Night Warriors: Darkstalkers' Revenge/Morrigan

From SuperCombo Wiki

Introduction

She is a shoto-clone that is a speed rusher with a lot of combo ender Supers.

Moves List

Normal Moves

Note worthy Normals

Standing LP - whiffs on crouching opponents

Standing far MP - whiffs on crouching opponents

Standing close MP/MK - good combo starters

Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked

Crouching HP - completely useless outside of chain combos

Crouching MK - good low poke

Crouching HK - long range sweep that is relatively safe on block from max range

Jumping HP - good air-to-air attack, but the legs are vulernable

Jumping LK - deep angle that's good for tick throws

Jumping MK - good air-to-air and can cross up

Jumping HK - good for pinning people down when cornered and good combo starter

Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.


Special Moves

Shell Kick: During jump, press D + K



Soul Fist: QCF + P [ES]

She Throws a fireball


Air Soul Fist: During jump, U, UF, F + P [ES]

Your


Shadow Blade: F, D, DF + P (Guard Reversal) [ES]

One of the best anti airs of the game


Vector Drain: Close, HCB + MP or HP [ES]

Her Command Grab, its a decent piledriver

Super Moves

Valkyrie Turn: HCB + K, then press K (useable in air)


Darkness Illusion: Press LP, LP, F, LK, HP (useable in air)


Astral Vision: Press LP, LP, D, MK, HK

The Basics

Combos

Dashing MP, Shell Kick, Crouching LK, MK, HK -

When the opponent is in the corner, Standing close HP, ES Shadow Blade -

Standing LP,LK , Darkness Illusion -

Advanced Strategy

Frame Data

Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes


LP 6 3 6 +5 +3 // LM ○/連打可
MP 7 8 17 -6 -8 // LM
HP 7 6 21 -4 -6 // LM
LK 7 3 6 +5 +3 // L ○/連打可
MK 7 3 15 +4 +2 // LM
HK 9 3・3・3・3 26 -6 -8 // LM ×


LP 6 3 6 +5 +3 // LM ○/連打可
MP 7 3 16 +3 +1 // LM
HP 10 4 25 -2 -4 // LM ×
LK 7 3 6 +5 +3 // L ○/連打可
MK 7 3 15 +4 +2 // LM
HK 12 5 25 -7 -9 // LM ×



LP 6 3・3 5 +6 +4 // LM ○/連打可
MP 7 3 18 -2 -4 // LM
HP 10 3 23 0 -2 // LM ×
LK 6 3 6 +5 +3 // L
MK 7 3 15 +4 +2 // LM
HK 9 4 24 Fall -7 // L ×
 







Jumping Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes




LP 6 着地まで - - - // HM Cancel after Startup
MP 7 10 1 - - // HM
HP 9 3 11 - - // HM ×
LK 6 着地まで - - - // HM Cancel after Startup
MK 7 12 1 - - // HM
HK 8 7 9 - - // HM ×
 







Specials
ソウルフィスト
     
Qcf.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
18 - Total:53 -2 -4 // HML 空中ヒット時KD
18 - Total:53 -2 -4 // HML
18 - Total:53 -2 -4 // HML
ES 20 - Total:55 KD +22 0/ 0/ 0 HML
空中
     ソウルフィスト

空中で Up.gif <IMG src="../../../pic/command/9.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
20 - 可変+着地7 // HML 空中ヒット時KD
     
着地のスキ:7
21 - 可変+着地7 // HML
22 - 可変+着地7 // HML
ES 19 - 可変+着地7 KD 0/ 0/ 0 HML
シャドウブレイド
     (GC技)

Dp.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
5 18 17+着地4 KD -18 // HML 出際のガード:LM
     完全無敵
通常:5 ES:36
着地のスキ:4
5 23 15+着地4 KD -21 // HML
5 28 24+着地4 KD -35 // HML
ES 5 3・3・3・3・5・5・9 27+着地4 KD 0/ 0/ 0 HML
シェルキック
     
空中で Up.gif要素 + K
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
7 6・3・3 可変+着地0 // HML
7 6・3・3 可変+着地0 // HML
7 6・3・3 可変+着地0 // HML
ES - - - - - - -
ベクタードレイン
     
相手の近くで
Hcb.gif + MPorHP
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
- - - - - - - 間合いが遠い場合
Startup:5
2 1(2)1(1)1 43 KD - / 投げ
2 1(2)1(1)1 43 KD - / 投げ
ES 2 1(2)1(1)1 43 KD - 0/ 0 投げ
 







Supers
バルキリーターン
     <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> Db.gif Qcb.gif + K + K
(空中でも使用可)
Strenght Startup Active Recovery Hit Guard Guard Height Notes
- - 95+着地0 - - - 完全無敵:画面外まで (1F~64F)
     Invincible:再出現後、攻撃動作 or 着地まで
空中ヒット時KD
- - 124+着地0 - - -
- - 122+着地0 - - -
攻撃 7 3xn (着地まで) 着地0 HML
ダークネスイリュージョン
     LP LP <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> LK HP
(空中でも使用可)
Startup Active Recovery Hit Guard Guard Height Notes
4 20 着地0 KD -24 HML Invincible:(*1)、ガード時着地Recovery:0
アストラルヴィジョン
     
LP LP <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> MP HP
Startup Active Recovery Hit Guard Guard Height Notes
- - Total:57 - - 完全無敵:58
     (*1)Invincible:1F~3F、6F目、9F目、12F目、15F目、18F目、21F目
※攻撃のActive中は3F毎にInvincibleが1F間Startup







Throws
Close B.gif or F.gif + MP or HP Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
2 1(2)1(1)1 43 KD +11 レバー
 







<A name="throw-air"></A>Air Throw
お互い空中&相手の近くで
Up.gif以外 + MP or HP
Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
1 KD 不可 レバー
 







追い討ち攻撃</
相手KD or Fall時に
     
Up.gif要素 + K
Strenght Startup Active Recovery Gauge Increase
(空/当)
Notes
ノーマル 33 7(1)1 着地7 /
ES 33 7(1)1 着地7 0/ 0
 







Others
バーチカルダッシュ
     LKを押しながら
<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0">
Notes
垂直に飛ぶような軌道のダッシュをする
ダッシュ中にLKボタンを離すと、通常のダッシュの軌道に変化する

Match-ups

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