Anarchy Reigns/Sasha: Difference between revisions

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Remarkably multi-talented, Sasha serves the Bureau with both brilliant analytic skills and mastery of BPS combat techniques. When armed with her Snow Spikes and the latest BPS nanomachine-equipped suit, Sasha's combat potential can surpass even cyborgs and mutants.
Remarkably multi-talented, Sasha serves the Bureau with both brilliant analytic skills and mastery of BPS combat techniques. When armed with her Snow Spikes and the latest BPS nanomachine-equipped suit, Sasha's combat potential can surpass even cyborgs and mutants.
==Attributes==
Sasha has many useful tools at her disposal. First off she, like all the female characters and Gargoyle/Garuda, she can jump cancel off her lean attack. Unlike Mathilda and the robots, Lean Extender doesn't take that ability away. Which is why it's the ability of choice for Sasha. If you catch an opening with a lean attack, there are a few options you can do. You can cancel the lean into AA, then aKWH.
You can cancel into aKWL x2 then aKWH. You can cancel into aW then aKWH. Yet another option is too cancel the hit confirmed lean into AA then follow with aW-aW then proceed with a BnB. Cancel the lean attack into aW, aW, aW then as you land, continue with her weak jab string. If done correctly they will be unable to escape string attack string and you can hammer them with some KWs on the ground. Sasha's ground killer weapon string is one of the weakest next to Durga's, however even though the last hit of her KW string does very little damage, she makes up for that last weak hit by putting her opponent in a hard knockdown state. Sasha is a very solid character though a bit weak physically. She makes up for it by being a fast character with some really good combos. She must be played smart and carefully.
==Recommended skills==
'''Lean Extender''': Mobility with the addition of the option to naturally jump cancel out of lean into more options makes this ability go-to for Sasha.
'''Power Leveler:''' Strictly because she is Ice element, which is the best hands down because of it's uncommon affiliation + immediate combo potential.
==Note==
Sasha's dash attack is very useful tool IF used correctly. The move itself covers the least ground out of the all the dash attacks and has a lengthy recover. But it is one of the fastest ones, up there with Nikolai's and Douglas' though no where near as safe as Douglas'. The dash attack is fast enough to be used to shut some pressure down and really good against delay attacks. It is also good at breaking guards. Use sparingly though, as it can be punished and your opponent WILL catch on.
Hard Knockdown on LKWx4 lets you follow up with jabs online, or even a W-AA to start another combo.
Fully charged HKW can be steered if not targeting someone, useful for get-ups.
Ground HKW goes through walls and structures, good for sneak attacks.
Guard Break is useless.
Can't properly juggle LKWx4 unless against a wall because her LKW hits multiple times.

Revision as of 07:27, 30 November 2014

Sasha (サシャ) is a woman of icy intelligence, fast-tracked into the Milvallen Ministry of Justice's Bureau of Public Safety despite her youth. After a mere two years on the force, she joined the High Crimes Division and was later scouted by the elite Strike One detachment.

Remarkably multi-talented, Sasha serves the Bureau with both brilliant analytic skills and mastery of BPS combat techniques. When armed with her Snow Spikes and the latest BPS nanomachine-equipped suit, Sasha's combat potential can surpass even cyborgs and mutants.