|
|
Line 7: |
Line 7: |
|
| |
|
| == Ultra SFIV Changes == | | == Ultra SFIV Changes == |
| Walk speed slightly increased | | Walk speed slightly increased<br> |
| Close Stand LK start-up reduced by 1 frame (5F → 4F) | | Close Stand LK start-up reduced by 1 frame (5F → 4F)<br> |
| Close Stand MK hitbox expanded downward, easier to connect on crouching opponents | | Close Stand MK hitbox expanded downward, easier to connect on crouching opponents<br> |
| Far Stand MP now Special-, Super Combo-, and EX Focus-cancellable | | Far Stand MP now Special-, Super Combo-, and EX Focus-cancellable<br> |
| Far Stand LK start-up reduced by 1 frame (5F → 4F) | | Far Stand LK start-up reduced by 1 frame (5F → 4F)<br> |
| Crouch LK damage increased by 10 (20 → 30) | | Crouch LK damage increased by 10 (20 → 30)<br> |
| Diagonal Jump MK hitbox size expanded, now in between the AE and Ver.2012 versions | | Diagonal Jump MK hitbox size expanded, now in between the AE and Ver.2012 versions<br> |
| L and M Torouzan 3rd hit damage increased by 5 (60 → 65) | | L and M Torouzan 3rd hit damage increased by 5 (60 → 65)<br> |
| H Torouzan 3rd hit damage increased by 10 (60 → 70) | | H Torouzan 3rd hit damage increased by 10 (60 → 70)<br> |
| L, M, H and EX Torouzan hitbox increased downward, mitigating cases where it was difficult to connect on certain character’s crouching states | | L, M, H and EX Torouzan hitbox increased downward, mitigating cases where it was difficult to connect on certain character’s crouching states<br> |
| L Senkyutai 1st hit hit-stop increased by 4 frames (8F → 12F), now matches the hit-stop on block; after EX Focus Cancel → Forward Dash now -5F on block | | L Senkyutai 1st hit hit-stop increased by 4 frames (8F → 12F), now matches the hit-stop on block; after EX Focus Cancel → Forward Dash now -5F on block<br> |
| L, M, H and EX Zenpou Tenshin now do 1 damage (0 → 1) | | L, M, H and EX Zenpou Tenshin now do 1 damage (0 → 1)<br> |
| Tenshin Senkyutai (UC2) start-up reduced by 1 frame (7F → 6F) | | Tenshin Senkyutai (UC2) start-up reduced by 1 frame (7F → 6F)<br> |
|
| |
|
| == Frame Data (At A Glance) == | | == Frame Data (At A Glance) == |
Yang
Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.
In a nutshell
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.
Ultra SFIV Changes
Walk speed slightly increased
Close Stand LK start-up reduced by 1 frame (5F → 4F)
Close Stand MK hitbox expanded downward, easier to connect on crouching opponents
Far Stand MP now Special-, Super Combo-, and EX Focus-cancellable
Far Stand LK start-up reduced by 1 frame (5F → 4F)
Crouch LK damage increased by 10 (20 → 30)
Diagonal Jump MK hitbox size expanded, now in between the AE and Ver.2012 versions
L and M Torouzan 3rd hit damage increased by 5 (60 → 65)
H Torouzan 3rd hit damage increased by 10 (60 → 70)
L, M, H and EX Torouzan hitbox increased downward, mitigating cases where it was difficult to connect on certain character’s crouching states
L Senkyutai 1st hit hit-stop increased by 4 frames (8F → 12F), now matches the hit-stop on block; after EX Focus Cancel → Forward Dash now -5F on block
L, M, H and EX Zenpou Tenshin now do 1 damage (0 → 1)
Tenshin Senkyutai (UC2) start-up reduced by 1 frame (7F → 6F)
Frame Data (At A Glance)
Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
(in air) lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No uses/strategies)
|
Name
|
Nickname
|
Command
|
Notes
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
df + k
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(near opponent) lk --- mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(near opponent) lk --- mk --- hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp --- hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp --- hp --- b + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) mk --- df + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf + lp ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + mp ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + hp ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + p ex armorbreak
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + k ex
|
lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hcb + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcb qcb + p
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3p
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf qcf + 3k
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
11
|
4
|
8
|
12
|
16
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MP
|
Close
|
55
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
12
|
18
|
4
|
6
|
18
|
20
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HP
|
Close
|
70*50[40*65]
|
100*50
|
60*20
|
HL
|
sp/su*-
|
6
|
1*3
|
17
|
26
|
-5
|
2
|
15
|
22
|
[] refers to Seiei Enbu
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
4[3]
|
2
|
8
|
13
|
1
|
4
|
11
|
14
|
[] refers to Seiei Enbu
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MK
|
Close
|
50
|
100
|
40
|
HL
|
Jump
|
7
|
4
|
12
|
22
|
-2
|
-
|
14
|
-
|
7f~ Jump cancellable
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HK
|
Close
|
110
|
200
|
60
|
HL
|
-
|
10
|
4
|
18
|
31
|
-8
|
-4
|
14
|
18
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
11
|
4
|
8
|
12
|
16
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MP
|
Far
|
55
|
100
|
40
|
HL
|
sp/su
|
6
|
2
|
13
|
20
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
9
|
4
|
19
|
31
|
-4
|
1
|
19
|
24
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
4[3]
|
2
|
8
|
13
|
1
|
4
|
11
|
14
|
[] refers to Seiei Enbu
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
3
|
10
|
19
|
-1
|
1
|
12
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
10
|
4
|
18
|
31
|
-8
|
-4
|
14
|
18
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
11
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70[60]
|
100
|
40
|
L
|
-
|
5
|
2
|
10
|
16
|
-2
|
2
|
10
|
14
|
[] refers to Seiei Enbu
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
75*50[60*40]
|
125*75
|
60*20
|
HL
|
-
|
9
|
3(3)2
|
14
|
30
|
-2
|
1
|
14
|
17
|
[] refers to Seiei Enbu
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
3
|
2
|
8
|
12
|
1
|
4
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
6
|
2
|
14
|
21
|
-1
|
1
|
15
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
150
|
60
|
L
|
-
|
8
|
2
|
23
|
32
|
-7
|
-
|
18
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Senpukyaku
|
Overhead
|
80
|
100
|
40
|
H
|
-
|
20
|
4
|
13
|
36
|
-2
|
0
|
15
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 10~19f
|
-
|
-
|
8~23f
|
-
|
Target Combo 1
|
(TC1) close >
|
40
|
60
|
40
|
HL
|
J
|
7
|
4
|
19
|
29
|
-5
|
1
|
18
|
24
|
11f~ Jump cancellable
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 1
|
(TC1) close > >
|
87
|
100
|
40
|
HL
|
-
|
5
|
3
|
17
|
24
|
-2
|
2
|
18
|
22
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 2
|
(TC2) >
|
35
|
50
|
20
|
HL
|
-
|
10
|
4
|
23
|
36
|
-7
|
1
|
20
|
28
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 2
|
(TC2) > > +
|
50
|
50
|
20
|
HL
|
su
|
15
|
4
|
22
|
40
|
-8
|
-
|
18
|
-
|
|
X
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jump LP
|
Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
11
|
-
|
14
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Jump MP
|
Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
7
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
7
|
-
|
14
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
6
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Jump LK
|
Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
11
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Jump MK
|
Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
5
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Jump HK
|
Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
6
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Raigekishu
|
Dive Kick
|
60
|
50
|
40
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
-
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dive Kick
|
60
|
50
|
40
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
-
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dive Kick
|
60
|
50
|
40
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
-
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 3
|
(TC3) Air > +
|
60
|
150
|
60
|
HL
|
-
|
4
|
until ground
|
After landing 6
|
-
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
34
|
56
|
-20
|
-20
|
|
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
34
|
64
|
-14
|
-
|
|
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
34
|
100
|
-
|
-
|
|
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Gut Kick
|
Forward Throw
|
120
|
100
|
40
|
0.9
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Monkey Flip
|
Back Throw
|
130
|
120
|
40
|
0.9
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tourouzan
|
Tourou Zan
|
30
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
22
|
31
|
-2
|
1
|
|
|
19f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Tourou Zan (2 hit)
|
40
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
25
|
34
|
-5
|
-1
|
|
|
19f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Tourou Zan (3 hit)
|
65
|
80
|
10/20
|
HL
|
su
|
8
|
2
|
29
|
38
|
-8
|
-
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Tourouzan MP
|
Tourou Zan
|
35
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
25
|
34
|
-4
|
-1
|
|
|
19f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Tourou Zan (2 hit)
|
50
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
28
|
37
|
-8
|
-4
|
|
|
19f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Tourou Zan (3 hit)
|
65
|
80
|
10/40
|
HL
|
su
|
8
|
2
|
33
|
42
|
-12
|
-
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Tourouzan HP
|
Tourou Zan
|
40
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
30
|
39
|
-6
|
-3
|
|
|
19f~ cancellable into next attack
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Tourou Zan (2 hit)
|
55
|
50
|
10/20
|
HL
|
su
|
8
|
2
|
35
|
44
|
-10
|
-6
|
|
|
19f~ cancellable into next attack
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Tourou Zan (3 hit)
|
70
|
80
|
10/40
|
HL
|
su
|
8
|
2
|
35
|
44
|
-14
|
-
|
|
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Tourouzan
|
Tourou Zan
|
60
|
50
|
-250/0
|
HL
|
su
|
7
|
1
|
18
|
25
|
-1
|
0
|
|
|
15f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Tourouzan Followup 1
|
Tourou Zan (2 hit)
|
32
|
50
|
0
|
HL
|
su
|
5
|
1
|
20
|
25
|
-3
|
-2
|
|
|
13f~ cancellable into next attack
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
EX Tourouzan Followup 2
|
Tourou Zan (3 hit)
|
32
|
70
|
0
|
HL
|
su
|
6
|
2
|
18[22]
|
25
|
-8
|
-1
|
|
|
15f~ cancellable into next attack, [] refers to Seiei Enbu
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
EX Tourouzan Followup 3
|
Tourou Zan (4 hit)
|
32
|
80
|
0
|
HL
|
su
|
5
|
1
|
23[27]
|
28
|
-11
|
-5
|
|
|
13f~ cancellable into next attack, [] refers to Seiei Enbu
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
EX Tourouzan Followup 4
|
Tourou Zan (5 hit)
|
40
|
46
|
0
|
HL
|
su
|
8
|
2
|
29
|
38
|
-13
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
Kaihou
|
Teleport
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 27
|
27
|
-
|
-
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 11~15f
|
-
|
-
|
-
|
-
|
JP: ?
|
|
Teleport
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 34
|
34
|
-
|
-
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 13~19f
|
-
|
-
|
-
|
-
|
-
|
|
Teleport
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 42
|
42
|
-
|
-
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 14~23f
|
-
|
-
|
-
|
-
|
-
|
EX Kaihou
|
Teleport
|
-
|
-
|
#DIV/0!
|
-
|
-
|
-
|
-
|
Total 32
|
32
|
-
|
-
|
|
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 14~22f
|
All: 1~13f
|
All: 1~13f
|
-
|
-
|
-
|
Byakko Soshoda
|
Byakko Soushouda
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 26[24]
|
26
|
-
|
-
|
|
|
[] refers to Seiei Enbu
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
Lower body: 1~24f
|
Lower body: 1~24f
|
-
|
-
|
-
|
|
Byakko Soushouda
|
120
|
150
|
Oct-60
|
HL
|
su
|
16
|
9
|
17[15]
|
41
|
-7
|
0
|
|
|
[] refers to Seiei Enbu
|
X
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Byakko Soushouda
|
140
|
200
|
Oct-60
|
HL
|
su
|
22
|
9
|
15[13]
|
45
|
0
|
-
|
|
|
[] refers to Seiei Enbu
|
X
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Byakko Soshoda
|
Byakko Soushouda
|
150
|
250
|
0
|
HL
|
su
|
25
|
13
|
13
|
50
|
-10
|
-
|
|
|
|
X
|
X
|
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
-
|
-
|
Lower body: 1~20f
|
Lower body: 1~20f
|
-
|
-
|
-
|
Senkyutai
|
Rolling Kick
|
70*50
|
100*50
|
30/30*30
|
HL
|
su*-
|
5
|
3*3
|
33+14
|
57
|
-29
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
All: 6~10f
|
-
|
5f~
|
2nd Hit JP: ?
|
|
Rolling Kick
|
70*55
|
100*50
|
30/30*30
|
HL
|
su*-
|
6~24
|
3*3
|
27+14
|
70
|
-24
|
-
|
|
|
Startup changes depending on proximity to opponent
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
6~24f
|
2nd Hit JP: ?
|
|
Rolling Kick
|
70*60
|
100*100
|
30/30*30
|
HL
|
su*-
|
7~38
|
3*3
|
23+14
|
80
|
-21
|
-
|
|
|
Startup changes depending on proximity to opponent
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
6~11f (at fastest) or 6~43f (at longest)
|
-
|
7f~ (at fastest) or 38f~ (at longest)
|
2nd Hit JP: ?
|
EX Senkyutai
|
Rolling Kick
|
45*45*65
|
50*100*100
|
#DIV/0!
|
HL
|
su*su*-
|
4~31
|
1*1*2
|
27+17
|
78
|
-25
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
1~11f (at fastest) or 1~34f (at longest)
|
-
|
4f~ (at fastest) or 31f~ (at longest)
|
2nd Hit JP: ?, 3rd Hit: JP
|
Zenpo Tenshin
|
Command Throw
|
1
|
0
|
30-Oct
|
0.96
|
-
|
10
|
2
|
48
|
59
|
-
|
7
|
|
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Zenpo Tenshin
|
Command Throw
|
1
|
0
|
#DIV/0!
|
1.19
|
-
|
8
|
2
|
48
|
57
|
-
|
7
|
|
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sei'ei Enbu
|
Super Combo
|
-
|
-
|
#DIV/0!
|
-
|
-
|
1+0
|
370
|
Total 7
|
377
|
-
|
-
|
|
|
Damage 1/4, lasts 370 frames at full Ultra
|
|
|
|
|
|
|
|
-
|
All: 1~2f
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Raishin Mahhaken
|
Ultra Combo 1
|
480
|
0
|
0/0
|
HL
|
-
|
0+8
|
5
|
43
|
55
|
-28
|
-
|
|
|
On hit goes into animation
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
-
|
-
|
-
|
-
|
Tenshin Senkyutai
|
Ultra Combo 2
|
60*45x2*90[440]
|
0
|
0/0
|
HL
|
-
|
0+6~32
|
2(2)5(7)3(7)3(9)3
|
37+20
|
129
|
-79
|
-
|
|
|
1st hit vs. ground opponent triggers animation
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
All: 1~32f
|
-
|
?
|
JP: ?
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes:
|