(reversing the page because it sucks) |
|||
Line 5: | Line 5: | ||
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.}} | While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.}} | ||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
Line 29: | Line 26: | ||
== Character Specific Data == | == Character Specific Data == | ||
{{USFIVCharacterData|900|950|75%|0.057|0.04|1.70 / 1.76|40 (4+36) [38 for Neutral Jump]|2.34|2.45|1.45|18|1.45|27|8|14|5|0.90|0.90|31|21|Senpukyaku|Crouch MP, Crouch LK, Crouch MK, Crouch HK|Crouch HK|MP/HP Byakko Soshoda, EX Byakko Soshoda|21|29|65|-2|-11|+4|-5|LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP | Yang{{USFIVCharacterData|900|950|75%|0.057|0.04|1.70 / 1.76|40 (4+36) [38 for Neutral Jump]|2.34|2.45|1.45|18|1.45|27|8|14|5|0.90|0.90|31|21|Senpukyaku|Crouch MP, Crouch LK, Crouch MK, Crouch HK|Crouch HK|MP/HP Byakko Soshoda, EX Byakko Soshoda|21|29|65|-2|-11|+4|-5|LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi|}} | ||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
Line 123: | Line 121: | ||
{{USFIVMoveListRow|Yang|CloseLP| | {{USFIVMoveListRow|Yang|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseMP| | {{USFIVMoveListRow|Yang|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseHP| | {{USFIVMoveListRow|Yang|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseLK| | {{USFIVMoveListRow|Yang|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseMK| | {{USFIVMoveListRow|Yang|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseHK| | {{USFIVMoveListRow|Yang|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Standing Far Normals === | === Standing Far Normals === | ||
Line 152: | Line 151: | ||
{{USFIVMoveListRow|Yang|FarLP| | {{USFIVMoveListRow|Yang|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|FarMP| | {{USFIVMoveListRow|Yang|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Yang|FarHP| | {{USFIVMoveListRow|Yang|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|FarLK| | {{USFIVMoveListRow|Yang|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|FarMK| | {{USFIVMoveListRow|Yang|FarMK| | ||
Line 172: | Line 171: | ||
{{USFIVMoveListRow|Yang|FarHK| | {{USFIVMoveListRow|Yang|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Crouching Normals === | === Crouching Normals === | ||
Line 181: | Line 181: | ||
{{USFIVMoveListRow|Yang|CrouchLP| | {{USFIVMoveListRow|Yang|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchMP| | {{USFIVMoveListRow|Yang|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchHP| | {{USFIVMoveListRow|Yang|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchLK| | {{USFIVMoveListRow|Yang|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchMK| | {{USFIVMoveListRow|Yang|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchHK| | {{USFIVMoveListRow|Yang|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Jumping Normals === | === Jumping Normals === | ||
Line 210: | Line 211: | ||
{{USFIVMoveListRow|Yang|JumpLP| | {{USFIVMoveListRow|Yang|JumpLP| | ||
Jump LP|Jump Jab|(in air) lp|| | Jump LP|Jump Jab|(in air) lp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|JumpMP| | {{USFIVMoveListRow|Yang|JumpMP| | ||
Line 218: | Line 219: | ||
{{USFIVMoveListRow|Yang|NeutralHP| | {{USFIVMoveListRow|Yang|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|DiagonalHP| | {{USFIVMoveListRow|Yang|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|JumpLK| | {{USFIVMoveListRow|Yang|JumpLK| | ||
Jump LK|Jump Short|(in air) lk|| | Jump LK|Jump Short|(in air) lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|JumpMK| | {{USFIVMoveListRow|Yang|JumpMK| | ||
Jump MK|Jump Forward|(in air) mk|| | Jump MK|Jump Forward|(in air) mk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|JumpHK| | {{USFIVMoveListRow|Yang|JumpHK| | ||
Jump HK|Jump Roundhouse|(in air) hk|| | Jump HK|Jump Roundhouse|(in air) hk|| | ||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Yang|Raigekishu| | |||
Raigekishu|Dive Kick|(in air) df + k|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Unique Attacks === | === Unique Attacks === | ||
Line 243: | Line 249: | ||
{{USFIVMoveListRow|Yang|Senpukyaku| | {{USFIVMoveListRow|Yang|Senpukyaku| | ||
Senpukyaku|Overhead|f + mk|| | Senpukyaku|Overhead|f + mk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo1| | {{USFIVMoveListRow|Yang|TargetCombo1| | ||
Target Combo 1|Target Combo 1|(near opponent) lk --- mk|| | Target Combo 1|Target Combo 1|(near opponent) lk --- mk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo1| | {{USFIVMoveListRow|Yang|TargetCombo1| | ||
Target Combo 1|Target Combo 1|(near opponent) lk --- mk --- hk|| | Target Combo 1|Target Combo 1|(near opponent) lk --- mk --- hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo2| | {{USFIVMoveListRow|Yang|TargetCombo2| | ||
Line 264: | Line 270: | ||
Target Combo 3|Target Combo 3|(in air) mk --- df + mk|| | Target Combo 3|Target Combo 3|(in air) mk --- df + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Focus Attacks === | === Focus Attacks === | ||
Line 294: | Line 297: | ||
{{USFIVMoveListRow|Yang|GutKick| | {{USFIVMoveListRow|Yang|GutKick| | ||
Gut Kick|Forward Throw|f or n + lp + lk|| | Gut Kick|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|MonkeyFlip| | {{USFIVMoveListRow|Yang|MonkeyFlip| | ||
Monkey Flip|Back Throw|b + lp + lk|| | Monkey Flip|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
Line 307: | Line 311: | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
Tourouzan|Mantis Slash|qcf + p ex|ex version lets you perform up to 4 followups| | Tourouzan|Mantis Slash|qcf + p ex|ex version lets you perform up to 4 followups| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
Tourouzan Part 2|Mantis Slash Part 2|qcf + p|Perform after Tourouzan| | Tourouzan Part 2|Mantis Slash Part 2|qcf + p|Perform after Tourouzan| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
Tourouzan Part 3|Mantis Slash Part 3|qcf + p|Perform after Tourouzan Part 2| | Tourouzan Part 3|Mantis Slash Part 3|qcf + p|Perform after Tourouzan Part 2| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|Kaihou| | {{USFIVMoveListRow|Yang|Kaihou| | ||
Kaihou|Teleport|qcf + k ex|| | Kaihou|Teleport|qcf + k ex|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|ByakkoSoshoda| | {{USFIVMoveListRow|Yang|ByakkoSoshoda| | ||
Byakko Soshoda|Palm Strike|qcb + p ex armorbreak|| | Byakko Soshoda|Palm Strike|qcb + p ex armorbreak|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|Senkyutai| | {{USFIVMoveListRow|Yang|Senkyutai| | ||
Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick| | Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|ZenpouTenshin| | {{USFIVMoveListRow|Yang|ZenpouTenshin| | ||
Zenpou Tenshin|Command Throw|hcb + k ex|| | Zenpou Tenshin|Command Throw|hcb + k ex|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Super Combo === | === Super Combo === | ||
Line 344: | Line 345: | ||
{{USFIVMoveListRow|Yang|Sei'eiEnbu| | {{USFIVMoveListRow|Yang|Sei'eiEnbu| | ||
Senei Enbu|Super Combo|qcb qcb + p|| | Senei Enbu|Super Combo|qcb qcb + p|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 354: | Line 354: | ||
{{USFIVMoveListRow|Yang|RaishinMahhaken| | {{USFIVMoveListRow|Yang|RaishinMahhaken| | ||
Raishin Mahhaken|Ultra Combo I|qcf qcf + 3p|| | Raishin Mahhaken|Ultra Combo I|qcf qcf + 3p|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|TenshinSenkyutai| | {{USFIVMoveListRow|Yang|TenshinSenkyutai| | ||
Tenshin Senkyutai|Ultra Combo II|qcf qcf + 3k|| | Tenshin Senkyutai|Ultra Combo II|qcf qcf + 3k|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==The Basics== | |||
==Combos== | ==Combos== | ||
==Strategy== | ==Strategy== | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== |
Revision as of 04:58, 24 December 2014

Yang
Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.
In a nutshell
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Walk Speed: Forward and backward walk speeds increased
- Close LK: Startup reduced to 4 frames from 5 frames
- Close MK: Hitbox expanded downward, easier to connect on crouching opponents
- Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Stand LK: Startup reduced to 4 frames from 5 frames
- Crouch LK: Damage increased to 30 from 20
- Diagonal Jump MK: Hitbox size expanded, now in between the AE and Ver.2012 versions for slightly easier cross-up potential
- Torouzan: Light and Medium versions 3rd hit damage increased to 65 from 60
- Torouzan: Hard version 3rd hit damage increased to 70 from 60
- Senkyutai: Light version 1st hit hit-stop increased by 4 frames to 12 frames from 8 frames now matching the hit-stop on block
- Zenpou Tenshin: All versions now do 1 damage from 0 damage
- Tenshin Senkyutai (UC2): Startup reduced to 6 frames from 7 frames
(New to Ultra SFIV Console Digital Release)
- Torouzan: All versions Hitboxes increased downward, mitigating cases where it was difficult to connect on certain characters' crouching states
- L Senkyutai --> EX Focus Cancel --> Forward Dash is now -5 at best
Character Specific Data
Yang
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.057 | Forward Dash Distance: | 1.45 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.45 | |||
Jump Height Apex: | 1.70 / 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) [38 for Neutral Jump] | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.34 | Back Dash Airborne: | 14 | ||
Back Jump Distance | 2.45 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Senpukyaku | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch MP, Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | MP/HP Byakko Soshoda, EX Byakko Soshoda | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raigekishu |
Dive Kick | (in air) df + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Senpukyaku |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) lk --- mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) lk --- mk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp --- hp --- b + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | (in air) mk --- df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Gut Kick |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Monkey Flip |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Tourouzan |
Mantis Slash | qcf + p ex | ex version lets you perform up to 4 followups |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tourouzan Part 2 |
Mantis Slash Part 2 | qcf + p | Perform after Tourouzan |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tourouzan Part 3 |
Mantis Slash Part 3 | qcf + p | Perform after Tourouzan Part 2 |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kaihou |
Teleport | qcf + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Byakko Soshoda |
Palm Strike | qcb + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Senkyutai |
Rolling Kick | dp + k ex | lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Zenpou Tenshin |
Command Throw | hcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Senei Enbu |
Super Combo | qcb qcb + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
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Raishin Mahhaken |
Ultra Combo I | qcf qcf + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Tenshin Senkyutai |
Ultra Combo II | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data