Line 375: | Line 375: | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|sp/su*-|7|3*4|-|13|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|Legs: During startup|-|-|2nd Hit JP: | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|sp/su*-|7|3*4|-|13|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|Legs: During startup|-|-|2nd Hit JP: 1*1|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
Line 391: | Line 391: | ||
{{USFIVFrameDataRow|EX Hadoken|EX Fireball|||Hadoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|11|-|Total 40|51|||1|-|If the first hit connects as a Counter Hit, enemy goes into Free Juggle state and, until the combo is over, the 2nd hit of the EX Fireball or any subsequent EX Fireballs will not increase the Juggle Count, 15~16f focus cancellable||X||2nd Hit: Soft Knockdown|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | {{USFIVFrameDataRow|EX Hadoken|EX Fireball|||Hadoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|11|-|Total 40|51|||1|-|If the first hit connects as a Counter Hit, enemy goes into Free Juggle state and, until the combo is over, the 2nd hit of the EX Fireball or any subsequent EX Fireballs will not increase the Juggle Count, 15~16f focus cancellable||X||2nd Hit: Soft Knockdown|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|100[70]|200[100]|30/40|HL|su|3|14|14 + After landing 10|44|||-17|-|[] refers to active frames 3~14f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|Lower body: 3~16f|-|3~4f|4f~|-|}} | {{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|100[70]|200[100]|30/40|HL|su|3|14|14 + After landing 10|44|||-17|-|[] refers to active frames 3~14f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|Lower body: 3~16f|-|3~4f|4f~|-|}} | ||
{{USFIVFrameDataRow|||||Shoryuken [[File:Strong.gif]]|80*50|150*50|20/20*20|HL|su*-|3|2*12|25 + After landing 18|59|||-34|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: | {{USFIVFrameDataRow|||||Shoryuken [[File:Strong.gif]]|80*50|150*50|20/20*20|HL|su*-|3|2*12|25 + After landing 18|59|||-34|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: 1|}} | ||
{{USFIVFrameDataRow|||||Shoryuken [[File:Fierce.gif]]|160[60]|200[50]|20/40[20]|HL|-|3|14|28 + After landing 18|62|||-37|-|[] refers to active frames 3~14f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f| | {{USFIVFrameDataRow|||||Shoryuken [[File:Fierce.gif]]|160[60]|200[50]|20/40[20]|HL|-|3|14|28 + After landing 18|62|||-37|-|[] refers to active frames 3~14f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|Lower body: 5~16f|-|3~4f|3f~|-|}} | ||
{{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|80*60|100*100|-250/0|HL|su|3|2*12|30 + After landing 18|64|||-39|-|||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|All: 1~16f|-|-|-|6f~|2nd Hit JP: | {{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|80*60|100*100|-250/0|HL|su|3|2*12|30 + After landing 18|64|||-39|-|||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|All: 1~16f|-|-|-|6f~|2nd Hit JP: 1|}} | ||
{{USFIVFrameDataRow|Tatsumaki Senpukyaku|Hurricane Kick|qcb + k ex armorbreak||Hurricane Kick [[File:Short.gif]]|100|200|30/30|HL|-|11|2(6)2|12 + After landing 5|37|||-6|-|2nd Hit hits behind, cannot hit crouching opponents|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~| | {{USFIVFrameDataRow|Tatsumaki Senpukyaku|Hurricane Kick|qcb + k ex armorbreak||Hurricane Kick [[File:Short.gif]]|100|200|30/30|HL|-|11|2(6)2|12 + After landing 5|37|||-6|-|2nd Hit hits behind, cannot hit crouching opponents|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Kick [[File:Forward.gif]]|110|200|30/30|HL|-|12|2(6)2(6)2(6)2(6)2|18 + After landing 3|66|||-2|-|2nd Hit & 4th Hit hits behind, cannot hit crouching opponents|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~45f|-|7f~| | {{USFIVFrameDataRow|||||Hurricane Kick [[File:Forward.gif]]|110|200|30/30|HL|-|12|2(6)2(6)2(6)2(6)2|18 + After landing 3|66|||-2|-|2nd Hit & 4th Hit hits behind, cannot hit crouching opponents|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~45f|-|7f~|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Kick [[File:Roundhouse.gif]]|120|200|30/30|HL|-|12|2(6)2(6)2(6)2(6)2|18 + After landing 3|66|||-2|-|2nd Hit & 4th Hit hits behind, cannot hit crouching opponents|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~45f|-|7f~| | {{USFIVFrameDataRow|||||Hurricane Kick [[File:Roundhouse.gif]]|120|200|30/30|HL|-|12|2(6)2(6)2(6)2(6)2|18 + After landing 3|66|||-2|-|2nd Hit & 4th Hit hits behind, cannot hit crouching opponents|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~45f|-|7f~|-|}} | ||
{{USFIVFrameDataRow|EX Tatsumaki Senpukyaku|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1(3)1(3)1(3)1|18 + After landing 3|48|||-1|-|2nd Hit & 4th Hit hits behind|X|||1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27f|-|6f~|JP: | {{USFIVFrameDataRow|EX Tatsumaki Senpukyaku|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1(3)1(3)1(3)1|18 + After landing 3|48|||-1|-|2nd Hit & 4th Hit hits behind|X|||1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27f|-|6f~|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataRow|Air Tatsumaki Senpukyaku|Air Hurricane|(in air) qcb + k ex||Air Hurricane [[File:Short.gif]]|70|100|10/40|HL|-|9|2(6)2(6)2|After landing 10|-|||-|-|2nd Hit & 4th Hit hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-| | {{USFIVFrameDataRow|Air Tatsumaki Senpukyaku|Air Hurricane|(in air) qcb + k ex||Air Hurricane [[File:Short.gif]]|70|100|10/40|HL|-|9|2(6)2(6)2|After landing 10|-|||-|-|2nd Hit & 4th Hit hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 7*0*0*0|}} | ||
{{USFIVFrameDataRow|||||Air Hurricane [[File:Forward.gif]]|80|100|10/40|HL|-|9|2(6)2(6)2|After landing 10|-|||-|-|2nd Hit & 4th Hit hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-| | {{USFIVFrameDataRow|||||Air Hurricane [[File:Forward.gif]]|80|100|10/40|HL|-|9|2(6)2(6)2|After landing 10|-|||-|-|2nd Hit & 4th Hit hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 7*0*0*0|}} | ||
{{USFIVFrameDataRow|||||Air Hurricane [[File:Roundhouse.gif]]|90|100|10/40|HL|-|9|2(6)2(6)2|After landing 10|-|||-|-|2nd Hit & 4th Hit hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-| | {{USFIVFrameDataRow|||||Air Hurricane [[File:Roundhouse.gif]]|90|100|10/40|HL|-|9|2(6)2(6)2|After landing 10|-|||-|-|2nd Hit & 4th Hit hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 7*0*0*0|}} | ||
{{USFIVFrameDataRow|EX Air Tatsumaki Senpukyaku|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|1(3)1(3)1(3)1(3)1|After landing 4|-|||-|-|2nd Hit & 4th Hit hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|EX Air Tatsumaki Senpukyaku|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|1(3)1(3)1(3)1(3)1|After landing 4|-|||-|-|2nd Hit & 4th Hit hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 7*8*9*10*11|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shinku Hadoken|Super|qcf qcf + p||Super Combo|50x4*100|0|-1000/0|HL|-|1+2|-|Total 52|55|||11|-|5th Hit on grounded opponent puts the opponent into an unjugglable state||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|-|-|-|-|JP: | {{USFIVFrameDataRow|Shinku Hadoken|Super|qcf qcf + p||Super Combo|50x4*100|0|-1000/0|HL|-|1+2|-|Total 52|55|||11|-|5th Hit on grounded opponent puts the opponent into an unjugglable state||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|-|-|-|-|JP: 4x4*5|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Metsu Hadoken|Ultra I|qcf qcf + 3p||Ultra Combo 1|42x7*75|0|0/0|HL|-|0+11|-|Total 120|131|||-25|-|||||8th Hit: Hard Knockdown|8th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: | {{USFIVFrameDataRow|Metsu Hadoken|Ultra I|qcf qcf + 3p||Ultra Combo 1|42x7*75|0|0/0|HL|-|0+11|-|Total 120|131|||-25|-|||||8th Hit: Hard Knockdown|8th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: 7x7*8|}} | ||
{{USFIVFrameDataRow|Metsu Shoryuken|Ultra II|qcf qcf + 3k||Ultra Combo 2|270*38x4*50x3[270*233]|0|0/0|HL|-|0+8|3*3x7|43+ After landing 41|115|||-84|-|1st Hit goes into animation, [] refers to animation, guard advantage assumes 2nd hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|Lower body: 11~31f|-|-|11f~ airborne|JP: | {{USFIVFrameDataRow|Metsu Shoryuken|Ultra II|qcf qcf + 3k||Ultra Combo 2|270*38x4*50x3[270*233]|0|0/0|HL|-|0+8|3*3x7|43+ After landing 41|115|||-84|-|1st Hit goes into animation, [] refers to animation, guard advantage assumes 2nd hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|Lower body: 11~31f|-|-|11f~ airborne|JP: 0*1*2*3*4*5*6*6|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 04:53, 14 June 2014

Ryu
Ryu only has one goal in life: to perfect his skills and become the ultimate martial artist. A fairly aloof warrior, Ryu continually travels the globe in search of stronger and stronger opponents to help him achieve this goal. After defeating Sagat for the World Champion Street Fighter title, he was considered by most to be the most powerful fighter in the world. And yet, Ryu's true potential may still remain untapped, and only a glimpse of it was seen in his climactic battle with Shadaloo's leader, M. Bison. Only time will tell if Ryu can avoid being swallowed up by the dangerous power of the Satsui no Hado...
In a nutshell
Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character. Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc. But as a result, he has very few gimmicks and shenanigans. You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.
Ultra SFIV Changes
Crouching medium kick
- Decreased disadvantage on block (-3F->-2F)
Jump forward/back middle punch
- Can be cancelled into an air Tatsumaki
Air Tatsumaki
- Will always combo after jumping medium punch
EX Air Tatsumaki
- Hitbox and vacuum effect adjusted to increase consistency
Light/Medium Shoryuken
- Disadvantage after focus cancel forward dash on block increased (-5F on block)
Metsu Shoryuken (UC2)
- Invincibility increased (8F->9F)
- Plays full animation if connected after an EX Shoryuken FADC cancel
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf qcf + 3k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data