SvC Chaos: SNK Vs Capcom/Rockman Zero

From SuperCombo Wiki

Introduction

Megaman Zero's Good and Bad Things

The Good:

  • Variety of Special Moves
  • Short Hurtbox

The Bad:

  • Low Stamina
  • Only can use 3 times the Elves at Battle
  • Healing Elf recovers a bit short life
  • You can only Summone one Elf at a time

Moves List

Normal Moves

Throws

Press AB when near Upper

Press CD when near Tensou Buster Shot

Command Moves

d + B in air Jump Kahou Zuki

b + B Jouhou Zuki

f + B,B,B 3-Dan Zuki

df + B Naname Shitazuki

df + D Sliding

ub into a wall, press uf Sankaku Tobi


Special Moves

qcf + A (air) Buster Shot

qcf + C (air; can hold) Charge Shot

hcf + B (air) Zed Saber

hcf + D (air; can hold) Charge Zed Saber

qcb + P (x3) Triple Saber

qcb + K Shield Boomerang

f,d,df + B (air) Triple Rod

f,d,df + D (air) Charge Triple Rod

f,hcf + P Irregular Hunt

Charge b,f + P / K Cyber Elf (Support)

Charge d,u + P / K Cyber Elf (Bakudan Setchi)

Super Moves

qcf,qcf + P (can hold) Spiral Shot

qcb,hcf + B Ultimate Saber (Dash)

qcb,hcf + D Ultimate Saber (Sliding)

Exceed Move

A,A,d,B,D Cyber Elf Force

The Basics

Advanced Strategy

Match-Ups