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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|8|16|15|18|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|4|13|24|18|23|1|6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|4|6| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|4|6|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|6|4|14|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|6|17|30|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|6| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|- | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|-|7|3|11|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|4|17|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|4|8| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|4|8|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|- | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|5|9|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|5|15|29|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|5| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|5|12|11|15|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|3|10|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|3|16|25|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|4|8| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|4|8|14|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|- | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|7|13|26|17|19|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|- | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|7|3|24|33|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch | {{USFIVFrameDataGlanceRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch|4|3|6|12|11|15|2|6|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su|6|2*2 | {{USFIVFrameDataGlanceRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su|6|2*2|10|19|12|15|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su | {{USFIVFrameDataGlanceRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su|8|3|17|27|18|23|-2|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch | {{USFIVFrameDataGlanceRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch|3|4|7|13|11|14|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12| | {{USFIVFrameDataGlanceRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12|22|14|17|-2|1|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su | {{USFIVFrameDataGlanceRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su|7|4|12|22|18|23|2|7|Causes chip damage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|- | {{USFIVFrameDataGlanceRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|-|8|3|12|22|16|21|1|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|- | {{USFIVFrameDataGlanceRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|-|15|3|12|29|16|-|1|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 4~24f|Feet: 4~24f|-|8f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|- | {{USFIVFrameDataGlanceRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|6|4|13|22|16|22|-1|5|cannot perform with knife||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3 | {{USFIVFrameDataGlanceRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3|21|42|20|27|-4|3|Only -1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|- | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|- | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|8|8|- | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|8|8|-|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|- | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|7|- | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|- | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|- | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|60|H|-|9|3|- | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|60|H|-|9|3|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|11|6|- | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|11|6|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|- | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|- | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|- | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|- | {{USFIVFrameDataGlanceRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|- | {{USFIVFrameDataGlanceRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|-|9|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|- | {{USFIVFrameDataGlanceRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|- | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|100|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Prisoner Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.98|- | {{USFIVFrameDataGlanceRow|Prisoner Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.98|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Bad Stomp|Back Throw|b + lp + lk||Back Throw|130|120|40|0.98|- | {{USFIVFrameDataGlanceRow|Bad Stomp|Back Throw|b + lp + lk||Back Throw|130|120|40|0.98|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||||||||||||||||||||||||| | {{USFIVFrameDataGlanceRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged|Bad Stone [[File:Jab.gif]]|50|150|10/20|HL|su|29|16|Total | {{USFIVFrameDataGlanceRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged|Bad Stone [[File:Jab.gif]]|50|150|10/20|HL|su|29|16|Total 44|88|||4|8|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Bad Stone [[File:Strong.gif]]|50|150|10/20|HL|su|29|20|Total | {{USFIVFrameDataGlanceRow|||||Bad Stone [[File:Strong.gif]]|50|150|10/20|HL|su|29|20|Total 46|94|||2|6|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Bad Stone [[File:Fierce.gif]]|50|150|10/20|HL|su|29|27|Total | {{USFIVFrameDataGlanceRow|||||Bad Stone [[File:Fierce.gif]]|50|150|10/20|HL|su|29|27|Total 48|103|||0|4|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total | {{USFIVFrameDataGlanceRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total 40|87|||8|15|Pursuit property, cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total | {{USFIVFrameDataGlanceRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total 32|32|||||||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total | {{USFIVFrameDataGlanceRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total 27|27|||-|-|Can cancel into block||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total | {{USFIVFrameDataGlanceRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total 45|71|||7|-||X|X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total | {{USFIVFrameDataGlanceRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total 32|32|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Criminal Upper|Criminal Upper|qcb + p ex||Criminal Upper [[File:Jab.gif]]|80*20x3|70*30x3|20/5x4|HL|su*-x3|13|2(1)14|22| | {{USFIVFrameDataGlanceRow|Criminal Upper|Criminal Upper|qcb + p ex||Criminal Upper [[File:Jab.gif]]|80*20x3|70*30x3|20/5x4|HL|su*-x3|13|2(1)14|22|51|||-4|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20 | {{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20|23|58|||-8|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18 | {{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18|28|61|||-10|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30| | {{USFIVFrameDataGlanceRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30|51|||-11|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|All: 1~7f|-|-|8~9f|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|- | {{USFIVFrameDataGlanceRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|-|15|8|20|42|||-7|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~10f|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|- | {{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|-|11|4|25|39|||-8|-||X|||||||-|-|-|-|-|2~7f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27| | {{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27|46|||-19|-|Cannot hit crouching opponents|X|||||||-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|- | {{USFIVFrameDataGlanceRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|-|11|7|25|42|||-11|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|Upper body: 11~20f|All: 11~17f, Upper Body: 18~20f|-|2~7f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|su | {{USFIVFrameDataGlanceRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|su|16|3|26|44|||-8|-|Charge 60f|X|||||||-|-|Upper body: 1~11f|Upper body: 1~11f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL|su | {{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL|su|17|3|26|45|||-8|-|Charge 90f|X|||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL|su | {{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL|su|18|3|26|46|||-8|-|Charge 120f|X|||||||-|-|Upper body: 1~17f|Upper body: 1~17f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2 | {{USFIVFrameDataGlanceRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2|26|44|||-7|-|Charge 60f|X|||||||-|All: 1~16f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6 | {{USFIVFrameDataGlanceRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6|29|65|||-20|-|Does 13x2 stun on block||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7 | {{USFIVFrameDataGlanceRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7|30|177|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~19f Invincible|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7|30|173|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8|29|157|||-16|-|1st hit cannot hit crouching opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+ | {{USFIVFrameDataGlanceRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+13|2|50|64|||-31|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2 | {{USFIVFrameDataGlanceRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2|47|161|||-28|-|1st-7th hit projectile hitbox, 12th hit goes into animation||X||12th Hit: Hard Knockdown|12th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 426: | Line 426: | ||
{{USFIVFrameTableDataHeader}} | {{USFIVFrameTableDataHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|8|16|15|18|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|4|13|24|18|23|1|6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|4|6| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|4|6|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|6|4|14|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|6|17|30|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|6| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|- | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|-|7|3|11|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|- | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|4|17|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|4|8| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|4|8|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|- | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|5|9|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|- | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|5|15|29|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|5| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|5|12|11|15|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|3|10|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|3|16|25|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|4|8| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|4|8|14|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|- | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|7|13|26|17|19|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|- | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|7|3|24|33|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch | {{USFIVFrameDataRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch|4|3|6|12|11|15|2|6|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su|6|2*2 | {{USFIVFrameDataRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su|6|2*2|10|19|12|15|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su | {{USFIVFrameDataRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su|8|3|17|27|18|23|-2|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch | {{USFIVFrameDataRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch|3|4|7|13|11|14|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12| | {{USFIVFrameDataRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12|22|14|17|-2|1|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su | {{USFIVFrameDataRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su|7|4|12|22|18|23|2|7|Causes chip damage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|- | {{USFIVFrameDataRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|-|8|3|12|22|16|21|1|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|- | {{USFIVFrameDataRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|-|15|3|12|29|16|-|1|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 4~24f|Feet: 4~24f|-|8f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|- | {{USFIVFrameDataRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|6|4|13|22|16|22|-1|5|cannot perform with knife||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3 | {{USFIVFrameDataRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3|21|42|20|27|-4|3|Only -1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|- | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|- | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|8|8|- | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|8|8|-|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|- | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|7|- | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|- | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|- | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|60|H|-|9|3|- | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|60|H|-|9|3|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|11|6|- | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|11|6|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|- | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|- | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|- | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|- | {{USFIVFrameDataRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|- | {{USFIVFrameDataRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|-|9|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|- | {{USFIVFrameDataRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11 | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11 | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|- | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|100|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Prisoner Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.98|- | {{USFIVFrameDataRow|Prisoner Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.98|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Bad Stomp|Back Throw|b + lp + lk||Back Throw|130|120|40|0.98|- | {{USFIVFrameDataRow|Bad Stomp|Back Throw|b + lp + lk||Back Throw|130|120|40|0.98|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||||||||||||||||||||||||| | {{USFIVFrameDataRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged|Bad Stone [[File:Jab.gif]]|50|150|10/20|HL|su|29|16|Total | {{USFIVFrameDataRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged|Bad Stone [[File:Jab.gif]]|50|150|10/20|HL|su|29|16|Total 44|88|||4|8|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Bad Stone [[File:Strong.gif]]|50|150|10/20|HL|su|29|20|Total | {{USFIVFrameDataRow|||||Bad Stone [[File:Strong.gif]]|50|150|10/20|HL|su|29|20|Total 46|94|||2|6|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Bad Stone [[File:Fierce.gif]]|50|150|10/20|HL|su|29|27|Total | {{USFIVFrameDataRow|||||Bad Stone [[File:Fierce.gif]]|50|150|10/20|HL|su|29|27|Total 48|103|||0|4|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total | {{USFIVFrameDataRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total 40|87|||8|15|Pursuit property, cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total | {{USFIVFrameDataRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total 32|32|||||||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total | {{USFIVFrameDataRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total 27|27|||-|-|Can cancel into block||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total | {{USFIVFrameDataRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total 45|71|||7|-||X|X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total | {{USFIVFrameDataRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total 32|32|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Criminal Upper|Criminal Upper|qcb + p ex||Criminal Upper [[File:Jab.gif]]|80*20x3|70*30x3|20/5x4|HL|su*-x3|13|2(1)14|22| | {{USFIVFrameDataRow|Criminal Upper|Criminal Upper|qcb + p ex||Criminal Upper [[File:Jab.gif]]|80*20x3|70*30x3|20/5x4|HL|su*-x3|13|2(1)14|22|51|||-4|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20 | {{USFIVFrameDataRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20|23|58|||-8|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18 | {{USFIVFrameDataRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18|28|61|||-10|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30| | {{USFIVFrameDataRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30|51|||-11|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|All: 1~7f|-|-|8~9f|-|-|}} | ||
{{USFIVFrameDataRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|- | {{USFIVFrameDataRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|-|15|8|20|42|||-7|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~10f|-|}} | ||
{{USFIVFrameDataRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|- | {{USFIVFrameDataRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|-|11|4|25|39|||-8|-||X|||||||-|-|-|-|-|2~7f|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27| | {{USFIVFrameDataRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27|46|||-19|-|Cannot hit crouching opponents|X|||||||-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|- | {{USFIVFrameDataRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|-|11|7|25|42|||-11|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|Upper body: 11~20f|All: 11~17f, Upper Body: 18~20f|-|2~7f|JP: ?|}} | ||
{{USFIVFrameDataRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|su | {{USFIVFrameDataRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|su|16|3|26|44|||-8|-|Charge 60f|X|||||||-|-|Upper body: 1~11f|Upper body: 1~11f|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL|su | {{USFIVFrameDataRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL|su|17|3|26|45|||-8|-|Charge 90f|X|||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL|su | {{USFIVFrameDataRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL|su|18|3|26|46|||-8|-|Charge 120f|X|||||||-|-|Upper body: 1~17f|Upper body: 1~17f|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2 | {{USFIVFrameDataRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2|26|44|||-7|-|Charge 60f|X|||||||-|All: 1~16f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6 | {{USFIVFrameDataRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6|29|65|||-20|-|Does 13x2 stun on block||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7 | {{USFIVFrameDataRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7|30|177|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~19f Invincible|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7 | {{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7|30|173|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8 | {{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8|29|157|||-16|-|1st hit cannot hit crouching opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+ | {{USFIVFrameDataRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+13|2|50|64|||-31|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2 | {{USFIVFrameDataRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2|47|161|||-28|-|1st-7th hit projectile hitbox, 12th hit goes into animation||X||12th Hit: Hard Knockdown|12th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 21:46, 2 June 2014

Cody
Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents.
In a nutshell
Cody is a good, all-around character who is similar to Ryu in this regard, and only this regard. Despite being easy to learn, Cody's true strengths lie in one of the most advanced aspects in all of Street Fighter - frame traps. Cody is, for lack of a better word, a demon when it comes to frame traps. The moment he gains momentum in a match, he can and will keep you under constant pressure, waiting for that one opportunity to tick throw or punish should your guard be broken down. Because of this, however, Cody's defense is one of the worst in the game. He has very few options for when he ends up getting pressured himself. Despite this, if you want a solid character who plays different from the norm, give Cody a try.
Ultra SFIV Changes
TBW
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Knife Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Stand lp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump lp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump mp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump hp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex | Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged |
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File:No image.png | qcf + hp + hk | Not possible while holding knife |
(No uses/strategies) |
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File:No image.png | d + 3p (when near knife on ground) |
(No uses/strategies) |
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~~ Uses and Strategies ~~ | ||||
File:No image.png | (while holding knife) qcf + p |
(No uses/strategies) |
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~~ Uses and Strategies ~~ | ||||
File:No image.png | (while holding knife) qcf + hp + hk |
(No uses/strategies) |
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~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + p ex |
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File:No image.png | qcf + k ex armorbreak | Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low |
(No uses/strategies) |
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File:No image.png | hold p then release ex armorbreak |
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~~ Uses and Strategies ~~ | ||||
File:No image.png | (as you hit the ground from a knockdown_ u + p |
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~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + k | First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low |
(No uses/strategies) |
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Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3k armorbreak |
(No uses/strategies) |
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~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb qcb + 3p |
(No uses/strategies) |
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~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data