Anarchy Reigns/Blacker Baron: Difference between revisions

From SuperCombo Wiki
Line 13: Line 13:


==Recommended skills==
==Recommended skills==
Charge Attacker: Baron gets the most unique use out of Charge Attacker. His moveset on his combo heavy finishers actually CHANGES. Most of the time they get an extra hit or a small variation in animation. Fantastic pressure addition to what he already has.
'''Charge Attacker''': Baron gets the most unique use out of Charge Attacker. His moveset on his combo heavy finishers actually CHANGES. Most of the time they get an extra hit or a small variation in animation. Fantastic pressure addition to what he already has.


Lean Extender: The same reason Jack uses it, it affords Baron mobility and lets his lean really shine. Baron actually has one of the best Leans period, not for distance but for priority--you will very rarely beat a Baron at jabbing.
'''Lean Extender''': The same reason Jack uses it, it affords Baron mobility and lets his lean really shine. Baron actually has one of the best Leans period, not for distance but for priority--you will very rarely beat a Baron at jabbing.


Power Leveler: This lets Baron burn meter like nothing--turns him into quite the dangerous opponent when he doesn't have to worry about having 4 full meter for a basic combo or wasting a meter for aLKW pressure. Very useful. You sacrifice mobility for survivability and offense with Power Leveler.
'''Power Leveler''': This lets Baron burn meter like nothing--turns him into quite the dangerous opponent when he doesn't have to worry about having 4 full meter for a basic combo or wasting a meter for aLKW pressure. Very useful. You sacrifice mobility for survivability and offense with Power Leveler.


Killjoy: HKW cutscene will one-shot anyone at Lv2 or below thanks to added lag damage, and in extreme cases people at Lv3. If you don't feel like playing fair this ability is for you.
'''Killjoy''': HKW cutscene will one-shot anyone at Lv2 or below thanks to added lag damage, and in extreme cases people at Lv3. If you don't feel like playing fair this ability is for you.


==Note==
==Note==

Revision as of 12:21, 9 September 2014

The Blacker Baron (黒く バロン) is a character in Anarchy Reigns. He makes his way into Anarchy offering help to the highest bidder. He and his assistant Mathilda often find themselves in fights, and Blacker Baron is always after one. His signature feature is his gold fists, which are referred to as the "Super Sexy Fists of Fire", so named because they can be activated, releasing an eagle motif on the wrists and a cloak of flame.

Background

Attributes

Baron is a fantastic character with a lot of options. He relies on his delayed W for pressure and amazing tracking capabilities, make good use of it but don't OVER-USE it. People can break it during the flurry and you won't be able to guard in time. Use aLKW or aHKW for punishes on 360 attackers.

Try and avoid 360'ing with baron as much as possible, it is very easy to punish. It comes out rather quickly but it has a LOT of cool-down. Use LKW pokes for quick damage and baiting. Baron is another character that excels in the air and at range. Once you start air jabbing he can actually land 5 jabs on HP and keep the combo going. Back dodge to put space between you and your opponent. aLKW back into your opponent for pressure, commence flurry of jabs, LKW poking. Baron has 2 cinematics in total, aHKW and HKW. Guard break is actually a counter trap that regenerates a small amount of HP if your enemy hits you.It's a move worth incorporating into your playstyle to make people think before they start button mashing. It's completely safe aside cutscene HKW's and grabs. Grabs are a given but be careful over-using it. People will catch on and act accordingly. 

Incorporating cancels baron has some of the best pressure in the game period with a massive amount of options. All of his heavy combo finishers have cancel-options and the potential to be infinitely useful and dangerous.

Recommended skills

Charge Attacker: Baron gets the most unique use out of Charge Attacker. His moveset on his combo heavy finishers actually CHANGES. Most of the time they get an extra hit or a small variation in animation. Fantastic pressure addition to what he already has.

Lean Extender: The same reason Jack uses it, it affords Baron mobility and lets his lean really shine. Baron actually has one of the best Leans period, not for distance but for priority--you will very rarely beat a Baron at jabbing.

Power Leveler: This lets Baron burn meter like nothing--turns him into quite the dangerous opponent when he doesn't have to worry about having 4 full meter for a basic combo or wasting a meter for aLKW pressure. Very useful. You sacrifice mobility for survivability and offense with Power Leveler.

Killjoy: HKW cutscene will one-shot anyone at Lv2 or below thanks to added lag damage, and in extreme cases people at Lv3. If you don't feel like playing fair this ability is for you.

Note