Ultra Street Fighter IV/Rufus: Difference between revisions

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== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
TBW<br>
(From Ultra SFIV Arcade Japan)
<br>
* Forward Throw: Damage reduced to 135 from 150
* Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
* Stand MK: Active Frames increased to 2 frames from 1 frame
* Target Combo (LK --> HK): On block now -8 from -5
* Messiah Kick: Light version given Juggle Potential (exact data unknown)
* Low Attack: Recovery increased to 22 frames from 19 frames
* Mid Attack: Recovery increased to 19 frames from 17 frames
* EX Messiah Kick: Reduced maximum height to make it less likely to pass over crouching opponents
* EX Messiah Kick: Startup invincibility reduced to frames 1-13 from frames 1-16;
* Spectacle Romance (SC): 2nd hit Hitbox expanded to the tip of the fist
* Space Opera Symphony (UC1): Damage reduced to 420 from 460
* Big Bang Typhoon (UC2): Damage reduced to 360 from 420
(New to Ultra SFIV Console Digital Release)
* Close HP: Hitbox expanded downward
* EX Snake Strike: Bug causing the move to not activate when the simultaneous P button timing was off by 1 frame fixed
* High Attack: Juggle Potential increased to 2 from 1
* EX Messiah Kick: 2nd hit and after now given Juggle Potential (exact data unknown)
 
 
== Character Specific Data ==
Rufus{{USFIVCharacterData|1050|950|75%|0.045|0.03|1.81|43 (4+39)|2.28|2.28|1.14|20|0.94|27|8|17|2|0.90|0.90|31|21|Vulture Kick, Mid Attack|Crouch LK, Crouch MK, Crouch HK, Glory Kick, Low Attack|Crouch HK, Low Attack, Mid Attack|High Attack, Galactic Tornado, EX Galatic Tornado, Spectacle Romance, Space Opera Symphony, Big Bang Typhoon|21|29|58|-4|-11|+2|-5|TBD|}}




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{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|+4|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|19|23|0|4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|19|23|0|+4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|+2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Vulture Kick|Overhead|f + mk||Vulture Kick|60|50|40|L|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20f|Lower body: 7~20f|-|7~23f|-|}}
{{USFIVFrameDataGlanceRow|Vulture Kick|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|60|50|40|H|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20f|Lower body: 7~20f|-|7~23f|-|}}
{{USFIVFrameDataGlanceRow|Glory Kick|Rolling Kick|df + mk||Glory Kick|50|50|40|H|-|21|2|12|34|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Glory Kick|Rolling Kick|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|50|50|40|L|-|21|2|12|34|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Fragrance Palm|Fragrance Palm|f + hp||Fragrance Palm|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Fragrance Palm|Palm Strike|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
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{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Falcon Kick|Dive Kick|(in air) df + mk||Dive Kick|70|100|40|HL|-|11|Until ground|-|#VALUE!|||7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Falcon Kick|Dive Kick|(in air) df + mk||(air) [[File:Downright.gif]]+[[File:Forward.gif]]|70|100|40|HL|-|11|Until ground|-|#VALUE!|||+7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
Line 62: Line 82:
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}}
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}}
{{USFIVFrameDataGlanceRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|Messiah Flash Kick Followup|60|100|20/30|HL|su|12|4|14 + After landing 21|50|||-18|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11f|-|-|-|14f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|High Attack|60|100|20/30|HL|su|12|4|14 + After landing 21|50|||-18|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11f|-|-|-|14f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Messiah Low Followup|80|100|20/30|L|-|19|2|22|42|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Low Attack|80|100|20/30|L|-|19|2|22|42|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Messiah Overhead Followup|90|150|20/30|H|-|26|5|After landing 19|49|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9f~|-|}}
{{USFIVFrameDataGlanceRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Mid Attack|90|150|20/30|H|-|26|5|After landing 19|49|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9f~|-|}}
{{USFIVFrameDataGlanceRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|||2|6|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|||+2|+6|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0|4|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0|+4|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1|3|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1|+3|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|#DIV/0!|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|||-|-|||||||||-|All: 1~10f|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|||-|-|||||||||-|All: 1~10f|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Spectacle Romance|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|100*80*150|0|#DIV/0!|HL|-|1+6|1(14)1|29|51|||-9|-|2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Spectacle Romance|Super Combo|qcf qcf + p armorbreak||Spectacle Romance [[File:Jab.gif]]|100*80*150|0|-1000/0|HL|-|1+6|1(14)1|29|51|||-9|-|2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|100*80*150|0|#DIV/0!|HL|-|1+13|2(14)1|29|59|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Spectacle Romance [[File:Strong.gif]]|100*80*150|0|-1000/0|HL|-|1+13|2(14)1|29|59|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|100*80*150|0|#DIV/0!|HL|-|1+15|3(14)1|29|62|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Spectacle Romance [[File:Fierce.gif]]|100*80*150|0|-1000/0|HL|-|1+15|3(14)1|29|62|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Space Opera Symphony|Ultra I|qcf qcf + 3p||Ultra Combo 1|30*30*38x7*94 (? Ultra Change)|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|||-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Space Opera Symphony|Ultra Combo I|qcf qcf + 3p armorbreak||Space Opera Symphony|30*30*38x7*94 (? Ultra Change)|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|||-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|47*313|0|0/0|HL|-|0+11|88|87|185|||-74|-|1st hit cannot hit airborne opponents and cannot be countered|X|||1st Hit: Vacuum, 18th Hit: Hard Knockdown|1st Hit: Vacuum, 18th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~98f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Big Bang Typhoon|Ultra Combo II|qcb qcb + 3p armorbreak||Big Bang Typhoon|47*313|0|0/0|HL|-|0+11|88|87|185|||-74|-|1st hit cannot hit airborne opponents and cannot be countered|X|||1st Hit: Vacuum, 18th Hit: Hard Knockdown|1st Hit: Vacuum, 18th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~98f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-  
|-
|}
|}


Line 91: Line 111:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CloseLP|
Close LP|Close Jab|Close lp||
Close LP|Close Jab|Close lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CloseMP|
Close MP|Close Strong|Close mp||
Close MP|Close Strong|Close mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CloseHP|
Close HP|Close Fierce|Close hp||
Close HP|Close Fierce|Close hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CloseLK|
Close LK|Close Short|Close lk||
Close LK|Close Short|Close lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CloseMK|
Close MK|Close Forward|Close mk||
Close MK|Close Forward|Close mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CloseHK|
Close HK|Close Roundhouse|Close hk||
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
(No uses/strategies)
Line 121: Line 141:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FarLP|
Far LP|Far Jab|lp||
Far LP|Far Jab|lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FarMP|
Far MP|Far Strong|mp||
Far MP|Far Strong|mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FarHP|
Far HP|Far Fierce|hp||
Far HP|Far Fierce|hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FarLK|
Far LK|Far Short|lk||
Far LK|Far Short|lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FarMK|
Far MK|Far Forward|mk||
Far MK|Far Forward|mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FarHK|
Far HK|Far Roundhouse|hk||
Far HK|Far Roundhouse|hk||
(No uses/strategies)
(No uses/strategies)
Line 151: Line 171:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CrouchLP|
Crouch LP|Crouch Jab|d + lp||
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CrouchMP|
Crouch MP|Crouch Strong|d + mp||
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CrouchHP|
Crouch HP|Crouch Fierce|d + hp||
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CrouchLK|
Crouch LK|Crouch Short|d + lk||
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CrouchMK|
Crouch MK|Crouch Forward|d + mk||
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|CrouchHK|
Crouch HK|Crouch Roundhouse|d + hk||
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
(No uses/strategies)
Line 178: Line 198:




=== Neutral Jump Attacks ===
=== Neutral Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|NeutralLP|
Neutral Jump LP|Neutral Jump Jab|u + lp||
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|NeutralMP|
Neutral Jump MP|Neutral Jump Strong|u + mp||
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|NeutralHP|
Neutral Jump HP|Neutral Jump Fierce|u + hp||
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|NeutralLK|
Neutral Jump LK|Neutral Jump Short|u + lk||
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|NeutralMK|
Neutral Jump MK|Neutral Jump Forward|u + mk||
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|NeutralHK|
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
(No uses/strategies)
Line 208: Line 228:




=== Angled Jump Attacks ===
=== Diagonal Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|DiagonalLP|
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|DiagonalMP|
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|DiagonalHP|
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|DiagonalLK|
Angled Jump LK|Angled Jump Short|ub / uf + lk||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|DiagonalMK|
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|DiagonalHK|
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 241: Line 261:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|VultureKick|
Vulture Kick|Overhead|f + mk||
Vulture Kick|Overhead|f + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|GloryKick|
Glory Kick|Rolling Kick|df + mk||
Glory Kick|Rolling Kick|df + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FragrancePalm|
Fragrance Palm|Fragrance Palm|f + hp||
Fragrance Palm|Palm Strike|f + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|TargetCombo|
Target Combo|Target Combo|lk --- hk||
Target Combo|Target Combo|lk --- hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FalconKick|
Falcon Kick|Dive Kick|(in air) df + mk||
Falcon Kick|Dive Kick|(in air) df + mk||
(No uses/strategies)
(No uses/strategies)
Line 267: Line 287:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FocusAttack(
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FocusAttack(
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|FocusAttack(
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 285: Line 305:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|HeadBazooka|
Head Bazooka|Forward Throw|f or n + lp + lk||
Head Bazooka|Forward Throw|f or n + lp + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|HandMachinegun|
Hand Machinegun|Back Throw|b + lp + lk||
Hand Machinegun|Back Throw|b + lp + lk||
(No uses/strategies)
(No uses/strategies)
Line 299: Line 319:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|MessiahKick|
Messiah Kick|Messiah Kick|qcf + k ex||
Messiah Kick|Messiah Kick|qcf + k ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|HighAttack|
High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|
High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|LowAttack|
Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|
Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|MidAttack|
Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|
Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|GalacticTornado|
Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|
Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|SnakeStrike|
Snake Strike|Snake Strike|dp + p ex||
Snake Strike|Snake Strike|dp + p ex||
(No uses/strategies)
(No uses/strategies)
Line 329: Line 349:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|SpectacleRomance|
Spectacle Romance|Super|qcf qcf + p||
Spectacle Romance|Super Combo|qcf qcf + p armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 339: Line 359:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|SpaceOperaSymphony|
Space Opera Symphony|Ultra I|qcf qcf + 3p||
Space Opera Symphony|Ultra Combo I|qcf qcf + 3p armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rufus|BigBangTyphoon|
Big Bang Typhoon|Ultra II|qcb qcb + 3p||
Big Bang Typhoon|Ultra Combo II|qcb qcb + 3p armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 360: Line 380:


==Frame Data==
==Frame Data==
{{USFIVFrameTableDataHeader}}
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|+4|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|19|23|0|4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|19|23|0|+4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|+2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Vulture Kick|Overhead|f + mk||Vulture Kick|60|50|40|L|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20f|Lower body: 7~20f|-|7~23f|-|}}
{{USFIVFrameDataRow|Vulture Kick|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|60|50|40|H|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20f|Lower body: 7~20f|-|7~23f|-|}}
{{USFIVFrameDataRow|Glory Kick|Rolling Kick|df + mk||Glory Kick|50|50|40|H|-|21|2|12|34|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Glory Kick|Rolling Kick|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|50|50|40|L|-|21|2|12|34|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Fragrance Palm|Fragrance Palm|f + hp||Fragrance Palm|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Fragrance Palm|Palm Strike|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
Line 391: Line 411:
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|Falcon Kick|Dive Kick|(in air) df + mk||Dive Kick|70|100|40|HL|-|11|Until ground|-|#VALUE!|||7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Falcon Kick|Dive Kick|(in air) df + mk||(air) [[File:Downright.gif]]+[[File:Forward.gif]]|70|100|40|HL|-|11|Until ground|-|#VALUE!|||+7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
Line 410: Line 430:
{{USFIVFrameDataRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}}
{{USFIVFrameDataRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}}
{{USFIVFrameDataRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?|}}
{{USFIVFrameDataRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?|}}
{{USFIVFrameDataRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|Messiah Flash Kick Followup|60|100|20/30|HL|su|12|4|14 + After landing 21|50|||-18|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11f|-|-|-|14f~|JP: ?|}}
{{USFIVFrameDataRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|High Attack|60|100|20/30|HL|su|12|4|14 + After landing 21|50|||-18|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11f|-|-|-|14f~|JP: ?|}}
{{USFIVFrameDataRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Messiah Low Followup|80|100|20/30|L|-|19|2|22|42|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Low Attack|80|100|20/30|L|-|19|2|22|42|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Messiah Overhead Followup|90|150|20/30|H|-|26|5|After landing 19|49|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9f~|-|}}
{{USFIVFrameDataRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Mid Attack|90|150|20/30|H|-|26|5|After landing 19|49|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9f~|-|}}
{{USFIVFrameDataRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|||2|6|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|||+2|+6|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0|4|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0|+4|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1|3|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1|+3|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|#DIV/0!|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|||-|-|||||||||-|All: 1~10f|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|||-|-|||||||||-|All: 1~10f|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Spectacle Romance|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|100*80*150|0|#DIV/0!|HL|-|1+6|1(14)1|29|51|||-9|-|2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Spectacle Romance|Super Combo|qcf qcf + p armorbreak||Spectacle Romance [[File:Jab.gif]]|100*80*150|0|-1000/0|HL|-|1+6|1(14)1|29|51|||-9|-|2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|100*80*150|0|#DIV/0!|HL|-|1+13|2(14)1|29|59|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Spectacle Romance [[File:Strong.gif]]|100*80*150|0|-1000/0|HL|-|1+13|2(14)1|29|59|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|100*80*150|0|#DIV/0!|HL|-|1+15|3(14)1|29|62|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Spectacle Romance [[File:Fierce.gif]]|100*80*150|0|-1000/0|HL|-|1+15|3(14)1|29|62|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Space Opera Symphony|Ultra I|qcf qcf + 3p||Ultra Combo 1|30*30*38x7*94 (? Ultra Change)|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|||-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Space Opera Symphony|Ultra Combo I|qcf qcf + 3p armorbreak||Space Opera Symphony|30*30*38x7*94 (? Ultra Change)|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|||-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|47*313|0|0/0|HL|-|0+11|88|87|185|||-74|-|1st hit cannot hit airborne opponents and cannot be countered|X|||1st Hit: Vacuum, 18th Hit: Hard Knockdown|1st Hit: Vacuum, 18th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~98f|-|-|JP: ?|}}
{{USFIVFrameDataRow|Big Bang Typhoon|Ultra Combo II|qcb qcb + 3p armorbreak||Big Bang Typhoon|47*313|0|0/0|HL|-|0+11|88|87|185|||-74|-|1st hit cannot hit airborne opponents and cannot be countered|X|||1st Hit: Vacuum, 18th Hit: Hard Knockdown|1st Hit: Vacuum, 18th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~98f|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
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Revision as of 01:18, 23 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Rufus

SSFIV-Rufus Face.jpg

Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.


In a nutshell

The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Forward Throw: Damage reduced to 135 from 150
  • Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
  • Stand MK: Active Frames increased to 2 frames from 1 frame
  • Target Combo (LK --> HK): On block now -8 from -5
  • Messiah Kick: Light version given Juggle Potential (exact data unknown)
  • Low Attack: Recovery increased to 22 frames from 19 frames
  • Mid Attack: Recovery increased to 19 frames from 17 frames
  • EX Messiah Kick: Reduced maximum height to make it less likely to pass over crouching opponents
  • EX Messiah Kick: Startup invincibility reduced to frames 1-13 from frames 1-16;
  • Spectacle Romance (SC): 2nd hit Hitbox expanded to the tip of the fist
  • Space Opera Symphony (UC1): Damage reduced to 420 from 460
  • Big Bang Typhoon (UC2): Damage reduced to 360 from 420

(New to Ultra SFIV Console Digital Release)

  • Close HP: Hitbox expanded downward
  • EX Snake Strike: Bug causing the move to not activate when the simultaneous P button timing was off by 1 frame fixed
  • High Attack: Juggle Potential increased to 2 from 1
  • EX Messiah Kick: 2nd hit and after now given Juggle Potential (exact data unknown)


Character Specific Data

Rufus

VITALS
Health: 1050 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.045 Forward Dash Distance: 1.14
Back Walk Speed: 0.03 Forward Dash Total Frames: 20
JUMPING Back Dash Distance: 0.94
Jump Height Apex: 1.81 Back Dash Total Frames: 27
Jump Total Frames: 43 (4+39) Back Dash Invincibility: 8
Forward Jump Distance: 2.28 Back Dash Airborne: 17
Back Jump Distance 2.28 Back Dash Recovery: 2
THROWS WAKE-UP TIMING
Forward Throw Range: 0.90 Face Up Total Frames: 31
Back Throw Range: 0.90 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Vulture Kick, Mid Attack Hard Knockdowns: Crouch HK, Low Attack, Mid Attack
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Glory Kick, Low Attack Armor Breakers: High Attack, Galactic Tornado, EX Galatic Tornado, Spectacle Romance, Space Opera Symphony, Big Bang Typhoon
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: TBD
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 58
L1 Focus Attack Forward Dash: -4 L2 FA Forward Dash (On Block): +2
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 7 +2 +5
Close MP Close Strong.gif 80 100 40 HL sp/su 5 2 10 +2 +5
Close HP Close Fierce.gif 100 200 60 HL sp/su 6 2 23 -7 -2
Close LK Close Short.gif 30 50 20 HL - 4 2 6 +3 +6
Close MK Close Forward.gif 30*50 50*50 40*20 HL sp/su*- 7 2(4)3 11 0 +3
Close HK Close Roundhouse.gif 110 200 60 HL su 8 2 21 -5 0
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 5 2 5 +4 +7
Far MP Far Strong.gif 90 100 40 HL sp/su 7 2 12 0 +3
Far HP Far Fierce.gif 120 200 60 HL - 9 3 16 0 +4
Far LK Far Short.gif 40 50 20 HL - 6 2 7 +2 +5
Far MK Far Forward.gif 70 100 40 HL - 10 2 17 -4 -1
Far HK Far Roundhouse.gif 90 150 60 HL - 17 2 14 +2 -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 2 8 +1 +4
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 7 3 10 +1 +4
Crouch HP Crouch Fierce.gif 100 200 60 HL - 14 2 30 -14 -10
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 0 +3
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 1 16 -3 0
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 12 2 22 -6 -
Vulture Kick Right.gif+Forward.gif 60 50 40 H - 21 2 16 -4 -1
Glory Kick Downright.gif+Forward.gif 50 50 40 L - 21 2 12 0 +3
Fragrance Palm Right.gif+Fierce.gif 100 150 60 HL - 19 5 18 -5 -
Target Combo Short.gif > Roundhouse.gif 70 100 30 HL - 8 2 21 -8 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 7 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 5 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 7 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 6 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 4 6 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 6 4 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 6 6 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 6 9 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 7 5 - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 6 7 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 7 5 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 50*40 50*100 60*20 H - 7 3(4)3 - - -
Falcon Kick (air) Downright.gif+Forward.gif 70 100 40 HL - 11 Until ground - +7 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 80 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 100 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 160 200 60 - - 58 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Head Bazooka Forward Throw 135 120 40 0.9 - 3 2 20 - -
Hand Machinegun Back Throw 130 160 40 0.9 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Messiah Kick Messiah Kick Short.gif 80 100 20/30 HL - 24 2 8 + After landing 20 -9 -5
Messiah Kick Forward.gif 80 100 20/30 HL - 26 2 11 + After landing 20 -12 -8
Messiah Kick Roundhouse.gif 80 100 20/30 HL - 35 2 5 + After landing 20 -6 -2
EX Messiah Kick Messiah Kick EX.gif 15x4*20 10x4*50 -250/0 HL - 11 3(1)2(1)2(1)2(8)2 6+27 -14 -10
High Attack High Attack 60 100 20/30 HL su 12 4 14 + After landing 21 -18 -
Low Attack Low Attack 80 100 20/30 L - 19 2 22 -3 -
Mid Attack Mid Attack 90 150 20/30 H - 26 5 After landing 19 -3 -
Galactic Tornado Galactic Tornado Jab.gif 40*50 50*50 20/10*20 HL su*- 10 8(6)2 20 -1 -
Galactic Tornado Strong.gif 50*20*40 50x3 20/10*10*20 HL su*-*- 14 10*11(5)2 20 -1 -
Galactic Tornado Fierce.gif 50*20*50 50x3 20/10*10*20 HL su*-*- 15 10*11(5)2 20 -1 -
EX Galactic Tornado Galactic Tornado EX.gif 0*130 0*100 -250/0 HL su*- 11 19(3)1 22 -2 -
Snake Strike Snake Strike Jab.gif 40x5 40x5 20/16x7 HL - 8 1(3)1(3)1(4)1(3)1 1+17 +2 +6
Snake Strike Strong.gif 40x7 40x7 20/16x7 HL - 7 1(3)1(2)2(3)1(3)1(3)1(3)2 2+17 0 +4
Snake Strike Fierce.gif 40x7 40x7 20/16x7 HL - 6 1(3)1(2)1(3)2(2)1(3)1(3)1 4+17 -1 +3
EX Snake Strike Snake Strike EX.gif 30x7 30x7 -250/0 HL - 7 1(1)2(1)1(2)2(1)1(2)1(2)1 15+17 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Spectacle Romance Spectacle Romance Jab.gif 100*80*150 0 -1000/0 HL - 1+6 1(14)1 29 -9 -
Spectacle Romance Strong.gif 100*80*150 0 -1000/0 HL - 1+13 2(14)1 29 -9 -
Spectacle Romance Fierce.gif 100*80*150 0 -1000/0 HL - 1+15 3(14)1 29 -9 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Space Opera Symphony Space Opera Symphony 30*30*38x7*94 (? Ultra Change) 0 0/0 HL - 0+9 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 32 -13 -
Big Bang Typhoon Big Bang Typhoon 47*313 0 0/0 HL - 0+11 88 87 -74 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Vulture Kick

Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Glory Kick

Rolling Kick df + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fragrance Palm

Palm Strike f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo

Target Combo lk --- hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Falcon Kick

Dive Kick (in air) df + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Head Bazooka

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hand Machinegun

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Messiah Kick

Messiah Kick qcf + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

High Attack

Messiah Flash Kick Followup lk armorbreak Perform after Messiah Kick

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Low Attack

Messiah Low Followup mk Perform after Messiah Kick

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Mid Attack

Messiah Overhead Followup hk Perform after Messiah Kick

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Galactic Tornado

Galactic Tornado qcf + p ex armorbreak For mp and hp versions, b or f controls forward distance traveled

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Snake Strike

Snake Strike dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Spectacle Romance

Super Combo qcf qcf + p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Space Opera Symphony

Ultra Combo I qcf qcf + 3p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Big Bang Typhoon

Ultra Combo II qcb qcb + 3p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 7 12 +2 +5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 80 100 40 HL sp/su 5 2 10 16 +2 +5 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 6 2 23 30 -7 -2 18 23 Forces stand Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL - 4 2 6 11 +3 +6 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 30*50 50*50 40*20 HL sp/su*- 7 2(4)3 11 26 0 +3 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 110 200 60 HL su 8 2 21 30 -5 0 18 23 Forces stand Forces stand Forces stand Reset Reset - - - - - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 5 2 5 11 +4 +7 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 100 40 HL sp/su 7 2 12 20 0 +3 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 9 3 16 27 0 +4 19 23 Frame advantage based on 2nd active frame Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 6 2 7 14 +2 +5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 10 2 17 28 -4 -1 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 90 150 60 HL - 17 2 14 32 +2 - 18 - Free Juggle Free Juggle Soft Knockdown Soft Knockdown - - Lower body: 1~13f Lower body: 1~13f - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 2 8 13 +1 +4 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 7 3 10 19 +1 +4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 14 2 30 45 -14 -10 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 14 0 +3 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 1 16 22 -3 0 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 12 2 22 35 -6 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Vulture Kick Right.gif+Forward.gif 60 50 40 H - 21 2 16 38 -4 -1 14 17 Reset Reset - - Lower body: 7~20f Lower body: 7~20f - 7~23f -
Glory Kick Downright.gif+Forward.gif 50 50 40 L - 21 2 12 34 0 +3 14 17 Reset Reset - - - - - - -
Fragrance Palm Right.gif+Fierce.gif 100 150 60 HL - 19 5 18 41 -5 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Target Combo Short.gif > Roundhouse.gif 70 100 30 HL - 8 2 21 30 -8 - 15 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 7 - 11 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 5 - 10 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 7 - 11 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 6 - 10 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 4 6 - 9 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 6 6 - 11 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 6 9 - 14 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 7 5 - 11 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 6 7 - 12 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 7 5 - 11 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 50*40 50*100 60*20 H - 7 3(4)3 - 16 - - 1st Hit: Free Juggle, 2nd Hit: Soft Knockdown 1st Hit: Free Juggle, 2nd Hit: Soft Knockdown - - - - - - 2nd Hit JP: ?
Falcon Kick (air) Downright.gif+Forward.gif 70 100 40 HL - 11 Until ground - #VALUE! +7 - Guard advantage based on earliest jump Reset Reset - - - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 80 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 100 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 160 200 60 - - 58 2 35 94 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Head Bazooka Forward Throw 135 120 40 0.9 - 3 2 20 24 - - Opponent recovers 74F after you recover X Hard Knockdown - - - - - - - - - -
Hand Machinegun Back Throw 130 160 40 0.9 - 3 2 20 24 - - Opponent recovers 36F after you recover X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Messiah Kick Messiah Kick Short.gif 80 100 20/30 HL - 24 2 8 + After landing 20 53 -9 -5 After landing 3f~ can cancel into followup Soft Knockdown Soft Knockdown - - - - - 10f~ -
Messiah Kick Forward.gif 80 100 20/30 HL - 26 2 11 + After landing 20 58 -12 -8 After landing 3f~ can cancel into followup Soft Knockdown Soft Knockdown - - - - - 10f~ -
Messiah Kick Roundhouse.gif 80 100 20/30 HL - 35 2 5 + After landing 20 61 -6 -2 After landing 3f~ can cancel into followup Soft Knockdown Soft Knockdown - - - - - 10f~ -
EX Messiah Kick Messiah Kick EX.gif 15x4*20 10x4*50 -250/0 HL - 11 3(1)2(1)2(1)2(8)2 6+27 65 -14 -10 After landing, 2~17f can cancel into followup Soft Knockdown Soft Knockdown - All: 1~13f - - - 11f~ JP: ?
High Attack High Attack 60 100 20/30 HL su 12 4 14 + After landing 21 50 -18 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~11f - - - 14f~ JP: ?
Low Attack Low Attack 80 100 20/30 L - 19 2 22 42 -3 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Mid Attack Mid Attack 90 150 20/30 H - 26 5 After landing 19 49 -3 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - 9f~ -
Galactic Tornado Galactic Tornado Jab.gif 40*50 50*50 20/10*20 HL su*- 10 8(6)2 20 45 -1 - X X - - - - - - 1st Hit JP: ?
Galactic Tornado Strong.gif 50*20*40 50x3 20/10*10*20 HL su*-*- 14 10*11(5)2 20 61 -1 - Can move forward during rotation X X - - - - - - 1st Hit JP: ?
Galactic Tornado Fierce.gif 50*20*50 50x3 20/10*10*20 HL su*-*- 15 10*11(5)2 20 62 -1 - Can move forward during rotation X X - - - - - - 1st Hit JP: ?
EX Galactic Tornado Galactic Tornado EX.gif 0*130 0*100 -250/0 HL su*- 11 19(3)1 22 55 -2 - 13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered X X 1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown 1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown - - - - - - -
Snake Strike Snake Strike Jab.gif 40x5 40x5 20/16x7 HL - 8 1(3)1(3)1(4)1(3)1 1+17 43 +2 +6 - - - - - 1f~ JP: ?
Snake Strike Strong.gif 40x7 40x7 20/16x7 HL - 7 1(3)1(2)2(3)1(3)1(3)1(3)2 2+17 51 0 +4 - - - - - 1f~ JP: ?
Snake Strike Fierce.gif 40x7 40x7 20/16x7 HL - 6 1(3)1(2)1(3)2(2)1(3)1(3)1 4+17 50 -1 +3 - - - - - 1f~ JP: ?
EX Snake Strike Snake Strike EX.gif 30x7 30x7 -250/0 HL - 7 1(1)2(1)1(2)2(1)1(2)1(2)1 15+17 56 - - - All: 1~10f - - - 1f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spectacle Romance Spectacle Romance Jab.gif 100*80*150 0 -1000/0 HL - 1+6 1(14)1 29 51 -9 - 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover X 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown - All: 1~5f - - - - JP: ?
Spectacle Romance Strong.gif 100*80*150 0 -1000/0 HL - 1+13 2(14)1 29 59 -9 - 2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover X 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown - All: 1~6f - - - - JP: ?
Spectacle Romance Fierce.gif 100*80*150 0 -1000/0 HL - 1+15 3(14)1 29 62 -9 - 2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover X 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown - All: 1f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Space Opera Symphony Space Opera Symphony 30*30*38x7*94 (? Ultra Change) 0 0/0 HL - 0+9 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 32 151 -13 - 9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - - - - JP: ?
Big Bang Typhoon Big Bang Typhoon 47*313 0 0/0 HL - 0+11 88 87 185 -74 - 1st hit cannot hit airborne opponents and cannot be countered X 1st Hit: Vacuum, 18th Hit: Hard Knockdown 1st Hit: Vacuum, 18th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f - All: 13~98f - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: