Introduction
A new character in the game, she is speciallized in low rushdown with pursuit enders and also had a lot of special projectiles for mind and defensive games.
Moves List
Normal Moves
Special Moves
Anki Hou: QCF + P [ES]
Hsien-Ko throws parabolically an object randomly, the height depends of the button you press , the variations mades the same damage anyway , you can use it as a overhead mind game if you teleport dash and as a chain addition when low rush your opponent.
ES version hits as High Punch
Henkyou Ki: QCB + K (useable in air) (Guard Reversal) [ES]
Hsienko drums her Gong as a wave shield and its considered a keepaway move due to her low startup speed, but can reflect normal projectiles.
ES version had more distance
Houten Geki: Close, HCB + MP or HP [ES]
Her Command Grab and only throws the opponent to behind with a high attitude, it doesn't make much damage alone, but had the enough recovery to be comboed with a Pursuit easily
Senpuu Bu: F, D, DF + P, press K to detach (useable in air) [ES]
Hsien-Ko nails her chain to the top of the screen front diagonally and mades a pendulum movement with her body, the lenght of the chain and also the movement depends of the stregth of the button you mash, anyway the recovery isn't short enough to land safe and can be a risky move, its only useful against large hitboxes characters or to cross up it if the opponent is cornered.
Super Moves
Tenrai Ha: Press LK, HK, MP, MP, U
Hsien Ko hits the floor with a chained anvil to make rain spikeballs, her startup is faster and its your main Super Move due that it can be comboed as a Pursuit substitute.
Chireitou: HCF + 2K
Hsien-Ko summons giant blades that rises and buries from the floor continuosly as a wave, use it as a keepaway supermove only, her recovery its slow and you are unsafe.
The Basics
Combos
Crouching LK, MP, MK, HP -
Toss Anki Hou and Dash Teleport, Crouching LK x n, MP, HP -
Standing LK, HK, Tenraiha -
Cross Up Senpu Bu, Stop , Crouching LK x n, MP, HP -
Advanced Strategy
Frame Data
Normals | ||||||||||
Strenght | Startup | Active | Recovery | Hit | Guard | Gauge Increase ((miss/hit/equivalent)) |
Guard Height | Cancel | Notes | |
近立ち |
LP | 6 | 3 | 7 | +4 | +2 | // | LM | ○/連打可 | |
MP | 7 | 3 | 17 | +2 | 0 | // | LM | ○ | ||
HP | 8 | 3 | 22 | +1 | -1 | // | LM | × | ||
LK | 6 | 3 | 10 | +4 | +2 | // | LM | ○/連打可 | ||
MK | 12 | 8 | 30 | -15 | -17 | // | LM | × | ||
HK | 9 | 4 | 25 | -6 | -8 | // | LM | × | ||
遠立ち |
LP | 6 | 3 | 8 | +3 | +1 | // | LM | ○/連打可 | |
MP | 7 | 3 | 17 | +2 | 0 | // | LM | ○ | ||
HP | 12 | 4・4・4 | 23 | -4 | -6 | // | LM | × | ||
LK | 6 | 3 | 10 | +4 | +2 | // | LM | ○/連打可 | ||
MK | 12 | 8 | 30 | -15 | -17 | // | LM | × | ||
HK | 9 | 4 | 25 | -6 | -8 | // | LM | × | ||
特 殊 |
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + MP | 8 | 4(1)3(2)5 | 13 | -9 | -11 | // | LM | × | 2段目以降の攻撃判定は地中に出現 |
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + HP | 12 | 15 | 24 | -4 | -18 | // | LM | × | ヒット時吹き飛び | |
しゃみ |
LP | 6 | 3 | 8 | +3 | +1 | // | LM | ○/連打可 | |
MP | 8 | 6 | 21 | -8 | -10 | // | LM | × | ||
HP | 10 | 14 | 20 | Fall | -13 | // | L | × | ||
LK | 6 | 3 | 6 | +5 | +3 | // | L | ○/連打可 | ||
MK | 7 | 3 | 16 | 0 | -2 | // | L | ○ | ||
HK | 12 | 8 | 28 | KD | -15 | // | LM | × | ||
Jumping Normals | ||||||||||
Strenght | Startup | Active | Recovery | Hit | Guard | Gauge Increase ((miss/hit/equivalent)) |
Guard Height | Cancel | Notes | |
垂直め |
LP | 6 | 16 | 3 | - | - | // | HM | ○ | Cancel after Startup |
MP | 8 | 15 | 7 | - | - | // | HM | × | ||
HP | 9 | 2・2・2・2・2・2・1 | 7 | - | - | // | HM | × | 3ヒットした時点でRecoveryへ移行 | |
LK | 6 | 15 | 4 | - | - | // | HM | ○ | Cancel after Startup | |
MK | 8 | 8 | 11 | - | - | // | HM | × | ||
HK | 9 | 5 | 13 | - | - | // | HM | × | ||
<A name="throw-air"></A>Air Throw | ||||||||
お互い空中&相手の近くで![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
1 | KD | 不可 | レバー | |||||
追い討ち攻撃</ | ||||||
相手KD or Fall時に![]() |
Strenght | Startup | Active | Recovery | Gauge Increase (空/当) |
Notes |
ノーマル | 28 | 5 | 着地1 | / | ||
ES | 28 | 5 | 着地1 | 0/ 0 | ||
Match-ups
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