Marvel vs Capcom/Ryu

From SuperCombo Wiki

Introduction

Move List

RYU Movelist

Fun Facts: -Gains a new Hyper Combo, Shin-Shoryuken.

Command Normals

Thrust Strong: F + MP

Ryu does a lunging overhead that does two hits.

Hop Kick: F + MK

Ryu hops forward as he does a spin kick.


Special Moves

Hadouken: QCF + P (also in air)

Ryu throws a large projectile forwards from his palms.

Shoryuken: F, D, DF + P (also in air)

Ryu leaps up into the air a bit forward as he does a rising fist.

Tatsumaki Senpuu-Kyaku: QCB + K (also in air)

Ryu spins around with one leg forward as he slightly goes forward in that position.


Hyper Combos

Shinkuu-Hadouken: QCF + Px2

Ryu unleashes a giant projectile wave from his palms.

Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2

Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.

Shin-Shoryuken: F, D, DF + Px2

Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.


KEN Movelist

Fun Facts: -Ryu has Ken's moves from MSHvSF.

Command Normals

Overhead Kick: F + MK

Ryu does a vertical split kick on startup that acts as an overhead.


Special Moves

Hadouken: QCF + P (also in air):

Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.

Shoryuken: F, D, DF + P (also in air)

Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames like in MSHvSF.

Tatsumaki Senpuu-Kyaku: QCB + K (also in air)

Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.


Hyper Combos

Shoryu-Reppa: QCF + Px2

Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.

Shinryu-Ken: QCF + Kx2

Ryu does a Shoryuken from the same spot that has a lot of verticality.

Shippu-Jinrai-Kyaku: QCB + Kx2

First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.


AKUMA Movelist

Fun Facts: -Ryu has Akuma's moves from MSHvSF.


Command Normals

Overhead Chop: F + MP

Akuma does a slow chop that serves as an overhead.

Hop Kick: F + MK

Akuma hop forward as he does a spin kick.


Special Moves

Gou-Hadouken: QCF + P

Ryu throws out a fireball from his palms.

Zankuu-Hadouken: QCF + P (only in air)

Ryu throws a Gou-Hadouken downwards in the air.

Gou-Shoryuken: F, D, DF + P

Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.

Tatsumaki Zankuu-Kyaku: QCB + K (also in air)

Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.

Ashura-Senkuu: F, D, DF + P/Kx3

Ryu does a teleport dash from far or near parts of the screen.

Dive Kick: QCF + K (only in air)

Ryu does a diving kick from the air that does multiple hits.


Hyper Combos

Massatsu-Gouhadou: QCB + Px2

Ryu unleashes a giant projectile wave from his palms.

Messatsu-Goushoryu: QCF + Px2

Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.

Tenma-Gou-Zankuu: QCF + Px2 (only in air)

Ryu does an extended version of his Zankuu-Hadouken.

Shun-Goku-Satsu: LP, LP, F, LK, HP

Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after.