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== Character Specific Data == | == Character Specific Data == | ||
Guy{{USFIVCharacterData|1000|950|75%|0.0495|0.0385|2.01|44 (4+40)|2.73|2.53|1.20|18|1.20|26|8|8|10|0.84|0.84|31|21|Neck Breaker, Neck Flip (2nd Hit), EX Neck Flip (2nd Hit)|Crouch LK, Crouch MK, Crouch HK, Shadow Kick, EX Shadow Kick|Crouch MK (2nd Hit), Crouch HK (1~5f), Bushin Izuna Otoshi, Shadow Kick, EX Shadow Kick, Kaiten Izuna Otoshi, EX Kaiten Izuna Otoshi|Hozanto, EX Hozanto, Bushin Goraisenpujin|21|29|65|-2|-10|+4|-4| | Guy{{USFIVCharacterData|1000|950|75%|0.0495|0.0385|2.01|44 (4+40)|2.73|2.53|1.20|18|1.20|26|8|8|10|0.84|0.84|31|21|Neck Breaker, Neck Flip (2nd Hit), EX Neck Flip (2nd Hit)|Crouch LK, Crouch MK, Crouch HK, Shadow Kick, EX Shadow Kick|Crouch MK (2nd Hit), Crouch HK (1~5f), Bushin Izuna Otoshi, Shadow Kick, EX Shadow Kick, Kaiten Izuna Otoshi, EX Kaiten Izuna Otoshi|Hozanto, EX Hozanto, Bushin Goraisenpujin|21|29|65|-2|-10|+4|-4|Close MP, Close HP, Close HK, Target Combo|}} | ||
Revision as of 20:29, 7 July 2014

Guy
Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.
In a nutshell
Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Walk Speed: Slightly increased
- Stand LK: Hitbox slightly expanded upward; startup reduced to 4 frames from 6 frames; Active Frames increased to 3 frames from 2 frames; recovery reduced to 8 frames from 9 frames
- Stand HK: Hitbox expanded horizontally and upward; startup reduced to 7 frames from 8 frames; Active Frames increased to 5 frames from 3 frames; recovery reduced to 15 frames from 16 frames
- Crouch MP: Hitbox reduced upward, no longer can be effectively used as an anti-air
- Elbow Drop: Hitbox expanded downward
- Target Combo: 2nd hit Hitbox expanded downward and horizontally
- Hozanto: Hard version startup reduced to 28 frames from 30 frames
- Sudden Stop: Recovery reduced to 16 frames from 17 frames
- Neck Flip: 1st hit Hitbox expanded downward
- Neck Flip: When performed out of an EX Run, now causes Soft Knockdown on air hit
- EX Bushin Senpukyaku: Hitbox slightly expanded so it is easier to pull in opponent; start-up reduced to 2 frames from 4 frames
- Bushin Goraisenpujin (UC1): 2nd hit movement distance slightly increased, easier to use in combos
(New to Ultra SFIV Console Digital Release)
- Close LK: Attack recognition range reduced, less likely to activate beyond very close range
- Diagonal Jump MK: Hitbox slightly extended forward
- Ninja Sickle (DF + HK): Startup reduced to 7 frames from 9 frames; recovery reduced to 12 frames from 13 frames; pushback on block slightly reduced
(Removed from Ultra SFIV Arcade Japan)
Ninja Sickle (DF + HK): Startup reduced to 9 frames from 11 frames
Character Specific Data
Guy
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.0495 | Forward Dash Distance: | 1.20 | ||
Back Walk Speed: | 0.0385 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 2.01 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 44 (4+40) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.73 | Back Dash Airborne: | 8 | ||
Back Jump Distance | 2.53 | Back Dash Recovery: | 10 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.84 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.84 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Neck Breaker, Neck Flip (2nd Hit), EX Neck Flip (2nd Hit) | Hard Knockdowns: | Crouch MK (2nd Hit), Crouch HK (1~5f), Bushin Izuna Otoshi, Shadow Kick, EX Shadow Kick, Kaiten Izuna Otoshi, EX Kaiten Izuna Otoshi | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Shadow Kick, EX Shadow Kick | Armor Breakers: | Hozanto, EX Hozanto, Bushin Goraisenpujin | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Close HP, Close HK, Target Combo | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Neck Breaker |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ninja Sickle |
Flip Kick | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Gokusaken |
Bushin Chain | lp --- mp --- hp --- hk or d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | mp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Elbow Drop |
Elbow Drop | (in air) d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Jump |
Wall Jump | (in air, near wall) uf | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Grab Throw |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shoulder Throw |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hozanto |
Shoulder Attack | qcb + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Senpukyaku |
Spin Kick | qcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Flip |
Bushin Flip | qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Izuna Otoshi |
Bushin Throw | (near opponent) p | Perform during Bushin Flip |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Elbow Drop |
Bushin Elbow Drop | p | Perform during Bushin Flip |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Run |
Run | qcf + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sudden Stop |
Run Stop | lk | Perform after Run |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shadow Kick |
Run Slide | mk | Perform after Run |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neck Flip |
Run Overhead | hk | Perform after Run |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kaiten Izuna Otoshi |
Command Air Throw | (in air) qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Bushin Hasoken |
Super Combo | qcf qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Bushin Goraisenpujin |
Ultra Combo I | qcf qcf + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Muso Renge |
Ultra Combo II | hcb hcb + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data