SvC Chaos: SNK Vs Capcom/Mai Shiranui

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Revision as of 14:50, 18 September 2016 by Redarts (talk | contribs) (→‎Introduction: Made Mai's Intro.)
"No matter how beautiful I am, you don't need to hold back." By: Mai Shiranui, Ninja Girl

Introduction

Maifacesvc.png

Hey, Mai fans! You came here because you already know her(On Fatal Fury series/KoF games/Certain images on the internet), that's pretty obvious. Her first appearance was on the second Fatal Fury game, where she got popularity, and many fans(Fans on rage, thanks to Andy. You can play the game in case you don't know why yet. Maybe on KoF XIV this situation can change...). Here, she looks like a mix of her KoF 2002 version, and her '98 one. Now for her

The Ninja Waifu's Good and Bad things

Good Things:

  • She isn't that hard to learn(She will be easier if you played KoF);
  • Has many fast Normals and Special Moves;
  • She recovered her best specials from KoF98, Hakuro No Mai and Koshuu No Mai(They can help her on combos);
  • She has great air strategies(Think of Mai as Claw but with a fan, and stronger);
  • Easy BnB Combos and MAXIMUM Loops;
  • Her Super Moves can do more damage on the corner;
  • Her Exceed is her SDM from KoF 2002(If you mained her on 2002, you already know some basic confirms to it).

Bad Things:

  • She has Low Stamina;
  • Isn't that good with Light Attack chains;
  • She doesn't have many anti-air options (Koshuu No Mai is now a hit and chain move);
  • Her projectile is slow on startup and recovery;
  • Her main "2 in 1 Chain Special" (Sayo Chidouri, Ryu En Bu) is possible only on the MAXIMUM mode;
  • Her Super Moves (Especially Mizudouri No Mai) are too unsafe if blocked.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Kokuen no Mai

  • f+LK -

Koukaku no Mai

  • df+LK -

Dairin Fuusha Otoshi

  • d+LP (In the air only) -

Ukihane

  • d+LK (In the air only) -

Yusura Ume

  • d+HK (In the air only) -

Special Moves

Kachou Sen

  • QCF+P -

Hissatsu Shinobi Bachi

  • HCF+K -

Ryuu Enbu

  • QCB+P -

Sayo Chidori

  • QCB+K -

Hakuro no Mai

  • DP+P -

Koshuu no Mai

  • DP+K -
    • Follow-Up:
      • Tsuika Kougeki
        • DP+K -

Musasabi no Mai (Kuuchuu)

  • QCB+P (In the air only) -

Musasabi no Mai (Chijou)

  • Charge d, u+P -
    • Follow-Ups:
      • Musasabi no Mai
        • Hold P -
      • Musasabi no Mai (Kuuchuu)
        • QCB+P -
      • Ukihane
        • d+K -
      • Yusura Ume
        • d+P -
      • Toki Tsubute
        • d+HK (While near from the opponent) -

Super Moves

Mizudori no Mai

  • QCF(2x)+P -

Hou'ou no Mai

  • QCB(2x)+P -

Exceed

Hissatsu Shinobi Bachi

  • QCB, HCF+KK -

The Basics

Some combos: (Without MAXIMUM Mode)

1- [Jumping Attack]Close C/Crouch C,(df+B),qcb+K,qcb+P or hcf+K or dp+P

2- [Jumping Attack] Close C/Crouch C,df+B,qcf,qcf+P or EXCEED

3- [Corner only,qcf+A] Jumping Attack,any combo of above

Advanced Strategy

Some combos (With MAXIMUM Mode)

1- [Jumping Attack], Close C/Crouch C, (df+B), (dp+HP (4 hits) MC qcb+K MC) x N to end with qcb+P or Exceed

Match-Ups