Ken
|
Summary
Bio
TBW
Why Pick Ken?
TBW
Players To Watch
Ceroblast, ChrisT, Momochi, Kenpi
Change List
For list of all changes, see Change/Patch List
Season 3.5
- b+MK (Thunder Kick) On block changed from -2 to -4
- MP Shoryuken hurtbox added for 3f-6f, invicibility against airborne added for 1f-6f, increased knockback for first hit
- HP Shoryuken attack and projectile invincibility added for 3f-6f
Season 3 (Arcade Edition)
- Crouching hurtbox adjusted
- Neutral jump changed from 39f to 38f
- Forward throw (Knee Bash) damage changed from 120 to 100, stun from 170 to 120, recovery increased by 2f after grab, less CA gain on hit
- Stand LP changed from +4 to +5, hitstop on hit and block unifed to prevent OS
- Stand MP On block changed from 0 to +1, adjusted hit/hurt/collision boxes when hit during the animation or canceled
- Stand MK recovery changed from 17f to 19f, more pushback on hit
- Stand HP advantage on Crush Counter increased by 1f, more push back on hit, hit/hurt/collision boxes adjusted when taking damage or canceling
- Stand HK startup changed from 13f to 14f, recovery increased from 25f to 26f, damage decreased from 90 to 80, pushback on hit reduced, hurtbox added before startup
- Crouch LP On hitadvantage changed from +3 to +4, active frames increased from 2f to 3f
- Crouch LK On hit increased from +3 to +4
- Crouch MP startup increased from 5f to 6f, On hit advantage increased from +4 to +5, On Block changed from +1 to +2, upper hitbox shrunk to make worse anti-air
- Crouch HK startup changed from 7f to 8f, damage decreased from 100 to 90
- Jump MP hitbox expanded forward
- Jump MK hitbox shrunk
- b+MP (Chin Buster) startup changed from 4f to 5f, recovery increased from 15f to 17f, pushback increased and unified for hit/block
- b+MP > HP (Chin Buster 2nd hit) damage decreased from 60 to 50, can be performed on whiff, larger cancel window
- MK > HK (Lion Breaker) damage decreased from 60 to 50, can now be canceled into V-Skill on hit or block
- b+MK (Inazuma Kick) startup increased from 21f to 22f, On hit advantage increased from 0 to +1, On block changed from -4 to -6
- f+HK (Thunder Kick) faint changed from 31f to 34f, On hit advantage changed from 0 to +2, On block changed from -4 to -2, less pushback on hit
- V-Skill (Quick Step) collision box expanded during kick animation, opponent floats longer on hit
- V-Reversal (Senpu Nataotoshi) startup changed from 10f to 12f, active frames reduced from 4f to 2f, less pushback on hit, hurt boxes invincibility adjusted
- Hadoken On Hit advantage changed from -4 to -2, On block changed from -10 to -8, less CA meter on activation, larger delay when canceled into CA
- EX Hadoken hit box expanded upwards during startup
- Shoryuken
- LP Shoryuken advantage changed from -5 to -7, hurtbox expanded downwards during 1-5f
- MP Shoryuken damage reduced from 130 to 120, advantage on block for V-Trigger cancel changed from -5 to -7, no longer invincible
- HP Shoryuken damage decreased from 140 to 130, no longer strike invincible until 3f and no longer throw invincible
- Tatsumaki Senpukyaku
- LK Tatsu hurtbox expanded forward during first 2f, added hurtbox around first active frame, shrunk hitbox during second active frame, less pushback on block, V-Trigger advantage changed from +9 to +2
- MK Tatsu damage reduced from 100 to 80, hurtbox on 3f-5f increased forward, hitboxes shrunk and hurtboxes expanded
- HK Tatsu startup changed from 16f to 14f, On block advantaged from from -2 to -4, reduced upward movement, reduced time between first and second hit, increased forward distance during startup, increased meter gain, adjusted damage distribution
- EX Tatsu collision box on landing shrunk, during animation expanded downwards
- Air Tatsu increased meter gain on activation/hit/block, hurt box expanded, changed time until begins moving forward from 1f to 2f
- EX Air Tatsu damage changed from 90 to 70, block stun reduced by 7f, hitbox shrunk
- EX Shoryuken On hit V-Trigger cancel advantage increased from +3 to +7, On block V-Trigger cancel advantage changed from -5 to -7
- CA hitbox increased upwards
- V-Trigger
- Hadoken: Recovery reduced by 1f, damage reduced from 70 to 60, decreased CA Meter gain on activation but more on hit/block, larger delay when canceled into CA
- EX Hadoken recovery reduced by 1f, damage reduced from 120 to 110, stun reduced from 200 to 150
- Shoryuken
- MP Shoryuken damage decreased from 150 to 140
- HP Shoryuken damage decreased from 160 to 150
- EX Shoryuken more consistent against airborne opponents, opponent cannot quick recovery if they are hit by the first 3 while airborne
- Tatsumaki Senpukyaku
- LK Tatsu hurbox expanded, hitboxes shrunk, more pushback on block, active frames on each hitbox after initial changed from 4f to 2f
- MK Tatsu damage changed from 120 to 100, stun changed from 200 to 150, hurtboxes increased on 3-5f, active frames decreased from 5f to 2f, hitboxes shrunk, hurtboxes expanded
- HK Tatsu On block changed from -2 to -4, stun adjusted from 250 to 200, reduced upward movement, increased distance moved during startup, adjusted damage distribution on hit, increased CA gain on activation/hit/block
- Air Tatsu CA gain on activation/hit/block increased, hurt box expanded, changed time until begins moving forward from 1f to 2f
- EX Air Tatsu damage adjusted from 55*55 to 40*40, block stun reduced by 6f, expanded hurtbox, shrunk hitbox
- Hadoken: Recovery reduced by 1f, damage reduced from 70 to 60, decreased CA Meter gain on activation but more on hit/block, larger delay when canceled into CA
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Ken Discussions
Discussions regarding Ken
Ken Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Season Changes
Other Resources
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 4 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | HL | CH,SP,V | 0 | 36 | 84 | ||||
Stand MP | 7 | 2 | 15 | 0 | 3 | 5 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Stand HP | 9 | 2 | 20 | -3 | 5 | 6 | 80 | 150 | HL | SP,V | 13 | 96 | 180 | ||||
Stand LK | 4 | 2 | 9 | -1 | 3 | 5 | 30 | 70 | HL | SP,V | 0 | 36 | 84 | ||||
Stand MK | 8 | 3 | 17 | -2 | 1 | 3 | 60 | 100 | HL | V | 10 | 72 | 120 | ||||
Stand HK | 13 | 2 | 25 | -4 | 3 | KD 104 | 90 | 150 | HL | V | 15 | 108 | 180 | ||||
Crouch LP | 4 | 2 | 8 | 2 | 3 | 5 | 30 | 70 | HL | CH,SP,V | 0 | 36 | 84 | ||||
Crouch MP | 5 | 3 | 12 | 1 | 4 | 6 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Crouch HP | 6 | 5 | 22 | -9 | -4 | -2 | 90[70] | 150 | HL | SP,V | 15 | 84 | 180 | ||||
Crouch LK | 4 | 2 | 7 | 1 | 3 | 5 | 20 | 70 | L | CH,V | 0 | 24 | 84 | ||||
Crouch MK | 6 | 2 | 14 | -4 | 0 | 2 | 50 | 100 | L | SP,V | 8 | 60 | 120 | ||||
Crouch HK | 7 | 3 | 23 | -12 | KD | KD | 100 | 150 | L | V | 73 | 17 | 120 | 180 | |||
Jump LP | 3 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MP | 5 | 6 | - | - | - | - | 70 | 100 | H | - | 12 | 84 | 120 | ||||
Jump HP | 8 | 4 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Jump LK | 4 | 7 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MK | 6 | 5 | - | - | - | - | 60 | 100 | H | - | 10 | 72 | 120 | ||||
Jump HK | 8 | 5 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Thunder Kick | f+HK (hold) | 23 | 3 | 22 | -4 | 0 | 2 | 80 | 150 | H | - | 13 | 96 | 180 | |||
Thunder Kick Feint | f+HK | 31 | - | - | - | - | - | - | - | - | - | - | |||||
Inazumi Kick | b+MK | 21 | 3 | 19 | -4 | 0 | 2 | 60 | 100 | H | - | 10 | 72 | 120 | |||
Chin Buster | b+MP | 4 | 2 | 15 | -2 | 0 | 2 | 50 | 80 | HL | SP,V | 8 | 60 | 96 | |||
Chin Buster 2nd | b+MP > HP | 6 | 3 | 27 | -13 | KD | KD | 60 | 80 | HL | SP,V | 88 | 8*10 | 60*54 | 96*72 | ||
Lion Breaker | MK > HK | 8 | 4 | 23 | -6 | KD | KD | 60 | 100 | HL | SP,V | 87 | 10*10 | 72*72 | 120*120 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Knee Bash | LP+LK | 5 | 2 | 18 | - | KD | KD | 30*30*60 | 0*0*170 | 0.55 | - | 78 | - | 30*30*60 | 0*0*170 | ||
Hell Wheel | b+LP+LK | 5 | 2 | 18 | - | KD | KD | 130 | 200 | 0.55 | - | 69 | - | 130 | 200 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Heat Rush | HP+HK | - | - | 22 | - | - | - | - | - | - | - | ||||||
Quick Step | MP+MK (hold to attack) | 24 | 2 | -6 | KD | KD | 70 | 150 | HL | V | 89 | 12 | 84 | 180 | |||
Senpu Nataotoshi | f+KKK | 10 | 4 | 22 | 0 | 2 | 40 | 0 | HL | ||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hadouken LP | qcf+LP | 14 | - | 34 | -10 | -4 | -2 | 50 | 100 | HL | CA,V | 8 | 60 | 120 | |||
Hadouken MP | qcf+MP | 14 | - | 34 | -10 | -4 | -2 | 50 | 100 | HL | CA,V | 8 | 60 | 120 | |||
Hadouken HP | qcf+HP | 14 | - | 34 | -10 | -4 | -2 | 50 | 100 | HL | CA,V | 8 | 60 | 120 | |||
Hadouken EX | qcf+PP | 12 | - | 33 | 1 | 3 | 3 | 40*50 | 0*150 | HL | V | 7*7 | 48*50 | 0*150 | |||
Shoryuken LP | f,d,df+LP | 3 | 11 | 30 | -23 | KD | KD | 100[70] | 150 | HL | CA,V | 89 | 25 | 120 | 180 | ||
Shoryuken MP | f,d,df+MP | 4 | 3*9 | 35 | -26 | KD | KD | 80*50 | 75*75 | HL | CA,V | 89 | 20*13 | 96*50 | 90*75 | ||
Shoryuken HP | f,d,df+HP | 4 | 2*2*9 | 43 | -34 | KD | KD | 60*50*30 | 50*50*50 | HL | CA,V | 85 | 15*13*8 | 72*50*30 | 60*50*50 | ||
Shoryuken EX | f,d,df+PP | 4 | 2*1*5(18)2*1*1*3 | 60 | -45 | KD | KD | 20x6*30 | 20x5*50*50 | HL | V | 83 | 5x6*8 | 24*20x6*30 | 24*20x5*50*50 | ||
Tatsumaki Senpukyaku LK | qcb+LK | 3 | 2(5)2(4)2 | 19 | -8 | KD | KD | 40*30 | 50*50 | HL | CA,V | 96 | 10*8 | 48*30 | 60*50 | ||
Tatsumaki Senpukyaku MK | qcb+MK | 6 | 2(5)2(6)2(6)2(4)2 | 18 | -9 | KD | KD | 40*30*30 | 50*50*50 | HL | CA,V | 95 | 10*8*8 | 48*30*30 | 60*50*50 | ||
Tatsumaki Senpukyaku HK | qcb+HK | 16 | 4(12)2(10)2(10)3 | 21 | -43 | KD | KD | 50*30x3 | 60*40*40*60 | HL | - | 77 | 13 | 60*30x3 | 72*40*40*60 | ||
Tatsumaki Senpukyaku EX | qcb+KK | 8 | 5(9)3(4)3(3)3(5)2 | 45 | -59 | KD | KD | 40x4 | 50x4 | HL | - | 88 | 10 | 48*40x3 | 60*50x3 | ||
Air Tatsumaki Senpukyaku LK | qcb+LK(air) | 9 | 2(6)2(6)2 | - | - | - | - | 80 | 100 | HL | - | - | 20 | 96 | 120 | ||
Air Tatsumaki Senpukyaku MK | qcb+MK(air) | 9 | 2(5)2(5)2 | - | - | - | - | 80 | 100 | HL | - | - | 20 | 96 | 120 | ||
Air Tatsumaki Senpukyaku HK | qcb+HK(air) | 9 | 2(4)2(4)2 | - | - | - | - | 80 | 100 | HL | - | - | 20 | 96 | 120 | ||
Air Tatsumaki Senpukyaku EX | qcb+KK(air) | 9 | 2(6)2(7)2 | - | - | - | - | 90 | 100 | HL | - | - | 23 | 108 | 120 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hadouken | qcf+P | 13 | - | 34 | -6 | KD | KD | 70 | 100 | HL | CA | ||||||
Hadouken EX | qcf+PP | 12 | - | 33 | 2 | KD | KD | 60*60 | 100*100 | HL | - | ||||||
Shoryuken LP | f,d,df+LP | 3 | 26 | -18 | KD | KD | 120*80 | 150*100 | HL | CA | |||||||
Shoryuken MP | f,d,df+MP | 4 | 41 | -31 | KD | KD | 100*50 | 75*75 | HL | CA | |||||||
Shoryuken HP | f,d,df+HP | 4 | 49 | -39 | KD | KD | 40*30x4 | 30x5 | HL | CA | |||||||
Shoryuken EX | f,d,df+PP | 4 | 8(18)11 | 56 | -42 | KD | KD | 20x8*10 | 20x8*10 | HL | - | ||||||
Tatsumaki Senpukyaku LK | qcb+LK | 3 | 2(5)4(2)2 | 15 | -8 | KD | KD | 50*40 | 75*75 | HL | CA | ||||||
Tatsumaki Senpukyaku MK | qcb+MK | 6 | 2(5)5(1)3(3)3(3)3 | 25 | -9 | KD | KD | 40x3 | 50*50*100 | HL | CA | ||||||
Tatsumaki Senpukyaku HK | qcb+HK | 13 | 4(12)2(10)2(11)3 | 21 | -2 | KD | KD | 50*40*40*30 | 100*50x3 | HL | CA | ||||||
Tatsumaki Senpukyaku EX | qcb+KK | 6 | 5(8)3(4)3(3)3(5)2 | 46 | -59 | KD | KD | 40*50*50*40 | 50x4 | HL | - | ||||||
Air Tatsumaki Senpukyaku | qcb+K(air) | 9 | KD | KD | 100 | 150 | HL | - | |||||||||
Air Tatsumaki Senpukyaku EX | qcb+KK(air) | 8 | KD | KD | 55x2 | 100*100 | HL | - | |||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Guren Enjikyaku | qcf,qcf+K | 5 | 2 | 44 | -26 | KD | KD | 340 | 0 | HL | - | 31 | 60 | 346 | 0 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |