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== Character Specific Data == | == Character Specific Data == | ||
Dee Jay{{USFIVCharacterData|1000|1000|75%|0.055|0.04|1.53|41 (4+37)|1.98|1.62|1.15|19|0.90|27|8|8|11|0.85|0.87|31|21|Knee Shot|Crouch LK, Crouch MK, Crouch HK|Crouch MK, Crouch HK (vs. Ground)|Drouble Rolling Sobat, EX Double Rolling Sobat, Machine Gun Upper, EX Machine Gun Upper, Climax Beat|22|29|64|-3|-11|+3|-5| | Dee Jay{{USFIVCharacterData|1000|1000|75%|0.055|0.04|1.53|41 (4+37)|1.98|1.62|1.15|19|0.90|27|8|8|11|0.85|0.87|31|21|Knee Shot|Crouch LK, Crouch MK, Crouch HK|Crouch MK, Crouch HK (vs. Ground)|Drouble Rolling Sobat, EX Double Rolling Sobat, Machine Gun Upper, EX Machine Gun Upper, Climax Beat|22|29|64|-3|-11|+3|-5|Close HP (1st Hit), LP/MP/HP Air Slasher, EX Air Slasher (Corner Only), MK Double Rolling Sobat (1st Hit), HK Double Rolling Sobat (Char Specific), Machine Gun Upper (2nd Hit), Machine Gun Upper Followup (4th Hit), EX Machine Gun Upper (Any Hit but Last), EX Machine Gun Upper Followup (Any Hit but Last)|}} | ||
Revision as of 20:25, 7 July 2014

Dee Jay
Dee Jay has managed to fuse his two true loves together: fighting and dancing. Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight. with his prowess as a kickboxer. But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face. And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!
In a nutshell
Dee Jay is probably the most altered character in Arcade Edition. The changes made to him practically make him a brand-new character altogether. Dee Jay is now much closer to his original Super Turbo counterpart, with a bit of Vanilla SSF4 Guile thrown in for good measure. His Air Slashers now have much less recovery and can be utilized much more like Sonic Booms. Dee Jay has now at last regained the infamous Up Kick juggle from Super Turbo which practically defined him. Dee Jay veterans will be very pleased that they can now play in a similar fashion to what they could 15 years ago.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Crouch LK: Startup reduced to 4 frames from 5 frames
- Stand MP: Startup reduced to 6 frames from 7 frames
- Crouch MP: Hitbox expanded forward
- Crouch MK: Damage increased to 80 from 70
- Stand HP: Late Active Frames on hit vs. airborne opponents now floats on Counter Hit
- Crouch HP: Hitbox expanded forward
- Knee Shot (Andgled Jump 2 + LK): Hit Stun increased by 3 frames
- Air Slasher: Chip damage increased to 15 from 12; regular damage unchanged
- Double Rolling Sobat: Light version changed from -5 to -3 on block
- Double Rolling Sobat: 1st hit Hit Stun of Medium version increased by 2 frames; on hit is now +8 from +6 after EX Focus Cancel --> Forward Dash
- EX Machine Gun Upper: Startup reduced to 6 frames from 12 frames; full invincibility changed to frames 1-2 from frames 1-4; all-but-midsection invincibility changed to frames 3-4 from frames 5-9; above-the-chest invincibility changed to frames 5-25 from frames 10-31; now Throw Invincible during frames 1-7
- EX Machine Gun Upper: On block is now -8 from -5, -12 from -9 on fully mashed version;
- EX Machine Gun Upper: Hitbox on first hit slightly expanded forward; floats the opponent higher on hit, with or without mash;
- EX Machine Gun Upper: All hits can be EX Focus cancelled on hit or block, with or without mash
(New to Ultra SFIV Console Digital Release)
- Double Rolling Sobat: Light version lower-body invincibility removed
- EX Machine Gun Upper: Pushback on block reduced
- Sobat Festival (UC1): Travels farther during the first two kicks
- Climax Beat (UC2): Damage reduced to 460 total from 501 total; recovery after cinematic version reduced by 11 frames
Character Specific Data
Dee Jay
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.15 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 0.90 | |||
Jump Height Apex: | 1.53 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 41 (4+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.98 | Back Dash Airborne: | 8 | ||
Back Jump Distance | 1.62 | Back Dash Recovery: | 11 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.85 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.87 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Knee Shot | Hard Knockdowns: | Crouch MK, Crouch HK (vs. Ground) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Drouble Rolling Sobat, EX Double Rolling Sobat, Machine Gun Upper, EX Machine Gun Upper, Climax Beat | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 22 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP (1st Hit), LP/MP/HP Air Slasher, EX Air Slasher (Corner Only), MK Double Rolling Sobat (1st Hit), HK Double Rolling Sobat (Char Specific), Machine Gun Upper (2nd Hit), Machine Gun Upper Followup (4th Hit), EX Machine Gun Upper (Any Hit but Last), EX Machine Gun Upper Followup (Any Hit but Last) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 64 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Nuetral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Knee Shot |
Jump Knee | (in air) d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Swing Over Launch |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flip Throw |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Air Slasher |
Fireball, Max Out | b (charge) f + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
EX Air Slasher |
EX Fireball, EX Max Out | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Double Rolling Sobat |
Dread Kicks | b (charge) f + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jackknife Maximum |
Up Kicks | d (charge) u + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Machine Gun Upper |
Machine Gun Punch | d (charge) u + p (continue pressing p for extentsion) ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Machine Gun Upper (Followup 1) | Machine Gun Punch (Followup 1) | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Machine Gun Upper (Followup 2) | Machine Gun Punch (Followup 2) | ||
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Sobat Carnival |
Super Combo | b (charge) f b f + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Sobat Festival |
Ultra Combo I | b (charge) f b f + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Climax Beat |
Ultra Combo II | db (charge) df db u + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data