
Introduction
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In a nutshell
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Moves
Normal Attacks
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Command Normals
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Special Moves
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EX Moves & Dark Force
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Combos & Patterns
- c.lk, +c.lp c.lk, +c.mp xx charge slash or ES spirit: note that the hp spirit will not combo, needs to be ES. this is the easiest way of linking sword normals into a special, while still getting good damage.
- c.mk xx hp spirit: your good low meaty combo. it combos and you can hayate after without them mashing out of spirit in time. if far then pull them back and dp. thanks to ihira for this tip -> on the number pad on player 1 side, 412 mk 36 hp will give you the c.mk xx spirit shortcut. me personally, i go to neutral then hcf hp since i was used to it that way.
- jump in mk hk, c.mk xx ES or hp spirit: to be on the safe side use ES spirit. sometimes the jump in combo pushes the opponent too far for a hp spirit. but if you're close go for it.
- dash lp, +f+lp f+mp, +c.mp xx ES spirit: note that you don't have to do f+lp then f+mp. you can just hold the forward from f+lp.
-d.lk, .lp, c.lk, c.lk, c.lk, low charge slash(B->F+k)
-c.lp, c.lk, +c.mpXX(charge)b->f+ HK.
-d.lk, +c.lp, +c.lk, +c.mpXX ES Fireball, into QCF+P move,into D,D,+2P ES move
-[+d.lk, +s.lp, +s.mp]xN
-d.lkXX lk chargeslash, +c.lpXX ES fireball
Bishamon also has an unblockable ES Fireball which revolves around hitting an opponent at a certain distance with a
Dashing RH (doesn?t matter if it's blocked) and doing an ES Fireball immediately after.
Strategy
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Rushdown
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