SvC Chaos: SNK Vs Capcom/Genjyuro Kibagami

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Revision as of 11:53, 27 December 2015 by Redarts (talk | contribs) (→‎Introduction: Made a bad introduction.)

Introduction

Genjyuro Kibagami is a character from the Samurai Shodown series, and his first appearence was on the second game. Some players think that he's hard to play, but I tried him, and I liked, really. Now, his Good and Bad things.

Genjyuro's Good and Bad things

Good Things:

  • Some of his moves have a great range;
  • Some attacks have a great priority;
  • Has a good reversal;
  • Has combos with good damage;
  • Has an unblockable move;
  • When he uses the first part of his Exceed, it can be carried to the next round.

Bad Things:

  • Has only one Super(On Samurai Shodown II the characters can have only one, I think);
  • Almost all of his low attacks are bad on combos;
  • Some of his moves have a bad startup/recovery, which can be something dangerous for him;
  • Almost all of his Special Moves are risky if they whiff or if they are blocked.

Moves List

Throws

Press AB when near: Tsukitobashi
Press CD when near: Ashige

Command Moves

df + C: Gekikaze
f + D: Suso Kosuri

Special Moves

qcf + P: Sanren Satsu: Kiba(MC)
_qcf + P or qcb + P: Sanren Satsu: Tsuno
_qcf + P or qcb + P: Sanren Satsu: Rin
qcb,f + P: Hyakki Satsu(MC)
qcb + K (can hold): Gashin Totsu(MC)
qcb + P: Ouka Zan
f,d,df + K when near: Gekka Zan
f,d,df + P: Touha Kouyoku Jin(MC)

Super Move

qcf,qcf + P: S^ Gokou Zan

Exceed Move

Press ABC: X^ Ikari Bakuha
_press BCD: Issen

The Basics

Advanced Strategy

Match-Ups