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[[File:SSFIV-Adon_Face.jpg]] | [[File:SSFIV-Adon_Face.jpg]] | ||
The biggest tool against Adon is standing roundhouse. It stuffs his heavy jaguar tooth in its face and beats out his standing roundhouse in speed. Use it liberally and Adon will never get in. | |||
====vs. Akuma/Gouki==== | ====vs. Akuma/Gouki==== |
Revision as of 05:20, 28 March 2015

Rolento
TBW
In a nutshell
TBW
Ultra SFIV Changes
(New to Ultra SFIV Console Digital Release)
- Close MK: Startup reduced to 5 frames from 6 frames; attack recognition range slightly increased
- Stand MP: Active Frames reduced by to 3 frames from 6 frames
- Stand MK: Hurtbox at the feet reduced
- Crouch MK: Startup reduced to 5 frames from 6 frames; on hit now 0 from -2
- Neutral Jump HP: Active Frames reduced to 4 frames from 6 frames
- Diagonal Jump HP: Active Frames reduced to 3 frames from 6 frames
- Focus Attack: Active Frames reduced to 2 frames from 4 frames
- Stinger: All versions earliest timing for knife throw now earlier
- EX Stinger: Damage reduced to 90 (30x3) from 120 (40x3)
- Patriot Circle: Light version on block now -3 from -2
- Patriot Circle: Medium version 3rd rep Super Meter gain reduced to 6 from 12
- EX Patriot Circle: Startup invincibility time removed; damage increased to 100 total from 70 total
- Mekong Delta Attack: Pushback on block reduced by half; on hit or block can now be canceled into Super or EX Focus Attack
- EX Mekong Delta Attack: On block now -10 from -2
- EX Mekong Delta Air Raid: Frames 1-10 changed from fully invincibile to only Projectile Invincibile; on hit now +8 from +5; on block now -3 from 0;
- EX Mekong Delta Air Raid: Pushbox added to Rolento, less likely to fly past the opponent at very close range
- EX Mekong Delta Escape: Descent trajectory can now be controlled with directional input
- Mine Sweeper (SC): Damage increased to 350 from 300
- Take No Prisoners (UC2): Startup increased to 7 frames from 6 frames
Character Specific Data
Rolento
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.035 | Forward Dash Distance: | |||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | |||
JUMPING | Back Dash Distance: | ||||
Jump Height Apex: | Back Dash Total Frames: | ||||
Jump Total Frames: | Back Dash Invincibility: | ||||
Forward Jump Distance: | Back Dash Airborne: | ||||
Back Jump Distance | Back Dash Recovery: | ||||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | Face Up Total Frames: | ||||
Back Throw Range: | Face Down Total Frames: | ||||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Hard Knockdowns: | ||||
Low Attacks: | Armor Breakers: | ||||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Patriot Circle, Patriot Circle Part 2, Mekong Delta Attack Followup | |||
Level 2 Focus Startup Frames: | |||||
Level 3 Focus Startup Frames: | |||||
L1 Focus Attack Forward Dash: | L2 FA Forward Dash (On Block): | ||||
L1 Focus Attack Back Dash: | L2 FA Back Dash (On Block): |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Trick Rod |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spike Rod |
Pogo | (in air) d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Trick Landing |
Pogo Bounce | (when landing from a jump) 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Colonel Carrier |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Deadly Package |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Stinger |
Stinger | dp + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stinger Follow Up |
Knives | p or k | Perform during Stinger |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Attack |
Back Hop | 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Attack Followup |
Roll Attack | p ex | Perform when landing from Mekong Delta Attack |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Air Raid |
Back Roll | qcb + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Air Raid Follow Up |
Spring Attack | p | Perform during Mekong Delta Air Raid |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Escape |
Wall Jump | qcb + k ex | Arc coming off the wall is fixed, but can perform any Normal Jump Attack on way down |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Patriot Circle |
Batons | qcf + p ex | Perform during Mekong Delta Air Raid |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Patriot Circle Part 2 |
Batons Part 2 | qcb + p | Performed after Patriot Circle |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Patriot Circle Part 3 |
Batons Part 3 | qcb + p | Performed after Patriot Circle Part 2 |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Mine Sweeper |
Super Combo | qcb qcb + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Patriot Sweeper |
Ultra Combo I | qcf qcf + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Take No Prisoners |
Ultra Combo II | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
The biggest tool against Adon is standing roundhouse. It stuffs his heavy jaguar tooth in its face and beats out his standing roundhouse in speed. Use it liberally and Adon will never get in.
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento (self)
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data