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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan) | |||
* Forward Throw: Damage reduced to 135 from 150 | |||
* Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack | |||
* Stand MK: Active Frames increased to 2 frames from 1 frame | |||
* Target Combo (LK --> HK): On block now -8 from -5 | |||
* Messiah Kick: Light version given Juggle Potential (exact data unknown) | |||
* Low Attack: Recovery increased to 22 frames from 19 frames | |||
* Mid Attack: Recovery increased to 19 frames from 17 frames | |||
* EX Messiah Kick: Reduced maximum height to make it less likely to pass over crouching opponents | |||
* EX Messiah Kick: Startup invincibility reduced to frames 1-13 from frames 1-16; | |||
* Spectacle Romance (SC): 2nd hit Hitbox expanded to the tip of the fist | |||
* Space Opera Symphony (UC1): Damage reduced to 420 from 460 | |||
* Big Bang Typhoon (UC2): Damage reduced to 360 from 420 | |||
(New to Ultra SFIV Console Digital Release) | |||
* Close HP: Hitbox expanded downward | |||
* EX Snake Strike: Bug causing the move to not activate when the simultaneous P button timing was off by 1 frame fixed | |||
* High Attack: Juggle Potential increased to 2 from 1 | |||
* EX Messiah Kick: 2nd hit and after now given Juggle Potential (exact data unknown) | |||
== Character Specific Data == | |||
Rufus{{USFIVCharacterData|1050|950|75%|0.045|0.03|1.81|43 (4+39)|2.28|2.28|1.14|20|0.94|27|8|17|2|0.90|0.90|31|21|Vulture Kick, Mid Attack|Crouch LK, Crouch MK, Crouch HK, Glory Kick, Low Attack|Crouch HK, Low Attack, Mid Attack|High Attack, Galactic Tornado, EX Galatic Tornado, Spectacle Romance, Space Opera Symphony, Big Bang Typhoon|21|29|58|-4|-11|+2|-5|TBD|}} | |||
Line 14: | Line 34: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|+4|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|19|23|0|4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|19|23|0|+4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|+2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Vulture Kick|Overhead|f + mk|| | {{USFIVFrameDataGlanceRow|Vulture Kick|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|60|50|40|H|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20f|Lower body: 7~20f|-|7~23f|-|}} | ||
{{USFIVFrameDataGlanceRow|Glory Kick|Rolling Kick|df + mk|| | {{USFIVFrameDataGlanceRow|Glory Kick|Rolling Kick|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|50|50|40|L|-|21|2|12|34|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Fragrance Palm| | {{USFIVFrameDataGlanceRow|Fragrance Palm|Palm Strike|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
Line 43: | Line 63: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Falcon Kick|Dive Kick|(in air) df + mk|| | {{USFIVFrameDataGlanceRow|Falcon Kick|Dive Kick|(in air) df + mk||(air) [[File:Downright.gif]]+[[File:Forward.gif]]|70|100|40|HL|-|11|Until ground|-|#VALUE!|||+7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 62: | Line 82: | ||
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}} | {{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?|}} | {{USFIVFrameDataGlanceRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick| | {{USFIVFrameDataGlanceRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|High Attack|60|100|20/30|HL|su|12|4|14 + After landing 21|50|||-18|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11f|-|-|-|14f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick| | {{USFIVFrameDataGlanceRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Low Attack|80|100|20/30|L|-|19|2|22|42|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick| | {{USFIVFrameDataGlanceRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Mid Attack|90|150|20/30|H|-|26|5|After landing 19|49|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|||2|6|||||||||-|-|-|-|-|1f~|JP: ?|}} | {{USFIVFrameDataGlanceRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|||+2|+6|||||||||-|-|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0|4|||||||||-|-|-|-|-|1f~|JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0|+4|||||||||-|-|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1|3|||||||||-|-|-|-|-|1f~|JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1|+3|||||||||-|-|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7| | {{USFIVFrameDataGlanceRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|||-|-|||||||||-|All: 1~10f|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Spectacle Romance|Super|qcf qcf + p|| | {{USFIVFrameDataGlanceRow|Spectacle Romance|Super Combo|qcf qcf + p armorbreak||Spectacle Romance [[File:Jab.gif]]|100*80*150|0|-1000/0|HL|-|1+6|1(14)1|29|51|||-9|-|2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spectacle Romance [[File:Strong.gif]]|100*80*150|0|-1000/0|HL|-|1+13|2(14)1|29|59|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spectacle Romance [[File:Fierce.gif]]|100*80*150|0|-1000/0|HL|-|1+15|3(14)1|29|62|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Space Opera Symphony|Ultra I|qcf qcf + 3p|| | {{USFIVFrameDataGlanceRow|Space Opera Symphony|Ultra Combo I|qcf qcf + 3p armorbreak||Space Opera Symphony|30*30*38x7*94 (? Ultra Change)|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|||-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p|| | {{USFIVFrameDataGlanceRow|Big Bang Typhoon|Ultra Combo II|qcb qcb + 3p armorbreak||Big Bang Typhoon|47*313|0|0/0|HL|-|0+11|88|87|185|||-74|-|1st hit cannot hit airborne opponents and cannot be countered|X|||1st Hit: Vacuum, 18th Hit: Hard Knockdown|1st Hit: Vacuum, 18th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~98f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
Line 91: | Line 111: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 121: | Line 141: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 151: | Line 171: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 178: | Line 198: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 208: | Line 228: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 241: | Line 261: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|VultureKick| | ||
Vulture Kick|Overhead|f + mk|| | Vulture Kick|Overhead|f + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|GloryKick| | ||
Glory Kick|Rolling Kick|df + mk|| | Glory Kick|Rolling Kick|df + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FragrancePalm| | ||
Fragrance Palm| | Fragrance Palm|Palm Strike|f + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|TargetCombo| | ||
Target Combo|Target Combo|lk --- hk|| | Target Combo|Target Combo|lk --- hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FalconKick| | ||
Falcon Kick|Dive Kick|(in air) df + mk|| | Falcon Kick|Dive Kick|(in air) df + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 267: | Line 287: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 285: | Line 305: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|HeadBazooka| | ||
Head Bazooka|Forward Throw|f or n + lp + lk|| | Head Bazooka|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|HandMachinegun| | ||
Hand Machinegun|Back Throw|b + lp + lk|| | Hand Machinegun|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 299: | Line 319: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|MessiahKick| | ||
Messiah Kick|Messiah Kick|qcf + k ex|| | Messiah Kick|Messiah Kick|qcf + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|HighAttack| | ||
High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick| | High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|LowAttack| | ||
Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick| | Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|MidAttack| | ||
Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick| | Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|GalacticTornado| | ||
Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled| | Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|SnakeStrike| | ||
Snake Strike|Snake Strike|dp + p ex|| | Snake Strike|Snake Strike|dp + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 329: | Line 349: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|SpectacleRomance| | ||
Spectacle Romance|Super|qcf qcf + p|| | Spectacle Romance|Super Combo|qcf qcf + p armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 339: | Line 359: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|SpaceOperaSymphony| | ||
Space Opera Symphony|Ultra I|qcf qcf + 3p|| | Space Opera Symphony|Ultra Combo I|qcf qcf + 3p armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Rufus|BigBangTyphoon| | ||
Big Bang Typhoon|Ultra II|qcb qcb + 3p|| | Big Bang Typhoon|Ultra Combo II|qcb qcb + 3p armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 360: | Line 380: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|+4|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|19|23|0|4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|19|23|0|+4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|+2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Vulture Kick|Overhead|f + mk|| | {{USFIVFrameDataRow|Vulture Kick|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|60|50|40|H|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20f|Lower body: 7~20f|-|7~23f|-|}} | ||
{{USFIVFrameDataRow|Glory Kick|Rolling Kick|df + mk|| | {{USFIVFrameDataRow|Glory Kick|Rolling Kick|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|50|50|40|L|-|21|2|12|34|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Fragrance Palm| | {{USFIVFrameDataRow|Fragrance Palm|Palm Strike|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
Line 391: | Line 411: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Falcon Kick|Dive Kick|(in air) df + mk|| | {{USFIVFrameDataRow|Falcon Kick|Dive Kick|(in air) df + mk||(air) [[File:Downright.gif]]+[[File:Forward.gif]]|70|100|40|HL|-|11|Until ground|-|#VALUE!|||+7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 410: | Line 430: | ||
{{USFIVFrameDataRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}} | {{USFIVFrameDataRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}} | ||
{{USFIVFrameDataRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?|}} | {{USFIVFrameDataRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?|}} | ||
{{USFIVFrameDataRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick| | {{USFIVFrameDataRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|High Attack|60|100|20/30|HL|su|12|4|14 + After landing 21|50|||-18|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11f|-|-|-|14f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick| | {{USFIVFrameDataRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Low Attack|80|100|20/30|L|-|19|2|22|42|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick| | {{USFIVFrameDataRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Mid Attack|90|150|20/30|H|-|26|5|After landing 19|49|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9f~|-|}} | ||
{{USFIVFrameDataRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | {{USFIVFrameDataRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | ||
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | {{USFIVFrameDataRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | ||
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | {{USFIVFrameDataRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}} | ||
{{USFIVFrameDataRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|||2|6|||||||||-|-|-|-|-|1f~|JP: ?|}} | {{USFIVFrameDataRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|||+2|+6|||||||||-|-|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0|4|||||||||-|-|-|-|-|1f~|JP: ?|}} | {{USFIVFrameDataRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0|+4|||||||||-|-|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1|3|||||||||-|-|-|-|-|1f~|JP: ?|}} | {{USFIVFrameDataRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1|+3|||||||||-|-|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7| | {{USFIVFrameDataRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|||-|-|||||||||-|All: 1~10f|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Spectacle Romance|Super|qcf qcf + p|| | {{USFIVFrameDataRow|Spectacle Romance|Super Combo|qcf qcf + p armorbreak||Spectacle Romance [[File:Jab.gif]]|100*80*150|0|-1000/0|HL|-|1+6|1(14)1|29|51|||-9|-|2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Spectacle Romance [[File:Strong.gif]]|100*80*150|0|-1000/0|HL|-|1+13|2(14)1|29|59|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Spectacle Romance [[File:Fierce.gif]]|100*80*150|0|-1000/0|HL|-|1+15|3(14)1|29|62|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Space Opera Symphony|Ultra I|qcf qcf + 3p|| | {{USFIVFrameDataRow|Space Opera Symphony|Ultra Combo I|qcf qcf + 3p armorbreak||Space Opera Symphony|30*30*38x7*94 (? Ultra Change)|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|||-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p|| | {{USFIVFrameDataRow|Big Bang Typhoon|Ultra Combo II|qcb qcb + 3p armorbreak||Big Bang Typhoon|47*313|0|0/0|HL|-|0+11|88|87|185|||-74|-|1st hit cannot hit airborne opponents and cannot be countered|X|||1st Hit: Vacuum, 18th Hit: Hard Knockdown|1st Hit: Vacuum, 18th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~98f|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:18, 23 June 2014

Rufus
Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.
In a nutshell
The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Forward Throw: Damage reduced to 135 from 150
- Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Stand MK: Active Frames increased to 2 frames from 1 frame
- Target Combo (LK --> HK): On block now -8 from -5
- Messiah Kick: Light version given Juggle Potential (exact data unknown)
- Low Attack: Recovery increased to 22 frames from 19 frames
- Mid Attack: Recovery increased to 19 frames from 17 frames
- EX Messiah Kick: Reduced maximum height to make it less likely to pass over crouching opponents
- EX Messiah Kick: Startup invincibility reduced to frames 1-13 from frames 1-16;
- Spectacle Romance (SC): 2nd hit Hitbox expanded to the tip of the fist
- Space Opera Symphony (UC1): Damage reduced to 420 from 460
- Big Bang Typhoon (UC2): Damage reduced to 360 from 420
(New to Ultra SFIV Console Digital Release)
- Close HP: Hitbox expanded downward
- EX Snake Strike: Bug causing the move to not activate when the simultaneous P button timing was off by 1 frame fixed
- High Attack: Juggle Potential increased to 2 from 1
- EX Messiah Kick: 2nd hit and after now given Juggle Potential (exact data unknown)
Character Specific Data
Rufus
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.14 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 20 | ||
JUMPING | Back Dash Distance: | 0.94 | |||
Jump Height Apex: | 1.81 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 43 (4+39) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.28 | Back Dash Airborne: | 17 | ||
Back Jump Distance | 2.28 | Back Dash Recovery: | 2 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Vulture Kick, Mid Attack | Hard Knockdowns: | Crouch HK, Low Attack, Mid Attack | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Glory Kick, Low Attack | Armor Breakers: | High Attack, Galactic Tornado, EX Galatic Tornado, Spectacle Romance, Space Opera Symphony, Big Bang Typhoon | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 58 | ||||
L1 Focus Attack Forward Dash: | -4 | L2 FA Forward Dash (On Block): | +2 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
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Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
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Vulture Kick |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Glory Kick |
Rolling Kick | df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Fragrance Palm |
Palm Strike | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Target Combo |
Target Combo | lk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Falcon Kick |
Dive Kick | (in air) df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
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Head Bazooka |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Hand Machinegun |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
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Messiah Kick |
Messiah Kick | qcf + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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High Attack |
Messiah Flash Kick Followup | lk armorbreak | Perform after Messiah Kick |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Low Attack |
Messiah Low Followup | mk | Perform after Messiah Kick |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Mid Attack |
Messiah Overhead Followup | hk | Perform after Messiah Kick |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Galactic Tornado |
Galactic Tornado | qcf + p ex armorbreak | For mp and hp versions, b or f controls forward distance traveled |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Snake Strike |
Snake Strike | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
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Spectacle Romance |
Super Combo | qcf qcf + p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
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Space Opera Symphony |
Ultra Combo I | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Big Bang Typhoon |
Ultra Combo II | qcb qcb + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data