Ultra Street Fighter IV/Evil Ryu: Difference between revisions

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== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
TBW<br>
(From Ultra SFIV Arcade Japan)
<br>
* Health: Increased from 900 to 950
* Crouch MK: On block is now -3 from -4
* Crouch HK: startup reduced to 6 frames from 7 frames
* Target Combo 1 (MP --> HP): Can now be done from both Stand and Close MP
* Senbukyaku (F + MK): Hitbox greatly expanded downward
* Ryusokyaku: Startup on Hard version reduced to 25 frames from 26 frames
* L, M and H Shoryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best
(New to Ultra SFIV Console Digital Release)
* Stand MP: Bug where attempting to cancel into Special Moves using HP would result in a Target Combo fixed
 
 
== Character Specific Data ==
Evil Ryu{{USFIVCharacterData|950|900|75%|0.05|0.04|1.76|40 (4+36)|1.92|1.92|1.32|18|1.20|28|8|9|11|0.92|0.92|31|21|Zugaihasatsu, Tenmakujinkyaku, EX Ryusokykaku|Crouch LK, Crouch MK, Crouch HK|Crouch HK, MK Ryusokyaku (vs. Air), HK Ryusokyaku, EX Ryusokyaku|Ryusokyaku, EX Ryusokyaku, Messatsu-Goshoryu|21|29|65|-2|-12|+4|-6|TBD|}}




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{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|3|21|26|21|27|-3|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|3|21|26|21|27|-3|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|5|4|22|30|19|23|-7|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|5|4|22|30|19|23|-7|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|5|7|16|11|15|-1|3|Retains Cancellable status when chained into||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|5|7|16|11|15|-1|+3|Retains Cancellable status when chained into||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|80|100|40|HL|sp/su|3|5|16|23|14|19|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|80|100|40|HL|sp/su|3|5|16|23|14|19|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|8|8(2)4|17|38|18|23|-3|2|||||||1st Hit: Soft Knockdown, 2nd Hit: Reset|1st Hit: Soft Knockdown, 2nd Hit: Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|8|8(2)4|17|38|18|23|-3|+2|||||||1st Hit: Soft Knockdown, 2nd Hit: Reset|1st Hit: Soft Knockdown, 2nd Hit: Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|6|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|6|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|4|14|22|16|20|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|4|14|22|16|20|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|27|21|24|0|3||||||Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|27|21|24|0|+3||||||Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|6|6|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|6|6|16|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|4|15|25|16|21|-3|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|4|15|25|16|21|-3|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|4|22|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|4|22|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|4|4|8|15|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|4|4|8|15|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|6|6|23|34|19|24|-10|-5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|6|6|23|34|19|24|-10|-5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|7|3|16|25|16|19|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|7|3|16|25|16|19|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|26|34|18|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|26|34|18|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Zugai Hasatsu|Overhead|f + mp||Overhead|30*50|50*50|40*20|H|-|17|2(1)2|18|39|14|24|-6|4|[Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Zugaihasatsu|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|30*50|50*50|40*20|H|-|17|2(1)2|18|39|14|24|-6|+4|[Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Senbukyaku|Hop Kick|f + mk||Hop Kick|70|100|40|HL|-|16|2|17|34|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4f, Lower body: 5~15f|-|-|5f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Senbukyaku|Hop Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|70|100|60|HL|-|16|2|17|34|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4f, Lower body: 5~15f|-|-|5f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|90|100|60|HL|su|8|3|20|30|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|90|100|60|HL|su|8|3|20|30|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
Line 42: Line 54:
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|7|3*4|-|13|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|7|3*4|-|13|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|70|100|40|HL|-|13|Until landing|After landing 4|-|||-|-|||||||Reset|Reset|-|-|Low body: 1~12f|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||(air) [[File:Down.gif]]+[[File:Forward.gif]]|70|100|40|H|-|13|Until landing|After landing 4|-|||-|-|||||||Reset|Reset|-|-|Low body: 1~12f|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
Line 57: Line 69:
{{USFIVFrameDataGlanceRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.92|-|3|2|20|24|||-|-|[Hit] Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.92|-|3|2|20|24|||-|-|[Hit] Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-|Total 45|58|||-6|-2|13~15 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-|32|45|||-6|-2|13~15 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|Total 42|54|||0|3|12~14 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|30|42|||0|+3|12~14 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|Total 53|78|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|28|53|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|Total 61|86|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|36|61|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Fierce.gif]]|33x3|35x3|10/16*16*16|HL|su|25|-|Total 69|94|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Fierce.gif]]|33x3|35x3|10/16*16*16|HL|su|25|-|44|69|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken [[File:EX.gif]]|47x3|70*70*100|-250/0|HL|su|25|-|Total 53|78|||9|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken [[File:EX.gif]]|47x3|70*70*100|-250/0|HL|su|25|-|28|53|||+9|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|100[70]|100|30/40|HL|su|3|14|14+After landing 10|40|||-17|-|1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|Lower body: 3~16|-|3~4f|4f~|-|}}
{{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|100[70]|100|30/40|HL|su|3|14|14+After landing 10|40|||-17|-|1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|Lower body: 3~16|-|3~4f|4f~|-|}}
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Strong.gif]]|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|59|||-34|-|1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Strong.gif]]|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|59|||-34|-|1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Fierce.gif]]|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|62|||-37|-|1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: ?, 3rd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Fierce.gif]]|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|62|||-37|-|1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: ?, 3rd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|EX Shoryuken||Shoryuken [[File:EX.gif]]|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|66|||-29|-|1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|Lower body: 9~18f|-|-|8f~|2nd Hit JP: ?, 3rd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|EX Shoryuken||Shoryuken [[File:EX.gif]]|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|66|||-29|-|1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|Lower body: 9~18f|-|-|8f~|2nd Hit JP: ?, 3rd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Tatsumaki|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|40|||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~|-|}}
{{USFIVFrameDataGlanceRow|Tatsumaki Senpukyaku|Hurricane Kick|qcb + k ex||Tatsumaki Senpukyaku [[File:Short.gif]]|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|40|||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~|-|}}
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Forward.gif]]|80*40|100*50|30/20*10|HL|su|5|2(5)[2(5)2](5)1|16+After landing 12|54|||-8|-|Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents||||1st Hit: Forces stand, 2nd Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26f|-|7f~|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Tatsumaki Senpukyaku [[File:Forward.gif]]|80*40|100*50|30/20*10|HL|su|5|2(5)[2(5)2](5)1|16+After landing 12|54|||-8|-|Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents||||1st Hit: Forces stand, 2nd Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26f|-|7f~|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40*40|200|30/30|HL|su|5|2(5)[1(5)1](5)[1(5)1](5)1|13+After landing 8|57|||-1|-|Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents||||1st Hit: Forces stand, 2nd Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36f|-|7f~|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Tatsumaki Senpukyaku [[File:Roundhouse.gif]]|80*40*40|200|30/30|HL|su|5|2(5)[1(5)1](5)[1(5)1](5)1|13+After landing 8|57|||-1|-|Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents||||1st Hit: Forces stand, 2nd Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36f|-|7f~|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Tatsumaki|EX Tatsumaki|EX Tatsumaki||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1 (3)1(3) 1(3)1|18+After landing 3|48|||-1|-|||||1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27f|-|6f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Tatsumaki Senpukyaku|EX Hurricane Kick|||Tatsumaki Senpukyaku [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1 (3)1(3) 1(3)1|18+After landing 3|48|||-1|-|||||1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27f|-|6f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Air Tatsumaki|Air Hurricane|(in air) qcb + k ex||Air Hurricane [[File:Short.gif]]|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Airborne Tatsumaki Senpukyaku |Air Hurricane|(in air) qcb + k ex||Airborne Tatsumaki Senpukyaku [[File:Short.gif]]|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Forward.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Airborne Tatsumaki Senpukyaku [[File:Forward.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Roundhouse.gif]]|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Airborne Tatsumaki Senpukyaku [[File:Roundhouse.gif]]|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Air Tatsumaki|EX Air Hurricane|EX Air Tatsumaki||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|27|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Airborne Tatsumaki Senpukyaku |EX Air Hurricane|||Airborne Tatsumaki Senpukyaku [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|27|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Tatsumaki Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex||Hurricane Followup [[File:Short.gif]]|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-4|0|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tatsumaki Senpukyaku Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex||Tatsumaki Senpukyaku Followup [[File:Short.gif]]|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-4|0|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Hurricane Followup [[File:Forward.gif]]|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Tatsumaki Senpukyaku Followup [[File:Forward.gif]]|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Hurricane Followup [[File:Roundhouse.gif]]|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-8|-|1~26f Lower body invincible to projectiles / [Hit] gives Juggle state||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Tatsumaki Senpukyaku Followup [[File:Roundhouse.gif]]|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-8|-|1~26f Lower body invincible to projectiles / [Hit] gives Juggle state||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Tatsumaki Followup|EX Hurricane Followup|||Hurricane Followup [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|47|||-8|-|[Hit] gives Juggle state||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Tatsumaki Senpukyaku Followup|EX Hurricane Followup|||Tatsumaki Senpukyaku Followup [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|47|||-8|-|[Hit] gives Juggle state||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Ryusokyaku|Axe Kick|qcf + k ex armorbreak||Axe Kick [[File:Short.gif]]|100|200|30/40|HL|su|17|2|22|40|||-7|1||X|||||-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Ryusokyaku|Axe Kick|qcf + k ex armorbreak||Ryusokyaku [[File:Short.gif]]|100|200|30/40|HL|su|17|2|22|40|||-7|+1||X|||||-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Forward.gif]]|80|100|30/40|HL|su|20|2|20|41|||-2|4||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 5|}}
{{USFIVFrameDataGlanceRow|||||Ryusokyaku [[File:Forward.gif]]|80|100|30/40|HL|su|20|2|20|41|||-2|+4||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 5|}}
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Roundhouse.gif]]|130|150|30/40|HL|su|25|2|18|44|||1|-||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|||||Ryusokyaku [[File:Roundhouse.gif]]|130|150|30/40|HL|su|25|2|18|44|||+1|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|EX Ryusokyaku|EX Axe Kick|||Axe Kick [[File:EX.gif]]|160|200|#DIV/0!|H|su|21|2|22|44|||-4|-||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 3|}}
{{USFIVFrameDataGlanceRow|EX Ryusokyaku|EX Axe Kick|||Ryusokyaku [[File:EX.gif]]|160|200|-250/0|H|su|21|2|22|44|||-4|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 3|}}
{{USFIVFrameDataGlanceRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Punch Teleport (far)|-|-|-|-|-|-|-|Total 61|61|||-|-|Passes through opponent||||||||-|All: 1~49f|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Ashura Senku (far)|-|-|-|-|-|-|-|Total 61|61|||-|-|Passes through opponent||||||||-|All: 1~49f|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Kick Teleport (close)|-|-|-|-|-|-|-|Total 53|53|||-|-|Passes through opponent||||||||-|All: 1~40f|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Ashura Senku (close)|-|-|-|-|-|-|-|Total 53|53|||-|-|Passes through opponent||||||||-|All: 1~40f|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Raging Demon|Super|lp lp f lk hp||Super Combo|370|0|#DIV/0!|-|-|1+0|37|13|50|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Raging Demon|Super Combo|lp lp f lk hp||Raging Demon|370|0|-1000/0|-|-|1+0|37|13|50|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up|Ultra Combo 1|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|0|Total 125|136|||-30|-|Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Metsu Hadoken|Ultra Combo I|qcf qcf + 3p|Hold 3p to charge up|Metsu Hadoken|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|-|114|125|||-30|-|Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Messatsu-Goshoryu|Ultra II|qcf qcf + 3k||Ultra Combo 2|30*15x2* 75*35x4[501]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|199|||-78|-|1st Hit connected vs. grounded opponent triggers animation, [] refers to animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~16|-|-|-|9~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Messatsu-Goshoryu|Ultra Combo II|qcf qcf + 3k armorbreak||Messatsu-Goshoryu|30*15x2* 75*35x4[501]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|199|||-78|-|1st Hit connected vs. grounded opponent triggers animation, [] refers to animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~16|-|-|-|9~|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-  
|-
|}
|}


Line 101: Line 113:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CloseLP|
Close LP|Close Jab|Close lp||
Close LP|Close Jab|Close lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CloseMP|
Close MP|Close Strong|Close mp||
Close MP|Close Strong|Close mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CloseHP|
Close HP|Close Fierce|Close hp||
Close HP|Close Fierce|Close hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CloseLK|
Close LK|Close Short|Close lk||
Close LK|Close Short|Close lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CloseMK|
Close MK|Close Forward|Close mk||
Close MK|Close Forward|Close mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CloseHK|
Close HK|Close Roundhouse|Close hk||
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
(No uses/strategies)
Line 131: Line 143:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|FarLP|
Far LP|Far Jab|lp||
Far LP|Far Jab|lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|FarMP|
Far MP|Far Strong|mp||
Far MP|Far Strong|mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|FarHP|
Far HP|Far Fierce|hp||
Far HP|Far Fierce|hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|FarLK|
Far LK|Far Short|lk||
Far LK|Far Short|lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|FarMK|
Far MK|Far Forward|mk||
Far MK|Far Forward|mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|FarHK|
Far HK|Far Roundhouse|hk||
Far HK|Far Roundhouse|hk||
(No uses/strategies)
(No uses/strategies)
Line 161: Line 173:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CrouchLP|
Crouch LP|Crouch Jab|d + lp||
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CrouchMP|
Crouch MP|Crouch Strong|d + mp||
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CrouchHP|
Crouch HP|Crouch Fierce|d + hp||
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CrouchLK|
Crouch LK|Crouch Short|d + lk||
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CrouchMK|
Crouch MK|Crouch Forward|d + mk||
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|CrouchHK|
Crouch HK|Crouch Roundhouse|d + hk||
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
(No uses/strategies)
Line 188: Line 200:




=== Neutral Jump Attacks ===
=== Neutral Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|NeutralLP|
Neutral Jump LP|Neutral Jump Jab|u + lp||
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|NeutralMP|
Neutral Jump MP|Neutral Jump Strong|u + mp||
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|NeutralHP|
Neutral Jump HP|Neutral Jump Fierce|u + hp||
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|NeutralLK|
Neutral Jump LK|Neutral Jump Short|u + lk||
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|NeutralMK|
Neutral Jump MK|Neutral Jump Forward|u + mk||
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|NeutralHK|
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
(No uses/strategies)
Line 218: Line 230:




=== Angled Jump Attacks ===
=== Diagonal Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|DiagonalLP|
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|EvilRyu|DiagonalMP|
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|DiagonalHP|
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|DiagonalLK|
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|DiagonalMK|
Angled Jump LK|Angled Jump Short|ub / uf + lk||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|DiagonalHK|
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|Tenmakujinkyaku|
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
Tenmakujinkyaku|Dive Kick|(in air) d + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 251: Line 267:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|Zugaihasatsu|
Zugai Hasatsu|Overhead|f + mp||
Zugaihasatsu|Overhead|f + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|Senbukyaku|
Senbukyaku|Hop Kick|f + mk||
Senbukyaku|Hop Kick|f + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|TargetCombo1|
Target Combo 1|Target Combo 1|mp --- hp||
Target Combo 1|Target Combo 1|mp --- hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Tenmakujinkyaku|Dive Kick|(in air) d + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 273: Line 285:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|FocusAttack(
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|FocusAttack(
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|FocusAttack(
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 288: Line 300:




==== Throws ====
=== Throws ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|ShoulderThrow|
Shoulder Throw|Forward Throw|f or n + lp + lk||
Shoulder Throw|Forward Throw|f or n + lp + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|SomersaultThrow|
Somersault Throw|Back Throw|b + lp + lk||
Somersault Throw|Back Throw|b + lp + lk||
(No uses/strategies)
(No uses/strategies)
Line 305: Line 317:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|Hadoken|
Hadoken|Fireball|qcf + p ex||
Hadoken|Fireball|qcf + p ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|ShakunetsuHadoken|
Shakunetsu Hadoken|Red Fireball|hcb + p ex||
Shakunetsu Hadoken|Red Fireball|hcb + p ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|Shoryuken|
Shoryuken|Uppercut|dp + p ex||
Shoryuken|Uppercut|dp + p ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|TatsumakiSenpukyaku|
Tatsumaki|Hurricane Kick|qcb + k ex||
Tatsumaki Senpukyaku|Hurricane Kick|qcb + k ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|AirborneTatsumakiSenpukyaku|
Air Tatsumaki|Air Hurricane|(in air) qcb + k ex||
Airborne Tatsumaki Senpukyaku |Air Hurricane|(in air) qcb + k ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|TatsumakiSenpukyakuFollowup|
Tatsumaki Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex||
Tatsumaki Senpukyaku Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|Ryusokyaku|
Ryusokyaku|Axe Kick|qcf + k ex armorbreak||
Ryusokyaku|Axe Kick|qcf + k ex armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|AshuraSenku(
Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|
Far)|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|AshuraSenku(
Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|
Close)|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 347: Line 359:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|RagingDemon|
Raging Demon|Super|lp lp f lk hp||
Raging Demon|Super Combo|lp lp f lk hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 357: Line 369:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|MetsuHadoken|
Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up|
Metsu Hadoken|Ultra Combo I|qcf qcf + 3p|Hold 3p to charge up|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|EvilRyu|Messatsu-Goshoryu|
Messatsu-Goshoryu|Ultra II|qcf qcf + 3k||
Messatsu-Goshoryu|Ultra Combo II|qcf qcf + 3k armorebreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 378: Line 390:


==Frame Data==
==Frame Data==
{{USFIVFrameTableDataHeader}}
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|3|21|26|21|27|-3|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|3|21|26|21|27|-3|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|5|4|22|30|19|23|-7|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|5|4|22|30|19|23|-7|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|5|7|16|11|15|-1|3|Retains Cancellable status when chained into||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|5|7|16|11|15|-1|+3|Retains Cancellable status when chained into||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|80|100|40|HL|sp/su|3|5|16|23|14|19|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|80|100|40|HL|sp/su|3|5|16|23|14|19|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|8|8(2)4|17|38|18|23|-3|2|||||||1st Hit: Soft Knockdown, 2nd Hit: Reset|1st Hit: Soft Knockdown, 2nd Hit: Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|8|8(2)4|17|38|18|23|-3|+2|||||||1st Hit: Soft Knockdown, 2nd Hit: Reset|1st Hit: Soft Knockdown, 2nd Hit: Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|6|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|6|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|4|14|22|16|20|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|4|14|22|16|20|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|27|21|24|0|3||||||Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|27|21|24|0|+3||||||Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|6|6|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|6|6|16|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|4|15|25|16|21|-3|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|4|15|25|16|21|-3|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|4|22|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|4|22|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|4|4|8|15|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|4|4|8|15|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|6|6|23|34|19|24|-10|-5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|6|6|23|34|19|24|-10|-5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|7|3|16|25|16|19|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|7|3|16|25|16|19|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|26|34|18|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|26|34|18|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Zugai Hasatsu|Overhead|f + mp||Overhead|30*50|50*50|40*20|H|-|17|2(1)2|18|39|14|24|-6|4|[Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Zugaihasatsu|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|30*50|50*50|40*20|H|-|17|2(1)2|18|39|14|24|-6|+4|[Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Senbukyaku|Hop Kick|f + mk||Hop Kick|70|100|40|HL|-|16|2|17|34|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4f, Lower body: 5~15f|-|-|5f~|JP: ?|}}
{{USFIVFrameDataRow|Senbukyaku|Hop Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|70|100|60|HL|-|16|2|17|34|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4f, Lower body: 5~15f|-|-|5f~|JP: ?|}}
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|90|100|60|HL|su|8|3|20|30|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|90|100|60|HL|su|8|3|20|30|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
Line 408: Line 420:
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|7|3*4|-|13|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|7|3*4|-|13|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|70|100|40|HL|-|13|Until landing|After landing 4|-|||-|-|||||||Reset|Reset|-|-|Low body: 1~12f|-|-|-|-|}}
{{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||(air) [[File:Down.gif]]+[[File:Forward.gif]]|70|100|40|H|-|13|Until landing|After landing 4|-|||-|-|||||||Reset|Reset|-|-|Low body: 1~12f|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
Line 423: Line 435:
{{USFIVFrameDataRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.92|-|3|2|20|24|||-|-|[Hit] Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.92|-|3|2|20|24|||-|-|[Hit] Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-|Total 45|58|||-6|-2|13~15 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-|32|45|||-6|-2|13~15 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|Total 42|54|||0|3|12~14 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|30|42|||0|+3|12~14 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|Total 53|78|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|28|53|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|Total 61|86|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|36|61|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Shakunetsu Hadoken [[File:Fierce.gif]]|33x3|35x3|10/16*16*16|HL|su|25|-|Total 69|94|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Shakunetsu Hadoken [[File:Fierce.gif]]|33x3|35x3|10/16*16*16|HL|su|25|-|44|69|||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken [[File:EX.gif]]|47x3|70*70*100|-250/0|HL|su|25|-|Total 53|78|||9|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken [[File:EX.gif]]|47x3|70*70*100|-250/0|HL|su|25|-|28|53|||+9|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|100[70]|100|30/40|HL|su|3|14|14+After landing 10|40|||-17|-|1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|Lower body: 3~16|-|3~4f|4f~|-|}}
{{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|100[70]|100|30/40|HL|su|3|14|14+After landing 10|40|||-17|-|1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|Lower body: 3~16|-|3~4f|4f~|-|}}
{{USFIVFrameDataRow|||||Shoryuken [[File:Strong.gif]]|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|59|||-34|-|1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|||||Shoryuken [[File:Strong.gif]]|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|59|||-34|-|1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|||||Shoryuken [[File:Fierce.gif]]|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|62|||-37|-|1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: ?, 3rd Hit JP: ?|}}
{{USFIVFrameDataRow|||||Shoryuken [[File:Fierce.gif]]|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|62|||-37|-|1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: ?, 3rd Hit JP: ?|}}
{{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|EX Shoryuken||Shoryuken [[File:EX.gif]]|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|66|||-29|-|1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|Lower body: 9~18f|-|-|8f~|2nd Hit JP: ?, 3rd Hit JP: ?|}}
{{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|EX Shoryuken||Shoryuken [[File:EX.gif]]|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|66|||-29|-|1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|Lower body: 9~18f|-|-|8f~|2nd Hit JP: ?, 3rd Hit JP: ?|}}
{{USFIVFrameDataRow|Tatsumaki|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|40|||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~|-|}}
{{USFIVFrameDataRow|Tatsumaki Senpukyaku|Hurricane Kick|qcb + k ex||Tatsumaki Senpukyaku [[File:Short.gif]]|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|40|||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~|-|}}
{{USFIVFrameDataRow|||||Hurricane Kick [[File:Forward.gif]]|80*40|100*50|30/20*10|HL|su|5|2(5)[2(5)2](5)1|16+After landing 12|54|||-8|-|Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents||||1st Hit: Forces stand, 2nd Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26f|-|7f~|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|||||Tatsumaki Senpukyaku [[File:Forward.gif]]|80*40|100*50|30/20*10|HL|su|5|2(5)[2(5)2](5)1|16+After landing 12|54|||-8|-|Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents||||1st Hit: Forces stand, 2nd Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26f|-|7f~|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40*40|200|30/30|HL|su|5|2(5)[1(5)1](5)[1(5)1](5)1|13+After landing 8|57|||-1|-|Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents||||1st Hit: Forces stand, 2nd Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36f|-|7f~|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|||||Tatsumaki Senpukyaku [[File:Roundhouse.gif]]|80*40*40|200|30/30|HL|su|5|2(5)[1(5)1](5)[1(5)1](5)1|13+After landing 8|57|||-1|-|Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents||||1st Hit: Forces stand, 2nd Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36f|-|7f~|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|EX Tatsumaki|EX Tatsumaki|EX Tatsumaki||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1 (3)1(3) 1(3)1|18+After landing 3|48|||-1|-|||||1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27f|-|6f~|JP: ?|}}
{{USFIVFrameDataRow|EX Tatsumaki Senpukyaku|EX Hurricane Kick|||Tatsumaki Senpukyaku [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1 (3)1(3) 1(3)1|18+After landing 3|48|||-1|-|||||1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27f|-|6f~|JP: ?|}}
{{USFIVFrameDataRow|Air Tatsumaki|Air Hurricane|(in air) qcb + k ex||Air Hurricane [[File:Short.gif]]|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Airborne Tatsumaki Senpukyaku |Air Hurricane|(in air) qcb + k ex||Airborne Tatsumaki Senpukyaku [[File:Short.gif]]|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Air Hurricane [[File:Forward.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Airborne Tatsumaki Senpukyaku [[File:Forward.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Air Hurricane [[File:Roundhouse.gif]]|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Airborne Tatsumaki Senpukyaku [[File:Roundhouse.gif]]|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Air Tatsumaki|EX Air Hurricane|EX Air Tatsumaki||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|27|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Airborne Tatsumaki Senpukyaku |EX Air Hurricane|||Airborne Tatsumaki Senpukyaku [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|27|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Tatsumaki Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex||Hurricane Followup [[File:Short.gif]]|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-4|0|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataRow|Tatsumaki Senpukyaku Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex||Tatsumaki Senpukyaku Followup [[File:Short.gif]]|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-4|0|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataRow|||||Hurricane Followup [[File:Forward.gif]]|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataRow|||||Tatsumaki Senpukyaku Followup [[File:Forward.gif]]|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataRow|||||Hurricane Followup [[File:Roundhouse.gif]]|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-8|-|1~26f Lower body invincible to projectiles / [Hit] gives Juggle state||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataRow|||||Tatsumaki Senpukyaku Followup [[File:Roundhouse.gif]]|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|||-8|-|1~26f Lower body invincible to projectiles / [Hit] gives Juggle state||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-|}}
{{USFIVFrameDataRow|EX Tatsumaki Followup|EX Hurricane Followup|||Hurricane Followup [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|47|||-8|-|[Hit] gives Juggle state||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Tatsumaki Senpukyaku Followup|EX Hurricane Followup|||Tatsumaki Senpukyaku Followup [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|47|||-8|-|[Hit] gives Juggle state||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Ryusokyaku|Axe Kick|qcf + k ex armorbreak||Axe Kick [[File:Short.gif]]|100|200|30/40|HL|su|17|2|22|40|||-7|1||X|||||-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Ryusokyaku|Axe Kick|qcf + k ex armorbreak||Ryusokyaku [[File:Short.gif]]|100|200|30/40|HL|su|17|2|22|40|||-7|+1||X|||||-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Axe Kick [[File:Forward.gif]]|80|100|30/40|HL|su|20|2|20|41|||-2|4||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 5|}}
{{USFIVFrameDataRow|||||Ryusokyaku [[File:Forward.gif]]|80|100|30/40|HL|su|20|2|20|41|||-2|+4||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 5|}}
{{USFIVFrameDataRow|||||Axe Kick [[File:Roundhouse.gif]]|130|150|30/40|HL|su|25|2|18|44|||1|-||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|||||Ryusokyaku [[File:Roundhouse.gif]]|130|150|30/40|HL|su|25|2|18|44|||+1|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|EX Ryusokyaku|EX Axe Kick|||Axe Kick [[File:EX.gif]]|160|200|#DIV/0!|H|su|21|2|22|44|||-4|-||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 3|}}
{{USFIVFrameDataRow|EX Ryusokyaku|EX Axe Kick|||Ryusokyaku [[File:EX.gif]]|160|200|-250/0|H|su|21|2|22|44|||-4|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 3|}}
{{USFIVFrameDataRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Punch Teleport (far)|-|-|-|-|-|-|-|Total 61|61|||-|-|Passes through opponent||||||||-|All: 1~49f|-|-|-|-|-|}}
{{USFIVFrameDataRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Ashura Senku (far)|-|-|-|-|-|-|-|Total 61|61|||-|-|Passes through opponent||||||||-|All: 1~49f|-|-|-|-|-|}}
{{USFIVFrameDataRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Kick Teleport (close)|-|-|-|-|-|-|-|Total 53|53|||-|-|Passes through opponent||||||||-|All: 1~40f|-|-|-|-|-|}}
{{USFIVFrameDataRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Ashura Senku (close)|-|-|-|-|-|-|-|Total 53|53|||-|-|Passes through opponent||||||||-|All: 1~40f|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Raging Demon|Super|lp lp f lk hp||Super Combo|370|0|#DIV/0!|-|-|1+0|37|13|50|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|-|-|}}
{{USFIVFrameDataRow|Raging Demon|Super Combo|lp lp f lk hp||Raging Demon|370|0|-1000/0|-|-|1+0|37|13|50|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up|Ultra Combo 1|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|0|Total 125|136|||-30|-|Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Metsu Hadoken|Ultra Combo I|qcf qcf + 3p|Hold 3p to charge up|Metsu Hadoken|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|-|114|125|||-30|-|Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Messatsu-Goshoryu|Ultra II|qcf qcf + 3k||Ultra Combo 2|30*15x2* 75*35x4[501]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|199|||-78|-|1st Hit connected vs. grounded opponent triggers animation, [] refers to animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~16|-|-|-|9~|JP: ?|}}
{{USFIVFrameDataRow|Messatsu-Goshoryu|Ultra Combo II|qcf qcf + 3k armorbreak||Messatsu-Goshoryu|30*15x2* 75*35x4[501]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|199|||-78|-|1st Hit connected vs. grounded opponent triggers animation, [] refers to animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~16|-|-|-|9~|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-  
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Revision as of 01:16, 23 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Evil Ryu

SSFIV-Evil Ryu Face.jpg

In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.


In a nutshell

Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Health: Increased from 900 to 950
  • Crouch MK: On block is now -3 from -4
  • Crouch HK: startup reduced to 6 frames from 7 frames
  • Target Combo 1 (MP --> HP): Can now be done from both Stand and Close MP
  • Senbukyaku (F + MK): Hitbox greatly expanded downward
  • Ryusokyaku: Startup on Hard version reduced to 25 frames from 26 frames
  • L, M and H Shoryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best

(New to Ultra SFIV Console Digital Release)

  • Stand MP: Bug where attempting to cancel into Special Moves using HP would result in a Target Combo fixed


Character Specific Data

Evil Ryu

VITALS
Health: 950 Stun: 900 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.05 Forward Dash Distance: 1.32
Back Walk Speed: 0.04 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 1.20
Jump Height Apex: 1.76 Back Dash Total Frames: 28
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.92 Back Dash Airborne: 9
Back Jump Distance 1.92 Back Dash Recovery: 11
THROWS WAKE-UP TIMING
Forward Throw Range: 0.92 Face Up Total Frames: 31
Back Throw Range: 0.92 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Zugaihasatsu, Tenmakujinkyaku, EX Ryusokykaku Hard Knockdowns: Crouch HK, MK Ryusokyaku (vs. Air), HK Ryusokyaku, EX Ryusokyaku
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Ryusokyaku, EX Ryusokyaku, Messatsu-Goshoryu
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: TBD
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -12 L2 FA Back Dash (On Block): -6


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 3 6 +2 +5
Close MP Close Strong.gif 70 100 40 HL sp/su 3 3 21 -3 +3
Close HP Close Fierce.gif 100 200 60 HL sp/su 5 4 22 -7 -3
Close LK Close Short.gif 30 50 20 HL sp/su 5 5 7 -1 +3
Close MK Close Forward.gif 80 100 40 HL sp/su 3 5 16 -7 -2
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 8 8(2)4 17 -3 +2
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 3 6 +2 +5
Far MP Far Strong.gif 80 100 40 HL sp/su 5 4 14 -2 +2
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 0 +3
Far LK Far Short.gif 40 50 20 HL - 5 6 6 -1 +2
Far MK Far Forward.gif 70 100 40 HL - 7 4 15 -3 +2
Far HK Far Roundhouse.gif 110 200 60 HL - 8 4 22 -8 -4
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 7 +2 +5
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 4 4 8 +2 +5
Crouch HP Crouch Fierce.gif 90 200 60 HL sp/su 6 6 23 -10 -5
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 3 9 -1 +2
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 7 3 16 -3 0
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 6 3 26 -11 -
Zugaihasatsu Right.gif+Strong.gif 30*50 50*50 40*20 H - 17 2(1)2 18 -6 +4
Senbukyaku Right.gif+Forward.gif 70 100 60 HL - 16 2 17 -2 0
Target Combo 1 Strong.gif > Fierce.gif 90 100 60 HL su 8 3 20 -5 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 9 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 5 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 4 4 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 9 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 10 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 4 4 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 4 9 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 50*30 50*50 40*20 H - 7 3*4 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 6 4 - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 4 8 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 6 6 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 7 4 - - -
Tenmakujinkyaku (air) Down.gif+Forward.gif 70 100 40 H - 13 Until landing After landing 4 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shoulder Throw Forward Throw 130 140 40 0.92 - 3 2 20 - -
Somersault Throw Back Throw 130 120 40 0.92 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hadoken Hadoken 60 100 10/20 HL su 13 - 32 -6 -2
EX Hadoken EX Hadoken 50*50 50*50 -250/0 HL su 12 - 30 0 +3
Shakunetsu Hadoken Shakunetsu Hadoken Jab.gif 50 200 10/30 HL su 25 - 28 -7 -
Shakunetsu Hadoken Strong.gif 35*35 50*100 10/16*16 HL su 25 - 36 -7 -
Shakunetsu Hadoken Fierce.gif 33x3 35x3 10/16*16*16 HL su 25 - 44 -7 -
EX Shakunetsu Hadoken Shakunetsu Hadoken EX.gif 47x3 70*70*100 -250/0 HL su 25 - 28 +9 -
Shoryuken Shoryuken Jab.gif 100[70] 100 30/40 HL su 3 14 14+After landing 10 -17 -
Shoryuken Strong.gif 100*30 100*50 20/20*20 HL su*- 3 2*12 25+After landing 18 -34 -
Shoryuken Fierce.gif 100*60 150*50 20/20*20 HL su*- 3 2*12 28+After landing 18 -37 -
EX Shoryuken Shoryuken EX.gif 80*60*50 100*50*50 -250/0 HL su*su*- 3 2*2*12 30+After landing 18 -29 -
Tatsumaki Senpukyaku Tatsumaki Senpukyaku Short.gif 70 50 30/30 HL - 11 2(6)2 12+After landing 8 -9 -
Tatsumaki Senpukyaku Forward.gif 80*40 100*50 30/20*10 HL su 5 2(5)[2(5)2](5)1 16+After landing 12 -8 -
Tatsumaki Senpukyaku Roundhouse.gif 80*40*40 200 30/30 HL su 5 2(5)[1(5)1](5)[1(5)1](5)1 13+After landing 8 -1 -
EX Tatsumaki Senpukyaku Tatsumaki Senpukyaku EX.gif 30x4*40 40x5 -250/0 HL - 11 1(3)1 (3)1(3) 1(3)1 18+After landing 3 -1 -
Airborne Tatsumaki Senpukyaku Airborne Tatsumaki Senpukyaku Short.gif 60 50 10/30 HL - 9 2(6)2(6)2 After landing 10 - -
Airborne Tatsumaki Senpukyaku Forward.gif 70 50 10/30 HL - 9 2(6)2(6)2 After landing 10 - -
Airborne Tatsumaki Senpukyaku Roundhouse.gif 80 50 10/30 HL - 9 2(6)2(6)2 After landing 10 - -
EX Airborne Tatsumaki Senpukyaku Airborne Tatsumaki Senpukyaku EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x4*1 After landing 4 - -
Tatsumaki Senpukyaku Followup Tatsumaki Senpukyaku Followup Short.gif 30x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 -4 0
Tatsumaki Senpukyaku Followup Forward.gif 40x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 -6 -2
Tatsumaki Senpukyaku Followup Roundhouse.gif 40*50 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 -8 -
EX Tatsumaki Senpukyaku Followup Tatsumaki Senpukyaku Followup EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x5 17 + After landing 4 -8 -
Ryusokyaku Ryusokyaku Short.gif 100 200 30/40 HL su 17 2 22 -7 +1
Ryusokyaku Forward.gif 80 100 30/40 HL su 20 2 20 -2 +4
Ryusokyaku Roundhouse.gif 130 150 30/40 HL su 25 2 18 +1 -
EX Ryusokyaku Ryusokyaku EX.gif 160 200 -250/0 H su 21 2 22 -4 -
Ashura Senku (Far) Ashura Senku (far) - - - - - - - Total 61 - -
Ashura Senku (Close) Ashura Senku (close) - - - - - - - Total 53 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Raging Demon Raging Demon 370 0 -1000/0 - - 1+0 37 13 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Metsu Hadoken Metsu Hadoken 38x7*75 (53x7*60) 0 0/0 HL - 0+11 - 114 -30 -
Messatsu-Goshoryu Messatsu-Goshoryu 30*15x2* 75*35x4[501] 0 0/0 HL - 0+9 4*6(26) 4*4*4(37) 2*2*3*3*3 31+After landing 62 -78 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tenmakujinkyaku

Dive Kick (in air) d + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Zugaihasatsu

Overhead f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Senbukyaku

Hop Kick f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 1

Target Combo 1 mp --- hp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Shoulder Throw

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Somersault Throw

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Hadoken

Fireball qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shakunetsu Hadoken

Red Fireball hcb + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shoryuken

Uppercut dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tatsumaki Senpukyaku

Hurricane Kick qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Airborne Tatsumaki Senpukyaku

Air Hurricane (in air) qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tatsumaki Senpukyaku Followup

Hurricane Followup qcb + k canceled from Senbukyaku ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ryusokyaku

Axe Kick qcf + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Ashura Senku (Far) Punch Teleport (far) dp or rdp + 3p dp moves Evil Ryu forward; rdp moves Evil Ryu backwards

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Ashura Senku (Close) Kick Teleport (close) dp or rdp + 3k dp moves Evil Ryu forward; rdp moves Evil Ryu backwards

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Raging Demon

Super Combo lp lp f lk hp

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Metsu Hadoken

Ultra Combo I qcf qcf + 3p Hold 3p to charge up

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Messatsu-Goshoryu

Ultra Combo II qcf qcf + 3k armorebreak

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 3 6 11 +2 +5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 3 3 21 26 -3 +3 21 27 Reset Reset - - - - - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 5 4 22 30 -7 -3 19 23 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 5 7 16 -1 +3 11 15 Retains Cancellable status when chained into Reset Reset - - - - - - -
Close MK Close Forward.gif 80 100 40 HL sp/su 3 5 16 23 -7 -2 14 19 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 8 8(2)4 17 38 -3 +2 18 23 1st Hit: Soft Knockdown, 2nd Hit: Reset 1st Hit: Soft Knockdown, 2nd Hit: Reset - - - - - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 3 6 12 +2 +5 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 80 100 40 HL sp/su 5 4 14 22 -2 +2 16 20 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 27 0 +3 21 24 Soft Knockdown Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 5 6 6 16 -1 +2 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 7 4 15 25 -3 +2 16 21 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 8 4 22 33 -8 -4 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 +2 +5 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 4 4 8 15 +2 +5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 90 200 60 HL sp/su 6 6 23 34 -10 -5 19 24 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 3 9 15 -1 +2 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 7 3 16 25 -3 0 16 19 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 6 3 26 34 -11 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Zugaihasatsu Right.gif+Strong.gif 30*50 50*50 40*20 H - 17 2(1)2 18 39 -6 +4 14 24 [Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2 Reset Reset - - - - - - -
Senbukyaku Right.gif+Forward.gif 70 100 60 HL - 16 2 17 34 -2 0 17 19 Reset Reset - - Feet: 3~4f, Lower body: 5~15f - - 5f~ JP: ?
Target Combo 1 Strong.gif > Fierce.gif 90 100 60 HL su 8 3 20 30 -5 - 18 - Soft Knockdown Soft Knockdown Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 9 - 12 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 5 - 8 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 4 4 - 7 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 9 - 13 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 10 - 15 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 4 4 - 7 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 4 9 - 12 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 50*30 50*50 40*20 H - 7 3*4 - 13 - - 1st Hit: Free Juggle, 2nd Hit: Soft Knockdown 1st Hit: Free Juggle, 2nd Hit: Soft Knockdown - - - - - - JP: ?
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 6 6 - 11 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 7 4 - 10 - - Reset Reset - - - - - - -
Tenmakujinkyaku (air) Down.gif+Forward.gif 70 100 40 H - 13 Until landing After landing 4 - - - Reset Reset - - Low body: 1~12f - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shoulder Throw Forward Throw 130 140 40 0.92 - 3 2 20 24 - - [Hit] Hard Knockdown X Hard Knockdown - - - - - - - - - -
Somersault Throw Back Throw 130 120 40 0.92 - 3 2 20 24 - - [Hit] Hard Knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hadoken Hadoken 60 100 10/20 HL su 13 - 32 45 -6 -2 13~15 cancellable X Soft Knockdown Soft Knockdown - - - - - - -
EX Hadoken EX Hadoken 50*50 50*50 -250/0 HL su 12 - 30 42 0 +3 12~14 cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Shakunetsu Hadoken Shakunetsu Hadoken Jab.gif 50 200 10/30 HL su 25 - 28 53 -7 - 25~26 cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Shakunetsu Hadoken Strong.gif 35*35 50*100 10/16*16 HL su 25 - 36 61 -7 - 25~26 cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Shakunetsu Hadoken Fierce.gif 33x3 35x3 10/16*16*16 HL su 25 - 44 69 -7 - 25~26 cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
EX Shakunetsu Hadoken Shakunetsu Hadoken EX.gif 47x3 70*70*100 -250/0 HL su 25 - 28 53 +9 - 25~26 cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Shoryuken Shoryuken Jab.gif 100[70] 100 30/40 HL su 3 14 14+After landing 10 40 -17 - 1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~2f Lower body: 3~16 - 3~4f 4f~ -
Shoryuken Strong.gif 100*30 100*50 20/20*20 HL su*- 3 2*12 25+After landing 18 59 -34 - 1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f Lower body: 6~16f - - 5f~ 2nd Hit JP: ?
Shoryuken Fierce.gif 100*60 150*50 20/20*20 HL su*- 3 2*12 28+After landing 18 62 -37 - 1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4f Lower body: 6~16f - - 5f~ 2nd Hit JP: ?, 3rd Hit JP: ?
EX Shoryuken Shoryuken EX.gif 80*60*50 100*50*50 -250/0 HL su*su*- 3 2*2*12 30+After landing 18 66 -29 - 1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~8f Lower body: 9~18f - - 8f~ 2nd Hit JP: ?, 3rd Hit JP: ?
Tatsumaki Senpukyaku Tatsumaki Senpukyaku Short.gif 70 50 30/30 HL - 11 2(6)2 12+After landing 8 40 -9 - 2nd Hit aimed backwards, cannot hit crouching opponents Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 7~20f - 7f~ -
Tatsumaki Senpukyaku Forward.gif 80*40 100*50 30/20*10 HL su 5 2(5)[2(5)2](5)1 16+After landing 12 54 -8 - Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents 1st Hit: Forces stand, 2nd Hit: Soft Knockdown 1st Hit: Forces stand, 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 7~26f - 7f~ 2nd Hit JP: ?
Tatsumaki Senpukyaku Roundhouse.gif 80*40*40 200 30/30 HL su 5 2(5)[1(5)1](5)[1(5)1](5)1 13+After landing 8 57 -1 - Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents 1st Hit: Forces stand, 2nd Hit: Soft Knockdown 1st Hit: Forces stand, 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 7~36f - 7f~ 2nd Hit JP: ?
EX Tatsumaki Senpukyaku Tatsumaki Senpukyaku EX.gif 30x4*40 40x5 -250/0 HL - 11 1(3)1 (3)1(3) 1(3)1 18+After landing 3 48 -1 - 1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown 1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 6~27f - 6f~ JP: ?
Airborne Tatsumaki Senpukyaku Airborne Tatsumaki Senpukyaku Short.gif 60 50 10/30 HL - 9 2(6)2(6)2 After landing 10 36 - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Airborne Tatsumaki Senpukyaku Forward.gif 70 50 10/30 HL - 9 2(6)2(6)2 After landing 10 36 - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Airborne Tatsumaki Senpukyaku Roundhouse.gif 80 50 10/30 HL - 9 2(6)2(6)2 After landing 10 36 - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
EX Airborne Tatsumaki Senpukyaku Airborne Tatsumaki Senpukyaku EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x4*1 After landing 4 27 - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Tatsumaki Senpukyaku Followup Tatsumaki Senpukyaku Followup Short.gif 30x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 53 -4 0 Soft Knockdown Soft Knockdown - - - Lower body: 1~26f - - -
Tatsumaki Senpukyaku Followup Forward.gif 40x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 53 -6 -2 Soft Knockdown Soft Knockdown - - - Lower body: 1~26f - - -
Tatsumaki Senpukyaku Followup Roundhouse.gif 40*50 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 53 -8 - 1~26f Lower body invincible to projectiles / [Hit] gives Juggle state Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 1~26f - - -
EX Tatsumaki Senpukyaku Followup Tatsumaki Senpukyaku Followup EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x5 17 + After landing 4 47 -8 - [Hit] gives Juggle state Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Ryusokyaku Ryusokyaku Short.gif 100 200 30/40 HL su 17 2 22 40 -7 +1 X - - - - - - - - -
Ryusokyaku Forward.gif 80 100 30/40 HL su 20 2 20 41 -2 +4 X Hard Knockdown Hard Knockdown - - - - - - JP: 5
Ryusokyaku Roundhouse.gif 130 150 30/40 HL su 25 2 18 44 +1 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 1
EX Ryusokyaku Ryusokyaku EX.gif 160 200 -250/0 H su 21 2 22 44 -4 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 3
Ashura Senku (Far) Ashura Senku (far) - - - - - - - Total 61 61 - - Passes through opponent - All: 1~49f - - - - -
Ashura Senku (Close) Ashura Senku (close) - - - - - - - Total 53 53 - - Passes through opponent - All: 1~40f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Raging Demon Raging Demon 370 0 -1000/0 - - 1+0 37 13 50 - - X Hard Knockdown - - - - All: 1f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Metsu Hadoken Metsu Hadoken 38x7*75 (53x7*60) 0 0/0 HL - 0+11 - 114 125 -30 - Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9 - - - - JP: ?
Messatsu-Goshoryu Messatsu-Goshoryu 30*15x2* 75*35x4[501] 0 0/0 HL - 0+9 4*6(26) 4*4*4(37) 2*2*3*3*3 31+After landing 62 199 -78 - 1st Hit connected vs. grounded opponent triggers animation, [] refers to animation X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~16 - - - 9~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: