Martial Masters/Crane

From SuperCombo Wiki

Introduction

Move List

Quick Movelist

Normal Attacks: f+A In Air d+C

Special Attack: Crouching B, Crouching A

Advanced attacks:

Sky Travel (QCF+P)x3 Crane's Wing F, QCF+P, Dn+P Crane's Needle QCB+P In Air QCB+P or B Crane's Strike HCB+P Crane's Shadow F,QCF+K

Deadly Attacks:

Holy Needle QCBx2+P Holy Phantom QCFx2+P

Shadow Moves

Shadow Moves


Majestic Thrust qcf + LK+HP must connect (not blocked) to perform entire maneuver; small launch of opponent at end of maneuver Dart Rain qcb + LK+HP Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver


Throw Moves

Command Moves

Command Moves


Hair Groom HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably Hopping Bladed Hand d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Heavenly Spin d + HP in air up to 5 hits Crescent Swipe f + LP 2 hits with second hit being an overhead Double Uppercut d + HP 2 hits Double Stomp d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Special Moves

Special Moves


Spread Wing qcf + P LP=short, HP=far

 Closing Wing           qcf + P                  LP=short, HP=far
   Final Wing           qcf + P                  LP=short, HP=far

Majestic Flight f, d, df + P LP=short and 2 hits,

                                                   HP=far and 2 hits
 Landing                d + P                    second part must touch
                                                   opponent to allow for
                                                   this follow up

Sneaky Dart qcb + P projectile can be

                                                   destroyed by a well
                                                   timed physical attack

Air Sneaky Dart qcb + P/LK in air LP=far, LK=medium,

                                                   HP= short and steepest
                                                   angle; projectile
                                                   can be destroyed by a
                                                   well timed physical
                                                   attack

Flapping Thrust hcb + P LP=short, HP=far;

                                                   unblockable

Shouting Crane f, d, df + K LK=short and 5 hits,

                                                   HK=far and 6 hits

Super Moves

Supers


Take Flight qcf, qcf + P Deadly Darts qcb, qcb + P

Combos

Strategies