Ninja Masters/Karasu

From SuperCombo Wiki

Introduction

Move list

Normal Moves

Command Moves

Special Moves

qcf+P, forward twice+P, forward twice+P:

Karasu releases a crow.

If you tap forward twice and hit punch each time, he can shoot up to two more crows.

When powered, the crows have a green aura around them.


qcb+P (with weapon):

Karasu stabs with his sword several times.

You can hit weak punch to finish with a powerful stab straight forward, or with fierce punch to do a powerful stab that hits low.

The powered version adds more hits and the sword has a slight glow.


qcf+P (in air with weapon):

Karasu hurls his sword down at an angle.

Very useful, quick to come out, and strong, too.

The powered version has a whirlwind around it.


half circle " up " ( down, down forward, forward, up forward, up) + B (with weapon):

Karasu does a tiny hop and throws his weapon downwards at an arc.

The powered version has a whirlwind around it.


dp +P: (without weapon):

Karasu slides forward while slashing with his hands, which are covered in shadow.


dp+P: (with weapon): Karasu does a large upward swing with his sword, which is enveloped in shadows.

He slides forward for the fierce version ( can hit people in the air behind him. Good stuff. )

The powered version has a green aura.


qcf, bqcd +B (w/,w/o weapon):

command throw.

Karasu tosses the opponent in to the air and slashes/punches them away.


forward, hcf+AC:

Karasu folds his arms, and concentric rings of energy flow upwards around him.

The powered version is very strong, but uses up his super meter.


forward+BC (without weapon):

Karasu's sword turns in to a crow, and flies to him from wherever it is.

EX moves

Combos

Deadly Move

Super Deadly Move