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Line 53: | Line 53: | ||
Human Pillar Driver (Mp) HCB + mp | Human Pillar Driver (Mp) HCB + mp | ||
Human Pillar Driver (R1) HCB + | Human Pillar Driver (R1) HCB + HP | ||
Oniyama (LP) Hold D...U + LP | Oniyama (LP) Hold D...U + LP | ||
Line 59: | Line 59: | ||
Oniyama (MP) Hold D...U + MP (3rd hit>4rd hit) | Oniyama (MP) Hold D...U + MP (3rd hit>4rd hit) | ||
Oniyama (R2) Hold D...U+ | Oniyama (R2) Hold D...U+ HP | ||
Oniyama (EX) Hold D...U + 2 Punches | Oniyama (EX) Hold D...U + 2 Punches | ||
Line 67: | Line 67: | ||
Sun Disk Palm (MP) Hold B...F +MP | Sun Disk Palm (MP) Hold B...F +MP | ||
Sun Disk Palm (R1) Hold B...F + | Sun Disk Palm (R1) Hold B...F + HP | ||
Sun Disk Palm (EX Low) Hold B...F + 2 Punches | Sun Disk Palm (EX Low) Hold B...F + 2 Punches | ||
Line 77: | Line 77: | ||
Jinchu Nobori (MK) QCF + MK | Jinchu Nobori (MK) QCF + MK | ||
Jinchu Nobori (R2) QCF + | Jinchu Nobori (R2) QCF + HK | ||
Jinchu Nobori (EX) QCF + 2 Kicks | Jinchu Nobori (EX) QCF + 2 Kicks |
Revision as of 13:39, 24 December 2006
Introduction
Moves List
Normal Moves
Throws
Trow LP+LK Back throw B>LP+LK
Air throw LP+LK(Air)
Command Normals
Target Combos
Special Moves
Super Arts
l Kishin Riki QCF x 2 + Punch 1 Stok
Ground Grab punch Air Grab Punch (Air) EX Kishin Riki QCF x 2 + 2 Punches
II Yagyou Dama QCF x 2 + Punch 3 Stoks EX Yagyou Dama QCF x 2 + 2 Punches
lll Tengu Stones (Both Versions) QCF x 2 + Punch (2) 1 Stoks
Move Analysis
Combos
Crouch >R1> QCF x 2 + 2 Punches (EX Kishin Riki) ...........2 rd hit
Stand MP (hit rd 1) >Jinchu Nobori MK stand MP (2 rd hit) While the opponent in air you should make>QCF x 2 + Punch (Kishin Riki) ............
Frame Data
Normals
Throws
Command Normals
Special Moves
Human Pillar Driver (LP) HCB + LP Human Pillar Driver (Mp) HCB + mp
Human Pillar Driver (R1) HCB + HP
Oniyama (LP) Hold D...U + LP
Oniyama (MP) Hold D...U + MP (3rd hit>4rd hit) Oniyama (R2) Hold D...U+ HP Oniyama (EX) Hold D...U + 2 Punches
Sun Disk Palm (LP) Hold B...F +LP Sun Disk Palm (MP) Hold B...F +MP
Sun Disk Palm (R1) Hold B...F + HP
Sun Disk Palm (EX Low) Hold B...F + 2 Punches Sun Disk Palm (EX High) Hold B...F + 2 Punches
Jinchu Nobori (LK) QCF + LK
Jinchu Nobori (MK) QCF + MK Jinchu Nobori (R2) QCF + HK
Jinchu Nobori (EX) QCF + 2 Kicks Air Jinchu Nobori QCF + 2 Kicks (Air) 3 ~ 4 5 ~ 8 Air Jinchu Nobori (EX) QCF + 2 Kicks (Air) 3 ~ 4 5 ~ 9
Super Arts
Additional Frame Data
Strategies
Overview
Basics
Super Art Selection
Kara-Techniques
Zoning
Mixups
Additional Notes
- Personal Action: Recovers stun meter.