Line 39: | Line 39: | ||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|50*50|50*50||H*H||17|2(4)2|23||||-8|-2||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|50*50|50*50||H*H||17|2(4)2|23||||-8|-2||||||||||||||||}} | ||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|130|200||H||23|9|33||||-16|-12||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|130|200||H||23|9|33||||-16|-12||||||||||||||||}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|50|50||HL|ch/sp/su| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|50|50||HL|ch/sp/su|5|2|12|17|||-2|+1||||||||||||||||}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|110|100||HL||8|4|17|28|||-4|+1||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|110|100||HL||8|4|17|28|||-4|+1||||||||||||||||}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|130|200||HL||15|6|13|33|||-23|||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|130|200||HL||15|6|13|33|||-23|||||||||||||||||}} |
Revision as of 05:36, 10 September 2014

Hugo
TBW
In a nutshell
TBW
Ultra SFIV Changes
(New to Ultra SFIV Console Digital Release)
- Stand MP: Damage increased to 120 from 100
- Crouch MP: Damage increased to 110 from 80
- Hammer Hook (F + HP): Removed Overhead properties and changed to a high attack
- Red Focus Attack: Level 1 on hit versus airborne opponents no longer gives a Free Juggle
- Shootdown Backbreaker: Light, Medium, and Hard versions Super Meter gain decreased on hit to 80 from 110;
- Shootdown Backbreaker: When cancelled into after the last hit of Hammer Mountain (SC), a special 100 damage, 100 stun Shootdown Backbreaker occurs
- EX Shootdown Backbreaker: Startup nvincibility increased to 5 frames from 4 frames
- Moonsault Press: Light, Medium, and Hard versions startup reduced to 2 frames from 3 frames
- Giant Palm Bomber: Medium version startup reduced to 19 frames from 21 frames
- Ultra Throw: Light, Medium, and Hard versions grab range reduced to the same range as Hard Moonsault Press
- EX Ultra Throw: Grab range reduced to the same as Light Moonsault Press
- Monster Lariat: Light version no longer has a running motion, attack occurs in place; damage reduced to 100 from 120
- EX Monster Lariat: Now has infinite armor until 3 frames before attack startup; can now be canceled into Super Combos or EX Focus Attacks
- Hammer Mountain (SC): Now has invincibility while in the running motion towards the opponent (minimum 3 frames, maximum 11 frames);
- Hammer Mountain (SC): Given more Juggle Potential to combo on airborne opponents; damage reduced to 300 from 360
- Hammer Mountain (SC): No longer can be cancelled into Shootdown Backbreaker on block
- Gigas Breaker (UC1): Total frames increased to 49 frames from 39 frames
Character Specific Data
Hugo
VITALS | |||||
---|---|---|---|---|---|
Health: | 1100 | Stun: | 1100 | W-Ultra Scaling: | 60% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.022 | Forward Dash Distance: | 1.16818 | ||
Back Walk Speed: | 0.018 | Forward Dash Total Frames: | 21 | ||
JUMPING | Back Dash Distance: | 1.03966 | |||
Jump Height Apex: | Back Dash Total Frames: | 30 | |||
Jump Total Frames: | 43 (8+35) | Back Dash Invincibility: | 9 | ||
Forward Jump Distance: | 1.36 | Back Dash Airborne: | 17 | ||
Back Jump Distance | Back Dash Recovery: | 4 | |||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.930 | Face Up Total Frames: | |||
Back Throw Range: | 0.948 | Face Down Total Frames: | |||
NOTABLE MOVE CLASSES | |||||
High Attacks: | HP,MK,HK,Crouch HK, Leap Attack | Hard Knockdowns: | Crouch MK, Crouch HP, Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK | Armor Breakers: | Lariat, EX Lariat | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 10+16 | L1 EX Red Focus Attack Combo Lead-Ins: | MP/HP Giant Palm Bomber | ||
Level 2 Focus Startup Frames: | 18+18 | ||||
Level 3 Focus Startup Frames: | 68 | ||||
L1 Focus Attack Forward Dash: | -5 | L2 FA Forward Dash (On Block): | +1 | ||
L1 Focus Attack Back Dash: | L2 FA Back Dash (On Block): |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Hammer Hook |
Hook Punch | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Leap Attack |
Hopping Knee | d d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Body Press |
Body Splash | (in air) d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Neck Hanging Tree |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Body Slam |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Giant Palm Bomber |
Clap | qcb + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Moonsault Press |
Spinning Pile Driver | 360 + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shootdown Backbreaker |
Backbreaker | dp + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Meat Squasher |
Running Grab | 360 + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ultra Throw |
Wall Throw | hcb + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Monster Lariat |
Lariat | qcf + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Hammer Mountain |
Super Combo | qcf qcf + p | Hold p to perform feint; Last hit can be canceled into Shootdown Backbreaker |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Gigas Breaker |
Ultra Combo I | 360 360 + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Megaton Press |
Ultra Combo II | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data