Ground Combo Chain: Punch to Kick
Jumping Combo Chain: Punch to Kick
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing MK
Aerial Rave Finisher: HP, HK, Upward Stare, Sekika
Flying Attack: Standing / Crouching HP, Standing HK
Knockdown Attack: Crouching MK / HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MP / HP / MK / HK
Variable Assist: LK Mystic Smash
Variable Counter: MK Mystic Smash
Variable Combination: Hyper Mystic Smash
Normal Moves
Sekika In air, d + MK
(upward stare) In air, u + HP
Special Moves
Mystic Stare Charge b,f + P
Mystic Smash Charge b,f + K (air)
Devitalization hcb + K
Super Moves
Chaos Dimension qcf + PP (at Level 3)
Chaos Split qcf + KK