Capcom vs SNK 2/Yun

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing y y y +4 +4 3 2 9 200
Crouching y y y +3 +3 3 4 10 200
Jumping - - y - - 4 22 - 400
Strong Close n y y -2 -2 5 4 20 500
Far n n y +3 +3 6 4 17 1000
Crouching n y y +6 +6 4 6 10 600
Jumping - - n - - 8 8 - 700
Fierce Close n/n y/n y/y -6 -6 6 2+4 26 500+700
Far n n n -6 -6 10 2 28 1100
Crouching n/n n/n y/y -7 -7 5 4 27 1100,1100
Jumping Neutral - - y - - 6 6 - 1100
Jumping Diagonal - - y - - 5 6 - 1100
Short Standing n n y +0 +0 5 6 11 200
Crouching y y y +4 +4 3 4 9 200
Jumping - - n - - 4 20 - 500
Forward Standing n n n launch -4 8 5 24 500
Crouching n y y -2 -2 6 4 20 600
Jumping - - y - - 6 9 - 700
Roundhouse Close n/n n/n n/n down -11 8 2(4)2 33 500+900
Far n n n down -3 12 6 27 1000
Crouching n n n down -11 9 6 29 1100
Jumping - - y - - 5 4 - 1100
Command Normals
f + Forward n n n -4 +1 22 4 15 800
(air) df + Forward - - n +10 +15 8 till land 4 800
after j. Jab, f+Fierce - - y - - 3 5 - 700

Special Moves

Super Moves

The Basics

Combos

1)strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, Lvl2 Sourai-Rengeki, cancel first hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

2)strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, You-Hou, jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

3)standing jab, chain to standing short, chain to standing strong, cancel to Lvl 2 Sourai-Rengeki, cancel 4th hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

4)standing jab, chain to standing short, chain to standing strong, cancel to Lvl 2 Raishin-Mahhaken, cancel last hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

5)Zenpou Tenshin, crouching Fierce, cancel to Lvl 2 Sourai-Rengeki, cancel 4th hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

6)Zenpou Tenshin, crouching Fierce, cancel to You-Hou, jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

7)Custom-Combo Mode, crouching roundhouse, cancel to fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab chain to jumping fierce.

8)Custom-Combo Mode, Zenpou Tenshin, crouching fierce, cancel to standing roundhouse, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab chain to jumping fierce.

9)Zenpou Tenshin, Custom-Combo Mode, crouching fierce, cancel to standing roundhouse, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab chain to jumping fierce


Advanced Strategy

Match-ups