Marvel Super Heroes vs Street Fighter/Wolverine

From SuperCombo Wiki

Introduction

Ground Combo Chain:    Hunter
Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Standing HK
Aerial Rave Finisher:  HP, HK, Drill Claw, Fumitsuke
Flying Attack:         Standing HP
Knockdown Attack:      Crouching HK / MP (lifts them slightly upward)
Ground Throws:         b / f + MP / HP
Aerial Throws:         any direction but d / u + MP / HP
Variable Assist:       LP Berserker Barrage  (can't add extra hits)
Variable Counter:      LP Berserker Barrage  (can't add extra hits)
Variable Combination:  Berserker Barrage X

Normal Moves

Fumitsuke                        In air, d + HK
(repeated claw)                  In air, tap MP rapidly
(double claw)                    Press MP,MP
(double kick)                    Press MK, if it hits, press MK again
(sliding claw)                   df + HP
Sankaku Tobi                     Jump against a wall, press f


Special Moves

Berserker Barrage                qcf + P, tap P rapidly
Tornado Claw                     f,d,df + P, tap P rapidly
Drill Claw                       (direction +) MP + LK  (air)


Super Moves

Berserker Barrage X              qcf + PP
Berserker Charge                 qcb + PP
Weapon X                         f,d,df + PP
Fatal Claw                       f,d,df + KK  (air)


The Basics

Advanced Strategy

Combos/Infinites

Match-ups