Line 15: | Line 15: | ||
====Target Combos==== | ====Target Combos==== | ||
===Special Moves=== | ===Special Moves=== | ||
Human Pillar Driver HCB + P | |||
Oniyama Hold D...U + P | |||
Sun Disk Palm Hold B...F + P | |||
Jinchu Nobori QCF + K | |||
Air Jinchu Nobori QCF + j.K | |||
===Super Arts=== | ===Super Arts=== | ||
Revision as of 18:08, 24 December 2006
Introduction
Moves List
Normal Moves
Throws
Trow LP+LK Back throw B>LP+LK
Air throw LP+LK(Air)
Command Normals
Target Combos
Special Moves
Human Pillar Driver HCB + P
Oniyama Hold D...U + P
Sun Disk Palm Hold B...F + P
Jinchu Nobori QCF + K Air Jinchu Nobori QCF + j.K
Super Arts
l Kishin Riki QCF x 2 + Punch 1 Stok
Ground Grab punch Air Grab Punch (Air) EX Kishin Riki QCF x 2 + 2 Punches
II Yagyou Dama QCF x 2 + Punch 3 Stoks EX Yagyou Dama QCF x 2 + 2 Punches
lll Tengu Stones (Both Versions) QCF x 2 + Punch (2) 1 Stoks
Move Analysis
Combos
Crouch >R1> QCF x 2 + 2 Punches (EX Kishin Riki) ...........2 rd hit
Stand MP (hit rd 1) >Jinchu Nobori MK stand MP (2 rd hit) While the opponent in air you should make>QCF x 2 + Punch (Kishin Riki) ............
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Arts
Additional Frame Data
Strategies
Overview
Basics
Super Art Selection
Kara-Techniques
Zoning
Mixups
Additional Notes
- Personal Action: Recovers stun meter.