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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan) | |||
* Stand LP: Hitbox slightly expanded upward | |||
* Stand HK: Now activates regardless of distance from the opponent | |||
* Close HK: No longer close HK, changed to a Unique Move with input of B + HK | |||
* Gadoken: Hurtbox on the arm for all versions have been removed from the actual hand and reduced to the wrist area | |||
* Dankukyaku: Light version Hitbox expanded downward | |||
* Koryuken: 1st hit of the Hard version has slightly expanded forward Hitbox | |||
* Ducking Taunt: Just performing it now builds 40 Super Meter; Super Meter build on hit reduced to 0 from 70 | |||
* Jumping Taunt: Just performing it now builds 10 Super Meter | |||
* Shisso Buraiken (UC1): 1st hit now has Armor Breaker properties | |||
* Haoh Gadoken (UC2): Now connects all hits on air opponents; damage reduced to 331 total vs. airborne opponents only, down from 368 | |||
(New to Ultra SFIV Console Digital Release) | |||
* L, M and H Koryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best | |||
== Character Specific Data == | |||
Dan{{USFIVCharacterData|1000|900|75%|0.04|0.03|1.76|40 (4+36)|1.92|1.92|1.42|19|1.40|26|8|16|2|1.03|0.96|31|21|N/A|Crouch LK, Crouch MK, Crouch HK|Crouch HK|Dankukyaku, EX Dankukyaku, Shisso Buraiken|21|29|65|-3|-10|+3|-4|TBD|}} | |||
Line 14: | Line 29: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|17|23|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|17|23|21|27|+2|+8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|-|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|-|3|2|6|10|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|+4|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|6|2|13|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|35|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|35|50|20|HL|-|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|14|22|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|7|2|12|20|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Saikyo Kick|High Kick|b + hk||[[File:Left.gif]]+[[File:Roundhouse.gif]]|100|200|60|HL|su|8|2|14|23|18|22|+2|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouching Taunt|Crouch Taunt|d + hp + hk|| | {{USFIVFrameDataGlanceRow|Crouching Taunt|Crouch Taunt|d + hp + hk||Crouching Taunt|0|0|40/0|HL|-|14|26|21|60|11|14|-36|-33|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 41: | Line 56: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|95|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jumping Taunt|Jump Taunt|(in air) hp + hk|| | {{USFIVFrameDataGlanceRow|Jumping Taunt|Jump Taunt|(in air) hp + hk||Jumping Taunt|0|0|10|HL|-|14|30|After landing 22|65|||-|-|||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 56: | Line 71: | ||
{{USFIVFrameDataGlanceRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gadoken|Fireball|qcf + p ex||Gadoken [[File:Jab.gif]]|70|100|20/20|HL|su|14|8| | {{USFIVFrameDataGlanceRow|Gadoken|Fireball|qcf + p ex||Gadoken [[File:Jab.gif]]|70|100|20/20|HL|su|14|[8]|26|40|||0|+4|[] refers to the life of the Projectile, 15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Gadoken [[File:Strong.gif]]|70|100|20/20|HL|su|14|10| | {{USFIVFrameDataGlanceRow|||||Gadoken [[File:Strong.gif]]|70|100|20/20|HL|su|14|[10]|27|41|||-1|+3|[] refers to the life of the Projectile, 15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Gadoken [[File:Fierce.gif]]|70|100|20/20|HL|su|14|15| | {{USFIVFrameDataGlanceRow|||||Gadoken [[File:Fierce.gif]]|70|100|20/20|HL|su|14|[15]|28|42|||-2|+2|[] refers to the life of the Projectile, 15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gadoken [[File:EX.gif]]|50*60|50*50|-250/0|HL|su|14|20| | {{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gadoken [[File:EX.gif]]|50*60|50*50|-250/0|HL|su|14|[20]|26|40|||+3|+6|[] refers to the life of the Projectile, 15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Koryuken|Uppercut|dp + p ex||Koryuken [[File:Jab.gif]]|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|||-18|-|[] refers to active frames 2~13||||||||-|All: 1~2f|Lower body: 3~16f|Lower body: 3~16f|3~4f|5f~|-|}} | {{USFIVFrameDataGlanceRow|Koryuken|Uppercut|dp + p ex||Koryuken [[File:Jab.gif]]|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|||-18|-|[] refers to active frames 2~13||||||||-|All: 1~2f|Lower body: 3~16f|Lower body: 3~16f|3~4f|5f~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Koryuken [[File:Strong.gif]]|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|||-36|-|[] refers to active frames 2~13||||||||-|All: 1~4f|Lower body: 5~16f|Lower body: 5~16f|-|5f~|-|}} | {{USFIVFrameDataGlanceRow|||||Koryuken [[File:Strong.gif]]|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|||-36|-|[] refers to active frames 2~13||||||||-|All: 1~4f|Lower body: 5~16f|Lower body: 5~16f|-|5f~|-|}} | ||
Line 74: | Line 89: | ||
{{USFIVFrameDataGlanceRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku [[File:EX.gif]]|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|||-|-|||||||||-|-|-|-|-|-|2nd Hit JP: ?, 3nd Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku [[File:EX.gif]]|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|||-|-|||||||||-|-|-|-|-|-|2nd Hit JP: ?, 3nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hissho Buraiken|Super|qcf qcf + p|| | {{USFIVFrameDataGlanceRow|Hissho Buraiken|Super Combo|qcf qcf + p||Hissho Buraiken|15x18*80|0|-1000/0|HL|-|1+3|174(22)14|23+26|262|||-42|-|||||18th-19th Hit: Hard Knockdown|18th-19th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f Invincible|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk|| | {{USFIVFrameDataGlanceRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk||Legendary Taunt|-|-|-1000/0|-|See notes|1+0|-|Total 397|398|||-|-|Can cancel into ultra until 231f||||-|-|-|-|-|-|-|-|-|232~294f|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shisso Buraiken|Ultra I|qcf qcf + 3p|| | {{USFIVFrameDataGlanceRow|Shisso Buraiken|Ultra Combo I|qcf qcf + 3p armorbreak||Shisso Buraiken|465|0|0/0|HL|-|0+10|12|64|85|||-55|-|On hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Haoh Gadoken|Ultra II|qcf qcf + 3k|| | {{USFIVFrameDataGlanceRow|Haoh Gadoken|Ultra Combo II|qcf qcf + 3k||Haoh Gadoken|60x5*68[331]|0|0/0|HL|-|0+15|[22]|141|156|||-85|-|[] in Damage refers to total vs. airborne opponent, [] in Active Frames refers to the life of the Projectile||X||6th Hit: Hard Knockdown|6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
Line 90: | Line 105: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 120: | Line 135: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 150: | Line 165: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 177: | Line 192: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 207: | Line 222: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 240: | Line 255: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|SaikyoKick| | ||
Saikyo Kick|High Kick|b + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|CrouchingTaunt| | ||
Crouching Taunt|Crouch Taunt|d + hp + hk|| | Crouching Taunt|Crouch Taunt|d + hp + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|JumpingTaunt| | ||
Jumping Taunt|Jump Taunt|(in air) hp + hk|| | Jumping Taunt|Jump Taunt|(in air) hp + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 258: | Line 273: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 276: | Line 291: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|GadoThrust| | ||
Gado Thrust|Forward Throw|f or n + lp + lk|| | Gado Thrust|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|SaikyoHaraigoshi| | ||
Saikyo Haraigoshi|Back Throw|b + lp + lk|| | Saikyo Haraigoshi|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 290: | Line 305: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|Gadoken| | ||
Gadoken|Fireball|qcf + p ex|| | Gadoken|Fireball|qcf + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|Koryuken| | ||
Koryuken|Uppercut|dp + p ex|| | Koryuken|Uppercut|dp + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|Dankukyaku| | ||
Dankukyaku|Dan Kicks|qcb + k ex armorbreak|| | Dankukyaku|Dan Kicks|qcb + k ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|AirborneDankukyaku| | ||
Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex|| | Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 312: | Line 327: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|HisshoBuraiken| | ||
Hissho Buraiken|Super|qcf qcf + p|| | Hissho Buraiken|Super Combo|qcf qcf + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|LegendaryTaunt| | ||
Legendary Taunt|Super Taunt|qcf qcf + hp + hk|| | Legendary Taunt|Super Taunt|qcf qcf + hp + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 326: | Line 341: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|ShissoBuraiken| | ||
Shisso Buraiken|Ultra I|qcf qcf + 3p|| | Shisso Buraiken|Ultra Combo I|qcf qcf + 3p armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Dan|HaohGadoken| | ||
Haoh Gadoken|Ultra II|qcf qcf + 3k|| | Haoh Gadoken|Ultra Combo II|qcf qcf + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 347: | Line 362: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|17|23|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|17|23|21|27|+2|+8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|-|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|-|3|2|6|10|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|+4|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|6|2|13|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|35|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|35|50|20|HL|-|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|14|22|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|7|2|12|20|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Saikyo Kick|High Kick|b + hk||[[File:Left.gif]]+[[File:Roundhouse.gif]]|100|200|60|HL|su|8|2|14|23|18|22|+2|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouching Taunt|Crouch Taunt|d + hp + hk|| | {{USFIVFrameDataRow|Crouching Taunt|Crouch Taunt|d + hp + hk||Crouching Taunt|0|0|40/0|HL|-|14|26|21|60|11|14|-36|-33|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 376: | Line 391: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|95|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jumping Taunt|Jump Taunt|(in air) hp + hk|| | {{USFIVFrameDataRow|Jumping Taunt|Jump Taunt|(in air) hp + hk||Jumping Taunt|0|0|10|HL|-|14|30|After landing 22|65|||-|-|||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 391: | Line 406: | ||
{{USFIVFrameDataRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gadoken|Fireball|qcf + p ex||Gadoken [[File:Jab.gif]]|70|100|20/20|HL|su|14|8| | {{USFIVFrameDataRow|Gadoken|Fireball|qcf + p ex||Gadoken [[File:Jab.gif]]|70|100|20/20|HL|su|14|[8]|26|40|||0|+4|[] refers to the life of the Projectile, 15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Gadoken [[File:Strong.gif]]|70|100|20/20|HL|su|14|10| | {{USFIVFrameDataRow|||||Gadoken [[File:Strong.gif]]|70|100|20/20|HL|su|14|[10]|27|41|||-1|+3|[] refers to the life of the Projectile, 15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Gadoken [[File:Fierce.gif]]|70|100|20/20|HL|su|14|15| | {{USFIVFrameDataRow|||||Gadoken [[File:Fierce.gif]]|70|100|20/20|HL|su|14|[15]|28|42|||-2|+2|[] refers to the life of the Projectile, 15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gadoken [[File:EX.gif]]|50*60|50*50|-250/0|HL|su|14|20| | {{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gadoken [[File:EX.gif]]|50*60|50*50|-250/0|HL|su|14|[20]|26|40|||+3|+6|[] refers to the life of the Projectile, 15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Koryuken|Uppercut|dp + p ex||Koryuken [[File:Jab.gif]]|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|||-18|-|[] refers to active frames 2~13||||||||-|All: 1~2f|Lower body: 3~16f|Lower body: 3~16f|3~4f|5f~|-|}} | {{USFIVFrameDataRow|Koryuken|Uppercut|dp + p ex||Koryuken [[File:Jab.gif]]|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|||-18|-|[] refers to active frames 2~13||||||||-|All: 1~2f|Lower body: 3~16f|Lower body: 3~16f|3~4f|5f~|-|}} | ||
{{USFIVFrameDataRow|||||Koryuken [[File:Strong.gif]]|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|||-36|-|[] refers to active frames 2~13||||||||-|All: 1~4f|Lower body: 5~16f|Lower body: 5~16f|-|5f~|-|}} | {{USFIVFrameDataRow|||||Koryuken [[File:Strong.gif]]|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|||-36|-|[] refers to active frames 2~13||||||||-|All: 1~4f|Lower body: 5~16f|Lower body: 5~16f|-|5f~|-|}} | ||
Line 409: | Line 424: | ||
{{USFIVFrameDataRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku [[File:EX.gif]]|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|||-|-|||||||||-|-|-|-|-|-|2nd Hit JP: ?, 3nd Hit JP: ?|}} | {{USFIVFrameDataRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku [[File:EX.gif]]|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|||-|-|||||||||-|-|-|-|-|-|2nd Hit JP: ?, 3nd Hit JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hissho Buraiken|Super|qcf qcf + p|| | {{USFIVFrameDataRow|Hissho Buraiken|Super Combo|qcf qcf + p||Hissho Buraiken|15x18*80|0|-1000/0|HL|-|1+3|174(22)14|23+26|262|||-42|-|||||18th-19th Hit: Hard Knockdown|18th-19th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f Invincible|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk|| | {{USFIVFrameDataRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk||Legendary Taunt|-|-|-1000/0|-|See notes|1+0|-|Total 397|398|||-|-|Can cancel into ultra until 231f||||-|-|-|-|-|-|-|-|-|232~294f|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shisso Buraiken|Ultra I|qcf qcf + 3p|| | {{USFIVFrameDataRow|Shisso Buraiken|Ultra Combo I|qcf qcf + 3p armorbreak||Shisso Buraiken|465|0|0/0|HL|-|0+10|12|64|85|||-55|-|On hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Haoh Gadoken|Ultra II|qcf qcf + 3k|| | {{USFIVFrameDataRow|Haoh Gadoken|Ultra Combo II|qcf qcf + 3k||Haoh Gadoken|60x5*68[331]|0|0/0|HL|-|0+15|[22]|141|156|||-85|-|[] in Damage refers to total vs. airborne opponent, [] in Active Frames refers to the life of the Projectile||X||6th Hit: Hard Knockdown|6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:15, 23 June 2014

Dan
Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye. Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life. When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger. Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style. Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.
In a nutshell
Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in Super Street Fighter IV. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Stand LP: Hitbox slightly expanded upward
- Stand HK: Now activates regardless of distance from the opponent
- Close HK: No longer close HK, changed to a Unique Move with input of B + HK
- Gadoken: Hurtbox on the arm for all versions have been removed from the actual hand and reduced to the wrist area
- Dankukyaku: Light version Hitbox expanded downward
- Koryuken: 1st hit of the Hard version has slightly expanded forward Hitbox
- Ducking Taunt: Just performing it now builds 40 Super Meter; Super Meter build on hit reduced to 0 from 70
- Jumping Taunt: Just performing it now builds 10 Super Meter
- Shisso Buraiken (UC1): 1st hit now has Armor Breaker properties
- Haoh Gadoken (UC2): Now connects all hits on air opponents; damage reduced to 331 total vs. airborne opponents only, down from 368
(New to Ultra SFIV Console Digital Release)
- L, M and H Koryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best
Character Specific Data
Dan
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 900 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.04 | Forward Dash Distance: | 1.42 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.40 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.92 | Back Dash Airborne: | 16 | ||
Back Jump Distance | 1.92 | Back Dash Recovery: | 2 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 1.03 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.96 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Dankukyaku, EX Dankukyaku, Shisso Buraiken | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Saikyo Kick |
High Kick | b + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouching Taunt |
Crouch Taunt | d + hp + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jumping Taunt |
Jump Taunt | (in air) hp + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Gado Thrust |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Saikyo Haraigoshi |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Gadoken |
Fireball | qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Koryuken |
Uppercut | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Dankukyaku |
Dan Kicks | qcb + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Dankukyaku |
Air Dan Kicks | (in air) qcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Hissho Buraiken |
Super Combo | qcf qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Legendary Taunt |
Super Taunt | qcf qcf + hp + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Shisso Buraiken |
Ultra Combo I | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Haoh Gadoken |
Ultra Combo II | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data