Street Fighter V/Laura

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Laura

SFV-Laura Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 0.038 Throw Range: 0.6
Back Walk Speed: 0.032 Throw Hurt Range: 0.6
DASHING JUMPING
Forward Dash Total Frames: 17 Jump Height Apex:
Back Dash Total Frames: 21 Jump Total Frames: 45 (3+38+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Laura?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Laura-Unique.jpg

Special Moves

SFV-Laura-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Laura-Vsystem.jpg

Critical Art

SFV-Laura-Critical.jpg


Laura Discussions

Discussions regarding Laura

Laura Shoryuken Forum

Laura Discord Link

Laura Discord


Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 3 2 9 2 3 5 30 70 HL SP,V 0 36 84
Stand MP 6 5 11 3 4 6 60 100 HL SP,V 10 72 120
Stand HP 8 3 18 -2 3 16 80 150 HL SP,V 13 96 180
Stand LK 4 3 9 3 4 6 30 70 HL SP,V 0 36 84
Stand MK 6 4 14 -1 2 4 60 100 HL V 10 72 120
Stand HK 12 3 19 -4 1 17 90 150 HL CA,V 15 108 180
Crouch LP 4 2 7 2 4 6 30 70 HL CH,SP,V 0 36 84
Crouch MP 5 2 15 2 3 5 60 100 HL SP,V 10 72 120
Crouch HP 7 4 17 -2 2 4 90 150 HL SP,V 15 108 180
Crouch LK 4 2 8 -2 2 4 20 70 L CH,SP,V 0 24 84
Crouch MK 7 3 13 -2 0 2 50 100 L SP,V 8 60 120
Crouch HK 9 3 20 -12 KD KD 100 150 L V 74 17 120 180
Jump LP 3 5 - - - - 40 70 H - 0 48 84
Jump MP 4 3 - - - - 60 100 H - 10 72 120
Jump HP 7 5 - - - - 90 150 H - 15 108 180
Jump LK 4 10 - - - - 40 70 H - 0 48 84
Jump MK 5 7 - - - - 60 100 H - 10 72 120
Jump HK 5 6 - - - - 90 150 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Step Elbow f+HP 18 2 17 -2 4 6 80 120 HL V 13 96 144
Twist Barrage f+HP > HP 9 3 19 -8 KD KD 60 100 HL SP,V 93 13*10 54 90
Dual Crash MP > MK 7 3 16 -2 1 1 60 100 HL V 10*10 72*54 120*90
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Seoi Throw LP+LK 5 2 18 - KD KD 130 200 0.6 - 66 - 130 200
Pullback Hold b+LP+LK 5 2 18 - KD KD 120 170 0.6 - 68 - 120 170
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Spark Show HP+HK - - 5 - - - - - - - - - -
Volty Line MP+MK 20 6 22 -7 0 KD 103 90 150 H - 15 108 180
Linear Movement Avante f+MP+MK - - 21 - - - - - - - - - -
Linear Movement Equiva b+MP+MK - - 26 - - - - - - - - - -
Linear Movement Finta (Forwards) f+MP+MK > MP+MK 16+14 6 22 -7 0 KD 103 90 150 H - - - -
Linear Movement Finta (Backwards) b+MP+MK > MP+MK 15+17 6 22 -7 0 KD 103 90 150 H SP/CA - - -
Double Slap f+PPP 15 2 24 -2 KD 60 0 HL
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Bolt Charge LP qcf+LP 13 3 18 -2 2 4 60 100 HL - 15 72 120
Bolt Charge MP qcf+MP 15 3 20 -7 2 4 60 50 HL - 15 72 60
Bolt Charge HP qcf+HP 7 8 30 - KD KD 60*90 50*150 HL - 66 - 72*90 60*150
Bolt Charge EX qcf+PP 14 3 22 -11 0 2 70 50 HL - 18 84 60
Split River qcf+MP > P - - - - KD KD 90 150 HL - 58 - 81 135
Rodeo Break qcf+MP > K - - - - KD KD 90 150 HL - 66 - 81 135
Thunder Clap LP qcb+LP 19 40 28 -5 0 2 60 60 HL CA 10 72 72
Thunder Clap LP (Lvl 2) qcb+LP (hold) 41 80 60*30 60*30 HL CA
Thunder Clap LP (Lvl 3) qcb+LP (hold) 70 100 13 18 31 31 60*30*30 60*30*30 HL CA 10*5*5 72*30*30 72*30*30
Thunder Clap MP qcb+MP 19 40 28 -5 0 2 60 60 HL CA 10 72 72
Thunder Clap MP (Lvl 2) qcb+MP (hold) 41 80 60*30 60*30 HL CA
Thunder Clap MP (Lvl 3) qcb+MP (hold) 70 100 13 18 31 31 60*30*30 60*30*30 HL CA 10*5*5 72*30*30 72*30*30
Thunder Clap HP qcb+HP 19 40 28 -5 0 2 60 60 HL CA 10 72 72
Thunder Clap HP (Lvl 2) qcb+HP (hold) 41 80 60*30 60*30 HL CA
Thunder Clap HP (Lvl 3) qcb+HP (hold) 70 100 13 18 31 31 60*30*30 60*30*30 HL CA 10*5*5 72*30*30 72*30*30
Thunder Clap EX qcb+PP 17 170 24 3 KD KD 60*30 60*30 HL - 105 10*5 72*30 72*30
Sunset Wheel LK hcb+LK 6 2 52 - KD KD 60*90 100*100 0.85[1.0] - 62 - 60*90 100*100
Sunset Wheel MK hcb+MK 6 2 52 - KD KD 60*100 100*100 0.75[0.9] - 62 - 60*100 100*100
Sunset Wheel HK hcb+HK 6 2 52 - KD KD 60*110 100*100 0.65[0.8] - 62 - 60*100 100*100
Sunset Wheel EX hcb+KK 19 2 52 - KD KD 80*100 100*100 0.72 - 62 - 80*100 100*100
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: