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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|6|2|5|12|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|90|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|90|100|40|HL|sp/su|7|3|12|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|3|16|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|su | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|su|7|3|9|18|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16| | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|sp/su|2|3|12| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|sp/su|2|3|12|16|15|18|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|11|2|19|31|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|- | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|14|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|2|9|17|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110|200|60|HL|su | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110|200|60|HL|su|10|4|21|34|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|5|4|11|19|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|su | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|su|15|12|16|42|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|- | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|90|100|40|H|-|7|7|- | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|90|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|6|8|- | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|12|- | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|12|-|17|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|- | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|10|- | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|- | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50|50|40|H|-|7|3|- | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50|50|40|H|-|7|3|-|9|||-|-|Floats opponent||||Soft Knockdown|Soft Knockdown|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|8|8|- | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|8|8|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|7|- | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|14|- | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|14|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|6|- | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hell Attack|Hell Attack|(during angled jump) mp --- mp||Air [[File:Strong.gif]] > [[File:Strong.gif]]|30|50|20|H|-|6|4|- | {{USFIVFrameDataGlanceRow|Hell Attack|Hell Attack|(during angled jump) mp --- mp||Air [[File:Strong.gif]] > [[File:Strong.gif]]|30|50|20|H|-|6|4|-|9|||-|-|||||||Free Juggle|Free Juggle|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|34|57|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+12 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+12|2|34|65|||-14|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|- | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|66|2|34|101|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Deadly Throw|Forward Throw|f or n + lp + lk||Forward Throw|140|130|40|0.95|- | {{USFIVFrameDataGlanceRow|Deadly Throw|Forward Throw|f or n + lp + lk||Forward Throw|140|130|40|0.95|-|3|2|20|24|||-|-|Untechable knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Death Tower|Back Throw|b + lp + lk||Back Throw|140|150|40|0.95|- | {{USFIVFrameDataGlanceRow|Death Tower|Back Throw|b + lp + lk||Back Throw|140|150|40|0.95|-|3|2|20|24|||-|-|Untechable knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Psycho Crusher|Psycho Crusher|b (charge) f + p ex armorbreak||Psycho Crusher [[File:Jab.gif]]|120*100|100|30/40|HL|su|14|12*11|12+6 | {{USFIVFrameDataGlanceRow|Psycho Crusher|Psycho Crusher|b (charge) f + p ex armorbreak||Psycho Crusher [[File:Jab.gif]]|120*100|100|30/40|HL|su|14|12*11|12+6|54|||-8|-|14~36f can pass through opponent, 100 damage below waist, charge 55f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|37~48f|15f~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Psycho Crusher [[File:Strong.gif]]|130*100|150|30/40|HL|su|14|12*15|12+10 | {{USFIVFrameDataGlanceRow|||||Psycho Crusher [[File:Strong.gif]]|130*100|150|30/40|HL|su|14|12*15|12+10|62|||-14|-|14~40f can pass through opponent, 100 damage below waist, charge 55f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|41~52f|16f~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Psycho Crusher [[File:Fierce.gif]]|140*100|200|30/40|HL|su|14|12*21|12+10 | {{USFIVFrameDataGlanceRow|||||Psycho Crusher [[File:Fierce.gif]]|140*100|200|30/40|HL|su|14|12*21|12+10|68|||-17|-|14~46f can pass through opponent, 100 damage below waist, charge 55f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|47~58f|16f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Psycho Crusher|EX Psycho Crusher|||Psycho Crusher [[File:EX.gif]]|75*60|100*100|-250/0|HL|su|14|23|12+6 | {{USFIVFrameDataGlanceRow|EX Psycho Crusher|EX Psycho Crusher|||Psycho Crusher [[File:EX.gif]]|75*60|100*100|-250/0|HL|su|14|23|12+6|64|||-16|-|14~36f passes through opponent, charge 55f|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|37~48f|15f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Double Knee Press|Scissor Kick|b (charge) f + k ex||Scissor Kick [[File:Short.gif]]|60*40|100*50|20/16*16|HL|su*-|10|2(1)4 | {{USFIVFrameDataGlanceRow|Double Knee Press|Scissor Kick|b (charge) f + k ex||Scissor Kick [[File:Short.gif]]|60*40|100*50|20/16*16|HL|su*-|10|2(1)4|17|33|||-1|-|Charge 55f||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|5~14f|12~16f|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Scissor Kick [[File:Forward.gif]]|60*60|100*50|20/16*16|HL|su*-|13|2(1)4 | {{USFIVFrameDataGlanceRow|||||Scissor Kick [[File:Forward.gif]]|60*60|100*50|20/16*16|HL|su*-|13|2(1)4|22|41|||-5|-|Charge 55f||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|7~17f|15~19f|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Scissor Kick [[File:Roundhouse.gif]]|70*70|100*50|20/16*16|HL|su*-|16|2(1)4 | {{USFIVFrameDataGlanceRow|||||Scissor Kick [[File:Roundhouse.gif]]|70*70|100*50|20/16*16|HL|su*-|16|2(1)4|25|47|||-8|-|Charge 55f||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|9~20f|18~22f|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Double Knee Press|EX Scissor Kick|||Scissor Kick [[File:EX.gif]]|70*80|100*50|-250/0|HL|su*-|13|2(1)4 | {{USFIVFrameDataGlanceRow|EX Double Knee Press|EX Scissor Kick|||Scissor Kick [[File:EX.gif]]|70*80|100*50|-250/0|HL|su*-|13|2(1)4|25|44|||-8|-|Charge 55f||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12f|-|13~19f|13~17f|15~19f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Head Press|Head Stomp|d (charge) u + k ex|After Head Press connects, use b or f to change flight in air|Head Stomp|120|100|20/30|H|- | {{USFIVFrameDataGlanceRow|Head Press|Head Stomp|d (charge) u + k ex|After Head Press connects, use b or f to change flight in air|Head Stomp|120|100|20/30|H|-|20|Until ground|After landing 16|-|||-|-|Listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Head Press|EX Head Stomp|||Head Stomp [[File:EX.gif]]|180|200|-250/0|H|- | {{USFIVFrameDataGlanceRow|EX Head Press|EX Head Stomp|||Head Stomp [[File:EX.gif]]|180|200|-250/0|H|-|22|Until ground|After landing 16|-|||-|-|Listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: During startup|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Head Press Follow Up|Head Press Follow Up|||Head Stomp Followup|-|-|0/0|-|-|-|-|After landing 4|-| | {{USFIVFrameDataGlanceRow|Head Press Follow Up|Head Press Follow Up|||Head Stomp Followup|-|-|0/0|-|-|-|-|After landing 4|-|||-|-|Performed after connected headstomp or EX headstomp, 18f~ followup attack can be performed||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Somersault Skull Diver|Skull Diver|p|Perform after Head Press|Skull Diver|120|100|20/30|H|-|35+7 | {{USFIVFrameDataGlanceRow|Somersault Skull Diver|Skull Diver|p|Perform after Head Press|Skull Diver|120|100|20/30|H|-|35+7|3|After landing 13|-|||10|13|Listed frame advantage is for Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Somersault Skull Diver|EX Skull Diver|p p||Skull Diver [[File:EX.gif]]|80*80|100*100|-250/0|H|-|35+7 | {{USFIVFrameDataGlanceRow|EX Somersault Skull Diver|EX Skull Diver|p p||Skull Diver [[File:EX.gif]]|80*80|100*100|-250/0|H|-|35+7|3|After landing 13|-|||10|13|Listed frame advantage is for EX Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Empty Devil Reverse|Empty Devil Reverse|d (charge) u + p ex||Empty Devil Reverse|-|-|-|-|-|-|-|Total 48| | {{USFIVFrameDataGlanceRow|Empty Devil Reverse|Empty Devil Reverse|d (charge) u + p ex||Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|-|-|-|-|1~44f|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Empty Devil Reverse|EX Empty Devil Reverse|||EX Empty Devil Reverse|-|-|-|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|EX Empty Devil Reverse|EX Empty Devil Reverse|||EX Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|All: 1~13f|-|-|-|1~44f|-|}} | ||
{{USFIVFrameDataGlanceRow|Devil Reverse|Devil Reverse|p||Devil Reverse|110|150|20/30|H|-|13+34|Until ground|After landing | {{USFIVFrameDataGlanceRow|Devil Reverse|Devil Reverse|p||Devil Reverse|110|150|20/30|H|-|13+34|Until ground|After landing 16|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Devil Reverse|EX Devil Reverse|p p||Devil Reverse [[File:EX.gif]]|80*80|100*100|-250/0|H|-|13+34|Until ground|After landing | {{USFIVFrameDataGlanceRow|EX Devil Reverse|EX Devil Reverse|p p||Devil Reverse [[File:EX.gif]]|80*80|100*100|-250/0|H|-|13+34|Until ground|After landing 16|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Bison Warp|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen|Teleport|-|-|0/0|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|Bison Warp|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen|Teleport|-|-|0/0|-|-|-|-|Total 47|47|||-|-|1~29f Invincible, teleport complete on 12f||||-|-|-|-|-|All: 1~29f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Knee Press Nightmare|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+6|2(1)2(11)2*2(8)18 | {{USFIVFrameDataGlanceRow|Knee Press Nightmare|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+6|2(1)2(11)2*2(8)18|30|82|||-27|-|34~60f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|9f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60x4*100|0|#DIV/0!|HLx4*L|-|1+11|2(1)2(11)2*2(8)18 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60x4*100|0|#DIV/0!|HLx4*L|-|1+11|2(1)2(11)2*2(8)18|30|87|||-27|-|39~65f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|11f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60x4*100|0|#DIV/0!|HLx4*L|-|1+15|2(1)2(11)2*2(8)18 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60x4*100|0|#DIV/0!|HLx4*L|-|1+15|2(1)2(11)2*2(8)18|30|91|||-27|-|44~70f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|13f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Nightmare Booster|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|48x4*60*240|0|0/0|HL|-|0+10|4*2(12)2*2(16)12x3|30+18 | {{USFIVFrameDataGlanceRow|Nightmare Booster|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|48x4*60*240|0|0/0|HL|-|0+10|4*2(12)2*2(16)12x3|30+18|131|||-35|-|61~114f can pass through opponent, 5th Hit triggers animation, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|-|All: 1~15f|-|-|-|47f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Psycho Punisher|Ultra II|b (charge) f b f + 3p armorbreak|Hold b or f to guide in air after performing|Ultra Combo 2|90*330|0|0/0|H|-|0+22|2|After landing | {{USFIVFrameDataGlanceRow|Psycho Punisher|Ultra II|b (charge) f b f + 3p armorbreak|Hold b or f to guide in air after performing|Ultra Combo 2|90*330|0|0/0|H|-|0+22|2|After landing 42|65|||-23|-|Can control movement with joystick, charge 40f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~2f|-|All: 3~23f|-|1f~ airborne|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 353: | Line 353: | ||
{{USFIVFrameTableDataHeader}} | {{USFIVFrameTableDataHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|6|2|5|12|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|90|100|40|HL|sp/su | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|90|100|40|HL|sp/su|7|3|12|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|3|16|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|su | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|su|7|3|9|18|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16| | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|sp/su|2|3|12| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|sp/su|2|3|12|16|15|18|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|- | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|11|2|19|31|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|- | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|14|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|- | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|2|9|17|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110|200|60|HL|su | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110|200|60|HL|su|10|4|21|34|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|5|4|11|19|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|su | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|su|15|12|16|42|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|- | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|90|100|40|H|-|7|7|- | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|90|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|6|8|- | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|12|- | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|12|-|17|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|- | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|10|- | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|- | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50|50|40|H|-|7|3|- | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50|50|40|H|-|7|3|-|9|||-|-|Floats opponent||||Soft Knockdown|Soft Knockdown|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|8|8|- | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|8|8|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|7|- | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|14|- | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|14|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|6|- | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hell Attack|Hell Attack|(during angled jump) mp --- mp||Air [[File:Strong.gif]] > [[File:Strong.gif]]|30|50|20|H|-|6|4|- | {{USFIVFrameDataRow|Hell Attack|Hell Attack|(during angled jump) mp --- mp||Air [[File:Strong.gif]] > [[File:Strong.gif]]|30|50|20|H|-|6|4|-|9|||-|-|||||||Free Juggle|Free Juggle|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12 | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|34|57|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+12 | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+12|2|34|65|||-14|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|- | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|66|2|34|101|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Deadly Throw|Forward Throw|f or n + lp + lk||Forward Throw|140|130|40|0.95|- | {{USFIVFrameDataRow|Deadly Throw|Forward Throw|f or n + lp + lk||Forward Throw|140|130|40|0.95|-|3|2|20|24|||-|-|Untechable knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Death Tower|Back Throw|b + lp + lk||Back Throw|140|150|40|0.95|- | {{USFIVFrameDataRow|Death Tower|Back Throw|b + lp + lk||Back Throw|140|150|40|0.95|-|3|2|20|24|||-|-|Untechable knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Psycho Crusher|Psycho Crusher|b (charge) f + p ex armorbreak||Psycho Crusher [[File:Jab.gif]]|120*100|100|30/40|HL|su|14|12*11|12+6 | {{USFIVFrameDataRow|Psycho Crusher|Psycho Crusher|b (charge) f + p ex armorbreak||Psycho Crusher [[File:Jab.gif]]|120*100|100|30/40|HL|su|14|12*11|12+6|54|||-8|-|14~36f can pass through opponent, 100 damage below waist, charge 55f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|37~48f|15f~|-|}} | ||
{{USFIVFrameDataRow|||||Psycho Crusher [[File:Strong.gif]]|130*100|150|30/40|HL|su|14|12*15|12+10 | {{USFIVFrameDataRow|||||Psycho Crusher [[File:Strong.gif]]|130*100|150|30/40|HL|su|14|12*15|12+10|62|||-14|-|14~40f can pass through opponent, 100 damage below waist, charge 55f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|41~52f|16f~|-|}} | ||
{{USFIVFrameDataRow|||||Psycho Crusher [[File:Fierce.gif]]|140*100|200|30/40|HL|su|14|12*21|12+10 | {{USFIVFrameDataRow|||||Psycho Crusher [[File:Fierce.gif]]|140*100|200|30/40|HL|su|14|12*21|12+10|68|||-17|-|14~46f can pass through opponent, 100 damage below waist, charge 55f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|47~58f|16f~|-|}} | ||
{{USFIVFrameDataRow|EX Psycho Crusher|EX Psycho Crusher|||Psycho Crusher [[File:EX.gif]]|75*60|100*100|-250/0|HL|su|14|23|12+6 | {{USFIVFrameDataRow|EX Psycho Crusher|EX Psycho Crusher|||Psycho Crusher [[File:EX.gif]]|75*60|100*100|-250/0|HL|su|14|23|12+6|64|||-16|-|14~36f passes through opponent, charge 55f|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|37~48f|15f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Double Knee Press|Scissor Kick|b (charge) f + k ex||Scissor Kick [[File:Short.gif]]|60*40|100*50|20/16*16|HL|su*-|10|2(1)4 | {{USFIVFrameDataRow|Double Knee Press|Scissor Kick|b (charge) f + k ex||Scissor Kick [[File:Short.gif]]|60*40|100*50|20/16*16|HL|su*-|10|2(1)4|17|33|||-1|-|Charge 55f||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|5~14f|12~16f|-|}} | ||
{{USFIVFrameDataRow|||||Scissor Kick [[File:Forward.gif]]|60*60|100*50|20/16*16|HL|su*-|13|2(1)4 | {{USFIVFrameDataRow|||||Scissor Kick [[File:Forward.gif]]|60*60|100*50|20/16*16|HL|su*-|13|2(1)4|22|41|||-5|-|Charge 55f||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|7~17f|15~19f|-|}} | ||
{{USFIVFrameDataRow|||||Scissor Kick [[File:Roundhouse.gif]]|70*70|100*50|20/16*16|HL|su*-|16|2(1)4 | {{USFIVFrameDataRow|||||Scissor Kick [[File:Roundhouse.gif]]|70*70|100*50|20/16*16|HL|su*-|16|2(1)4|25|47|||-8|-|Charge 55f||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|9~20f|18~22f|-|}} | ||
{{USFIVFrameDataRow|EX Double Knee Press|EX Scissor Kick|||Scissor Kick [[File:EX.gif]]|70*80|100*50|-250/0|HL|su*-|13|2(1)4 | {{USFIVFrameDataRow|EX Double Knee Press|EX Scissor Kick|||Scissor Kick [[File:EX.gif]]|70*80|100*50|-250/0|HL|su*-|13|2(1)4|25|44|||-8|-|Charge 55f||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12f|-|13~19f|13~17f|15~19f|JP: ?|}} | ||
{{USFIVFrameDataRow|Head Press|Head Stomp|d (charge) u + k ex|After Head Press connects, use b or f to change flight in air|Head Stomp|120|100|20/30|H|- | {{USFIVFrameDataRow|Head Press|Head Stomp|d (charge) u + k ex|After Head Press connects, use b or f to change flight in air|Head Stomp|120|100|20/30|H|-|20|Until ground|After landing 16|-|||-|-|Listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataRow|EX Head Press|EX Head Stomp|||Head Stomp [[File:EX.gif]]|180|200|-250/0|H|- | {{USFIVFrameDataRow|EX Head Press|EX Head Stomp|||Head Stomp [[File:EX.gif]]|180|200|-250/0|H|-|22|Until ground|After landing 16|-|||-|-|Listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: During startup|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataRow|Head Press Follow Up|Head Press Follow Up|||Head Stomp Followup|-|-|0/0|-|-|-|-|After landing 4|-| | {{USFIVFrameDataRow|Head Press Follow Up|Head Press Follow Up|||Head Stomp Followup|-|-|0/0|-|-|-|-|After landing 4|-|||-|-|Performed after connected headstomp or EX headstomp, 18f~ followup attack can be performed||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Somersault Skull Diver|Skull Diver|p|Perform after Head Press|Skull Diver|120|100|20/30|H|-|35+7 | {{USFIVFrameDataRow|Somersault Skull Diver|Skull Diver|p|Perform after Head Press|Skull Diver|120|100|20/30|H|-|35+7|3|After landing 13|-|||10|13|Listed frame advantage is for Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Somersault Skull Diver|EX Skull Diver|p p||Skull Diver [[File:EX.gif]]|80*80|100*100|-250/0|H|-|35+7 | {{USFIVFrameDataRow|EX Somersault Skull Diver|EX Skull Diver|p p||Skull Diver [[File:EX.gif]]|80*80|100*100|-250/0|H|-|35+7|3|After landing 13|-|||10|13|Listed frame advantage is for EX Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Empty Devil Reverse|Empty Devil Reverse|d (charge) u + p ex||Empty Devil Reverse|-|-|-|-|-|-|-|Total 48| | {{USFIVFrameDataRow|Empty Devil Reverse|Empty Devil Reverse|d (charge) u + p ex||Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|-|-|-|-|1~44f|-|}} | ||
{{USFIVFrameDataRow|EX Empty Devil Reverse|EX Empty Devil Reverse|||EX Empty Devil Reverse|-|-|-|-|-|-|-|Total | {{USFIVFrameDataRow|EX Empty Devil Reverse|EX Empty Devil Reverse|||EX Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|All: 1~13f|-|-|-|1~44f|-|}} | ||
{{USFIVFrameDataRow|Devil Reverse|Devil Reverse|p||Devil Reverse|110|150|20/30|H|-|13+34|Until ground|After landing | {{USFIVFrameDataRow|Devil Reverse|Devil Reverse|p||Devil Reverse|110|150|20/30|H|-|13+34|Until ground|After landing 16|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Devil Reverse|EX Devil Reverse|p p||Devil Reverse [[File:EX.gif]]|80*80|100*100|-250/0|H|-|13+34|Until ground|After landing | {{USFIVFrameDataRow|EX Devil Reverse|EX Devil Reverse|p p||Devil Reverse [[File:EX.gif]]|80*80|100*100|-250/0|H|-|13+34|Until ground|After landing 16|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Bison Warp|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen|Teleport|-|-|0/0|-|-|-|-|Total | {{USFIVFrameDataRow|Bison Warp|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen|Teleport|-|-|0/0|-|-|-|-|Total 47|47|||-|-|1~29f Invincible, teleport complete on 12f||||-|-|-|-|-|All: 1~29f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Knee Press Nightmare|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+6|2(1)2(11)2*2(8)18 | {{USFIVFrameDataRow|Knee Press Nightmare|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+6|2(1)2(11)2*2(8)18|30|82|||-27|-|34~60f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|9f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|60x4*100|0|#DIV/0!|HLx4*L|-|1+11|2(1)2(11)2*2(8)18 | {{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|60x4*100|0|#DIV/0!|HLx4*L|-|1+11|2(1)2(11)2*2(8)18|30|87|||-27|-|39~65f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|11f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|60x4*100|0|#DIV/0!|HLx4*L|-|1+15|2(1)2(11)2*2(8)18 | {{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|60x4*100|0|#DIV/0!|HLx4*L|-|1+15|2(1)2(11)2*2(8)18|30|91|||-27|-|44~70f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|13f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Nightmare Booster|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|48x4*60*240|0|0/0|HL|-|0+10|4*2(12)2*2(16)12x3|30+18 | {{USFIVFrameDataRow|Nightmare Booster|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|48x4*60*240|0|0/0|HL|-|0+10|4*2(12)2*2(16)12x3|30+18|131|||-35|-|61~114f can pass through opponent, 5th Hit triggers animation, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|-|All: 1~15f|-|-|-|47f~|-|}} | ||
{{USFIVFrameDataRow|Psycho Punisher|Ultra II|b (charge) f b f + 3p armorbreak|Hold b or f to guide in air after performing|Ultra Combo 2|90*330|0|0/0|H|-|0+22|2|After landing | {{USFIVFrameDataRow|Psycho Punisher|Ultra II|b (charge) f b f + 3p armorbreak|Hold b or f to guide in air after performing|Ultra Combo 2|90*330|0|0/0|H|-|0+22|2|After landing 42|65|||-23|-|Can control movement with joystick, charge 40f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~2f|-|All: 3~23f|-|1f~ airborne|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 22:16, 2 June 2014

M. Bison
As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again.
In a nutshell
Bison's playstyle focuses on one simple facet - space control. The Dictator is an absolute monster when it comes to limiting his opponents' movements, thanks to his excellent pokes and footsies such as Crouching Short/Forward and all of his standing kicks, his surprising pressure with his Scissor Kicks which are easy to hit-confirm off of the aforementioned Crouching kicks, and his overall element of surprise with his Head Stomp-Devil's Reverse mind games. With this much offensive potential, however, Bison has little in terms of defense. His only reliable reversals are relatively unsafe, especially when predicted, and once he gets knocked down and crossed up he loses his charge, which is absolutely necessary for him. Your goal with Bison will be to bully your adversaries with pokes and pressure, and whittle away at them slowly but steadily, breaking their mental guard through frustration and conditioning.
Ultra SFIV Changes
TBW
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | (during angled jump) mp --- mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | b (charge) f + p ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b (charge) f + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d (charge) u + k ex | After Head Press connects, use b or f to change flight in air |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png |
(No uses/strategies) |
{{{6}}} | ||
~~ Uses and Strategies ~~ | ||||
File:No image.png | p | Perform after Head Press |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d (charge) u + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | b (charge) f b f + k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | b (charge) f b f + 3k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b (charge) f b f + 3p armorbreak | Hold b or f to guide in air after performing |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data