Ultra Street Fighter IV/Guy: Difference between revisions

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== Character Specific Data ==
== Character Specific Data ==
Guy{{USFIVCharacterData|1000|950|75%|0.0495|0.0385|2.01|44 (4+40)|2.73|2.53|1.20|18|1.20|26|8|8|10|0.84|0.84|31|21|Neck Breaker, Neck Flip (2nd Hit), EX Neck Flip (2nd Hit)|Crouch LK, Crouch MK, Crouch HK, Shadow Kick, EX Shadow Kick|Crouch MK (2nd Hit), Crouch HK (1~5f), Bushin Izuna Otoshi, Shadow Kick, EX Shadow Kick, Kaiten Izuna Otoshi, EX Kaiten Izuna Otoshi|Hozanto, EX Hozanto, Bushin Goraisenpujin|21|29|65|-2|-10|+4|-4|TBD|}}
Guy{{USFIVCharacterData|1000|950|75%|0.0495|0.0385|2.01|44 (4+40)|2.73|2.53|1.20|18|1.20|26|8|8|10|0.84|0.84|31|21|Neck Breaker, Neck Flip (2nd Hit), EX Neck Flip (2nd Hit)|Crouch LK, Crouch MK, Crouch HK, Shadow Kick, EX Shadow Kick|Crouch MK (2nd Hit), Crouch HK (1~5f), Bushin Izuna Otoshi, Shadow Kick, EX Shadow Kick, Kaiten Izuna Otoshi, EX Kaiten Izuna Otoshi|Hozanto, EX Hozanto, Bushin Goraisenpujin|21|29|65|-2|-10|+4|-4|Close MP, Close HP, Close HK, Target Combo|}}





Revision as of 20:29, 7 July 2014

Ultra Street Fighter IVUSFIV-Header.png

Guy

SSFIV-Guy Face.jpg

Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.


In a nutshell

Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Walk Speed: Slightly increased
  • Stand LK: Hitbox slightly expanded upward; startup reduced to 4 frames from 6 frames; Active Frames increased to 3 frames from 2 frames; recovery reduced to 8 frames from 9 frames
  • Stand HK: Hitbox expanded horizontally and upward; startup reduced to 7 frames from 8 frames; Active Frames increased to 5 frames from 3 frames; recovery reduced to 15 frames from 16 frames
  • Crouch MP: Hitbox reduced upward, no longer can be effectively used as an anti-air
  • Elbow Drop: Hitbox expanded downward
  • Target Combo: 2nd hit Hitbox expanded downward and horizontally
  • Hozanto: Hard version startup reduced to 28 frames from 30 frames
  • Sudden Stop: Recovery reduced to 16 frames from 17 frames
  • Neck Flip: 1st hit Hitbox expanded downward
  • Neck Flip: When performed out of an EX Run, now causes Soft Knockdown on air hit
  • EX Bushin Senpukyaku: Hitbox slightly expanded so it is easier to pull in opponent; start-up reduced to 2 frames from 4 frames
  • Bushin Goraisenpujin (UC1): 2nd hit movement distance slightly increased, easier to use in combos

(New to Ultra SFIV Console Digital Release)

  • Close LK: Attack recognition range reduced, less likely to activate beyond very close range
  • Diagonal Jump MK: Hitbox slightly extended forward
  • Ninja Sickle (DF + HK): Startup reduced to 7 frames from 9 frames; recovery reduced to 12 frames from 13 frames; pushback on block slightly reduced

(Removed from Ultra SFIV Arcade Japan)

  • Ninja Sickle (DF + HK): Startup reduced to 9 frames from 11 frames


Character Specific Data

Guy

VITALS
Health: 1000 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.0495 Forward Dash Distance: 1.20
Back Walk Speed: 0.0385 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 1.20
Jump Height Apex: 2.01 Back Dash Total Frames: 26
Jump Total Frames: 44 (4+40) Back Dash Invincibility: 8
Forward Jump Distance: 2.73 Back Dash Airborne: 8
Back Jump Distance 2.53 Back Dash Recovery: 10
THROWS WAKE-UP TIMING
Forward Throw Range: 0.84 Face Up Total Frames: 31
Back Throw Range: 0.84 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Neck Breaker, Neck Flip (2nd Hit), EX Neck Flip (2nd Hit) Hard Knockdowns: Crouch MK (2nd Hit), Crouch HK (1~5f), Bushin Izuna Otoshi, Shadow Kick, EX Shadow Kick, Kaiten Izuna Otoshi, EX Kaiten Izuna Otoshi
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Shadow Kick, EX Shadow Kick Armor Breakers: Hozanto, EX Hozanto, Bushin Goraisenpujin
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Close HP, Close HK, Target Combo
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -10 L2 FA Back Dash (On Block): -4


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 6 +3 +6
Close MP Close Strong.gif 60 100 40 HL sp/su 5 2 16 +1 +5
Close HP Close Fierce.gif 100 200 60 HL sp/su 5 2 19 -3 +2
Close LK Close Short.gif 20 50 20 HL sp/su 5 3 11 -3 0
Close MK Close Forward.gif 80 100 40 HL sp/su 7 2 11 +3 +6
Close HK Close Roundhouse.gif 100 200 60 HL su 7 3 13 +2 +8
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 +3 +6
Far MP Far Strong.gif 60 100 40 HL sp/su 5 2 16 -4 -1
Far HP Far Fierce.gif 100 200 60 HL - 7 2 13 +3 +7
Far LK Far Short.gif 40 50 20 HL - 4 3 8 0 +3
Far MK Far Forward.gif 70 100 40 HL - 8 2 12 -1 +3
Far HK Far Roundhouse.gif 110 200 60 HL - 7 5 15 -1 +3
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 6 +3 +6
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 6 3 9 +2 +5
Crouch HP Crouch Fierce.gif 100 200 60 HL - 9 2 13 +3 +8
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 2 7 +2 +5
Crouch MK Crouch Forward.gif 30*40 30*40 40*20 L - 6 2(2)2 12 0 -
Crouch HK Crouch Roundhouse.gif 90[50] 100[80] 60 L - 7 11 15 -10 -
Neck Breaker Right.gif+Strong.gif 30*30 50*50 10*10 H - 15 2*2 16 -2 +2
Ninja Sickle Downright.gif+Roundhouse.gif 40*60 100*100 60*20 HL - 7 2(3)2 12 + After landing 12 -9 -
Bushin Gokusaken Bushin Chain (2nd hit) Strong.gif 60 50 10 HL - 7 2 24 -8 -3
Bushin Chain (3rd hit) Fierce.gif 80 50 20 HL - 5 2 18 -9 +3
Bushin Chain (4th hit) Roundhouse.gif 100 130 20 HL su 11 3 26 -11 -
Bushin Chain (4th hit) Down.gif+Roundhouse.gif 100 0 30 - - 3 2 20 - -
Target Combo Strong.gif > Fierce.gif 40 60 20 HL sp/su 7 2 23 -5 -2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 7 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 4 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 8 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 3 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 50*50 50*50 60*20 H - 5 2(6)4 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 5 7 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 5 3 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 6 4 - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 5 8 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 6 6 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 8 3 - - -
Elbow Drop (air) Down.gif+Strong.gif 80 100 40 HL - 8 until ground After landing 4 - -
Wall Jump Wall Jump - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Grab Throw Forward Throw 130 160 40 0.84 - 3 2 20 - -
Shoulder Throw Back Throw 130 120 40 0.84 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hozanto Hozanto Jab.gif 80 140 10/20 HL su 19 3 21 -1 -
Hozanto Strong.gif 130 160 10/30 HL su 23 3 22 -2 -
Hozanto Fierce.gif 160 200 20/40 HL su 28 3 22 -6 -
EX Hozanto Hozanto EX.gif 120 200 -250/0 HL su 10 3 24 -6 -
Bushin Senpukyaku Bushin Senpukyaku Short.gif 40x3 100*50x2 20/12x3 HL - 10 2(6)1(7)1 11 + After landing 19 -18 -
Bushin Senpukyaku Forward.gif 50x3 100*50x2 20/12x3 HL - 9 2(6)2(6)2 16 + After landing 19 -15 -
Bushin Senpukyaku Roundhouse.gif 50*20*20*70 50x4 20/12*10x3 - - 6 3(6)1(7)1(6)1 16 + After landing 19 - -
EX Bushin Senpukyaku Bushin Senpukyaku EX.gif 50x3*20 50x4 -250/0 HL - 4 2(5)1(6)1(5)2 16 + After landing 19 -20 -
Bushin Flip Bushin Flip Jab.gif - - 20/- - - - - Total 68 - -
Bushin Flip Strong.gif - - 20/- - - - - Total 70 - -
Bushin Flip Fierce.gif - - 20/- - - - - Total 70 - -
EX Bushin Flip Bushin Flip EX.gif - - -250/- - - - - Total 65 - -
Bushin Izuna Otoshi Bushin Izuna Otoshi 180 150 0/40 0.8 - 1 1 After landing 8 - -
Bushin Elbow Drop Bushin Elbow Drop 80 100 0/40 HL - 13 until ground After landing 8 - -
Run Run - - 0 - - - - See followup - -
Sudden Stop Sudden Stop - - 0 - - - - Total 16 - -
Shadow Kick Shadow Kick 110 100 10/60 L su 4+9 6 22 -10 -
Neck Flip Neck Flip 100*70 100*100 10/40*40 HL*H - 4+22 2*3 20 -6 +2
EX Run EX Run - - -250/- - - - - See followup - -
EX Sudden Stop EX Sudden Stop - - 0 - - - - Total 16 - -
EX Shadow Kick EX Shadow Kick 120 100 0/60 L su 4+9 13 14 -9 -
EX Neck Flip EX Neck Flip 100*70 200*100 0/40*40 HL*H - 4+23 2*3 20 -6 +2
Kaiten Izuna Otoshi Kaiten Izuna Otoshi 180 180 10/80 1 - 3 2 - - -
EX Kaiten Izuna Otoshi Kaiten Izuna Otoshi EX.gif 170 180 -250/0 1 - 3 3 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Bushin Hasoken Bushin Hasoken 80*40x5*100 0 -1000/0 HL - 1+7 2 10 + After landing 18 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Bushin Goraisenpujin Bushin Goraisenpujin 29*27x3*350 0 0 HL - 0+12 2(11)2(16)2(17)1 40 -20 -
Bushin Muso Renge Bushin Muso Renge 500 0 0 0.98 - 0+1 2 38 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Neck Breaker

Overhead f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ninja Sickle

Flip Kick df + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Gokusaken

Bushin Chain lp --- mp --- hp --- hk or d + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo

Target Combo mp --- hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Elbow Drop

Elbow Drop (in air) d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Wall Jump

Wall Jump (in air, near wall) uf

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Grab Throw

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shoulder Throw

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Hozanto

Shoulder Attack qcb + p ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Senpukyaku

Spin Kick qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Flip

Bushin Flip qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Izuna Otoshi

Bushin Throw (near opponent) p Perform during Bushin Flip

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Elbow Drop

Bushin Elbow Drop p Perform during Bushin Flip

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Run

Run qcf + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sudden Stop

Run Stop lk Perform after Run

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shadow Kick

Run Slide mk Perform after Run

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neck Flip

Run Overhead hk Perform after Run

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kaiten Izuna Otoshi

Command Air Throw (in air) qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Bushin Hasoken

Super Combo qcf qcf + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Bushin Goraisenpujin

Ultra Combo I qcf qcf + 3k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Muso Renge

Ultra Combo II hcb hcb + 3p

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 +3 +6 11 14 Cannot hit crouching opponents Reset Reset - - - - - - -
Close MP Close Strong.gif 60 100 40 HL sp/su 5 2 16 22 +1 +5 19 23 Reset Reset - - - - - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 5 2 19 25 -3 +2 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 20 50 20 HL sp/su 5 3 11 18 -3 0 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 80 100 40 HL sp/su 7 2 11 19 +3 +6 16 19 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 100 200 60 HL su 7 3 13 22 +2 +8 18 24 Reset Reset - - - - - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 +3 +6 11 14 Cannot hit crouching opponents Reset Reset - - - - - - -
Far MP Far Strong.gif 60 100 40 HL sp/su 5 2 16 22 -4 -1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 100 200 60 HL - 7 2 13 21 +3 +7 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 4 3 8 14 0 +3 10 13 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 8 2 12 21 -1 +3 13 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 7 5 15 26 -1 +3 17 21 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 +3 +6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 6 3 9 17 +2 +5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 9 2 13 23 +3 +8 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 2 7 11 +2 +5 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 30*40 30*40 40*20 L - 6 2(2)2 12 23 0 - 14 - 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown 1st Hit: Reset, 2nd Hit: Hard Knockdown 1st Hit: Reset, 2nd Hit: Hard Knockdown - - - - - - -
Crouch HK Crouch Roundhouse.gif 90[50] 100[80] 60 L - 7 11 15 32 -10 - 16 - [] refers to after 5th active frame 1~5f: Hard Knockdown 1~5f: Hard Knockdown 1~5f: Hard Knockdown, 6f~: Reset 1~5f: Hard Knockdown, 6f~: Reset - - - - - - -
Neck Breaker Right.gif+Strong.gif 30*30 50*50 10*10 H - 15 2*2 16 34 -2 +2 16 20 During entire startup, can cancel into a Special Move or Super Reset Reset - - - - - - -
Ninja Sickle Downright.gif+Roundhouse.gif 40*60 100*100 60*20 HL - 7 2(3)2 12 + After landing 12 37 -9 - 17 - 2nd Hit: Free Juggle 2nd Hit: Free Juggle 1st Hit: Reset, 2nd Hit: Free Juggle 1st Hit: Reset, 2nd Hit: Free Juggle - - - - - 14f~ -
Bushin Gokusaken Bushin Chain (2nd hit) Strong.gif 60 50 10 HL - 7 2 24 32 -8 -3 18 23 Reset Reset - - - - - - -
Bushin Chain (3rd hit) Fierce.gif 80 50 20 HL - 5 2 18 24 -9 +3 11 23 Reset Reset - - - - - - -
Bushin Chain (4th hit) Roundhouse.gif 100 130 20 HL su 11 3 26 39 -11 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Bushin Chain (4th hit) Down.gif+Roundhouse.gif 100 0 30 - - 3 2 20 24 - - - - Free Juggle - - - - - - - - - -
Target Combo Strong.gif > Fierce.gif 40 60 20 HL sp/su 7 2 23 31 -5 -2 20 23 Forces stand Forces stand Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 7 - 11 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - 8 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 8 - 12 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 3 - 8 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 50*50 50*50 60*20 H - 5 2(6)4 - 16 - - Soft Knockdown Soft Knockdown - - - - - - 2nd Hit JP: 1
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 5 7 - 11 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 5 3 - 7 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 5 8 - 12 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 6 6 - 11 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 8 3 - 10 - - Reset Reset - - - - - - -
Elbow Drop (air) Down.gif+Strong.gif 80 100 40 HL - 8 until ground After landing 4 - - - Reset Reset - - - - - - JP: 1
Wall Jump Wall Jump - - - - - - - - - - - - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
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Hit
Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
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Adv
Block
Stun
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Stun
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Grab Throw Forward Throw 130 160 40 0.84 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Shoulder Throw Back Throw 130 120 40 0.84 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
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Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hozanto Hozanto Jab.gif 80 140 10/20 HL su 19 3 21 42 -1 - X - - - Upper body: 5~15f - - -
Hozanto Strong.gif 130 160 10/30 HL su 23 3 22 47 -2 - X - - - Upper body: 5~19f - - -
Hozanto Fierce.gif 160 200 20/40 HL su 28 3 22 52 -6 - X - - - Upper body: 5~26f - - -
EX Hozanto Hozanto EX.gif 120 200 -250/0 HL su 10 3 24 36 -6 - X - - - - - - JP: 1
Bushin Senpukyaku Bushin Senpukyaku Short.gif 40x3 100*50x2 20/12x3 HL - 10 2(6)1(7)1 11 + After landing 19 56 -18 - 3rd hit cannot hit grounded opponents - - Lower body: 10~28f Mid body: 1~9f, Lower Body: 10~28f 1~9f 7f~ JP: 0*1*2
Bushin Senpukyaku Forward.gif 50x3 100*50x2 20/12x3 HL - 9 2(6)2(6)2 16 + After landing 19 61 -15 - - - Lower body: 1~26f All: 1~10f, Lower body: 11~42f - 7f~ JP: 0*1*2
Bushin Senpukyaku Roundhouse.gif 50*20*20*70 50x4 20/12*10x3 - - 6 3(6)1(7)1(6)1 16 + After landing 19 65 - - Cannot hit grounded opponents - - Lower body: 1~30f Lower body: 1~30f - 5f~ JP: 1*2*3*3
EX Bushin Senpukyaku Bushin Senpukyaku EX.gif 50x3*20 50x4 -250/0 HL - 4 2(5)1(6)1(5)2 16 + After landing 19 60 -20 - Frame advantage is based off 3rd hit - All: 1~10f Lower body: 11~25f Lower body: 11~25f - 3f~ JP: 1*2*3*3
Bushin Flip Bushin Flip Jab.gif - - 20/- - - - - Total 68 68 - - 26 grounded recovery frames, 22f~ cancellable into followup - - - - - - - - - 7f~ -
Bushin Flip Strong.gif - - 20/- - - - - Total 70 70 - - 26 grounded recovery frames, 22f~ cancellable into followup - - - - - - - - - 7f~ -
Bushin Flip Fierce.gif - - 20/- - - - - Total 70 70 - - 26 grounded recovery frames, 22f~ cancellable into followup - - - - - - - - - 7f~ -
EX Bushin Flip Bushin Flip EX.gif - - -250/- - - - - Total 65 65 - - 20 grounded recovery frames, tracks opponent, 22f~ cancellable into followup - - - - - - - All: 1~14f All: 1~14f 7f~ -
Bushin Izuna Otoshi Bushin Izuna Otoshi 180 150 0/40 0.8 - 1 1 After landing 8 9 - - Cannot throw crouching opponents X Hard Knockdown - Hard Knockdown - - - - - - - -
Bushin Elbow Drop Bushin Elbow Drop 80 100 0/40 HL - 13 until ground After landing 8 - - - Reset Reset - - - - - - -
Run Run - - 0 - - - - See followup - - - 5f~ can cancel into followup - - - - - - - - - - -
Sudden Stop Sudden Stop - - 0 - - - - Total 16 16 - - Fastest stop is 21f - - - - - - - - - - -
Shadow Kick Shadow Kick 110 100 10/60 L su 4+9 6 22 40 -10 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Neck Flip Neck Flip 100*70 100*100 10/40*40 HL*H - 4+22 2*3 20 50 -6 +2 1st Hit: Free Juggle, 2nd Hit: Soft Knockdown 1st Hit: Free Juggle, 2nd Hit: Soft Knockdown - - Lower body: 1~14f Lower body: 1~14f - 15~28f airborne -
EX Run EX Run - - -250/- - - - - See followup - - - 5f~ can cancel into followup - - - - 1f~ (2 hits) - - - - - -
EX Sudden Stop EX Sudden Stop - - 0 - - - - Total 16 16 - - Fastest stop is 21f - - - - 1f~ - - - - - -
EX Shadow Kick EX Shadow Kick 120 100 0/60 L su 4+9 13 14 39 -9 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - 1~28f - - -
EX Neck Flip EX Neck Flip 100*70 200*100 0/40*40 HL*H - 4+23 2*3 20 51 -6 +2 Soft Knockdown Soft Knockdown - - Lower body: 1~14f 1~22f - 15~29f -
Kaiten Izuna Otoshi Kaiten Izuna Otoshi 180 180 10/80 1 - 3 2 - - - - Connects on airborne opponents only - - Hard Knockdown - - - - - - - -
EX Kaiten Izuna Otoshi Kaiten Izuna Otoshi EX.gif 170 180 -250/0 1 - 3 3 - - - - Connects on airborne opponents only - - Hard Knockdown - - All: 1~2f - - - - -
Move Name Nickname Damage Stun Meter
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Hit
Level
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Bushin Hasoken Bushin Hasoken 80*40x5*100 0 -1000/0 HL - 1+7 2 10 + After landing 18 37 -15 - Animation continues on hit or block Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f - - - 1f~ JP: unlimited
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Bushin Goraisenpujin Bushin Goraisenpujin 29*27x3*350 0 0 HL - 0+12 2(11)2(16)2(17)1 40 100 -20 - 4th hit goes into animation X 4th Hit: Hard Knockdown 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f - - - - JP: 1*2*3*5
Bushin Muso Renge Bushin Muso Renge 500 0 0 0.98 - 0+1 2 38 41 - - X Hard Knockdown - - - - All: 1~2f - - - - -
Move Name Nickname Damage Stun Meter
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Hit
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Frames
Block
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Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: