SvC Chaos: SNK Vs Capcom/Terry Bogard

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"You can't be ready to throw in the towel yet, are you? This wolf's still pumped!" By: Terry Bogard, the Lonenly Wolf

Introduction

Terryfacesvc.png

This guy with the cool hat is Terry Bogard, the main character from the Fatal Fury series, and that game made him popular. He is known as one of the "Lonely Wolves"(Or hungry), with the other two being Joe Higashi, his friend, and Andy Bogard, his brother(Sadly, those two aren't in this game, but Mai is looking for Andy here). Here, he isn't that hard to play, mainly because he is like his KoF 2002 version, but better. Now for his pros and cons.

The Lonely Wolf's Good and Bad things

Good Things:

  • Very easy to learn(And one of the best characters in the game);
  • Has a fast projectile;
  • Has varied Specials/Supers for many situations;
  • Has easy and effective combos, no matter the mode(He is very combo friendly here, I'm serious);
  • Can combo after the Exceed;
  • Can juggle after his Crack Shoot(If it hits the opponent in the air);
  • Can MAX cancel his Supers/Exceed(Which is very unique for him).

Bad Things:

  • It's hard to combo after the Exceed(Unlike Geese), but don't worry, he still can;
  • His Maximum Mode combos are mainly to use on the corner;
  • Exceed can be hard to do(It has a very different input);
  • Crack Shoot can whiff on small hitbox characters;
  • On his Triple Geyser Super, if you miss the timing for the followups, they won't combo.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Rising Upper

  • DF+HP -

Special Moves

Power Wave

  • QCF+LP -

Round Wave

  • QCF+HP -

Burn Knuckle

  • QCB+P -

Crack Shoot

  • QCB+K -

Power Dunk

  • DP+K -

Rising Tackle

  • Charge d, u+P -

Super Moves

Buster Wolf

  • QCF(2x)+P -

High Angle Geyser

  • QCF(2x)+K -

Power Geyser

  • QCB, db, f+P -
    • Follow Up:
      • Double Geyser
        • QCF+P -
      • Triple Geyser
          • QCF+P -

Exceed Moves

Rising Beat

  • QCB, f+LK+HP -
    • Rising Beat Finish
      • LP, LP, LK, LK, HP, HP, HK, HK, QCB+HP+HK -

The Basics

Some combos (Without MAXIMUM Mode)

[Jumping Attack],Close C,df+A,qcb+A

cr.B,cr.A,d charge u+P

(Corner) cl.C, df+C, qcb,db,f+P, qcf+P, pause, qcf,qcf+P

Advanced Strategy

Some combos (With MAXIMUM Mode)

cr.B, cr.A, df+C, d charge u+P MC qcb+D, qcb,dbf+P, qcf+P, qcf+P.

(crossup j.D),cr.B,cr.A,df+C,(d charge u+P MC qcb+B)x n to corner, qcb,db,f+P,qcf+P, qcfqcf+P

(Corner)cl.D, (dp+D MC qcf+C MC qcb+B) x 3, qcb,db,f+P, qcfqcf+P

Match-Ups