Street Fighter V/Ryu

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Ryu

SFV-Ryu Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 0.047 Throw Range: 0.55
Back Walk Speed: 0.032 Throw Hurt Range: 0.55
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex:
Back Dash Total Frames: 21 Jump Total Frames: 45 (3+38+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Ryu?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}

Change List

Season 3.5

  • Crouch MP (VT1): On block now +3 from +2
  • Fix to Jodan Nirengeki and Jodan Sanrengeki (target combos) combo counter settings
  • Forward throw damage increased from 120 to 130, and recovery increased by 2f after throw
  • LP hitbox reduced to make a worse anti-air
  • MK hurtbox that appeared before active frames removed
  • crouch LP upwards hitbox reduced to make a worse anti-air
  • Jodan Nirengeki/Sanrengekio (target combos) adjusted to float if final hit hits midair (after HP CC)
  • HP Shoryuken does 10 more damage if connects on first active frame
  • EX Shoryuken forward hitbox increased, allowing juggle in VT1 after LK Tatsu
  • VT1:
    • Changed length from 800f to 1000f
    • Hadokens usage changed from 50f to 100f
    • Shoryuken now consumes 150f
  • VT2:
    • Can cancel into EX Donkey Kick on hit
    • Can cancel into VT2 from Axe Kick and Solar Plexus Strike

Season 3 (Arcade Edition)

  • Forward throw stun changed from 120 to 150
  • LP hit/hurtboxes changed to make a worse anti-air
  • crouch LP hurtbox changed to make worse anti-air
  • crouch MK hitbox expanded forward
  • jump HP hit and hurtboxes adjusted to trade less with jabs
  • jump HK hit and hurtboxes adjusted to trade less with jabs
  • b+HK startup changed from 8f to 9f, and larger advantage when 2nd hit canceled into V-Trigger allowing new combos
  • f+HP damage reduced from 90 to 80
  • Tatsumaki Senpuyaku collision box changed
  • EX Hadoken total frames changed from 44f to 42f, and is now V-Trigger cancelable
  • V-Skill collision box changed
  • VT1:
    • Total frames for all Hadokens changed from 44f total to 42f
      • Level 1 damage changed from 70 to 80, On block changed from -6 to -2
      • Level 2 damage changed from 90 to 100, advantage On block changed from -4 to 0
      • Level 3 damage changed from 120 to 130
      • In V-Trigger 1, EX Hadoken total frames changed from 43 to 40
    • In V-Trigger 1, Shoryuken and EX Shoryuken have higher combo count allowing more juggles
    • In V-Trigger 1, EX Shoryuken stun changed from 250 to 200
  • Added new special move: Joudan Sokuto Geri (donkey kick)
  • Added V-Trigger 2: Isshin

Season 2.5

  • LK hitbox expanded forward
  • MP hitbox expanded forward
  • MP Shoryuken hurtbox added for frames 3-6, added invincibility for airborne attacks frames 1-6
  • HP Shoryuken fully invincible frames 3-6
  • crouch HP animation changed

Season 2

  • Forward throw recovery increased by 8f, stun changed from 170 to 120, less CA gauge, and distance increased to prevent throw loops
  • LP hitbox reduced to make worse anti air
  • MP advantage changed from +6 to +7, hurt box increased on later frames, hitbox reduced
  • HP startup changed from 7f to 8f
  • HK recovery changed from 18f to 20f on whiff
  • crouch LP active frames increased from 2f to 3f, has more pushback on both hit and block
  • crouch MP startup changed from 5f to 6f, hitbox and hurtboxes adjusted forward, hitbox reduced vertically to make worse anti-air
  • crouch MK startup changed from 6f to 7f, active frames increased from 2f to 3f
  • crouch HK startup changed from 7f to 8f, damage adjusted from 100 to 90, hitbox reduced
  • jump LK hit/hurtboxes adjusted to make easier to anti-air
  • jump MP damage adjusted from 80 (40+40) to 60 (30+30), second hit changed to hit
  • jump MK hitbox reduced
  • b+HK On block changed from 0f to -2f, is now special cancelable
  • f+MP startup changed from 20f to 22f, advantage On hit/block changed from 0/-4f to +1/-6f
  • f+HP stun increased from 100 to 150, advantage changed from +6 to +8
  • MPHPHK target combo: second hit damage changed from 60 to 70, stun changed from 70 to 100, third hit stun changed from 80 to 100, second hit now V-Trigger Cancelable
  • Hadoken total frames changed to 47 on all, advantage changed from -7 to -6, gain more CA when connects and less if whiffs
  • EX Hadoken On block changed from -2 to +2
  • LP Shoryuken hurtbox increased downwards
  • MP Shoryuken no longer invincible until 3f
  • HP Shoryuken no longer invincible, damage changed from 140 to 120, stun changed from 160 to 130
  • LK Tatsu damage changed from 80 to 90, damage changed from 200 to 150
  • MK Tatsu recovery changed from 12f to 14f, chip damage changed from 25/25 to 17/17, stun changed from 200 to 150
  • HK Tatsu recovery changed from 11f to 15f, damage changed from 120 to 110, chip changed from 30/30/30 to 19/19/19, stun changed from 200 to 150
  • EX Tatsu stun changed from 200 to 150
  • Air Tatsu now juggles into CA
  • EX Tatsu damage changed from 160 to 180, stun changed from 200 to 250
  • V-Reversal startup changed from 15f to 17f, pushes further back on hit
  • V-Skill: On whiff total frames changed from 29f to 32f, V-Gauge gain changed from 25 to 50
  • V-Trigger
    • HP is now special cancelable
    • f+HP stun changed from 130 to 180
    • LP Shoryuken damage changed from 120 to 110
    • MP Shoryuken damage changed from 140 to 130
    • HP Shoryuken damage changed from 160 to 130, stun changed from 250 to 200


Move List

Unique Attacks

SFV-Ryu-Unique.jpg

Special Moves

SFV-Ryu-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Ryu-Vsystem.jpg

Critical Art

SFV-Ryu-Critical.jpg


Ryu Discussions

Discussions regarding Ryu

Ryu Shoryuken Forum

Ryu Discord Link

Ryu Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 3 2 7 2 4 6 30 70 HL SP,V 0 36 84
Stand MP 5 3 10 1 6 8 60 100 HL SP,V 10 72 120
Stand HP 7 3 20 -1 3 KD 99 90 150 HL CA,V 15 108 180
Stand LK 4 3 11 -2 -1 1 30 70 HL SP,V 0 36 84
Stand MK 8 3 16 -2 2 4 60 100 HL V 10 72 120
Stand HK 10 2 18 -1 4 16 90 150 HL V 15 108 180
Crouch LP 4 2 6 2 3 5 30 70 HL CH,SP,V 0 36 84
Crouch MP 5 3 12 2 4 6 60 100 HL SP,V 10 72 120
Crouch HP 6 4 24 -10 -7 -5 90[70] 150 HL SP,V 15 84 180
Crouch LK 4 2 7 1 2 4 20 70 L CH,V 0 24 84
Crouch MK 6 2 15 -3 1 3 50 100 L SP,V 8 60 120
Crouch HK 7 2 22 -11 KD KD 100 150 L V 69 17 120 180
Jump LP 3 6 - - - - 40 70 H - 0 48 84
Jump MP 7 8 - - - - 40*40 50*50 H - 7 48*40 60*50
Jump HP 7 5 - - - - 90 150 H - 15 108 180
Jump LK 4 6 - - - - 40 70 H - 0 48 84
Jump MK 6 4 - - - - 60 100 H - 10 72 120
Jump HK 9 5 - - - - 90 150 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Collarbone Breaker f+MP 20 4 17 -4 0 0 30*30 60*40 H - 5*5 36*30 72*40
Solar Plexus Strike f+HP 17 5 18 -2 6 6 45*45 50*50 HL - 8*8 54*45 60*50
Axe Kick b+HK 8 3(3)4 16 0 4 4 40*40 60*90 HL - 7*7 48*40 72*90
Jodan Nirengeki HP > HK 7 -7 KD KD 70 80 HL V 78 15*12 108*63 180*72
Jodan Sanrengeki MP > HP > HK 5 -7 KD KD 60*54*56 100*63*64 HL V 78 10*10*12 72*54*56 120*63*64
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Shoulder Throw LP+LK 5 2 18 KD KD 120 170 0.55 - 63 - 120 170
Somersault Throw b+LP+LK 5 2 18 KD KD 140 200 0.55 - 47 - 140 200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Denjin Renki HP+HK - - - - - -
Mind's Eye MP+MK 3 7 29 - - - - - -
Hashogeki f+PPP 15 2 24 -2 KD 60 0 HL
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hadouken LP qcf+LP 14 - 33 -7 -1 1 60 100 HL CA 10 72 120
Hadouken MP qcf+MP 14 - 34 -7 -1 1 60 100 HL CA 10 72 120
Hadouken HP qcf+HP 14 - 35 -7 -1 1 60 100 HL CA 10 72 120
Hadouken EX qcf+PP 11 - 33 -2 KD KD 40*60 0*150 HL - 95 7*10 48*60 0*150
Shoryuken LP f,d,df+LP 3 12 30 -24 KD KD 100[60] 150[100] HL CA 89 25 120 180
Shoryuken MP f,d,df+MP 4 11 39 -32 KD KD 120[60] 150[100] HL CA 81 30 144 180
Shoryuken HP f,d,df+HP 5 10 44 -36 KD KD 140[60] 200[150] HL CA 79 35 169 240
Shoryuken EX f,d,df+PP 3 12 44 -37 KD KD 80*80 0*200 HL - 72 20 96*80 0*200
Tatsumaki Senpukyaku LK qcb+LK 10 -10 KD KD 80 200 HL - 96 20 96 240
Tatsumaki Senpukyaku MK qcb+MK 12 -10 KD KD 100 200 HL - 79 25*25 120 240
Tatsumaki Senpukyaku HK qcb+HK 14 -10 KD KD 120 200 HL - 68 30x3 144 240
Tatsumaki Senpukyaku EX qcb+KK 10 -19 KD KD 28x5 40x5 HL - 91 7*7 34*28x4 48*40x4
Air Tatsumaki Senpukyaku LK qcb+LK(air) 9 - - - KD KD 100 200 HL - - 25 120 240
Air Tatsumaki Senpukyaku MK qcb+MK(air) 9 - - - KD KD 100 200 HL - - 25 120 240
Air Tatsumaki Senpukyaku HK qcb+HK(air) 9 - - - KD KD 100 200 HL - - 25 120 240
Air Tatsumaki Senpukyaku EX qcb+KK(air) 8 - - - KD KD 30x4*40 40x5 HL - - 8*8 36*30x3*40 48*40x4
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Shunkuu Hadouken qcf,qcf+P 4 - 61 -18 KD KD 320 0 HL - 79 ?? 328 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hadouken LP qcf+LP
Hadouken MP qcf+MP
Hadouken HP qcf+HP
Hadouken (Lvl 2) qcf+P (hold)
Hadouken (Lvl 3) qcf+P (hold)
Hadouken EX qcf+PP
Hadouken EX (Lvl 2) qcf+PP (hold)
Shoryuken LP f,d,df+LP
Shoryuken MP f,d,df+MP
Shoryuken HP f,d,df+HP
Shoryuken EX f,d,df+PP
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Denjin Hadouken qcf,qcf+P
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: