Introduction
She is a shoto-clone that is a speed rusher with a lot of combo ender Supers.
Moves List
Normal Moves
Note worthy Normals
Standing LP - whiffs on crouching opponents
Standing far MP - whiffs on crouching opponents
Standing close MP/MK - good combo starters
Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked
Crouching HP - completely useless outside of chain combos
Crouching MK - good low poke
Crouching HK - long range sweep that is relatively safe on block from max range
Jumping HP - good air-to-air attack, but the legs are vulernable
Jumping LK - deep angle that's good for tick throws
Jumping MK - good air-to-air and can cross up
Jumping HK - good for pinning people down when cornered and good combo starter
Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.
Special Moves
Shell Kick: During jump, press D + K
Soul Fist: QCF + P [ES]
She Throws a fireball
Air Soul Fist: During jump, U, UF, F + P [ES]
Your
Shadow Blade: F, D, DF + P (Guard Reversal) [ES]
One of the best anti airs of the game
Vector Drain: Close, HCB + MP or HP [ES]
Her Command Grab, its a decent piledriver
Super Moves
Valkyrie Turn: HCB + K, then press K (useable in air)
Darkness Illusion: Press LP, LP, F, LK, HP (useable in air)
Astral Vision: Press LP, LP, D, MK, HK
The Basics
Combos
Dashing MP, Shell Kick, Crouching LK, MK, HK -
When the opponent is in the corner, Standing close HP, ES Shadow Blade -
Standing LP,LK , Darkness Illusion -
Advanced Strategy
Frame Data
Normals | ||||||||||
Strenght | Startup | Active | Recovery | Hit | Guard | Gauge Increase ((miss/hit/equivalent)) |
Guard Height | Cancel | Notes | |
近立ち |
LP | 6 | 3 | 6 | +5 | +3 | // | LM | ○/連打可 | |
MP | 7 | 8 | 17 | -6 | -8 | // | LM | ○ | ||
HP | 7 | 6 | 21 | -4 | -6 | // | LM | ○ | ||
LK | 7 | 3 | 6 | +5 | +3 | // | L | ○/連打可 | ||
MK | 7 | 3 | 15 | +4 | +2 | // | LM | ○ | ||
HK | 9 | 3・3・3・3 | 26 | -6 | -8 | // | LM | × | ||
遠立ち |
LP | 6 | 3 | 6 | +5 | +3 | // | LM | ○/連打可 | |
MP | 7 | 3 | 16 | +3 | +1 | // | LM | ○ | ||
HP | 10 | 4 | 25 | -2 | -4 | // | LM | × | ||
LK | 7 | 3 | 6 | +5 | +3 | // | L | ○/連打可 | ||
MK | 7 | 3 | 15 | +4 | +2 | // | LM | ○ | ||
HK | 12 | 5 | 25 | -7 | -9 | // | LM | × | ||
しゃみ |
LP | 6 | 3・3 | 5 | +6 | +4 | // | LM | ○/連打可 | |
MP | 7 | 3 | 18 | -2 | -4 | // | LM | ○ | ||
HP | 10 | 3 | 23 | 0 | -2 | // | LM | × | ||
LK | 6 | 3 | 6 | +5 | +3 | // | L | ○ | ||
MK | 7 | 3 | 15 | +4 | +2 | // | LM | ○ | ||
HK | 9 | 4 | 24 | Fall | -7 | // | L | × | ||
Jumping Normals | ||||||||||
Strenght | Startup | Active | Recovery | Hit | Guard | Gauge Increase ((miss/hit/equivalent)) |
Guard Height | Cancel | Notes | |
垂直め |
LP | 6 | 着地まで | - | - | - | // | HM | ○ | Cancel after Startup |
MP | 7 | 10 | 1 | - | - | // | HM | ○ | ||
HP | 9 | 3 | 11 | - | - | // | HM | × | ||
LK | 6 | 着地まで | - | - | - | // | HM | ○ | Cancel after Startup | |
MK | 7 | 12 | 1 | - | - | // | HM | ○ | ||
HK | 8 | 7 | 9 | - | - | // | HM | × | ||
Throws | ||||||||
Close ![]() ![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
2 | 1(2)1(1)1 | 43 | KD | +11 | レバー | |||
<A name="throw-air"></A>Air Throw | ||||||||
お互い空中&相手の近くで![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
1 | KD | 不可 | レバー | |||||
追い討ち攻撃</ | ||||||
相手KD or Fall時に![]() |
Strenght | Startup | Active | Recovery | Gauge Increase (空/当) |
Notes |
ノーマル | 33 | 7(1)1 | 着地7 | / | ||
ES | 33 | 7(1)1 | 着地7 | 0/ 0 | ||
Others | |
バーチカルダッシュLKを押しながら<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> |
Notes |
垂直に飛ぶような軌道のダッシュをする | |
ダッシュ中にLKボタンを離すと、通常のダッシュの軌道に変化する |
Match-ups
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