Marvel Super Heroes vs Street Fighter/Ryu

From SuperCombo Wiki

Introduction

Ground Combo Chain:    Weak to Strong
Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Crouching HP
Aerial Rave Finisher:  HP, HK, u + HK, Hadou Ken, Shinkuu Hadou Ken
Knockdown Attack:      Crouching HK
Ground Throws:         b / f + MP / HP / MK / HK
Aerial Throws:         any direction but d / u + MP / HP
Variable Assist:       LP Hadou Ken
Variable Counter:      LP Hadou Ken
Variable Combination:  Shinkuu Hadou Ken

Normal Moves

Sakotsu Wari                     f + MP
Senpuu Kyaku                     f + MK
(alternate kicks)                In air, u + MK / u + HK


Special Moves

Hadou Ken                        qcf + P  (air)
Shouryuu Ken                     f,d,df + P
Tatsumaki Senpuu Kyaku           qcb + K  (air)


Super Moves

Shinkuu Hadou Ken                qcf + PP  (air)
Shin Shouryuu Ken                f,d,df + PP
Shinkuu Tatsumaki Senpuu Kyaku   qcb + KK

The Basics

Advanced Strategy

Combos/Infinites

Match-ups