Introduction
Movelist
Command Moves
C
(n)fwd B - Overhead axe kick.
But this ones better 'coz its a knock away when you hit the opponent with this in the air.
Made specially for juggle combos.
Does not combo after his normals.
Bufferable.
Special Moves
(a)Slash Cross - qcf A/C x 2. He slashes and creates a blue wave of energy.
A version becomes a full screen projectile after the 2nd qcf A which looks like heidern's cross cutter move.
C version creates a stationary 2 hit cross cutter in front of him,doing another qcf C will make billy throw it in a very short distance and send the opponent away in flames.
(a)(n)Ko Ryu Kyaku - DP B/D. Does a flying kick upwards.
D version does a slide kick, which must be blocked low, before the rising kick.
B version can easily be airblocked.
The D version however can only be air blocked if opponent is high in the air.
(n)Lightning Tail - qcf B/D.
Rapid kicks into kick finisher.
Think Robert's multihit kick move.
(a)Blue Rage - qcb B/D.
Does a horizontal flying kick that knocks opponent away.
D version can be done up to 3x and only the 3rd hit knocks away.
Both versions can be done in air.
On ground, D version only combos after fwd B.
Super Moves
Super:
(n)Back Slash - qcb hcf B/D.
Does a somersault kick with a power geyser emission.
D version does 2 somersaults with 2 geyser emisions.
Great anti air
Super Tag
Combos
First Impact combos:
Ground - B, A, C, D, D
Air - A, B, B, C, D
My B&B Combo: Jump D, Close C(1 hit), qcf A/C
I use close C 1 hit only 'coz some of his moves only combo after the 1st hit.
2nd hit pushes opponent way back.
You can use qcf B/D, qcb B, DP B/D instead of qcf A/C.
Other combos:
-Jump D, hop forward D, air qcb B
-fwd B, qcb D x 2, close C(1 hits), qcf B/D
-fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D
Trick Combos:
-Jump D, dwn B, fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D
-Jump D, close D(1 hit), fwd B, DP D. (High-low trick)
Wall Combos:
-Jump D, close D(1 hit), qcf D, qcb B(miss), hits wall, CD, B, A, C, D, D, fwd B, qcb hcf B. 23 hits, approximately 45% damage
(needs at least 2 levels of super meter at start)
-Jump D, close D(2 hits), qcb hcf D, hits wall, CD, B, A, C, D, D, fwd B, qcb hcf B. 19 hits, approximately 70% damage.