Ultra Street Fighter IV/Akuma: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 18: Line 18:
(New to Ultra SFIV Console Digital Release)
(New to Ultra SFIV Console Digital Release)
* Close MK: Attack range recognition increased
* Close MK: Attack range recognition increased
* Stand HP: Damage reduced tp 90 from 120
* Stand HP: Damage reduced to 90 from 120
* Stand HP: Can now be canceled into Special Moves, Super, or EX Focus Attack
* Stand HP: Can now be canceled into Special Moves, Super, or EX Focus Attack
* EX Shakunetsu Hadoken: Startup reduced to 19 frames from 25 frames
* EX Shakunetsu Hadoken: Startup reduced to 19 frames from 25 frames
* Tatsumaki Zankukyaku: Light version Hitbox expanded downward
* Tatsumaki Zankukyaku: Light version Hitbox expanded downward


== Character Specific Data ==
== Character Specific Data ==

Revision as of 23:53, 19 August 2014

Ultra Street Fighter IVUSFIV-Header.png

Akuma

SSFIV-Akuma Face.jpg

The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death.


In a nutshell

Akuma has always been the "balance" between Ryu's excessive defense and Ken's excessive offense. His playstyle is very technical and he requires a lot of practice, but the payoff is well worth it. Akuma players live by one simple motto: "The best defense is a good offense." Akuma has the second worst health and stun in the game, but his extremely high speed and massive damage output more than make up for it. His vortex game is absolutely unparalleled, and is practically the defining point of his playstyle. He has so many options at his disposal that the very prospect itself can be downright frightening. If you like playing mind games with your opponents, or if you feel that Ryu and Ken aren't challenging enough, Akuma may be for you.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Close MK: Now forces stand on hit; startup reduced to 4 frames from 5 frames; Hitbox expanded downward
  • Crouch HK: Can no longer be cancelled into Wrath of the Raging Demon (UC1)
  • Zanku Hadoken: All versions done during back jump have recovery increased by 2F, to 18 frames from 16 frames for Light, Medium, and Hard versions and to 11 frames from 9 frames for EX version
  • EX Zanku Hadoken: Can now be performed during the start of Light, Medium, and Hard Hyakkishu (Demon Flip) as well
  • Goshoryuken: 2nd hit of Medium version can no longer be EX Focus cancelled on block
  • Goshoryuken: 2nd and 3rd hit of Hard version can no longer be EX Focus cancelled on block
  • Goshoryuken: Hard version startup invincibility reduced to 5 frames from 6 frames
  • L, M and H Goshoryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best

(New to Ultra SFIV Console Digital Release)

  • Close MK: Attack range recognition increased
  • Stand HP: Damage reduced to 90 from 120
  • Stand HP: Can now be canceled into Special Moves, Super, or EX Focus Attack
  • EX Shakunetsu Hadoken: Startup reduced to 19 frames from 25 frames
  • Tatsumaki Zankukyaku: Light version Hitbox expanded downward

Character Specific Data

Akuma

VITALS
Health: 850 Stun: 850 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance: 1.00
Back Walk Speed: 0.04 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 0.90
Jump Height Apex: 1.76 Back Dash Total Frames: 25
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.92 Back Dash Airborne: 10
Back Jump Distance 1.92 Back Dash Recovery: 7
THROWS WAKE-UP TIMING
Forward Throw Range: 0.91 Face Up Total Frames: 31
Back Throw Range: 0.91 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Zugaihasatsu, Tenmakujinkyaku Hard Knockdowns: Crouch HK, Hyakki Gozan, Hyakki Gosho, Hyakki Gosai
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Hyakki Gozan Armor Breakers: Hyakki Gosho, Demon Armageddon
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Close HP, Far HP, Crouch HP, GoHadoken (Corner Only), MP/HP Goshoryuken (1st Hit), MK/HK Tatsumaki Zankukyaku (1st Hit)
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -9 L2 FA Back Dash (On Block): -3


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 6 +3 +6
Close MP Close Strong.gif 70 100 40 HL sp/su 3 2 13 -1 +4
Close HP Close Fierce.gif 100 200 60 HL sp/su 4 2 26 -10 -6
Close LK Close Short.gif 40 50 20 HL - 5 2 7 +2 +5
Close MK Close Forward.gif 70 100 40 HL su 4 2 14 -2 +1
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 6 2(4)4 17 -3 +2
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 5 +4 +7
Far MP Far Strong.gif 80 100 40 HL su 4 2 13 -1 +2
Far HP Far Fierce.gif 90 200 60 HL sp/su 6 3 16 -1 +3
Far LK Far Short.gif 40 50 20 HL - 3 2 8 +1 +4
Far MK Far Forward.gif 80 100 40 HL - 9 2 13 -1 +2
Far HK Far Roundhouse.gif 50*30 125*75 60*20 HL - 8 2(8)2 16 -2 +5
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 7 +2 +5
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 4 3 9 +2 +5
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 6 4 23 -9 -4
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 0 +3
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 13 -2 +1
Crouch HK Crouch Roundhouse.gif 90 100 60 L - 6 3 24 -9 -
Zugaihasatsu Right.gif+Strong.gif 30*50 50*50 40*20 H - 17 2*2 17 -5 0
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 7 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 3 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 3 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 6 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 4 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 3 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 4 7 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 5 3 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 6 3 - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 4 6 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 6 3 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 7 3 - - -
Tenmakujinkyaku (air) Down.gif+Forward.gif 60 100 40 H - 12 Until ground - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 40 - -
Goshoha Forward Throw 130 120 40 0.91 - 3 2 20 - -
Syuretto Back Throw 130 120 40 0.91 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
GoHadoken GoHadoken 60 100 10/20 HL su 14 - 30 -4 0
EX GoHadoken GoHadoken EX.gif 60*60 100*100 -250/0 HL su 14 - 30 -1 -
Shakunetsu Hadoken Shakunetsu Hadoken Jab.gif 50 200 10/30 HL su 25 - 25 -4 -
Shakunetsu Hadoken Strong.gif 35*35 50*100 10/16*16 HL su 25 - 32 -3 -
Shakunetsu Hadoken Fierce.gif 33x3 35x3 10/16x3 HL su 25 - 38 -1 -
EX Shakunetsu Hadoken Shakunetsu Hadoken EX.gif 47x3 70x2*100 -250/0 HL su 19 - 25 +18 -
Zanku Hadoken Zanku Hadoken 40 50 5/20 HL - 14 - After landing 16[18] - -
EX Zanku Hadoken Zanku Hadoken EX.gif 40*40 50*50 -250/0 HL - 8 - After landing 9[11] - -
Goshoryuken Goshoryuken Jab.gif 100[70] 100 30/40 HL su 3 14 17+18 -28 -
Goshoryuken Strong.gif 70*60 80*50 30/30*16 HL su*- 3 2*12 25+18 -34 -
Goshoryuken Fierce.gif 70*50*30 70*50*30 30/30*10*10 HL su*-*- 3 2*2*12 28+18 -37 -
EX Goshoryuken Goshoryuken EX.gif 80*60*50 100*50*50 -250/0 HL su*su*su 3 2*2*12 28+18 -37 -
Tatsumaki Zankukyaku Tatsumaki Zankukyaku Short.gif 70 50 20/20 HL - 11 2(6)2 12+8 -9 -
Tatsumaki Zankukyaku Forward.gif 80*40*40 100*50*50 20/20*10*10 HL su*-*- 5 2(5)[2(5)2](5)1 16+12 -8 -
Tatsumaki Zankukyaku Roundhouse.gif 80*40x3 100*50x3 20/20*10x3 HL su*-(x3) 5 2(5)[1(5)1](5)[1(5)1](5)1 13+8 -1 -
EX Tatsumaki Zankukyaku Tatsumaki Zankukyaku EX.gif 35x5 40x5 -250/0 HL - 11 1(3)1(3)1(3)1(3)1 18+3 -1 -
Air Tatsumaki Zankukyaku Air Tatsumaki Zankukyaku Short.gif 60 50 10/30 HL - 9 [2(6)2](6)2 After landing 10 - -
Air Tatsumaki Zankukyaku Forward.gif 70 50 10/30 HL - 9 [2(6)2](6)2 After landing 10 - -
Air Tatsumaki Zankukyaku Roundhouse.gif 80 50 10/30 HL - 9 [2(6)2](6)2 After landing 10 - -
EX Air Tatsumaki Zankukyaku Air Tatsumaki Zankukyaku EX.gif 40x5 50x5 -250/0 HL - 7 1(3)1(3)1(3)1(3)1 After landing 4 - -
Hyakkishu Hyakkishu - - 20/- - - - - - - -
EX Hyakkishu Hyakkishu EX.gif - - -250/0 - - - - - - -
Hyakki Gozan Hyakki Gozan 100 200 0/40 L - 39+7 15 14 -11 -
Hyakki Gosho Hyakki Gosho 110 200 0/30 HL - 27+8 2 After landing 4 - -
Hyakki Gojin Hyakki Gojin 70 100 0/30 HL - 27+11 Until ground After landing 4 - -
Hyakki Gosai Hyakki Gosai 150 150 0/60 0.9 - 27+3 2 After landing 17 - -
Ashura Senku (Far) Ashura Senku (Far) - - - - - - - Total 61 - -
Ashura Senku (Close) Ashura Senku (Close) - - - - - - - Total 53 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Raging Demon Raging Demon 330 0 -1000/0 0.9 - 1+0 36 13 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Wrath of the Raging Demon Wrath of the Raging Demon 510 0 0/0 0.9 - 0+5 33 19 - -
Demon Armageddon Demon Armageddon 50*450[421] 0 0/0 HL - 0+14 2 46 -27 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Zugaihasatsu

Overhead f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tenmakujinkyaku

Dive Kick (in air) d + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Goshoha

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Syuretto

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

GoHadoken

Fireball qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shakunetsu Hadoken

Red Fireball hcb + p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Zanku Hadoken

Air Fireball (in air) qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Goshoryuken

Uppercut dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tatsumaki Zankukyaku

Hurricane Kick qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Air Tatsumaki Zankukyaku

Air Hurricane Air Tatsumaki Zankukyaku

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hyakkishu

Demon Flip dp + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hyakki Gozan

Demon Flip Slide No input after performing Kyakkishu

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hyakki Gosho

Demon Flip Palm p armorbreak Perform during Hyakkishu

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hyakki Gojin

Demon Flip Dive Kick k Perform during Hyakkishu

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hyakki Gosai

Demon Flip Throw lp + lk Perform during Hyakkishu

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Ashura Senku (Far) Punch Teleport (far) dp or rdp + 3p dp moves Akuma forward; rdp moves Akuma backwards

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Ashura Senku (Close) Kick Teleport (close) dp or rdp + 3k dp moves Akuma forward; rdp moves Akuma backwards

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Raging Demon

Super Combo lp lp f lk hp

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Wrath of the Raging Demon

Ultra Combo I lp lp b lk hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Demon Armageddon

Ultra Combo II u u + 3k armorbreak Can be used in the middle of Ashura Senku

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 6 11 +3 +6 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 3 2 13 17 -1 +4 14 19 Reset Reset - - - - - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 4 2 26 31 -10 -6 18 22 Reset Reset - - - - - - -
Close LK Close Short.gif 40 50 20 HL - 5 2 7 13 +2 +5 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL su 4 2 14 19 -2 +1 14 17 Forces stand Forces stand Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 6 2(4)4 17 32 -3 +2 18 23 Only +1 on hit vs. crouching opponents Reset Reset - - - - - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 5 9 +4 +7 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 80 100 40 HL su 4 2 13 18 -1 +2 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 90 200 60 HL sp/su 6 3 16 24 -1 +3 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 3 2 8 12 +1 +4 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 80 100 40 HL - 9 2 13 23 -1 +2 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 50*30 125*75 60*20 HL - 8 2(8)2 16 35 -2 +5 16 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 +2 +5 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 4 3 9 15 +2 +5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 6 4 23 32 -9 -4 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 14 0 +3 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 13 20 -2 +1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 90 100 60 L - 6 3 24 32 -9 - 18 - Cannot be canceled into Wrath of the Raging Demon Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Zugaihasatsu Right.gif+Strong.gif 30*50 50*50 40*20 H - 17 2*2 17 37 -5 0 14 19 Forces stand Forces stand Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 7 - 10 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 3 - 7 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 3 - 8 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 6 - 10 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 4 - 9 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 3 - 7 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 4 7 - 10 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 5 3 - 7 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 6 3 - 8 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 4 6 - 9 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 6 3 - 8 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 7 3 - 9 - - Reset Reset - - - - - - -
Tenmakujinkyaku (air) Down.gif+Forward.gif 60 100 40 H - 12 Until ground - #VALUE! - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 40 106 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
- - - - - - -
Goshoha Forward Throw 130 120 40 0.91 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Syuretto Back Throw 130 120 40 0.91 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
GoHadoken GoHadoken 60 100 10/20 HL su 14 - 30 44 -4 0 Pursuit property, 17~18f cancellable X Soft Knockdown Soft Knockdown - - - - - - -
EX GoHadoken GoHadoken EX.gif 60*60 100*100 -250/0 HL su 14 - 30 44 -1 - Pursuit property, 17~18f cancellable X Soft Knockdown Soft Knockdown - - - - - - -
Shakunetsu Hadoken Shakunetsu Hadoken Jab.gif 50 200 10/30 HL su 25 - 25 50 -4 - 27f cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Shakunetsu Hadoken Strong.gif 35*35 50*100 10/16*16 HL su 25 - 32 57 -3 - 28f cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Shakunetsu Hadoken Fierce.gif 33x3 35x3 10/16x3 HL su 25 - 38 63 -1 - 28~29f cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
EX Shakunetsu Hadoken Shakunetsu Hadoken EX.gif 47x3 70x2*100 -250/0 HL su 19 - 25 50 +18 - 27f cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Zanku Hadoken Zanku Hadoken 40 50 5/20 HL - 14 - After landing 16[18] 30 - - [] refers to when performed on a back jump X Soft Knockdown Soft Knockdown - - - - - - -
EX Zanku Hadoken Zanku Hadoken EX.gif 40*40 50*50 -250/0 HL - 8 - After landing 9[11] 17 - - X Soft Knockdown Soft Knockdown - - - - - - -
Goshoryuken Goshoryuken Jab.gif 100[70] 100 30/40 HL su 3 14 17+18 51 -28 - [] refers to active frames 3~14 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - 1~2f Lower body: 3~16f Lower body: 3~16f 3~4f 6f~ -
Goshoryuken Strong.gif 70*60 80*50 30/30*16 HL su*- 3 2*12 25+18 59 -34 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - 1~5f Lower body: 6~16f Lower body: 6~16f - 6f~ 2nd Hit JP: ?
Goshoryuken Fierce.gif 70*50*30 70*50*30 30/30*10*10 HL su*-*- 3 2*2*12 28+18 64 -37 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - 1~5f Lower body: 7~18f (? Ultra change) Lower body: 7~18f (? Ultra change) - 8f~ 2nd Hit JP: ?, 3rd Hit JP: ?
EX Goshoryuken Goshoryuken EX.gif 80*60*50 100*50*50 -250/0 HL su*su*su 3 2*2*12 28+18 64 -37 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - 1~18f - - - 8f~ 2nd Hit JP: ?, 3rd Hit JP: ?
Tatsumaki Zankukyaku Tatsumaki Zankukyaku Short.gif 70 50 20/20 HL - 11 2(6)2 12+8 40 -9 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 7~20f - 7f~ JP: ?
Tatsumaki Zankukyaku Forward.gif 80*40*40 100*50*50 20/20*10*10 HL su*-*- 5 2(5)[2(5)2](5)1 16+12 54 -8 - 1st Hit: Forces stand, All others: Soft Knockdown 1st Hit: Forces stand, All others: Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 7~26f - 7f~ JP: ?
Tatsumaki Zankukyaku Roundhouse.gif 80*40x3 100*50x3 20/20*10x3 HL su*-(x3) 5 2(5)[1(5)1](5)[1(5)1](5)1 13+8 57 -1 - 1st Hit: Forces stand, All others: Soft Knockdown 1st Hit: Forces stand, All others: Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower Body: 7~36f - 7f~ JP: ?
EX Tatsumaki Zankukyaku Tatsumaki Zankukyaku EX.gif 35x5 40x5 -250/0 HL - 11 1(3)1(3)1(3)1(3)1 18+3 48 -1 - 1st-4th Hits: Forces stand, 5th Hit: Soft Knockdown 1st-4th Hits: Forces stand, 5th Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - Loewr body: 6~27f - 6f~ JP: ?
Air Tatsumaki Zankukyaku Air Tatsumaki Zankukyaku Short.gif 60 50 10/30 HL - 9 [2(6)2](6)2 After landing 10 36 - - Floats opponent, [] hits once at most Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Air Tatsumaki Zankukyaku Forward.gif 70 50 10/30 HL - 9 [2(6)2](6)2 After landing 10 36 - - Floats opponent, [] hits once at most Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Air Tatsumaki Zankukyaku Roundhouse.gif 80 50 10/30 HL - 9 [2(6)2](6)2 After landing 10 36 - - Floats opponent, [] hits once at most Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
EX Air Tatsumaki Zankukyaku Air Tatsumaki Zankukyaku EX.gif 40x5 50x5 -250/0 HL - 7 1(3)1(3)1(3)1(3)1 After landing 4 27 - - Pursuit property Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Hyakkishu Hyakkishu - - 20/- - - - - - 39 - - 27~37f cancellable into followup, 40f lands and starts Hyakki Gozan (slide) - - - - - - - - - 5~39f -
EX Hyakkishu Hyakkishu EX.gif - - -250/0 - - - - - 39 - - 5~39f airborne, 27~37f cancellable into followup, 40f lands and starts Hyakki Gozan (slide), tracks opponent, can cancel into Hadouken EX (air) - - - - - - - - - 5~39f -
Hyakki Gozan Hyakki Gozan 100 200 0/40 L - 39+7 15 14 74 -11 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Hyakki Gosho Hyakki Gosho 110 200 0/30 HL - 27+8 2 After landing 4 40 - - X Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Hyakki Gojin Hyakki Gojin 70 100 0/30 HL - 27+11 Until ground After landing 4 - - - Forces stand Forces stand Reset Reset - - - - - - -
Hyakki Gosai Hyakki Gosai 150 150 0/60 0.9 - 27+3 2 After landing 17 48 - - X Hard knockdown Hard knockdown - - - - - - - - -
Ashura Senku (Far) Ashura Senku (Far) - - - - - - - Total 61 61 - - Passes through opponent, can cancel into Ultra 2 until 44f - All: 1~49f - - - - -
Ashura Senku (Close) Ashura Senku (Close) - - - - - - - Total 53 53 - - Passes through opponent, can cancel into Ultra 2 until 36f - All: 1~44f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Raging Demon Raging Demon 330 0 -1000/0 0.9 - 1+0 36 13 49 - - X Hard Knockdown - - - - All: 1f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Wrath of the Raging Demon Wrath of the Raging Demon 510 0 0/0 0.9 - 0+5 33 19 56 - - X Hard Knockdown - - - - All: 1~6f - - - - -
Demon Armageddon Demon Armageddon 50*450[421] 0 0/0 HL - 0+14 2 46 61 -27 - [] refers to damage when canceled from teleport X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~15f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: