Chun-Li
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Summary
Bio
Bio
Why Pick Chun-Li?
Why Play
Players To Watch
Humanbomb, Ludovic, MOV
Change List
For list of all changes, see Change/Patch List
Season 3.5
TBW
Season 3 (Arcade Edition)
TBW
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Chun Li Discussions
Discussions regarding Chun Li
Chun Li Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Other Resources
Jav1ts' Chun-Li Twitter Tech
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 2 | 8 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 5 | 3 | 9 | 3 | 6 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 11 | 2 | 18 | -5 | 0 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5 | 3 | 7 | -3 | 1 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8 | 3 | 15 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 3 | 16 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 3 | 5 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 10 | 9 | 18 | -8 | -3 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 7 | 2(10)2 | 17 | -5 | 2 | FILL_ME_IN_COUNTER_HIT | 50*40 | 100*50 | H*H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 3 | 2 | 8 | -1 | 2 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 6 | 2 | 16 | -2 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 8 | 3 | 24 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 65 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 6 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | sp | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 6 | 4(2)4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 50*50 | 100*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 7 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 6 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | ub or uf+HK | 7 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
neutral jump HK | u+HK | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
tsuitotsuken | b or f+MP | 7 | 2 | 12 | 0 | 3 | FILL_ME_IN_COUNTER_HIT | 65 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hakkei | b+HP | 7 | 5 | 13 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vs/vt1/vt2 | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
senenshu | df+MK | 26 | 2 | 16 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
tenkukyaku | b+HK | 8 | 5 | 13 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
yokusenkyaku | f+HK | 18 | 5 | 13(18) | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kakurakukyaku | df+HK | 34 | 7 | 6 | 2(6) | 6(10) | FILL_ME_IN_COUNTER_HIT | 80 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
yosokyaku | d or df+MK during jump | 5+4+5 | 4 | 4 | - | - | FILL_ME_IN_COUNTER_HIT | 40*50*60 (150) | 60x3 (180) | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
koshuto | LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
tenshin shushu | b+LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | T | - | 72 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
ryuseiraku | LP+LK (air) | 5 | 2 | 6 | KD | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | 70 | 21 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
renkiko | HP+HK (VT1) | 1 | - | 4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Kikosho | HP+HK (VT2) | 7 | 24 | 7 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 20x4*40 (120) | 150 | H | - | 109 | 50 | 55 | CHIP | CH_DAMAGE | CH_STUN |
rankyaku | MP+MK | 11 | 4 | 44 | -24 | KD | FILL_ME_IN_COUNTER_HIT | 40 | 50 | H | - | 71 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
sohakkei | f+PPP | 12 | 2 | 24 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 40 | 0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
wall jump | uf during jump near wall | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kikoken LP | b,f+LP | 13 | - | 33 | -6 | 0 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kikoken MP | b,f+MP | 11 | - | 34 | -5 | -1 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kikoken HP | b,f+HP | 9 | - | 35 | -4 | -2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kikoken EX | b,f+PP | 11 | - | 27 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 40*60 | 0*100 | H*H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku LK | qcf+LK | 5 | 2(5)2(6)2(6)2 | 20 | -8 | 4 | FILL_ME_IN_COUNTER_HIT | 15x4 (60) | 20x4 (80) | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku MK | qcf+MK | 11 | 2(4)2(4)2(4)2(4)2 | 20 | -9 | 3 | FILL_ME_IN_COUNTER_HIT | 16x5 (80) | 25x4*20 (120) | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku HK | qcf+HK | 14 | 2(3)2(3)2(3)2(3)2(3)2 | 20 | -10 | 2 | FILL_ME_IN_COUNTER_HIT | 15x5*25 (100) | 20x6 (120) | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku EX | qcf+KK | 5 | 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 | 19 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 10x9*50 (140) | 200 | H | vt1/vt2 | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku LK | qcf+LK(air) | 8 | 2(5)2(3)2(5)2 | 12 | -5(-2) | 0(4) | FILL_ME_IN_COUNTER_HIT | 70 | 20x4 (80) | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku MK | qcf+MK(air) | 10 | 2(2)2(4)2(4)2(2)2 | 12 | -4(-2) | 1(4) | FILL_ME_IN_COUNTER_HIT | 90 | 20x5 (100) | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku HK | qcf+HK(air) | 12 | 2(4)2(3)2(4)2(2)2(2)2 | 12 | -6(-4) | -4(-1) | FILL_ME_IN_COUNTER_HIT | 100 | 20x6 (120) | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku EX | qcf+KK(air) | 6 | 2(1)2(2)2(3)2(1)2(2)2(3)2 | 12 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 23x6*22 (160) | 30x7 (210) | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick LK | d,u+LK | 9 | 2(1)2(4)2(5)2(3)2 | 24 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 25*15x3*40 (110) | 20*25x3*105 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick MK | d,u+MK | 15 | 2(1)2(4)2(4)2(3)2(6)2(5)2 | 24 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 35*11x5*40 (130) | 30*20x5*70 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick HK | d,u+HK | 19 | 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 | 24 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 21*12x7*45 (150) | 20x8*40 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick EX | d,u+KK | 5 | 7(1)4(1)4(1)2 | 31 | -16 | KD | FILL_ME_IN_COUNTER_HIT | 25x4*50 (150) | 30x4*80 (200) | H | - | 76 | 17 | 22 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
hoyokusen | qcf,qcf+K | 5 | 2 | 35 | -20 | KD | FILL_ME_IN_COUNTER_HIT | 330 | 0 | H | - | 99 | 40 | 40 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
stand LP | LP | 4 | 5 | 5 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | ch/sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 5 | 3 | 9 | 3 | 8 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 11 | 4 | 16 | -5 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5 | 4 | 6 | -3 | 1 | FILL_ME_IN_COUNTER_HIT | 50 | 70 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8 | 4 | 14 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 3 | 16 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | - | 114 | 55 | 60 | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 4 | 4 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | ch/sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 10 | 9 | 18 | -8 | -2 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | L | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 7 | 2(10)2 | 14 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 65*45 | 100*50 | H*H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 3 | 3 | 7 | -1 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | L | ch | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 6 | 2 | 14 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 8 | 4 | 23 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | - | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 50 | 70 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 6 | 4 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 6 | 4(2)4 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 55*55 | 100*50 | M*M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 7 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 50 | 70 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 6 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump HK | ub or uf+HK | 7 | 6 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 100 | 150 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
neutral jump HK | u+HK | 7 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 100 | 150 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
tsuitotsuken | b or f+MP | 7 | 3 | 11 | 0 | 4 | FILL_ME_IN_COUNTER_HIT | 75 | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hakkei | b+HP | 7 | 7 | 11 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | sp/su | 99 | 40 | 45 | CHIP | CH_DAMAGE | CH_STUN |
senenshu | df+MK | 26 | 2 | 16 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 80 | 100 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
tenkukyaku | b+HK | 8 | 5 | 13 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
yokusenkyaku | f+HK | 18 | 5 | 13(18) | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
kakurakukyaku | df+HK | 34 | 7 | 6 | 3 | 7 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
yosokyaku | d or df+MK during jump | 5+4+5 | 4 | 4 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 40*50*60 (150) | 60x3 (180) | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
rankyaku | MP+MK | 11 | 4 | 44 | -24 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 50 | H | - | 71 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku LK | qcf+LK | 5 | 2(5)2(6)2(6)2 | 20 | -8 | 4 | FILL_ME_IN_COUNTER_HIT | 15x3*25 (70) | 20x4 (80) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku MK | qcf+MK | 11 | 2(4)2(4)2(4)2(4)2 | 20 | -9 | 3 | FILL_ME_IN_COUNTER_HIT | 16x4*26 (90) | 25x4*20 (120) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku HK | qcf+HK | 14 | 2(3)2(3)2(3)2(3)2(3)2 | 20 | -10 | 2 | FILL_ME_IN_COUNTER_HIT | 15x5*35 (110) | 20x6 (120) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku EX | qcf+KK | 5 | 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 | 19 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 10x9*60 (150) | 200 | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku LK | qcf+LK(air) | 8 | 2(5)2(3)2(5)2 | 12 | -5(-2) | 0(3) | FILL_ME_IN_COUNTER_HIT | 70 | 20x4 (80) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku MK | qcf+MK(air) | 10 | 2(2)2(4)2(4)2(2)2 | 12 | -4(-2) | 1(3) | FILL_ME_IN_COUNTER_HIT | 90 | 20x5 (100) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku HK | qcf+HK(air) | 12 | 2(4)2(3)2(4)2(2)2(2)2 | 12 | -6(-4) | -4(-1) | FILL_ME_IN_COUNTER_HIT | 100 | 20x6 (120) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku EX | qcf+KK(air) | 6 | 2(1)2(2)2(3)2(1)2(2)2(3)2 | 12 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 25x6*20 (170) | 30x7 (210) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick LK | d,u+LK | 9 | 2(1)2(4)2(5)2(3)2 | 24 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 25*15x3*50 (120) | 20*25x3*105 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick MK | d,u+MK | 15 | 2(1)2(4)2(4)2(3)2(6)2(5)2 | 24 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 35*11x5*50 (140) | 30*20x5*70 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick HK | d,u+HK | 19 | 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 | 24 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 21*12x7*55 (160) | 20x8*40 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick EX | d,u+KK | 5 | 7(1)4(1)4(1)2 | 31 | -16 | KD | FILL_ME_IN_COUNTER_HIT | 25x4*60 (160) | 30x4*80 (200) | H | - | 76 | 17 | 22 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Kikosho (release) | HP+HK (release) | 16 | 12 | 16 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 20x2*40 (80) | 100 | H | - | 100 | 41 | 46 | CHIP | CH_DAMAGE | CH_STUN |
Kikosho (hold) | HP+HK (hold) | 49 | 24 | 7 | 18 | KD | FILL_ME_IN_COUNTER_HIT | 20x4*40 (120) | 150 | H | - | 109 | 50 | 55 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}