Introduction
Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP
Aerial Rave Finisher: HP, HK, Hadou Ken
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: HK Shunpuu Kyaku
Variable Counter: HP Shou'ou Ken
Variable Combination: Shinkuu Hadou Ken
Normal Moves
Flower Kick f + MK
Special Moves
Hadou Ken qcf + P (air)
Shunpuu Kyaku qcb + K (air)
Shou'ou Ken f,d,df + P (air)
Ashura Senkuu f,d,df / b,d,db + PPP / KKK
Super Moves
Shinkuu Hadou Ken qcf + PP
Midare Zakura qcf + KK
Haru Ichiban qcb + KK
Shun Goku Satsu LP,LP,F,LK,HP (at Level 3)