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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|11|17|17|20|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|2|16|25|18|22|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|- | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|3|2|13|17|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|5(1)3 | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|5(1)3|15|27|18|23|0|5|+4 Hit advantage on crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|11|17|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|5|13|25|18|22|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|6|2|9|16|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|- | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|7|2|13|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|2|19|28|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|L|sp/su | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|L|sp/su|5|2|14|20|14|19|-2|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|80|200|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|4|22|31|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|5|4|9|17|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su|4|3|16|22|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|- | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|18|26|18|-|-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sakotsukudaki|Overhead|f + mp||Overhead|80|100|40|H|- | {{USFIVFrameDataGlanceRow|Sakotsukudaki|Overhead|f + mp||Overhead|80|100|40|H|-|17|4|13|33|14|19|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|6|- | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|85|100|40|H|-|5|4|- | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|85|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|105|200|60|H|-|6|4|- | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|105|200|60|H|-|6|4|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Legs: During startup and active|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|- | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|3|- | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|sp*-|4|2*2|- | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|sp*-|4|2*2|-|7|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|Legs: During startup and active|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|3|- | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|7|8|-| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|4|- | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|- | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Legs: During startup and active|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|60|100|40|H|-|12|until ground|-| | {{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|60|100|40|H|-|12|until ground|-|-|||-|-|||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||||||||||||||||||||||||| | {{USFIVFrameDataGlanceRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|- | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Raikotokyaku|Forward Throw|f or n + lp + lk||Forward Throw|140|150|40|0.91|- | {{USFIVFrameDataGlanceRow|Raikotokyaku|Forward Throw|f or n + lp + lk||Forward Throw|140|150|40|0.91|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Amaoroshi|Back Throw|b + lp + lk||Back Throw|1|0|40|0.9|- | {{USFIVFrameDataGlanceRow|Amaoroshi|Back Throw|b + lp + lk||Back Throw|1|0|40|0.9|-|5|2|24|30|||-|-|Float for 21f, throw damage is recoverable|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken|55|50|10/20|HL|su|17[8]|-|Total 41[32] | {{USFIVFrameDataGlanceRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken|55|50|10/20|HL|su|17[8]|-|Total 41[32]|58|||2|6|20~21f [11~12f] focus cancellable, hold down the button to charge, [] refers to after button is released||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Gohadoken (Charged)|Fireball (Charged)|qcf + hold p ex||Gohadoken (Charged)|55*55|50*50|10/10*10|HL|su|68|-|Total | {{USFIVFrameDataGlanceRow|Gohadoken (Charged)|Fireball (Charged)|qcf + hold p ex||Gohadoken (Charged)|55*55|50*50|10/10*10|HL|su|68|-|Total 93|161|||9|13|71-72f cancellable||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|60*60|80*80|-250/0|HL|su|17[8]|-|Total 55[46] | {{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|60*60|80*80|-250/0|HL|su|17[8]|-|Total 55[46]|72|||4|-|2nd fireball active on 33f [24f], 20-36f [11-27f] focus cancellable, hold down button to charge, [ ] refers to after button release||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Gadoken (Charged)|EX Fireball (Charged)|||Gohadoken [[File:EX.gif]] charge|60x4|80x4|-250/0|HL|su|68|-|Total | {{USFIVFrameDataGlanceRow|EX Gadoken (Charged)|EX Fireball (Charged)|||Gohadoken [[File:EX.gif]] charge|60x4|80x4|-250/0|HL|su|68|-|Total 107|175|||13|-|2nd fireball active on 86f, 71-89f focus cancellable||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senkugoshoha|Palm Strike, Rush Punch|dp + p ex armorbreak||Palm Strike Jap.gif|90|150|10/20|HL|su|9|4|21| | {{USFIVFrameDataGlanceRow|Senkugoshoha|Palm Strike, Rush Punch|dp + p ex armorbreak||Palm Strike Jap.gif|90|150|10/20|HL|su|9|4|21|33|||-4|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Palm Strike [[File:Strong.gif]]|120|200|10/20|HL|su | {{USFIVFrameDataGlanceRow|||||Palm Strike [[File:Strong.gif]]|120|200|10/20|HL|su|21[16]|4|23|#VALUE!|||-6|-|Startup is distant dependent|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 4~13f (4~8f on fastest startup)|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Palm Strike [[File:Fierce.gif]]|130|200|10/20|HL|su | {{USFIVFrameDataGlanceRow|||||Palm Strike [[File:Fierce.gif]]|130|200|10/20|HL|su|27[17]|4|23|#VALUE!|||-6|-|Startup is distant dependent|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 5~19f (4~9f on fastest startup)|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Senkugoshoha|EX Palm Strike, EX Rush Punch|||Palm Strike [[File:EX.gif]]|90*60|100*50|-250/0|HL|su|32[17]|4(11)4 | {{USFIVFrameDataGlanceRow|EX Senkugoshoha|EX Palm Strike, EX Rush Punch|||Palm Strike [[File:EX.gif]]|90*60|100*50|-250/0|HL|su|32[17]|4(11)4|22|#VALUE!|||-5|-|Startup is distant dependent|X|||1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Soft Knockdown, 2nd Hit: Free Juggle|1st Hit: Soft Knockdown, 2nd Hit: Free Juggle|-|-|-|All: 5~24f (4~9f on fastest startup)|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tatsumaki Gorasesn|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|60*20*40|100*25*25|10/20*10*10|HL|su*-*-|7|2(8)2(10)2|41 + After landing 26 | {{USFIVFrameDataGlanceRow|Tatsumaki Gorasesn|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|60*20*40|100*25*25|10/20*10*10|HL|su*-*-|7|2(8)2(10)2|41 + After landing 26|97|||-70|-|||||1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown|-|-|-|-|-|9f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Forward.gif]]|65*20x2*50|100*25x3|10/20*10x3|HL|su*-(x3)|10|2(8)2(8)2(10)2|44 + After landing 26 | {{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Forward.gif]]|65*20x2*50|100*25x3|10/20*10x3|HL|su*-(x3)|10|2(8)2(8)2(10)2|44 + After landing 26|113|||-83|-|||||1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown|-|-|-|-|-|12f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Roundhouse.gif]]|70*20x3*55|100*20x3*40|10/20*10x4|HL|su*-(x4_|13|2(8)2(7)2(8)2(11)2|53 + After landing 26 | {{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Roundhouse.gif]]|70*20x3*55|100*20x3*40|10/20*10x4|HL|su*-(x4_|13|2(8)2(7)2(8)2(11)2|53 + After landing 26|135|||-102|-|||||1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown|-|-|-|-|-|15f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Tatsumaki Gorasen|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|80*10x6*60|100*10x6*40|-250/0|HL|su*-(x7)|5|2(8)2(2)2(2)2(2)2(2)2(2)2(5)2|53 + After landing 26 | {{USFIVFrameDataGlanceRow|EX Tatsumaki Gorasen|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|80*10x6*60|100*10x6*40|-250/0|HL|su*-(x7)|5|2(8)2(2)2(2)2(2)2(2)2(2)2(5)2|53 + After landing 26|122|||-97|-|1st hit locks opponent||||1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown|-|All: 1~6f|-|-|-|9f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Airborne Tatsumaki Gorasen|Air Hurricane|(in air) qcb + k ex|ex version can be controlled with b or f|Air Hurricane [[File:Short.gif]]|100|200|10/30|HL|-|6|2(4)2(3)2|After landing | {{USFIVFrameDataGlanceRow|Airborne Tatsumaki Gorasen|Air Hurricane|(in air) qcb + k ex|ex version can be controlled with b or f|Air Hurricane [[File:Short.gif]]|100|200|10/30|HL|-|6|2(4)2(3)2|After landing 20|38|||-|-|Jumping backwards will travel backwards||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Forward.gif]]|110|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2|After landing | {{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Forward.gif]]|110|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2|After landing 20|49|||-|-|Jumping backwards will travel backwards||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Roundhouse.gif]]|120|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2|After landing | {{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Roundhouse.gif]]|120|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2|After landing 20|60|||-|-|Jumping backwards will travel backwards||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Airborne Tatsumaki Gorasen|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|140|200|-250/0|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2 | {{USFIVFrameDataGlanceRow|EX Airborne Tatsumaki Gorasen|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|140|200|-250/0|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2|20|60|||-|-|Can control movement left or right||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hyakkishu|Demon Flip|dp + k ex||Demon Flip|-|-|30/-|-|-|0|0|Total | {{USFIVFrameDataGlanceRow|Hyakkishu|Demon Flip|dp + k ex||Demon Flip|-|-|30/-|-|-|0|0|Total 39|39|||-|-|27~37f cancellable into followup, 40f lands and activates Hyakki Gozan (slide).||||||||-|-|-|-|-|5~39f|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hyakkishu|EX Demon Flip|||Demon Flip [[File:EX.gif]]|-|-|-250/0|-|-|0|0|Total | {{USFIVFrameDataGlanceRow|EX Hyakkishu|EX Demon Flip|||Demon Flip [[File:EX.gif]]|-|-|-250/0|-|-|0|0|Total 39|39|||-|-|27~37f cancellable into followup, 40f lands and activates Hyakki Gozan (slide).||||||||-|All: 1~26f|-|-|-|5~39f|-|}} | ||
{{USFIVFrameDataGlanceRow|Hyakki Gozan|Demon Flip Slide|No input after performing Hyakkishu||Demon Flip Slide|100|200|0/30|L|-|39+4 | {{USFIVFrameDataGlanceRow|Hyakki Gozan|Demon Flip Slide|No input after performing Hyakkishu||Demon Flip Slide|100|200|0/30|L|-|39+4|11|20|73|||-13|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu|Demon Flip Focus|-|-|-|-|-|4|Until ground|After landing | {{USFIVFrameDataGlanceRow|Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu|Demon Flip Focus|-|-|-|-|-|4|Until ground|After landing 6|-|||-|-|||||-|-|-|-|4f~until landing has armor|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu|Demon Flip Dive Kick|80|100|0/20|HL|-|12|Until ground|After landing | {{USFIVFrameDataGlanceRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu|Demon Flip Dive Kick|80|100|0/20|HL|-|12|Until ground|After landing 4|-|||-|-|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu|Demon Flip Throw|150|160|0/30|1.17|-|3|2|After landing | {{USFIVFrameDataGlanceRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu|Demon Flip Throw|150|160|0/30|1.17|-|3|2|After landing 12|16|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Kongoshin|Counter|rdp + p ex|Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height;|Counter|-|-|10/-|-|- | {{USFIVFrameDataGlanceRow|Kongoshin|Counter|rdp + p ex|Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height;|Counter|-|-|10/-|-|-|1|14|18|32|||-|-|Frames 1~14 counter is active / LP: low, MP: mid, HP: high, EX: whole body. Incurs grey damage on a successful counter.||||-|-|-|-|1~14f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Kongoshin Triggered|Counter Triggered|||Counter Triggered|150|150|0/25|-|su | {{USFIVFrameDataGlanceRow|Kongoshin Triggered|Counter Triggered|||Counter Triggered|150|150|0/25|-|su|12|10|43|64|||-|-|Unblockable|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 7~21f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kongoshin|EX Counter|||EX Counter|-|-|10/-|| | {{USFIVFrameDataGlanceRow|EX Kongoshin|EX Counter|||EX Counter|-|-|10/-|||1|14|18|32|||||Frames 1~14 counter is active||||-|-|-|-|1~14f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kongoshin Triggered|EX Counter Triggered|||EX Counter Triggered|150|150|0/25|| | {{USFIVFrameDataGlanceRow|EX Kongoshin Triggered|EX Counter Triggered|||EX Counter Triggered|150|150|0/25|||12|10|43|64|||||Unblockable|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 7~21f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Forbidden Shoryuken|Super|qcf qcf + p||Super Combo|85*40x5*60|0|#DIV/0!|HL|-|1+2|3*2*3*3*2*3*3|30+31 | {{USFIVFrameDataGlanceRow|Forbidden Shoryuken|Super|qcf qcf + p||Super Combo|85*40x5*60|0|#DIV/0!|HL|-|1+2|3*2*3*3*2*3*3|30+31|82|||-57|-|Lock opponent upon first level hit, block disadvantage refers to 2nd hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|5f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shin Shoryuken|Ultra I|qcf qcf + 3p||Ultra Combo 1|135*48x6*90 [503]|0|0/0|HL|-|0+11|2*3*3*2*3*3*2*4|42+51 | {{USFIVFrameDataGlanceRow|Shin Shoryuken|Ultra I|qcf qcf + 3p||Ultra Combo 1|135*48x6*90 [503]|0|0/0|HL|-|0+11|2*3*3*2*3*3*2*4|42+51|125|||-88|-|1st hit goes into animation, block disadvantage refers to 2nd hit, [] refers to animation||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|13f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Denjin Hadoken|Ultra II|qcf qcf + 3k|Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block|Ultra Combo 2 (Lv1)|60x3*120|100x4|0/0|HL|-|0+13|-|Total | {{USFIVFrameDataGlanceRow|Denjin Hadoken|Ultra II|qcf qcf + 3k|Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block|Ultra Combo 2 (Lv1)|60x3*120|100x4|0/0|HL|-|0+13|-|Total 73|86|||-9|-|Does 50x4 stun on block, fireball active 14f after button release||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~12f|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv2)|60x4*120|100x5|0/0|HL|-|3+14|-|Total | {{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv2)|60x4*120|100x5|0/0|HL|-|3+14|-|Total 74|91|||1|-|Does 50x5 stun on block, charge 3~22f, fireball active 14f after button release||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv3)|60x5*120|100x6|0/0|HL|-|18+14|-|Total | {{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv3)|60x5*120|100x6|0/0|HL|-|18+14|-|Total 89|121|||11|-|Does 50x6 stun on block, charge 23~42f, fireball active 14f after button release||||6th Hit: Hard Knockdown|6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv4)|60x6*120|100x7|0/0|HL|-|33+14|-|Total | {{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv4)|60x6*120|100x7|0/0|HL|-|33+14|-|Total 104|151|||21|-|Does 50x7 stun on block, charge 43~62f, fireball active 14f after button release||||7th Hit: Hard Knockdown|7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv5)|60x7*120|100x8|0/0|HL|-|0+65|-|Total | {{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv5)|60x7*120|100x8|0/0|HL|-|0+65|-|Total 118|183|||31|-|Does 50x8 stun on block, charge 63f~||||8th Hit: Hard Knockdown|8th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 384: | Line 384: | ||
{{USFIVFrameTableDataHeader}} | {{USFIVFrameTableDataHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|11|17|17|20|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|2|16|25|18|22|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|- | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|3|2|13|17|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|5(1)3 | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|5(1)3|15|27|18|23|0|5|+4 Hit advantage on crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|11|17|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|- | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|5|13|25|18|22|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|6|2|9|16|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|- | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|7|2|13|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|- | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|2|19|28|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|L|sp/su | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|L|sp/su|5|2|14|20|14|19|-2|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|80|200|60|HL|sp/su | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|4|22|31|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|5|4|9|17|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su|4|3|16|22|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|- | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|18|26|18|-|-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sakotsukudaki|Overhead|f + mp||Overhead|80|100|40|H|- | {{USFIVFrameDataRow|Sakotsukudaki|Overhead|f + mp||Overhead|80|100|40|H|-|17|4|13|33|14|19|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|6|- | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|85|100|40|H|-|5|4|- | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|85|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|105|200|60|H|-|6|4|- | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|105|200|60|H|-|6|4|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Legs: During startup and active|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|- | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|3|- | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|sp*-|4|2*2|- | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|sp*-|4|2*2|-|7|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|Legs: During startup and active|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|3|- | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|7|8|-| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|4|- | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup and active|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|- | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Legs: During startup and active|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|60|100|40|H|-|12|until ground|-| | {{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|60|100|40|H|-|12|until ground|-|-|||-|-|||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||||||||||||||||||||||||| | {{USFIVFrameDataRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11 | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11 | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|- | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raikotokyaku|Forward Throw|f or n + lp + lk||Forward Throw|140|150|40|0.91|- | {{USFIVFrameDataRow|Raikotokyaku|Forward Throw|f or n + lp + lk||Forward Throw|140|150|40|0.91|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Amaoroshi|Back Throw|b + lp + lk||Back Throw|1|0|40|0.9|- | {{USFIVFrameDataRow|Amaoroshi|Back Throw|b + lp + lk||Back Throw|1|0|40|0.9|-|5|2|24|30|||-|-|Float for 21f, throw damage is recoverable|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken|55|50|10/20|HL|su|17[8]|-|Total 41[32] | {{USFIVFrameDataRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken|55|50|10/20|HL|su|17[8]|-|Total 41[32]|58|||2|6|20~21f [11~12f] focus cancellable, hold down the button to charge, [] refers to after button is released||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Gohadoken (Charged)|Fireball (Charged)|qcf + hold p ex||Gohadoken (Charged)|55*55|50*50|10/10*10|HL|su|68|-|Total | {{USFIVFrameDataRow|Gohadoken (Charged)|Fireball (Charged)|qcf + hold p ex||Gohadoken (Charged)|55*55|50*50|10/10*10|HL|su|68|-|Total 93|161|||9|13|71-72f cancellable||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|60*60|80*80|-250/0|HL|su|17[8]|-|Total 55[46] | {{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|60*60|80*80|-250/0|HL|su|17[8]|-|Total 55[46]|72|||4|-|2nd fireball active on 33f [24f], 20-36f [11-27f] focus cancellable, hold down button to charge, [ ] refers to after button release||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Gadoken (Charged)|EX Fireball (Charged)|||Gohadoken [[File:EX.gif]] charge|60x4|80x4|-250/0|HL|su|68|-|Total | {{USFIVFrameDataRow|EX Gadoken (Charged)|EX Fireball (Charged)|||Gohadoken [[File:EX.gif]] charge|60x4|80x4|-250/0|HL|su|68|-|Total 107|175|||13|-|2nd fireball active on 86f, 71-89f focus cancellable||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Senkugoshoha|Palm Strike, Rush Punch|dp + p ex armorbreak||Palm Strike Jap.gif|90|150|10/20|HL|su|9|4|21| | {{USFIVFrameDataRow|Senkugoshoha|Palm Strike, Rush Punch|dp + p ex armorbreak||Palm Strike Jap.gif|90|150|10/20|HL|su|9|4|21|33|||-4|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Palm Strike [[File:Strong.gif]]|120|200|10/20|HL|su | {{USFIVFrameDataRow|||||Palm Strike [[File:Strong.gif]]|120|200|10/20|HL|su|21[16]|4|23|#VALUE!|||-6|-|Startup is distant dependent|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 4~13f (4~8f on fastest startup)|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Palm Strike [[File:Fierce.gif]]|130|200|10/20|HL|su | {{USFIVFrameDataRow|||||Palm Strike [[File:Fierce.gif]]|130|200|10/20|HL|su|27[17]|4|23|#VALUE!|||-6|-|Startup is distant dependent|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 5~19f (4~9f on fastest startup)|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Senkugoshoha|EX Palm Strike, EX Rush Punch|||Palm Strike [[File:EX.gif]]|90*60|100*50|-250/0|HL|su|32[17]|4(11)4 | {{USFIVFrameDataRow|EX Senkugoshoha|EX Palm Strike, EX Rush Punch|||Palm Strike [[File:EX.gif]]|90*60|100*50|-250/0|HL|su|32[17]|4(11)4|22|#VALUE!|||-5|-|Startup is distant dependent|X|||1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Soft Knockdown, 2nd Hit: Free Juggle|1st Hit: Soft Knockdown, 2nd Hit: Free Juggle|-|-|-|All: 5~24f (4~9f on fastest startup)|-|-|-|}} | ||
{{USFIVFrameDataRow|Tatsumaki Gorasesn|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|60*20*40|100*25*25|10/20*10*10|HL|su*-*-|7|2(8)2(10)2|41 + After landing 26 | {{USFIVFrameDataRow|Tatsumaki Gorasesn|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|60*20*40|100*25*25|10/20*10*10|HL|su*-*-|7|2(8)2(10)2|41 + After landing 26|97|||-70|-|||||1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown|-|-|-|-|-|9f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hurricane Kick [[File:Forward.gif]]|65*20x2*50|100*25x3|10/20*10x3|HL|su*-(x3)|10|2(8)2(8)2(10)2|44 + After landing 26 | {{USFIVFrameDataRow|||||Hurricane Kick [[File:Forward.gif]]|65*20x2*50|100*25x3|10/20*10x3|HL|su*-(x3)|10|2(8)2(8)2(10)2|44 + After landing 26|113|||-83|-|||||1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-4thd Hit: Soft Knockdown|-|-|-|-|-|12f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hurricane Kick [[File:Roundhouse.gif]]|70*20x3*55|100*20x3*40|10/20*10x4|HL|su*-(x4_|13|2(8)2(7)2(8)2(11)2|53 + After landing 26 | {{USFIVFrameDataRow|||||Hurricane Kick [[File:Roundhouse.gif]]|70*20x3*55|100*20x3*40|10/20*10x4|HL|su*-(x4_|13|2(8)2(7)2(8)2(11)2|53 + After landing 26|135|||-102|-|||||1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-5th Hit: Soft Knockdown|-|-|-|-|-|15f~|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Tatsumaki Gorasen|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|80*10x6*60|100*10x6*40|-250/0|HL|su*-(x7)|5|2(8)2(2)2(2)2(2)2(2)2(2)2(5)2|53 + After landing 26 | {{USFIVFrameDataRow|EX Tatsumaki Gorasen|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|80*10x6*60|100*10x6*40|-250/0|HL|su*-(x7)|5|2(8)2(2)2(2)2(2)2(2)2(2)2(5)2|53 + After landing 26|122|||-97|-|1st hit locks opponent||||1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd-7th Hit: Soft Knockdown|-|All: 1~6f|-|-|-|9f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Airborne Tatsumaki Gorasen|Air Hurricane|(in air) qcb + k ex|ex version can be controlled with b or f|Air Hurricane [[File:Short.gif]]|100|200|10/30|HL|-|6|2(4)2(3)2|After landing | {{USFIVFrameDataRow|Airborne Tatsumaki Gorasen|Air Hurricane|(in air) qcb + k ex|ex version can be controlled with b or f|Air Hurricane [[File:Short.gif]]|100|200|10/30|HL|-|6|2(4)2(3)2|After landing 20|38|||-|-|Jumping backwards will travel backwards||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Air Hurricane [[File:Forward.gif]]|110|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2|After landing | {{USFIVFrameDataRow|||||Air Hurricane [[File:Forward.gif]]|110|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2|After landing 20|49|||-|-|Jumping backwards will travel backwards||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Air Hurricane [[File:Roundhouse.gif]]|120|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2|After landing | {{USFIVFrameDataRow|||||Air Hurricane [[File:Roundhouse.gif]]|120|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2|After landing 20|60|||-|-|Jumping backwards will travel backwards||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Airborne Tatsumaki Gorasen|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|140|200|-250/0|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2 | {{USFIVFrameDataRow|EX Airborne Tatsumaki Gorasen|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|140|200|-250/0|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2|20|60|||-|-|Can control movement left or right||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hyakkishu|Demon Flip|dp + k ex||Demon Flip|-|-|30/-|-|-|0|0|Total | {{USFIVFrameDataRow|Hyakkishu|Demon Flip|dp + k ex||Demon Flip|-|-|30/-|-|-|0|0|Total 39|39|||-|-|27~37f cancellable into followup, 40f lands and activates Hyakki Gozan (slide).||||||||-|-|-|-|-|5~39f|-|}} | ||
{{USFIVFrameDataRow|EX Hyakkishu|EX Demon Flip|||Demon Flip [[File:EX.gif]]|-|-|-250/0|-|-|0|0|Total | {{USFIVFrameDataRow|EX Hyakkishu|EX Demon Flip|||Demon Flip [[File:EX.gif]]|-|-|-250/0|-|-|0|0|Total 39|39|||-|-|27~37f cancellable into followup, 40f lands and activates Hyakki Gozan (slide).||||||||-|All: 1~26f|-|-|-|5~39f|-|}} | ||
{{USFIVFrameDataRow|Hyakki Gozan|Demon Flip Slide|No input after performing Hyakkishu||Demon Flip Slide|100|200|0/30|L|-|39+4 | {{USFIVFrameDataRow|Hyakki Gozan|Demon Flip Slide|No input after performing Hyakkishu||Demon Flip Slide|100|200|0/30|L|-|39+4|11|20|73|||-13|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu|Demon Flip Focus|-|-|-|-|-|4|Until ground|After landing | {{USFIVFrameDataRow|Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu|Demon Flip Focus|-|-|-|-|-|4|Until ground|After landing 6|-|||-|-|||||-|-|-|-|4f~until landing has armor|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu|Demon Flip Dive Kick|80|100|0/20|HL|-|12|Until ground|After landing | {{USFIVFrameDataRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu|Demon Flip Dive Kick|80|100|0/20|HL|-|12|Until ground|After landing 4|-|||-|-|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu|Demon Flip Throw|150|160|0/30|1.17|-|3|2|After landing | {{USFIVFrameDataRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu|Demon Flip Throw|150|160|0/30|1.17|-|3|2|After landing 12|16|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kongoshin|Counter|rdp + p ex|Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height;|Counter|-|-|10/-|-|- | {{USFIVFrameDataRow|Kongoshin|Counter|rdp + p ex|Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height;|Counter|-|-|10/-|-|-|1|14|18|32|||-|-|Frames 1~14 counter is active / LP: low, MP: mid, HP: high, EX: whole body. Incurs grey damage on a successful counter.||||-|-|-|-|1~14f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kongoshin Triggered|Counter Triggered|||Counter Triggered|150|150|0/25|-|su | {{USFIVFrameDataRow|Kongoshin Triggered|Counter Triggered|||Counter Triggered|150|150|0/25|-|su|12|10|43|64|||-|-|Unblockable|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 7~21f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kongoshin|EX Counter|||EX Counter|-|-|10/-|| | {{USFIVFrameDataRow|EX Kongoshin|EX Counter|||EX Counter|-|-|10/-|||1|14|18|32|||||Frames 1~14 counter is active||||-|-|-|-|1~14f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kongoshin Triggered|EX Counter Triggered|||EX Counter Triggered|150|150|0/25|| | {{USFIVFrameDataRow|EX Kongoshin Triggered|EX Counter Triggered|||EX Counter Triggered|150|150|0/25|||12|10|43|64|||||Unblockable|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 7~21f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Forbidden Shoryuken|Super|qcf qcf + p||Super Combo|85*40x5*60|0|#DIV/0!|HL|-|1+2|3*2*3*3*2*3*3|30+31 | {{USFIVFrameDataRow|Forbidden Shoryuken|Super|qcf qcf + p||Super Combo|85*40x5*60|0|#DIV/0!|HL|-|1+2|3*2*3*3*2*3*3|30+31|82|||-57|-|Lock opponent upon first level hit, block disadvantage refers to 2nd hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|5f~|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shin Shoryuken|Ultra I|qcf qcf + 3p||Ultra Combo 1|135*48x6*90 [503]|0|0/0|HL|-|0+11|2*3*3*2*3*3*2*4|42+51 | {{USFIVFrameDataRow|Shin Shoryuken|Ultra I|qcf qcf + 3p||Ultra Combo 1|135*48x6*90 [503]|0|0/0|HL|-|0+11|2*3*3*2*3*3*2*4|42+51|125|||-88|-|1st hit goes into animation, block disadvantage refers to 2nd hit, [] refers to animation||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|13f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Denjin Hadoken|Ultra II|qcf qcf + 3k|Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block|Ultra Combo 2 (Lv1)|60x3*120|100x4|0/0|HL|-|0+13|-|Total | {{USFIVFrameDataRow|Denjin Hadoken|Ultra II|qcf qcf + 3k|Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block|Ultra Combo 2 (Lv1)|60x3*120|100x4|0/0|HL|-|0+13|-|Total 73|86|||-9|-|Does 50x4 stun on block, fireball active 14f after button release||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~12f|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Ultra Combo 2 (Lv2)|60x4*120|100x5|0/0|HL|-|3+14|-|Total | {{USFIVFrameDataRow|||||Ultra Combo 2 (Lv2)|60x4*120|100x5|0/0|HL|-|3+14|-|Total 74|91|||1|-|Does 50x5 stun on block, charge 3~22f, fireball active 14f after button release||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Ultra Combo 2 (Lv3)|60x5*120|100x6|0/0|HL|-|18+14|-|Total | {{USFIVFrameDataRow|||||Ultra Combo 2 (Lv3)|60x5*120|100x6|0/0|HL|-|18+14|-|Total 89|121|||11|-|Does 50x6 stun on block, charge 23~42f, fireball active 14f after button release||||6th Hit: Hard Knockdown|6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Ultra Combo 2 (Lv4)|60x6*120|100x7|0/0|HL|-|33+14|-|Total | {{USFIVFrameDataRow|||||Ultra Combo 2 (Lv4)|60x6*120|100x7|0/0|HL|-|33+14|-|Total 104|151|||21|-|Does 50x7 stun on block, charge 43~62f, fireball active 14f after button release||||7th Hit: Hard Knockdown|7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Ultra Combo 2 (Lv5)|60x7*120|100x8|0/0|HL|-|0+65|-|Total | {{USFIVFrameDataRow|||||Ultra Combo 2 (Lv5)|60x7*120|100x8|0/0|HL|-|0+65|-|Total 118|183|||31|-|Does 50x8 stun on block, charge 63f~||||8th Hit: Hard Knockdown|8th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 22:05, 2 June 2014

Gouken
Being one of Goutetsu's two students, alongside his brother Gouki, Gouken realized the dangerous nature of the art of Ansatsuken (the Assassin's Fist) and was determined to pass its teachings along... but only after removing its "killing intent" called Satsui no Hado. However, Gouki, now known as Akuma, became consumed by the Satsui no Hado and challenged Gouken to a death match, during which he killed Gouken. However, Gouken had mastered a secret technique that allowed him to separate his soul from his body, so while Akuma managed to destroy Gouken's body, his spirit remained. After the spirit had rebuilt Gouken's body, Gouken returned to not only face Akuma once again, but to ensure that his students, Ryu and Ken, continue to avoid the Satsui no Hado.
In a nutshell
Gouken is a tricky character. His gameplan is never obvious and, while he has a huge set of different tools at his disposal, knowing what to do with them can be extremely tricky. Using Gouken really requires a high level of adapting to your opponent and countering what it is they want to do. Gouken's damage output is extremely high, and some combos in the corner can easily lead to resets and dizzies, which pretty much spells the end for your opponent that Round.
Ultra SFIV Changes
TBW
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex | Hold p to charge |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + hold p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcb + k ex | ex version can be controlled with b or f |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | No input after performing Hyakkishu |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | p | Perform during Hyakkishu |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | k | Perform during Hyakkishu |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lp + lk | Perform during Hyakkishu |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | rdp + p ex | Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height; |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png |
(No uses/strategies) |
{{{6}}} | ||
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf qcf + 3k | Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data