Introduction
Moves List
Special Normals
Inazuma Kakato Wari | B + MK, or hold MK |
Fumikomi Mae Geria | F + MK |
Shiden Kakato Otoshi | F + HK * |
* hold HK to cancel attack |
Special Moves
Hadouken | D, DF, F + P | (EX) |
Shoryuken | F, D, DF + P | (EX) |
Tatsumaki Senpuu Kyaku | D, DB, B + K * | (EX) |
* can be done in air |
Super Arts
I | Shoryu-Reppa | D, DF, F, D, DF, F + P | 2 stocks |
II | Shinryu-Ken | D, DF, F, D, DF, F + K Tap K rapidly |
1 stock |
III | Shippu-Jinrai-Kyaku | D, DF, F, D, DF, F + K | 3 stocks |
Target Combos
1. Close MP -> Close HP
2. Close d.lk -> d.lp -> d.lk
This combo is character specific and does not work on: Q, Urien, or Necro.
Normal Moves
Throws
Hiza Geri | LP + LK |
Seoi Nage | F + LP + LK |
Jigoku Guruma | B + LP + LK |
Command Normals
Target Combos
Special Moves
Super Arts
Move Analysis
Combos
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Arts
Additional Frame Data
Strategies
Overview
Basics
Super Art Selection
Kara-Techniques
Zoning
Mixups
Additional Notes
- Personal Action: Attack up.