Ultra Street Fighter IV/Dan: Difference between revisions

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{{USFIVFrameDataHeader}}
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{{USFIVFrameDataRow|Shisso Buraiken|Ultra Combo I|qcf qcf + 3p armorbreak||Shisso Buraiken|465|0|0/0|HL|-|0+10|12|64|85|||-55|-|On hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-|}}
{{USFIVFrameDataRow|Shisso Buraiken|Ultra Combo I|qcf qcf + 3p armorbreak||Shisso Buraiken|465|0|0/0|HL|-|0+10|12|64|85|||-55|-|On hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-|}}
{{USFIVFrameDataRow|Haoh Gadoken|Ultra Combo II|qcf qcf + 3k||Haoh Gadoken|60x5*68[331]|0|0/0|HL|-|0+15|[22]|141|156|||-85|-|[] in Damage refers to total vs. airborne opponent, [] in Active Frames refers to the life of the Projectile||X||6th Hit: Hard Knockdown|6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Haoh Gadoken|Ultra Combo II|qcf qcf + 3k||Haoh Gadoken|60x5*68[331]|0|0/0|HL|-|0+15|[22]|141|156|||-85|-|[] in Damage refers to total vs. airborne opponent, [] in Active Frames refers to the life of the Projectile, does not receive counter hit damage during startup||X||6th Hit: Hard Knockdown|6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
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Revision as of 16:25, 8 July 2014

Ultra Street Fighter IVUSFIV-Header.png

Dan

SSFIV-Dan Face.jpg

Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye. Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life. When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger. Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style. Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.


In a nutshell

Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in Super Street Fighter IV. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Stand LP: Hitbox slightly expanded upward
  • Stand HK: Now activates regardless of distance from the opponent
  • Close HK: No longer close HK, changed to a Unique Move with input of B + HK
  • Gadoken: Hurtbox on the arm for all versions have been removed from the actual hand and reduced to the wrist area
  • Dankukyaku: Light version Hitbox expanded downward
  • Koryuken: 1st hit of the Hard version has slightly expanded forward Hitbox
  • Ducking Taunt: Just performing it now builds 40 Super Meter; Super Meter build on hit reduced to 0 from 70
  • Jumping Taunt: Just performing it now builds 10 Super Meter
  • Shisso Buraiken (UC1): 1st hit now has Armor Breaker properties
  • Haoh Gadoken (UC2): Now connects all hits on air opponents; damage reduced to 331 total vs. airborne opponents only, down from 368

(New to Ultra SFIV Console Digital Release)

  • L, M and H Koryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best


Character Specific Data

Dan

VITALS
Health: 1000 Stun: 900 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.04 Forward Dash Distance: 1.42
Back Walk Speed: 0.03 Forward Dash Total Frames: 19
JUMPING Back Dash Distance: 1.40
Jump Height Apex: 1.76 Back Dash Total Frames: 26
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.92 Back Dash Airborne: 16
Back Jump Distance 1.92 Back Dash Recovery: 2
THROWS WAKE-UP TIMING
Forward Throw Range: 1.03 Face Up Total Frames: 31
Back Throw Range: 0.96 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: N/A Hard Knockdowns: Crouch HK
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Dankukyaku, EX Dankukyaku, Shisso Buraiken
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Close HP, Crouch HP, Saikyo Kick, LP/MP/HP Gadoken (Corner Only), EX Gadoken
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -3 L2 FA Forward Dash (On Block): +3
L1 Focus Attack Back Dash: -10 L2 FA Back Dash (On Block): -4


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 4 2 10 -1 +2
Close MP Close Strong.gif 65 100 40 HL sp/su 5 2 17 +2 +8
Close HP Close Fierce.gif 95 200 60 HL sp/su 8 2 19 -3 +1
Close LK Close Short.gif 25 50 20 HL - 3 2 6 +3 +6
Close MK Close Forward.gif 40*30 50*50 40*20 HL sp/su*- 6 2*2 14 -2 +1
Close HK Close Roundhouse.gif 110 200 60 HL - 11 2 18 -2 +2
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 4 2 5 +4 +7
Far MP Far Strong.gif 70 100 40 HL su 6 2 13 -1 +2
Far HP Far Fierce.gif 110 200 60 HL - 11 2 18 -2 +2
Far LK Far Short.gif 35 50 20 HL - 4 2 9 0 +3
Far MK Far Forward.gif 70 100 40 HL - 7 2 14 -2 +1
Far HK Far Roundhouse.gif 110 200 60 HL - 11 2 18 -2 +2
Crouch LP Crouch Jab.gif 25 50 20 HL ch/sp/su 4 2 8 +1 +4
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 5 2 10 +2 +5
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 11 3 22 -7 -2
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 0 +3
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 7 2 12 0 +3
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 10 2 22 -6 -
Saikyo Kick Left.gif+Roundhouse.gif 100 200 60 HL su 8 2 14 +2 +6
Crouching Taunt Crouching Taunt 0 0 40/0 HL - 14 26 21 -36 -33
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 45 50 20 H - 4 7 - - -
Neutral Jump MP Neutral Jump Strong.gif 75[25] 100[50] 40[20] H - 8 6 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 12 4 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 8 - - -
Neutral Jump MK Neutral Jump Forward.gif 75 100 40 H - 7 5 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 10 4 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 45 50 20 H - 4 7 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 75 100 40 H - 7 5 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 95 200 60 H - 7 4 - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 4 7 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 7 5 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 9 5 - - -
Jumping Taunt Jumping Taunt 0 0 10 HL - 14 30 After landing 22 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gado Thrust Forward Throw 120 100 40 1.03 - 3 2 20 - -
Saikyo Haraigoshi Back Throw 130 120 40 0.96 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gadoken Gadoken Jab.gif 70 100 20/20 HL su 14 [8] 26 0 +4
Gadoken Strong.gif 70 100 20/20 HL su 14 [10] 27 -1 +3
Gadoken Fierce.gif 70 100 20/20 HL su 14 [15] 28 -2 +2
EX Gadoken Gadoken EX.gif 50*60 50*50 -250/0 HL su 14 [20] 26 +3 +6
Koryuken Koryuken Jab.gif 110[70] 200[100] 30/40 HL su 4 13 15+11 -18 -
Koryuken Strong.gif 120[80] 200[100] 30/40 HL su 4 13 25+19 -36 -
Koryuken Fierce.gif 140[100] 200[100] 30/40 HL su 4 13 28+19 -39 -
EX Koryuken Koryuken EX.gif 70*60 100*100 -250/0 HL su 4 1*12 31+19 -40 -
Dankukyaku Dankukyaku Short.gif 90 100 40/30 HL - 17 10 After landing 11 0 -
Dankukyaku Forward.gif 60*40 100*50 40/30*20 HL - 17 2(6)2 10+11 -2 -
Dankukyaku Roundhouse.gif 50*40*40 100*50*50 40/30*20*10 HL - 17 2(6)3(6)2 10+11 -2 -
EX Dankukyaku Dankukyaku EX.gif (1 hit) 40 100 -250/0 HL - 8 10 5+9 -3 -
Dankukyaku EX.gif (2, 3hit) 40x2 75*75 - HL - 8 2(9)2 8+25 - -
Airborne Dankukyaku Air Dankukyaku Short.gif 90 100 10/30 HL - 8 14 After landing 17 - -
Air Dankukyaku Forward.gif 60*40 100*100 10/30*30 HL - 5 1(9)2 After landing 17 - -
Air Dankukyaku Roundhouse.gif 50*50*50 100x3 10/30x3 HL - 5 1(9)1(10)2 After landing 17 - -
EX Air Dankukyaku Air Dankukyaku EX.gif 50x3 100*75x2 -250/0 HL - 5 1(6)1(7)1 After landing 7 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hissho Buraiken Hissho Buraiken 15x18*80 0 -1000/0 HL - 1+3 174(22)14 23+26 -42 -
Legendary Taunt Legendary Taunt - - -1000/0 - See notes 1+0 - Total 397 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shisso Buraiken Shisso Buraiken 465 0 0/0 HL - 0+10 12 64 -55 -
Haoh Gadoken Haoh Gadoken 60x5*68[331] 0 0/0 HL - 0+15 [22] 141 -85 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Saikyo Kick

High Kick b + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouching Taunt

Crouch Taunt d + hp + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jumping Taunt

Jump Taunt (in air) hp + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Gado Thrust

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Saikyo Haraigoshi

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Gadoken

Fireball qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Koryuken

Uppercut dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dankukyaku

Dan Kicks qcb + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Airborne Dankukyaku

Air Dan Kicks (in air) qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Hissho Buraiken

Super Combo qcf qcf + p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Legendary Taunt

Super Taunt qcf qcf + hp + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Shisso Buraiken

Ultra Combo I qcf qcf + 3p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Haoh Gadoken

Ultra Combo II qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 4 2 10 15 -1 +2 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 65 100 40 HL sp/su 5 2 17 23 +2 +8 21 27 Reset Reset - - - - - - -
Close HP Close Fierce.gif 95 200 60 HL sp/su 8 2 19 28 -3 +1 18 22 Reset Reset - - - - - - -
Close LK Close Short.gif 25 50 20 HL - 3 2 6 10 +3 +6 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 40*30 50*50 40*20 HL sp/su*- 6 2*2 14 23 -2 +1 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 11 2 18 30 -2 +2 18 22 Reset Reset - - - - - - -
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 4 2 5 10 +4 +7 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 70 100 40 HL su 6 2 13 20 -1 +2 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 110 200 60 HL - 11 2 18 30 -2 +2 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 35 50 20 HL - 4 2 9 14 0 +3 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 7 2 14 22 -2 +1 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 11 2 18 30 -2 +2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 25 50 20 HL ch/sp/su 4 2 8 13 +1 +4 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 5 2 10 16 +2 +5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 11 3 22 35 -7 -2 18 23 Forces stand Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 14 0 +3 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 7 2 12 20 0 +3 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 10 2 22 33 -6 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Saikyo Kick Left.gif+Roundhouse.gif 100 200 60 HL su 8 2 14 23 +2 +6 18 22 Reset Reset - - - - - - -
Crouching Taunt Crouching Taunt 0 0 40/0 HL - 14 26 21 60 -36 -33 11 14 Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 45 50 20 H - 4 7 - 10 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 75[25] 100[50] 40[20] H - 8 6 - 13 - - Pursuit property, [] refers to active frames 3~6 Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 12 4 - 15 - - [Air hit] Limited juggle, pursuit property Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 75 100 40 H - 7 5 - 11 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 10 4 - 13 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 45 50 20 H - 4 7 - 10 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 75 100 40 H - 7 5 - 11 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 95 200 60 H - 7 4 - 10 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 4 7 - 10 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 7 5 - 11 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 9 5 - 13 - - Reset Reset - - - - - - -
Jumping Taunt Jumping Taunt 0 0 10 HL - 14 30 After landing 22 65 - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gado Thrust Forward Throw 120 100 40 1.03 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Saikyo Haraigoshi Back Throw 130 120 40 0.96 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gadoken Gadoken Jab.gif 70 100 20/20 HL su 14 [8] 26 40 0 +4 [] refers to the life of the Projectile, 15~16f cancellable X Soft Knockdown Soft Knockdown - - - - - - -
Gadoken Strong.gif 70 100 20/20 HL su 14 [10] 27 41 -1 +3 [] refers to the life of the Projectile, 15~16f cancellable X Soft Knockdown Soft Knockdown - - - - - - -
Gadoken Fierce.gif 70 100 20/20 HL su 14 [15] 28 42 -2 +2 [] refers to the life of the Projectile, 15~16f cancellable X Soft Knockdown Soft Knockdown - - - - - - -
EX Gadoken Gadoken EX.gif 50*60 50*50 -250/0 HL su 14 [20] 26 40 +3 +6 [] refers to the life of the Projectile, 15~16f cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: 1
Koryuken Koryuken Jab.gif 110[70] 200[100] 30/40 HL su 4 13 15+11 42 -18 - [] refers to active frames 2~13 - All: 1~2f Lower body: 3~16f Lower body: 3~16f 3~4f 5f~ -
Koryuken Strong.gif 120[80] 200[100] 30/40 HL su 4 13 25+19 60 -36 - [] refers to active frames 2~13 - All: 1~4f Lower body: 5~16f Lower body: 5~16f - 5f~ -
Koryuken Fierce.gif 140[100] 200[100] 30/40 HL su 4 13 28+19 63 -39 - [] refers to active frames 2~13 - All: 1~4f Lower body: 5~16f Lower body: 5~16f - 5f~ -
EX Koryuken Koryuken EX.gif 70*60 100*100 -250/0 HL su 4 1*12 31+19 66 -40 - - All: 1~16f - - - 6f~ 2nd Hit JP: ?
Dankukyaku Dankukyaku Short.gif 90 100 40/30 HL - 17 10 After landing 11 37 0 - X - - - - - 10f~ -
Dankukyaku Forward.gif 60*40 100*50 40/30*20 HL - 17 2(6)2 10+11 47 -2 - X - - - - - 8f~ 2nd Hit JP: ?
Dankukyaku Roundhouse.gif 50*40*40 100*50*50 40/30*20*10 HL - 17 2(6)3(6)2 10+11 56 -2 - X - - - - - 8f~ 2nd Hit JP: ?, 3nd Hit JP: ?
EX Dankukyaku Dankukyaku EX.gif (1 hit) 40 100 -250/0 HL - 8 10 5+9 31 -3 - On hit goes into 2nd and 3rd hit X - - - - - 4f~ -
Dankukyaku EX.gif (2, 3hit) 40x2 75*75 - HL - 8 2(9)2 8+25 53 - - - - - - - - -
Airborne Dankukyaku Air Dankukyaku Short.gif 90 100 10/30 HL - 8 14 After landing 17 38 - - - - - - - - -
Air Dankukyaku Forward.gif 60*40 100*100 10/30*30 HL - 5 1(9)2 After landing 17 33 - - - - - - - - 2nd Hit JP: ?
Air Dankukyaku Roundhouse.gif 50*50*50 100x3 10/30x3 HL - 5 1(9)1(10)2 After landing 17 44 - - - - - - - - 2nd Hit JP: ?, 3nd Hit JP: ?
EX Air Dankukyaku Air Dankukyaku EX.gif 50x3 100*75x2 -250/0 HL - 5 1(6)1(7)1 After landing 7 27 - - - - - - - - 2nd Hit JP: ?, 3nd Hit JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hissho Buraiken Hissho Buraiken 15x18*80 0 -1000/0 HL - 1+3 174(22)14 23+26 262 -42 - 18th-19th Hit: Hard Knockdown 18th-19th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f Invincible - - - - JP: ?
Legendary Taunt Legendary Taunt - - -1000/0 - See notes 1+0 - Total 397 398 - - Can cancel into ultra until 231f - - - - - - - - - 232~294f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shisso Buraiken Shisso Buraiken 465 0 0/0 HL - 0+10 12 64 85 -55 - On hit goes into animation X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - - - - -
Haoh Gadoken Haoh Gadoken 60x5*68[331] 0 0/0 HL - 0+15 [22] 141 156 -85 - [] in Damage refers to total vs. airborne opponent, [] in Active Frames refers to the life of the Projectile, does not receive counter hit damage during startup X 6th Hit: Hard Knockdown 6th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: