(→Ground Normals: Damage data) |
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Line 38: | Line 38: | ||
*<b>Close Standing Jab:</b> | *<b>Close Standing Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 14[0]}} |{{STDiagramImageCell| 6 | ODhalsim_stcljab1.png}} |{{STDiagramImageCell| 6 | ODhalsim_stcljab2.png}} |{{STDiagramImageCell| 6 | ODhalsim_stcljab3.png}} |{{STDiagramImageCell| 6 | ODhalsim_stcljab4.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | ||
Line 58: | Line 58: | ||
*<b>Far Standing Jab:</b> | *<b>Far Standing Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 12[0]}} |{{STDiagramImageCell| 6 | ODhalsim_stfarjab1.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarjab2&4.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarjab3.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarjab2&4.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | ||
Line 78: | Line 78: | ||
*<b>Close Crouching Jab:</b> | *<b>Close Crouching Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 14[1]}} |{{STDiagramImageCell| 6 | ODhalsim_crcljab1&3_crclstrng1&3.png}} |{{STDiagramImageCell| 6 | ODhalsim_crcljab2.png}} |{{STDiagramImageCell| 6 | ODhalsim_crcljab1&3_crclstrng1&3.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | ||
Line 98: | Line 98: | ||
*<b>Far Crouching Jab:</b> | *<b>Far Crouching Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 12[0]}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab1_crfarstrng1_crclfrc1_crfarfrc1.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab4.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | ||
Line 118: | Line 118: | ||
*<b>Close Standing Strong:</b> | *<b>Close Standing Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 18[1]}} |{{STDiagramImageCell| 6 | ODhalsim_stclstrng1&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclstrng2.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclstrng3.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclstrng4.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclstrng1&5.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | ||
|- | |- | ||
{{STDiagramCell| Stun Timer}} |{{STDiagramCell| | {{STDiagramCell| Stun Timer}} |{{STDiagramCell| 60}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
Line 138: | Line 138: | ||
*<b>Far Standing Strong:</b> | *<b>Far Standing Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 16[1]}} |{{STDiagramImageCell| 6 | ODhalsim_stfarstrng1&7_stfarfrc1.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarstrng2&6_stfarfrc2&6.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarstrng3.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarstrng4.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | ||
|- | |- | ||
{{STDiagramCell| Stun Timer}} |{{STDiagramCell| | {{STDiagramCell| Stun Timer}} |{{STDiagramCell| 60}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
Line 165: | Line 165: | ||
*<b>Close Crouching Strong:</b> | *<b>Close Crouching Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 18[1]}} |{{STDiagramImageCell| 6 | ODhalsim_crcljab1&3_crclstrng1&3.png}} |{{STDiagramImageCell| 6 | ODhalsim_crclstrng2.png}} |{{STDiagramImageCell| 6 | ODhalsim_crcljab1&3_crclstrng1&3.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | ||
Line 185: | Line 185: | ||
*<b>Far Crouching Strong:</b> | *<b>Far Crouching Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 16[0]}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab1_crfarstrng1_crclfrc1_crfarfrc1.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarstrng4.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | ||
|- | |- | ||
{{STDiagramCell| Stun Timer}} |{{STDiagramCell| | {{STDiagramCell| Stun Timer}} |{{STDiagramCell| 60}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
Line 201: | Line 201: | ||
{{STDiagramCellColSpan| 2 | Simplified}} |{{STDiagramCellColSpan| 3 | 1 + 8}} |{{STDiagramCell| 6}} |{{STDiagramCellColSpan| 2 | 9}} | {{STDiagramCellColSpan| 2 | Simplified}} |{{STDiagramCellColSpan| 3 | 1 + 8}} |{{STDiagramCell| 6}} |{{STDiagramCellColSpan| 2 | 9}} | ||
|} | |} | ||
*<b>Close Standing Fierce:</b> | *<b>Close Standing Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 22[1] + 22[1]}} |{{STDiagramImageCell| 6 | ODhalsim_stclfrc1.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclfrc2&6.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclfrc3.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclfrc4.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclfrc5.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclfrc2&6.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 10~16 + 10~16}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 10~16 + 10~16}} | ||
Line 226: | Line 225: | ||
*<b>Far Standing Fierce:</b> | *<b>Far Standing Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 20[1]}} |{{STDiagramImageCell| 6 | ODhalsim_stfarstrng1&7_stfarfrc1.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarstrng2&6_stfarfrc2&6.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarfrc3.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarfrc4.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 10~16}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 10~16}} | ||
Line 253: | Line 252: | ||
*<b>Close/Far Crouching Fierce:</b> | *<b>Close/Far Crouching Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 20[2]}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab1_crfarstrng1_crclfrc1_crfarfrc1.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_crclfrc4_crfarfrc4.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 10~16}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 10~16}} | ||
Line 273: | Line 272: | ||
*<b>Close Standing Short:</b> | *<b>Close Standing Short:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 14[0]}} |{{STDiagramImageCell| 6 | ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclshrt2.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | ||
Line 293: | Line 292: | ||
*<b>Far Standing Short:</b> | *<b>Far Standing Short:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 12[1]}} |{{STDiagramImageCell| 6 | ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarshrt2&4.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarshrt3.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarshrt2&4.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarshrt5.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | ||
Line 313: | Line 312: | ||
*<b>Close/Far Crouching Short:</b> | *<b>Close/Far Crouching Short:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 12[1]}} |{{STDiagramImageCell| 6 | ODhalsim_crclshrt1_crfarshrt1_crfarfrwrd1_crclrh1_crfarrh1.png}} |{{STDiagramImageCell| 6 | ODhalsim_crclshrt2_crfarshrt2.png}} |{{STDiagramImageCell| 6 | ODhalsim_crclshrt3_crfarshrt3.png}} |{{STDiagramImageCell| 6 | ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0~5}} | ||
Line 333: | Line 332: | ||
*<b>Close Standing Forward:</b> | *<b>Close Standing Forward:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 18[0]}} |{{STDiagramImageCell| 6 | ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclfrwrd2.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | ||
Line 353: | Line 352: | ||
*<b>Far Standing Forward:</b> | *<b>Far Standing Forward:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 16[1]}} |{{STDiagramImageCell| 6 | ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarfrwrd2.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarfrwrd3.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarfrwrd4.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | ||
Line 373: | Line 372: | ||
*<b>Close Crouching Forward:</b> | *<b>Close Crouching Forward:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 18[2]}} |{{STDiagramImageCell| 6 | ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png}} |{{STDiagramImageCell| 6 | ODhalsim_crclfrwrd2.png}} |{{STDiagramImageCell| 6 | ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | ||
Line 394: | Line 393: | ||
*<b>Far Crouching Forward:</b> | *<b>Far Crouching Forward:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 16[1]}} |{{STDiagramImageCell| 6 | ODhalsim_crclshrt1_crfarshrt1_crfarfrwrd1_crclrh1_crfarrh1.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarfrwrd2_crclrh2&4_crfarrh2&4.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarfrwrd3.png}} |{{STDiagramImageCell| 6 | ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | ||
Line 414: | Line 413: | ||
*<b>Close Standing Roundhouse:</b> | *<b>Close Standing Roundhouse:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 22[1]}} |{{STDiagramImageCell| 6 | ODhalsim_stclrh1&7.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclrh2&6.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclrh3&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclrh4.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclrh3&5.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclrh2&6.png}} |{{STDiagramImageCell| 6 | ODhalsim_stclrh1&7.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 10~16}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 10~16}} | ||
Line 434: | Line 433: | ||
*<b>Far Standing Roundhouse:</b> | *<b>Far Standing Roundhouse:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 20[1]}} |{{STDiagramImageCell| 6 | ODhalsim_stfarrh1.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarrh2.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarrh3.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarrh4.png}} |{{STDiagramImageCell| 6 | ODhalsim_stfarrh5.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 10~16}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 10~16}} | ||
Line 461: | Line 460: | ||
*<b>Close/Far Crouching Roundhouse:</b> | *<b>Close/Far Crouching Roundhouse:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 20[2]}} |{{STDiagramImageCell| 6 | ODhalsim_crclshrt1_crfarshrt1_crfarfrwrd1_crclrh1_crfarrh1.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarfrwrd2_crclrh2&4_crfarrh2&4.png}} |{{STDiagramImageCell| 6 | ODhalsim_crclrh3_crfarrh3.png}} |{{STDiagramImageCell| 6 | ODhalsim_crfarfrwrd2_crclrh2&4_crfarrh2&4.png}} |{{STDiagramImageCell| 6 | ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 5~11}} |
Revision as of 12:01, 14 July 2014
Introduction
Picking Old Dhalsim
To select O.Dhalsim, choose Dhalsim and then press ↓ ↑ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal | Secondary |
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--Born2SPD
New & Old Versions Comparison
Here is the list of differences:
- Obvious stuff: O.Dhalsim can not tech throws, does not have the Yoga Blast and Super;
- O.Dhalsim Close Normals behave normally, while for N.Dhalsim they are activated by blocking while pressing the button. N.Dhalsim also received 3 new close crouching normals (that were missing for O.Dhalsim and/or to keep things consistent): Fierce, Short, and Roundhouse;
- O.Dhalsim has some differences in some of his normals:
- Far Standing Jab can be special canceled;
- Close Standing Fierce first hit can be special canceled;
- Far Standing Short can be special canceled;
- Far Standing Forward can be special canceled (!);
- Neutral Jumping Jab has new animation and properties;
- Diagonal Jumping Strong has new animation and properties;
- O.Dhalsim only have the Forward Drill Kick, which is actually activated with Roundhouse;
- O.Dhalsim's teleport has a 1 frame longer startup, a different animation and it does not have a pushbox during the small period of time where Dhalsim's sprites are invisible and he is actually teleporting (i.e. shifting his position);
N.Dhalsim is often regarded as the best character in the game (excluding Akuma who is plain broken). O.Dhalsim isn't as good as his new counterpart, but he is very competitive and can be used against most characters without many problems.
Moves Analysis
Disclaimer: To better understand the diagrams, read this.
Normal Moves
Ground Normals
- Close Standing Jab:
Damage | 14[0] | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes / No | ||||
Frame Advantage | -1 / +2 | ||||
Frame Count | 2 | 3 | 6 | 5 | |
Simplified | 1 + 2 | 9 | 5 |
- Far Standing Jab:
Damage | 12[0] | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes* | ||||
Frame Advantage | +2 | ||||
Frame Count | 2 | 3 | 6 | 5 | |
Simplified | 1 + 5 | 6 | 5 |
- Close Crouching Jab:
Damage | 14[1] | ![]() |
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Stun | 0~5 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +4 | |||
Frame Count | 2 | 4 | 5 | |
Simplified | 1 + 2 | 4 | 5 |
- Far Crouching Jab:
Damage | 12[0] | ![]() |
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Stun | 0~5 | ||||||
Stun Timer | 40 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | -2 | ||||||
Frame Count | 2 | 3 | 3 | 6 | 4 | 5 | |
Simplified | 1 + 8 | 6 | 9 |
- Close Standing Strong:
Damage | 18[1] | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes / No | |||||
Frame Advantage | +4 / +7 | |||||
Frame Count | 2 | 3 | 6 | 4 | 1 | |
Simplified | 1 + 2 | 9 | 5 |
- Far Standing Strong:
Damage | 16[1] | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | -1 / +3 | ||||
Frame Count | 3 | 4 | 4 | 6 | |
Simplified | 1 + 7 | 10 |
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Frame Count | 4 | 4 | 1 |
Simplified | 9 |
- Close Crouching Strong:
Damage | 18[1] | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +6 | |||
Frame Count | 3 | 5 | 7 | |
Simplified | 1 + 3 | 5 | 7 |
- Far Crouching Strong:
Damage | 16[0] | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 60 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | +3 | ||||||
Frame Count | 2 | 3 | 3 | 6 | 4 | 5 | |
Simplified | 1 + 8 | 6 | 9 |
- Close Standing Fierce:
Damage | 22[1] + 22[1] | ![]() |
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Stun | 10~16 + 10~16 | ||||||
Stun Timer | 80 + 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes* / No | ||||||
Frame Advantage | -6 / -3(-4) | ||||||
Frame Count | 2 | 3 | 3 | 8 | 10 | 7 | |
Simplified | 1 + 5 | 3 | 8 | 17 |
- Far Standing Fierce:
Damage | 20[1] | ![]() |
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Stun | 10~16 | ||||
Stun Timer | 80 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | -7 / -3 | ||||
Frame Count | 3 | 4 | 4 | 6 | |
Simplified | 1 + 7 | 10 |
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Frame Count | 10 | 8 | 1 |
Simplified | 19 |
- Close/Far Crouching Fierce:
Damage | 20[2] | ![]() |
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Stun | 10~16 | ||||||
Stun Timer | 80 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | -3 | ||||||
Frame Count | 3 | 4 | 4 | 6 | 10 | 9 | |
Simplified | 1 + 11 | 6 | 19 |
- Close Standing Short:
Damage | 14[0] | ![]() |
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Stun | 0~5 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +0 | |||
Frame Count | 3 | 8 | 5 | |
Simplified | 1 + 3 | 8 | 5 |
- Far Standing Short:
Damage | 12[1] | ![]() |
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Stun | 0~5 | ||||||
Stun Timer | 40 | ||||||
Chain Cancel | No | ||||||
Special Cancel | Yes* | ||||||
Frame Advantage | -4 | ||||||
Frame Count | 2 | 3 | 8 | 4 | 4 | 1 | |
Simplified | 1 + 5 | 8 | 9 |
- Close/Far Crouching Short:
Damage | 12[1] | ![]() |
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Stun | 0~5 | ||||
Stun Timer | 40 | ||||
Chain Cancel | No | ||||
Special Cancel | Yes | ||||
Frame Advantage | -6 | ||||
Frame Count | 1 | 1 | 14 | 5 | |
Simplified | 1 + 2 | 14 | 5 |
- Close Standing Forward:
Damage | 18[0] | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +5 | |||
Frame Count | 3 | 8 | 5 | |
Simplified | 1 + 3 | 8 | 5 |
- Far Standing Forward:
Damage | 16[1] | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes* | |||||
Frame Advantage | +1 | |||||
Frame Count | 2 | 3 | 8 | 4 | 5 | |
Simplified | 1 + 5 | 8 | 9 |
- Close Crouching Forward:
Damage | 18[2] | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +5 | |||
Frame Count | 1 | 8 | 5 | |
Simplified | 1 + 1 | 8 | 5 |
- Far Crouching Forward:
Damage | 16[1] | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | -1 | ||||
Frame Count | 3 | 4 | 16 | 5 | |
Simplified | 1 + 7 | 16 | 5 |
- Close Standing Roundhouse:
Damage | 22[1] | ![]() |
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Stun | 10~16 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +6 | |||||||
Frame Count | 3 | 3 | 2 | 8 | 3 | 4 | 1 | |
Simplified | 1 + 8 | 8 | 8 |
- Far Standing Roundhouse:
Damage | 20[1] | ![]() |
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Stun | 10~16 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | -3 | |||||
Frame Count | 1 | 2 | 3 | 4 | 6 | |
Simplified | 1 + 10 | 6 |
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Frame Count | 10 | 8 | 1 |
Simplified | 19 |
- Close/Far Crouching Roundhouse:
Damage | 20[2] | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 130 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | -17 | |||||
Frame Count | 3 | 4 | 18 | 20 | 1 | |
Simplified | 1 + 7 | 18 | 21 |
Aerial Normals
- Neutral/Diagonal Jumping Jab:
Damage | 12 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 3 | 4 | 16 | ? | ∞ | |
Simplified | 7 | 16 | ∞ |
- Neutral/Diagonal Jumping Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 3 | 4 | 10 | ? | ∞ | |
Simplified | 7 | 10 | ∞ |
- Neutral/Diagonal Jumping Fierce:
Damage | 21 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 3 | 4 | 4 | ? | ∞ | |
Simplified | 7 | 4 | ∞ |
- Neutral/Diagonal Jumping Short:
Damage | 12 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 4 | 6 | 18 | 4 | ∞ | |
Simplified | 10 | 18 | ∞ |
- Neutral/Diagonal Jumping Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 4 | 6 | 12 | 4 | ∞ | |
Simplified | 10 | 12 | ∞ |
- Neutral/Diagonal Jumping Roundhouse:
Damage | 21 | ![]() |
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Stun | 11~17 | ||||||||
Stun Timer | 60 | ||||||||
Frame Count | 1 | 2 | 3 | 4 | 6 | 4 | 3 | ∞ | |
Simplified | 10 | 6 | ∞ |
Aerial Normals
- Neutral/Diagonal Jumping Jab:
Damage | 12 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 3 | 4 | 16 | ? | ∞ | |
Simplified | 7 | 16 | ∞ |
- Neutral/Diagonal Jumping Strong:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 3 | 4 | 10 | ? | ∞ | |
Simplified | 7 | 10 | ∞ |
- Neutral/Diagonal Jumping Fierce:
Damage | 21 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 3 | 4 | 4 | ? | ∞ | |
Simplified | 7 | 4 | ∞ |
- Neutral/Diagonal Jumping Short:
Damage | 12 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 4 | 6 | 18 | 4 | ∞ | |
Simplified | 10 | 18 | ∞ |
- Neutral/Diagonal Jumping Forward:
Damage | 16 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 4 | 6 | 12 | 4 | ∞ | |
Simplified | 10 | 12 | ∞ |
- Neutral/Diagonal Jumping Roundhouse:
Damage | 21 | ![]() |
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Stun | 11~17 | ||||||||
Stun Timer | 60 | ||||||||
Frame Count | 1 | 2 | 3 | 4 | 6 | 4 | 3 | ∞ | |
Simplified | 10 | 6 | ∞ |
Command Normals
- Drill Zutsuki a.k.a. Mummy Drill: (On air, ↙/↓/↘ + Fierce)
Damage | 16 | ![]() |
File:ODhalsim mummy2anm.png |
Stun | 10~16 | ||
Stun Timer | 80 | ||
Frame Count | 1 + 5 | ∞ |
Useful because O.Sim can use it as a tick into Noogie.
- Drill Kick: (On air, ↙/↓/↘ + Roundhouse)
Damage | 16 | ![]() |
File:ODhalsim drill2anm.png |
Stun | 10~16 | ||
Stun Timer | 80 | ||
Frame Count | 1 + 5 | ∞ |
O.Sim can only use the N.Sim Forward drill (though with the Roundhouse button), so he can't use the other drills to set up the opponent as much from up close, or as a reaction to a thrown fireball.
Throws
Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown at.
- Grabs Throwboxes:
Hold | Throw | ![]() |
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Damage | 26 + 4*n | Damage | 34 | ||||
Set amount of hits | 6 | Stun | 7~13 | ||||
Holds do no stun | Stun Timer | 100 | |||||
Range | (from axis) | 64 | (from throwable box) | 29 |
- Yoga Smash a.k.a. Noogie: (←/→ + Strong)
- Yoga Throw: (←/→ + Fierce)
Special Moves
- Yoga Fire: (↓↘→ + P)
Detailed Input: (↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce)
- Startup:
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Frame Count | 2 | 2 | 7 | 1 |
Simplified | 12 |
- Active:
- Jab Version:
Damage | 15 | ![]() |
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Stun | 9~15 | |||||
Stun Timer | 100 | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Strong Version:
Damage | 16 | ![]() |
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Stun | 9~15 | |||||
Stun Timer | 100 | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Fierce Version:
Damage | 17 | ![]() |
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Stun | 9~15 | |||||
Stun Timer | 100 | |||||
Frame Count | 1 | 1 | 3 | 6 | 9... | |
Simplified | 40 |
- Yoga Flame: (←↙↓↘→ + P)
Detailed Input: (← [0~6f] ↙ [0~6f] ↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce)
- Startup:
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Frame Count (Jab) | 2 | 2 | 3 | 2 | 2 | 1 | 1 |
Simplified (Jab) | 13... (21) | ||||||
Frame Count (Strong) | 2 | 2 | 3 | 2 | 3 | 1 | 1 |
Simplified (Strong) | 14... (22) | ||||||
Frame Count (Fierce) | 2 | 2 | 4 | 2 | 4 | 1 | 1 |
Simplified (Fierce) | 16... (24) |
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Frame Count | 1 | 2 | 1 | 3 | 1 |
Simplified (Jab) | ...8 (21) | ||||
Simplified (Strong) | ...8 (22) | ||||
Simplified (Fierce) | ...8 (24) |
- Active:
- Jab Version:
Damage | 24 | ![]() |
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Stun | 9~15 | ||||
Stun Timer | 100 | ||||
Frame Advantage | +16 | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (32) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8 (32) |
- Strong Version:
Damage | 24 | ![]() |
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Stun | 9~15 | ||||
Stun Timer | 100 | ||||
Frame Advantage | +16 | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (48) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...4 (48) | 4 (48) |
- Fierce Version:
Damage | 27 | ![]() |
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Stun | 9~15 | ||||
Stun Timer | 100 | ||||
Frame Advantage | +16 | ||||
Frame Count | 3 | 1 | 3 | 1 | |
Simplified | 8 (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | 8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...8... (63) |
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Frame Count | 3 | 1 | 3 | 1 |
Simplified | ...4 (63) | 4... (63) |
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Frame Count | 3 | 1 | 3 |
Simplified | ...7 (63) |
- Recovery:
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Frame Count (Jab) | 3 | 1 | 3 | 1 | 3 | |
Simplified (Jab) | 11... (19) | |||||
Frame Count (Strong) | 3 | 1 | 3 | 1 | 3 | |
Simplified (Strong) | 11... (19) | |||||
Frame Count (Fierce) | 1 | 3 | 1 | 3 | 1 | 3 |
Simplified (Fierce) | 12... (20) |
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Frame Count | 1 | 3 | 1 | 1 | 2 |
Simplified (Jab) | ...8 (19) | ||||
Simplified (Strong) | ...8 (19) | ||||
Simplified (Fierce) | ...8 (20) |
- Yoga Teleport: (→↓↘/←↓↙ + PPP/KKK)
Detailed Input: (→/← [0~6f] ↓ [0~6f] ↘/↙ [0~6f] PPP/KKK)
- Before Teleporting:
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File:ODhalsim teleport6&8&10&14&16&18anm.png | ![]() | |
Frame Count | 2 | 3 | 3 | 3 | 3 | 12 | 12 |
Simplified | 38 |
- After Teleporting:
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File:ODhalsim teleport6&8&10&14&16&18anm.png | ![]() |
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Frame Count | 8 | 9 | 3 | 3 | 3 | 3 |
Simplified | 26 | 3 |