Toki/Combos: Difference between revisions

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This page covers [[Toki's]]'s combos. Before diving right in, be sure to  familiarize yourself with Kenshiro's [[Kenshiro/Special_Moves|special moves]] and important [[Kenshiro/Normal_Moves|normal moves]].
This page covers [[Toki's]]'s combos. Before diving right in, be sure to  familiarize yourself with Kenshiro's [[Kenshiro/Special_Moves|special moves]] and important [[Kenshiro/Normal_Moves|normal moves]].
Toki
==Basic Combos==
Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D.
2C > 2C > Grave Shoot (A+C) = 2C >2C > 2D~A+C
'''Starters'''
{| style="width:100%" cellpadding=10 border="1"
|
2A > 2A > 2D
2A > 2C > 2D
2B > 2C > 2C
2A > 2C > 2C
|}
==Mid Screen to Corner Combos==
'''Version 1'''
{| style="width:100%" cellpadding=10 border="1"
|
2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
|}
Note: Fairly stable BnB from mid screen to corner. If you think you are too far for a c.5D use the variation bellow.
'''Version 2'''
{| style="width:100%" cellpadding=10 border="1"
|
2D > 623+B > 2C > delay 2D > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
|}
'''Version 3'''
{| style="width:100%" cellpadding=10 border="1"
|
2D > 623+B > 2C > A+C > j.C > 236+A > 2C > A+C > j.A > 236+C (1 to 4 hits) > 236+A > Ender
|}
'''Enders'''
{| style="width:100%" cellpadding=10 border="1"
|
1. CD (2 stars)
2. Hikou Sekkatsukou (236236+B) (3 stars)
3. 2A > 2C > 2C > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)
4. 2A > 2C > 2C > 623+B > Hikou Sekkatsukou (236236+B) (3 stars)
5. 2A > 2C > 2C > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars)
6. 2A > 2C > 2C > FKO (1 star > FKO combo)
7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo)
|}
==Mid Screen Combos==
'''Version 1'''
{| style="width:100%" cellpadding=10 border="1"
|
2D > 623+D > A+C > j.B > j.C > 236+A > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
|}
'''Version 2'''
{| style="width:100%" cellpadding=10 border="1"
|
2D > 623+D > A+C > j.D > 236+A > A+C > j.B > 236+C (1 hit) > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > Ender
|}
'''Enders'''
{| style="width:100%" cellpadding=10 border="1"
|
1. CD (2 stars)
2. Hikou Sekkatsukou (236236+B) (3 stars)
3. 2A > 2C > 2C (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)
|}
==FKO Combos==
'''0 Star'''
{| style="width:100%" cellpadding=10 border="1"
|
1. 2D > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
2. 2C > 2C > FKO
|}
'''1 Star'''
{| style="width:100%" cellpadding=10 border="1"
|
1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C >2C > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
3. 2A > 2A > 2C > CD+E > 6 > FKO
|}
'''2 Stars'''
{| style="width:100%" cellpadding=10 border="1"
|
1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
2. 2D > 623+B > 2C > CDE > ACE > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
4. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A >  CD > E~FKO (236+E~CD)
|}
{| style="width:100%" cellpadding=10 border="1"
|
5. 2A > E~2A > 2C > CD+E > AC+E > 2369+E~C > 2D > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
6. 2A > 2C > CD+E > 6 > CD > AC+E > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > (2A > 2D) > FKO
|}
'''3 Stars'''
{| style="width:100%" cellpadding=10 border="1"
|
1. Counter Hit Hikou Sekkatsukou (236236+B) > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
5. 2A > 2C > c.5D > f.5D > CD > 6 > 236236+B > 2D > FKO
|}
{| style="width:100%" cellpadding=10 border="1"
|
6. 2D > 623+B > 2C > 5D > CD > E~5B > 2C > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C >2C > Charged CD+E > E~FKO (236+E~CD)
|}
'''4 Stars'''
{| style="width:100%" cellpadding=10 border="1"
|
1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D >  236+C (1 hit) > 236+A > 236236+B > 2D > FKO
|}
==Throw Loop==
This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw.
'''Starter'''
{| style="width:100%" cellpadding=10 border="1"
|
Back throw in the corner
|}
'''Initial 7-8 hits'''
{| style="width:100%" cellpadding=10 border="1"
|
1. 623+B > 2A > [5D > 6D > 623+B] 2x > 5D > 6D
2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D
3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D
4. 623+B > 2A > 5D > 6D > 623+B > A+C > 2369+C > 236+A > 5C > 6D
|}
Note: You may use any of those variations. However, if you want to reach 100% by the end of the loop make sure to pick the most damaging version.
'''Followup from 9 hits'''
{| style="width:100%" cellpadding=10 border="1"
|
1. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A
2. 623+A > AD > j.A > j.B > 236+C (1 hit) > f.5C > 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A >  j.A > AD > j.A > 236+A
3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop)
4. 623+B > CD > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C (2D > HSC) > 236236+C or FKO (End of combo)
5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo)
|}
Note: Pick any of those variations.
Note: AD = Air Dash
'''Enders'''
{| style="width:100%" cellpadding=10 border="1"
|
1. [2D > 623+B] 3-4x > 2D > HSC >236236+C
2. [2D > 623+B] 3-4x > 623+E~B > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C > (2D > HSC) > 236236+C
3. [2D > 623+B] 3-4x > 623+E~B >E~5B > 2C > 2C > j.D > 236+C (1) > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C
|}
==Basket Combos==

Revision as of 08:03, 29 September 2014

This page covers Toki's's combos. Before diving right in, be sure to familiarize yourself with Kenshiro's special moves and important normal moves.

Toki

Basic Combos

Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D.

2C > 2C > Grave Shoot (A+C) = 2C >2C > 2D~A+C

Starters

2A > 2A > 2D

2A > 2C > 2D

2B > 2C > 2C

2A > 2C > 2C


Mid Screen to Corner Combos

Version 1

2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Note: Fairly stable BnB from mid screen to corner. If you think you are too far for a c.5D use the variation bellow.

Version 2

2D > 623+B > 2C > delay 2D > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Version 3

2D > 623+B > 2C > A+C > j.C > 236+A > 2C > A+C > j.A > 236+C (1 to 4 hits) > 236+A > Ender

Enders

1. CD (2 stars)

2. Hikou Sekkatsukou (236236+B) (3 stars)

3. 2A > 2C > 2C > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)

4. 2A > 2C > 2C > 623+B > Hikou Sekkatsukou (236236+B) (3 stars)

5. 2A > 2C > 2C > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars)

6. 2A > 2C > 2C > FKO (1 star > FKO combo)

7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo)


Mid Screen Combos

Version 1

2D > 623+D > A+C > j.B > j.C > 236+A > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Version 2

2D > 623+D > A+C > j.D > 236+A > A+C > j.B > 236+C (1 hit) > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > Ender

Enders

1. CD (2 stars)

2. Hikou Sekkatsukou (236236+B) (3 stars)

3. 2A > 2C > 2C (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)

FKO Combos

0 Star

1. 2D > FKO


2. 2C > 2C > FKO

1 Star

1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C >2C > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO


2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO


3. 2A > 2A > 2C > CD+E > 6 > FKO


2 Stars

1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO


2. 2D > 623+B > 2C > CDE > ACE > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO


3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO


4. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > CD > E~FKO (236+E~CD)


5. 2A > E~2A > 2C > CD+E > AC+E > 2369+E~C > 2D > FKO


6. 2A > 2C > CD+E > 6 > CD > AC+E > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > (2A > 2D) > FKO


3 Stars

1. Counter Hit Hikou Sekkatsukou (236236+B) > FKO


2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO


3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO


4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO


5. 2A > 2C > c.5D > f.5D > CD > 6 > 236236+B > 2D > FKO


6. 2D > 623+B > 2C > 5D > CD > E~5B > 2C > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C >2C > Charged CD+E > E~FKO (236+E~CD)


4 Stars

1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO


Throw Loop

This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw.

Starter

Back throw in the corner

Initial 7-8 hits

1. 623+B > 2A > [5D > 6D > 623+B] 2x > 5D > 6D

2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D

3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D

4. 623+B > 2A > 5D > 6D > 623+B > A+C > 2369+C > 236+A > 5C > 6D

Note: You may use any of those variations. However, if you want to reach 100% by the end of the loop make sure to pick the most damaging version.

Followup from 9 hits

1. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A

2. 623+A > AD > j.A > j.B > 236+C (1 hit) > f.5C > 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A

3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop)

4. 623+B > CD > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C (2D > HSC) > 236236+C or FKO (End of combo)

5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo)

Note: Pick any of those variations. Note: AD = Air Dash

Enders

1. [2D > 623+B] 3-4x > 2D > HSC >236236+C

2. [2D > 623+B] 3-4x > 623+E~B > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C > (2D > HSC) > 236236+C

3. [2D > 623+B] 3-4x > 623+E~B >E~5B > 2C > 2C > j.D > 236+C (1) > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C

Basket Combos