Introduction
The final boss of the game, now as a selectable its fixed and its a low rushdown one with teleport moves.
Moves List
Normal Moves
Note worthy Normals
Standing LP - whiffs on crouching opponents
Standing far MP - whiffs on crouching opponents
Standing close MP/MK - good combo starters
Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked
Crouching HP - completely useless outside of chain combos
Crouching MK - good low poke
Crouching HK - long range sweep that is relatively safe on block from max range
Jumping HP - good air-to-air attack, but the legs are vulernable
Jumping LK - deep angle that's good for tick throws
Jumping MK - good air-to-air and can cross up
Jumping HK - good for pinning people down when cornered and good combo starter
Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.
Special Moves
Diving Punch: During jump, press D + P
An excellent command move that can be used as an overhead, its useful to get close to your opponent if you use it with a low attitude
Sol Smasher: QCF + P [ES]
Pyron's projectile that shoots with a front to up trayectory curve
Air Sol Smasher: During jump, U, UF, F + P [ES]
Zodiac Fire: F, D, DF + P (Guard Reversal) [ES]
Pyron becames a fire wheel and rush fowards to his opponent, its a great combo ender
Orbital Blaze: - During jump, QCB + K [ES]
Your Aerial Rush Move, sadly his recovery its slow and had bad hitboxes
Planet Burning: Close, HCB + MP or HP [ES]
His Command Grab, had a nice animation and good range
Galaxy Trip: B, D, DB + P or K (useable in air)
A teleport move that varies the warp zone which button you press
Super Moves
Cosmo Disruption: HCF + 2P or 2K
Pyron throws a lot of exploding stars that covers the half back and front screen opponent view, it had slow startup outside of his big damage, only recommended for wake up situations after a sweep.
The Basics
Combos
Crouching LK, MP, MK, HK - 4 hits , 4% Damage
Standing LP, Crouching LK, Standing MP, Crouching MK,Foward HP - 7 hits , 26% Damage
Crouching LK,MP,MK,Standing Foward HP - 6 hits , 26% Damage
Jump HK, Crouching LK/MK, Zodiac Fire - 6 hits, 30% Damage
Close MP, ES Zodiac Fire - 6 hits, 31% Damage
Cosmo Disruption, Orbital Blaze or Zodiac Fire - 4 hits, 32% Damage
Advanced Strategy
Frame Data
Normals | ||||||||||
Strenght | Startup | Active | Recovery | Hit | Guard | Gauge Increase ((miss/hit/equivalent)) |
Guard Height | Cancel | Notes | |
立 ち |
LP | 6 | 3 | 6 | +5 | +3 | // | LM | ○/連打可 | |
MP | 7 | 6 | 17 | -4 | -6 | // | LM | ○ | ||
HP | 8 | 3・9 | 26 | 0 | -14 | // | LM | ×x2 | 2ヒット目吹き飛び | |
LK | 6 | 3 | 7 | +4 | +2 | // | LM | ○/連打可 | 12F~14F:胸部無敵 | |
MK | 32 | 4 | 8 | +7 | +5 | // | 立 | × | ||
HK | 11 | 9 | 20 | -6 | -8 | // | LM | × | ||
前入れ |
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + LP | 6 | 6 | 11 | -3 | -5 | // | LM | ○ | |
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + MP | 8 | 9 | 16 | -6 | -8 | // | LM | × | ||
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + HP | 10 | 3(3)1(3)1(1)1(1)1 | 24 | +7 | -3 | // | LM | ×x5 | 3ヒット目吹き飛び | |
しゃみ |
LP | 6 | 3 | 6 | +5 | +3 | // | LM | ○/連打可 | |
MP | 7 | 6 | 18 | -5 | -7 | // | LM | ○ | ||
HP | 10 | 12 | 19 | +4 | -10 | // | LM | × | ヒット時吹き飛び | |
LK | 6 | 3 | 7 | +4 | +2 | // | L | ○/連打可 | ||
MK | 7 | 6 | 16 | -3 | -5 | // | L | ○ | ||
HK | 11 | 14 | 22 | Fall | -15 | // | L | × | ||
Supers | |||||||
コスモディスラプション![]() |
Startup | Active | Recovery | Hit | Guard | Guard Height | Notes |
弾:65~129 | - | Total:44~108 | KD | HML | ボタンを押し続けることでStartupとRecovery可変 | ||
Throws | ||||||||
Close ![]() ![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
2 | 1(5)1(4)1 | 37 | KD | +21 | レバー | |||
投げ空振り中の13F目~49F目はInvincible |
<A name="throw-air"></A>Air Throw | ||||||||
お互い空中&相手の近くで![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
1 | KD | 不可 | レバー | |||||
投げ後着地までに、空中必殺技使用可 |
追い討ち攻撃</ | ||||||
相手KD or Fall時に![]() |
Strenght | Startup | Active | Recovery | Gauge Increase (空/当) |
Notes |
ノーマル | 27 | 2(1)2(1)2 | 着地0 | / | ||
ES | 27 | 2(1)2(1)2 | 着地0 | 0/ 0 | ||
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Match-ups
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