Ultra Street Fighter IV/Cody: Difference between revisions

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{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|4|3|5|11|3|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|8|6|3|8|16|3|15|18|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|8|16|15|18|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|4|13|8|4|13|24|4|18|23|1|6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|4|13|24|18|23|1|6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|4|6|4|4|6|13|4|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|4|6|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|6|4|14|6|4|14|23|4|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|6|4|14|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|6|17|8|6|17|30|6|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|6|17|30|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|6|3|2|6|10|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|-|7|3|11|7|3|11|20|3|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|-|7|3|11|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|4|17|8|4|17|28|4|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|4|17|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|4|8|5|4|8|16|4|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|4|8|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|5|9|8|5|9|21|5|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|5|9|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|5|15|10|5|15|29|5|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|5|15|29|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|5|4|4|5|12|4|11|15|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|5|12|11|15|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|3|10|5|3|10|17|3|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|3|10|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|3|16|7|3|16|25|3|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|3|16|25|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|4|8|3|4|8|14|4|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|4|8|14|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|7|13|7|7|13|26|7|17|19|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|7|13|26|17|19|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|7|3|24|7|3|24|33|3|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|7|3|24|33|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch|4|3|6|4|3|6|12|3|11|15|2|6|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch|4|3|6|12|11|15|2|6|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su|6|2*2|10|6|4|10|19|2|12|15|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su|6|2*2|10|19|12|15|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su|8|3|17|8|3|17|27|3|18|23|-2|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su|8|3|17|27|18|23|-2|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch|3|4|7|3|4|7|13|4|11|14|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch|3|4|7|13|11|14|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12|7|4|12|22|4|14|17|-2|1|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12|22|14|17|-2|1|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su|7|4|12|7|4|12|22|4|18|23|2|7|Causes chip damage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su|7|4|12|22|18|23|2|7|Causes chip damage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|-|8|3|12|8|3|12|22|3|16|21|1|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1}}
{{USFIVFrameDataGlanceRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|-|8|3|12|22|16|21|1|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|-|15|3|12|15|3|12|29|3|16|-|1|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 4~24f|Feet: 4~24f|-|8f~|JP: ?}}
{{USFIVFrameDataGlanceRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|-|15|3|12|29|16|-|1|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 4~24f|Feet: 4~24f|-|8f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|6|4|13|6|4|13|22|4|16|22|-1|5|cannot perform with knife||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|6|4|13|22|16|22|-1|5|cannot perform with knife||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3|21|18|4|21|42|3|20|27|-4|3|Only -1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3|21|42|20|27|-4|3|Only -1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|8|8|-|8|8|0|15|8|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|8|8|-|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|5|8|0|12|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|7|-|7|7|0|13|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|8|3|0|10|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|60|H|-|9|3|-|9|3|0|11|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|60|H|-|9|3|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|11|6|-|11|6|0|16|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|11|6|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|5|8|0|12|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|-|7|7|0|13|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|-|9|11|0|19|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|-|4|10|0|13|10|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|-|7|3|0|9|3|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|-|9|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|-|8|6|0|13|6|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|64|2|35|100|2|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|100|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Prisoner Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.98|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Prisoner Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.98|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Bad Stomp|Back Throw|b + lp + lk||Back Throw|130|120|40|0.98|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Bad Stomp|Back Throw|b + lp + lk||Back Throw|130|120|40|0.98|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||||||||||||||||||||||||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged|Bad Stone [[File:Jab.gif]]|50|150|10/20|HL|su|29|16|Total 44|29|16|44|88|16|||4|8|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged|Bad Stone [[File:Jab.gif]]|50|150|10/20|HL|su|29|16|Total 44|88|||4|8|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Bad Stone [[File:Strong.gif]]|50|150|10/20|HL|su|29|20|Total 46|29|20|46|94|20|||2|6|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Bad Stone [[File:Strong.gif]]|50|150|10/20|HL|su|29|20|Total 46|94|||2|6|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Bad Stone [[File:Fierce.gif]]|50|150|10/20|HL|su|29|27|Total 48|29|27|48|103|27|||0|4|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Bad Stone [[File:Fierce.gif]]|50|150|10/20|HL|su|29|27|Total 48|103|||0|4|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total 40|24|24|40|87|24|||8|15|Pursuit property, cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total 40|87|||8|15|Pursuit property, cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total 32|0|0|32|32||||||||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total 32|32|||||||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total 27|0|0|27|27|-|||-|-|Can cancel into block||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total 27|27|||-|-|Can cancel into block||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total 45|26|0|45|71|-|||7|-||X|X||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total 45|71|||7|-||X|X||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total 32|0|0|32|32|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total 32|32|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Criminal Upper|Criminal Upper|qcb + p ex||Criminal Upper [[File:Jab.gif]]|80*20x3|70*30x3|20/5x4|HL|su*-x3|13|2(1)14|22|13|17|22|51|14|||-4|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Criminal Upper|Criminal Upper|qcb + p ex||Criminal Upper [[File:Jab.gif]]|80*20x3|70*30x3|20/5x4|HL|su*-x3|13|2(1)14|22|51|||-4|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20|23|13|23|23|58|20|||-8|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20|23|58|||-8|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18|28|13|21|28|61|18|||-10|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18|28|61|||-10|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30|7|15|30|51|12|||-11|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|All: 1~7f|-|-|8~9f|-|-}}
{{USFIVFrameDataGlanceRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30|51|||-11|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|All: 1~7f|-|-|8~9f|-|-|}}
{{USFIVFrameDataGlanceRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|-|15|8|20|15|8|20|42|8|||-7|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~10f|-}}
{{USFIVFrameDataGlanceRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|-|15|8|20|42|||-7|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~10f|-|}}
{{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|-|11|4|25|11|4|25|39|4|||-8|-||X|||||||-|-|-|-|-|2~7f|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|-|11|4|25|39|||-8|-||X|||||||-|-|-|-|-|2~7f|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27|7|13|27|46|13|||-19|-|Cannot hit crouching opponents|X|||||||-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27|46|||-19|-|Cannot hit crouching opponents|X|||||||-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|-|11|7|25|11|7|25|42|7|||-11|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|Upper body: 11~20f|All: 11~17f, Upper Body: 18~20f|-|2~7f|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|-|11|7|25|42|||-11|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|Upper body: 11~20f|All: 11~17f, Upper Body: 18~20f|-|2~7f|JP: ?|}}
{{USFIVFrameDataGlanceRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|su|16|3|26|16|3|26|44|3|||-8|-|Charge 60f|X|||||||-|-|Upper body: 1~11f|Upper body: 1~11f|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|su|16|3|26|44|||-8|-|Charge 60f|X|||||||-|-|Upper body: 1~11f|Upper body: 1~11f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL|su|17|3|26|17|3|26|45|3|||-8|-|Charge 90f|X|||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL|su|17|3|26|45|||-8|-|Charge 90f|X|||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL|su|18|3|26|18|3|26|46|3|||-8|-|Charge 120f|X|||||||-|-|Upper body: 1~17f|Upper body: 1~17f|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL|su|18|3|26|46|||-8|-|Charge 120f|X|||||||-|-|Upper body: 1~17f|Upper body: 1~17f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2|26|16|3|26|44|2|||-7|-|Charge 60f|X|||||||-|All: 1~16f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2|26|44|||-7|-|Charge 60f|X|||||||-|All: 1~16f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6|29|25|12|29|65|6|||-20|-|Does 13x2 stun on block||X||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6|29|65|||-20|-|Does 13x2 stun on block||X||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7|30|12|136|30|177||||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~19f Invincible|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7|30|177|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~19f Invincible|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7|30|8|136|30|173||||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7|30|173|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8|29|8|121|29|157||||-16|-|1st hit cannot hit crouching opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8|29|157|||-16|-|1st hit cannot hit crouching opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+13|2|50|13|2|50|64||||-31|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+13|2|50|64|||-31|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2|47|7|108|47|161||||-28|-|1st-7th hit projectile hitbox, 12th hit goes into animation||X||12th Hit: Hard Knockdown|12th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2|47|161|||-28|-|1st-7th hit projectile hitbox, 12th hit goes into animation||X||12th Hit: Hard Knockdown|12th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-  
|-  
Line 426: Line 426:
{{USFIVFrameTableDataHeader}}
{{USFIVFrameTableDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|4|3|5|11|3|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|8|6|3|8|16|3|15|18|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|8|16|15|18|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|4|13|8|4|13|24|4|18|23|1|6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|4|13|24|18|23|1|6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|4|6|4|4|6|13|4|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|4|6|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|6|4|14|6|4|14|23|4|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|6|4|14|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|6|17|8|6|17|30|6|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|6|17|30|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|6|3|2|6|10|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|-|7|3|11|7|3|11|20|3|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|-|7|3|11|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|4|17|8|4|17|28|4|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|4|17|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|4|8|5|4|8|16|4|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|4|8|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|5|9|8|5|9|21|5|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|5|9|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|5|15|10|5|15|29|5|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|5|15|29|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|5|4|4|5|12|4|11|15|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|5|12|11|15|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|3|10|5|3|10|17|3|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|3|10|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|3|16|7|3|16|25|3|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|3|16|25|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|4|8|3|4|8|14|4|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|4|8|14|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|7|13|7|7|13|26|7|17|19|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|7|13|26|17|19|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|7|3|24|7|3|24|33|3|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|7|3|24|33|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch|4|3|6|4|3|6|12|3|11|15|2|6|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch|4|3|6|12|11|15|2|6|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su|6|2*2|10|6|4|10|19|2|12|15|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su|6|2*2|10|19|12|15|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su|8|3|17|8|3|17|27|3|18|23|-2|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su|8|3|17|27|18|23|-2|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch|3|4|7|3|4|7|13|4|11|14|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch|3|4|7|13|11|14|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12|7|4|12|22|4|14|17|-2|1|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12|22|14|17|-2|1|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su|7|4|12|7|4|12|22|4|18|23|2|7|Causes chip damage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su|7|4|12|22|18|23|2|7|Causes chip damage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|-|8|3|12|8|3|12|22|3|16|21|1|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1}}
{{USFIVFrameDataRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|-|8|3|12|22|16|21|1|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|-|15|3|12|15|3|12|29|3|16|-|1|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 4~24f|Feet: 4~24f|-|8f~|JP: ?}}
{{USFIVFrameDataRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|-|15|3|12|29|16|-|1|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 4~24f|Feet: 4~24f|-|8f~|JP: ?|}}
{{USFIVFrameDataRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|6|4|13|6|4|13|22|4|16|22|-1|5|cannot perform with knife||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|6|4|13|22|16|22|-1|5|cannot perform with knife||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3|21|18|4|21|42|3|20|27|-4|3|Only -1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3|21|42|20|27|-4|3|Only -1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|8|8|-|8|8|0|15|8|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|8|8|-|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|5|8|0|12|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|7|-|7|7|0|13|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|8|3|0|10|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|60|H|-|9|3|-|9|3|0|11|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|60|H|-|9|3|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|11|6|-|11|6|0|16|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|11|6|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|5|8|0|12|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|-|7|7|0|13|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|-|9|11|0|19|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|-|4|10|0|13|10|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|-|7|3|0|9|3|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|-|9|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|-|8|6|0|13|6|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|64|2|35|100|2|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|100|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Prisoner Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.98|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Prisoner Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.98|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Bad Stomp|Back Throw|b + lp + lk||Back Throw|130|120|40|0.98|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Bad Stomp|Back Throw|b + lp + lk||Back Throw|130|120|40|0.98|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||||||||||||||||||||||||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged|Bad Stone [[File:Jab.gif]]|50|150|10/20|HL|su|29|16|Total 44|29|16|44|88|16|||4|8|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged|Bad Stone [[File:Jab.gif]]|50|150|10/20|HL|su|29|16|Total 44|88|||4|8|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Bad Stone [[File:Strong.gif]]|50|150|10/20|HL|su|29|20|Total 46|29|20|46|94|20|||2|6|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Bad Stone [[File:Strong.gif]]|50|150|10/20|HL|su|29|20|Total 46|94|||2|6|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Bad Stone [[File:Fierce.gif]]|50|150|10/20|HL|su|29|27|Total 48|29|27|48|103|27|||0|4|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Bad Stone [[File:Fierce.gif]]|50|150|10/20|HL|su|29|27|Total 48|103|||0|4|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total 40|24|24|40|87|24|||8|15|Pursuit property, cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total 40|87|||8|15|Pursuit property, cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total 32|0|0|32|32||||||||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total 32|32|||||||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total 27|0|0|27|27|-|||-|-|Can cancel into block||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total 27|27|||-|-|Can cancel into block||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total 45|26|0|45|71|-|||7|-||X|X||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total 45|71|||7|-||X|X||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total 32|0|0|32|32|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total 32|32|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Criminal Upper|Criminal Upper|qcb + p ex||Criminal Upper [[File:Jab.gif]]|80*20x3|70*30x3|20/5x4|HL|su*-x3|13|2(1)14|22|13|17|22|51|14|||-4|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Criminal Upper|Criminal Upper|qcb + p ex||Criminal Upper [[File:Jab.gif]]|80*20x3|70*30x3|20/5x4|HL|su*-x3|13|2(1)14|22|51|||-4|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20|23|13|23|23|58|20|||-8|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20|23|58|||-8|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18|28|13|21|28|61|18|||-10|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18|28|61|||-10|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30|7|15|30|51|12|||-11|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|All: 1~7f|-|-|8~9f|-|-}}
{{USFIVFrameDataRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30|51|||-11|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|All: 1~7f|-|-|8~9f|-|-|}}
{{USFIVFrameDataRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|-|15|8|20|15|8|20|42|8|||-7|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~10f|-}}
{{USFIVFrameDataRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|-|15|8|20|42|||-7|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~10f|-|}}
{{USFIVFrameDataRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|-|11|4|25|11|4|25|39|4|||-8|-||X|||||||-|-|-|-|-|2~7f|JP: ?}}
{{USFIVFrameDataRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|-|11|4|25|39|||-8|-||X|||||||-|-|-|-|-|2~7f|JP: ?|}}
{{USFIVFrameDataRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27|7|13|27|46|13|||-19|-|Cannot hit crouching opponents|X|||||||-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27|46|||-19|-|Cannot hit crouching opponents|X|||||||-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|-|11|7|25|11|7|25|42|7|||-11|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|Upper body: 11~20f|All: 11~17f, Upper Body: 18~20f|-|2~7f|JP: ?}}
{{USFIVFrameDataRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|-|11|7|25|42|||-11|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|Upper body: 11~20f|All: 11~17f, Upper Body: 18~20f|-|2~7f|JP: ?|}}
{{USFIVFrameDataRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|su|16|3|26|16|3|26|44|3|||-8|-|Charge 60f|X|||||||-|-|Upper body: 1~11f|Upper body: 1~11f|-|-|JP: ?}}
{{USFIVFrameDataRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|su|16|3|26|44|||-8|-|Charge 60f|X|||||||-|-|Upper body: 1~11f|Upper body: 1~11f|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL|su|17|3|26|17|3|26|45|3|||-8|-|Charge 90f|X|||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|JP: ?}}
{{USFIVFrameDataRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL|su|17|3|26|45|||-8|-|Charge 90f|X|||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL|su|18|3|26|18|3|26|46|3|||-8|-|Charge 120f|X|||||||-|-|Upper body: 1~17f|Upper body: 1~17f|-|-|JP: ?}}
{{USFIVFrameDataRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL|su|18|3|26|46|||-8|-|Charge 120f|X|||||||-|-|Upper body: 1~17f|Upper body: 1~17f|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2|26|16|3|26|44|2|||-7|-|Charge 60f|X|||||||-|All: 1~16f|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2|26|44|||-7|-|Charge 60f|X|||||||-|All: 1~16f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6|29|25|12|29|65|6|||-20|-|Does 13x2 stun on block||X||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6|29|65|||-20|-|Does 13x2 stun on block||X||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7|30|12|136|30|177||||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~19f Invincible|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7|30|177|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~19f Invincible|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7|30|8|136|30|173||||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7|30|173|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8|29|8|121|29|157||||-16|-|1st hit cannot hit crouching opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8|29|157|||-16|-|1st hit cannot hit crouching opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+13|2|50|13|2|50|64||||-31|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+13|2|50|64|||-31|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2|47|7|108|47|161||||-28|-|1st-7th hit projectile hitbox, 12th hit goes into animation||X||12th Hit: Hard Knockdown|12th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2|47|161|||-28|-|1st-7th hit projectile hitbox, 12th hit goes into animation||X||12th Hit: Hard Knockdown|12th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-  
|-  

Revision as of 21:46, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Cody

SSFIV-Cody Face.jpg

Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents.


In a nutshell

Cody is a good, all-around character who is similar to Ryu in this regard, and only this regard. Despite being easy to learn, Cody's true strengths lie in one of the most advanced aspects in all of Street Fighter - frame traps. Cody is, for lack of a better word, a demon when it comes to frame traps. The moment he gains momentum in a match, he can and will keep you under constant pressure, waiting for that one opportunity to tick throw or punish should your guard be broken down. Because of this, however, Cody's defense is one of the worst in the game. He has very few options for when he ends up getting pressured himself. Despite this, if you want a solid character who plays different from the norm, give Cody a try.


Ultra SFIV Changes

TBW


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 3 5 3 6
Close MP Close Strong.gif 70 100 40 HL sp/su 6 3 8 4 7
Close HP Close Fierce.gif 100 200 60 HL sp/su 8 4 13 1 6
Close LK Close Short.gif 30 50 20 HL - 4 4 6 1 4
Close MK Close Forward.gif 90 100 40 HL sp/su 6 4 14 -4 -1
Close HK Close Roundhouse.gif 110 200 60 HL su 8 6 17 -5 -1
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 6 3 6
Far MP Far Strong.gif 90 100 40 HL - 7 3 11 0 3
Far HP Far Fierce.gif 120 200 60 HL - 8 4 17 -3 1
Far LK Far Short.gif 40 50 20 HL - 5 4 8 -1 2
Far MK Far Forward.gif 70 100 40 HL - 8 5 9 0 3
Far HK Far Roundhouse.gif 110 200 60 HL - 10 5 15 -2 2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 4 5 2 6
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 3 10 1 4
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 7 3 16 -1 4
Crouch LK Crouch Short.gif 20 50 20 L sp/su 3 4 8 -1 2
Crouch MK Crouch Forward.gif 70 100 40 L - 7 7 13 -3 -1
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 7 3 24 -9 -
Stand LP Knife Stand Jab.gif Knife 40 50 20 HL ch 4 3 6 2 6
Stand MP Knife Stand Strong.gif Knife 40*40 100 40 HL su 6 2*2 10 0 3
Stand HP Knife Stand Fierce.gif Knife 120 200 60 HL su 8 3 17 -2 3
Crouch LP Knife Crouch Jab.gif Knife 40 50 20 HL ch 3 4 7 0 3
Crouch MP Knife Crouch Strong.gif Knife 80 100 40 HL su 7 4 12 -2 1
Crouch HP Knife Crouch Fierce.gif Knife 120 200 60 HL su 7 4 12 2 7
Stomach Blow Right.gif+Strong.gif 60 100 40 HL - 8 3 12 1 6
Crack Kick Right.gif+Roundhouse.gif 110 200 60 HL - 15 3 12 1 -
Jaw Crusher Left.gif+Strong.gif 80 100 40 HL - 6 4 13 -1 5
Hammer Hook Right.gif+Fierce.gif 40*60 50*50 60*20 L - 18 1*3 21 -4 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 8 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 7 - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 200 60 H - 8 8 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 8 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 7 7 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 8 3 - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 8 - - -
Angled Jump MP Angled Jump Strong.gif 80 100 60 H - 9 3 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 11 6 - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 5 8 - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 7 7 - - -
Angled Jump HK Angled Jump Roundhouse.gif 90 200 60 H - 9 11 - - -
Jump LP Knife Jump Jab.gif Knife 50 50 20 H - 4 10 - - -
Jump MP Knife Jump Strong.gif Knife 80 100 40 H - 7 3 - - -
Jump HP Knife Jump Fierce.gif Knife 120 200 60 H - 8 6 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 64 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Prisoner Throw Forward Throw 130 140 40 0.98 - 3 2 20 - -
Bad Stomp Back Throw 130 120 40 0.98 - 3 2 20 - -
Bad Stone Bad Stone Jab.gif 50 150 10/20 HL su 29 16 Total 44 4 8
Bad Stone Strong.gif 50 150 10/20 HL su 29 20 Total 46 2 6
Bad Stone Fierce.gif 50 150 10/20 HL su 29 27 Total 48 0 4
EX Bad Stone Bad Stone EX.gif 70*50 100*100 -250/0 HL su 24 24 Total 40 8 15
Fake Bad Stone Fake Bad Stone Total 32
Pick Up Knife Knife Pickup - - - HL su - - Total 27 - -
Knife Throw Knife Throw 70 100 10/20 HL - 26 - Total 45 7 -
Fake Knife Throw Fake Knife Throw - - - HL - - - Total 32 - -
Criminal Upper Criminal Upper Jab.gif 80*20x3 70*30x3 20/5x4 HL su*-x3 13 2(1)14 22 -4 -
Criminal Upper Strong.gif 70*20x4 70*30x4 20/10*5x4 HL su*-x4 13 2(1)20 23 -8 -
Criminal Upper Fierce.gif 60*20x5 70*30x5 20/10*2x5 HL su*-x5 13 2(1)18 28 -10 -
EX Criminal Upper Criminal Upper EX.gif 60*20x6 50x30*6 -250/0 HL su*-x6 7 2(1)12 30 -11 -
Ruffian Kick Ruffian Kick Short.gif 120 150 20/40 L - 15 8 20 -7 -
Ruffian Kick Forward.gif 130 100 20/40 HL - 11 4 25 -8 -
Ruffian Kick Roundhouse.gif 100 100 20/40 HL su 7 13 27 -19 -
EX Ruffian Kick Ruffian Kick EX.gif 130 150 -250/0 L - 11 7 25 -11 -
Zonk Knuckle Zonk Knuckle (Lv1) 130 200 40/40 HL su 16 3 26 -8 -
Zonk Knuckle (Lv2) 140 200 40/40 HL su 17 3 26 -8 -
Zonk Knuckle (Lv3) 150 200 40/40 HL su 18 3 26 -8 -
EX Zonk Knuckle Zonk Knuckle EX.gif 90*70 150*100 #DIV/0! HL su*- 16 1*2 26 -7 -
Bad Spray Bad Spray 30*30 100 0/40 HL -*su 25 6*6 29 -20 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Dead End Irony Super Combo Short.gif 60*45x5*65 0 #DIV/0! L*HLx6 - 1+11 9(14)3(12)3(19)7(17)6(22)3(14)7 30 -16 -
Super Combo Forward.gif 60*45x5*65 0 #DIV/0! HL - 1+7 9(14)3(12)3(19)7(17)6(22)3(14)7 30 -16 -
Super Combo Roundhouse.gif 60*45x5*65 0 #DIV/0! HL - 1+7 6(2)4(11)4(18)6(17)6(22)3(14)8 29 -16 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Final Destruction Ultra Combo 1 83x385 0 0/0 HL - 0+13 2 50 -31 -
Last Dread Dust Ultra Combo 2 23x7*45x5*80 (? Ultra Change) 0 0/0 HL - 0+7 2x7(24)2(12)2(14)2(12)2(22)2 47 -28 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Knife Attacks

  Name Nickname Command Notes
File:No image.png Stand lp Knife

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mp Knife

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hp Knife

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lp Knife

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp Knife

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp Knife

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump lp Knife

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump mp Knife

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump hp Knife

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + hp + hk Not possible while holding knife

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + 3p (when near knife on ground)

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (while holding knife) qcf + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (while holding knife) qcf + hp + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + k ex armorbreak Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hold p then release ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (as you hit the ground from a knockdown_ u + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + k First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3k armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb qcb + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 3 5 11 3 6 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 6 3 8 16 4 7 15 18 Reset Reset - - - - - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 8 4 13 24 1 6 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL - 4 4 6 13 1 4 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 90 100 40 HL sp/su 6 4 14 23 -4 -1 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 110 200 60 HL su 8 6 17 30 -5 -1 18 22 Reset Reset - - - - - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 6 10 3 6 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 100 40 HL - 7 3 11 20 0 3 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 8 4 17 28 -3 1 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 5 4 8 16 -1 2 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 8 5 9 21 0 3 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 10 5 15 29 -2 2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 4 5 12 2 6 11 15 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 3 10 17 1 4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 7 3 16 25 -1 4 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L sp/su 3 4 8 14 -1 2 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L - 7 7 13 26 -3 -1 17 19 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 7 3 24 33 -9 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Stand LP Knife Stand Jab.gif Knife 40 50 20 HL ch 4 3 6 12 2 6 11 15 Causes chip damage Reset Reset - - - - - - JP: ?
Stand MP Knife Stand Strong.gif Knife 40*40 100 40 HL su 6 2*2 10 19 0 3 12 15 Causes chip damage Reset Reset - - - - - - JP: ?
Stand HP Knife Stand Fierce.gif Knife 120 200 60 HL su 8 3 17 27 -2 3 18 23 Causes chip damage Reset Reset - - - - - - JP: ?
Crouch LP Knife Crouch Jab.gif Knife 40 50 20 HL ch 3 4 7 13 0 3 11 14 Causes chip damage Reset Reset - - - - - - JP: ?
Crouch MP Knife Crouch Strong.gif Knife 80 100 40 HL su 7 4 12 22 -2 1 14 17 Causes chip damage Reset Reset - - - - - - JP: ?
Crouch HP Knife Crouch Fierce.gif Knife 120 200 60 HL su 7 4 12 22 2 7 18 23 Causes chip damage Forces stand Forces stand Reset Reset - - - - - - JP: ?
Stomach Blow Right.gif+Strong.gif 60 100 40 HL - 8 3 12 22 1 6 16 21 Reset Reset - - - - - - JP: 1
Crack Kick Right.gif+Roundhouse.gif 110 200 60 HL - 15 3 12 29 1 - 16 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 4~24f Feet: 4~24f - 8f~ JP: ?
Jaw Crusher Left.gif+Strong.gif 80 100 40 HL - 6 4 13 22 -1 5 16 22 cannot perform with knife Reset Reset - - - - - - -
Hammer Hook Right.gif+Fierce.gif 40*60 50*50 60*20 L - 18 1*3 21 42 -4 3 20 27 Only -1 on hit vs crouching opponents Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 7 - 12 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 200 60 H - 8 8 - 15 - - Soft Knockdown Soft Knockdown - - - - - - JP: 1
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 8 - 12 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 7 7 - 13 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 8 3 - 10 - - Reset Reset - - - - - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 80 100 60 H - 9 3 - 11 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 11 6 - 16 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 5 8 - 12 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 7 7 - 13 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 90 200 60 H - 9 11 - 19 - - Reset Reset - - - - - - -
Jump LP Knife Jump Jab.gif Knife 50 50 20 H - 4 10 - 13 - - Causes chip damage Reset Reset - - - - - - -
Jump MP Knife Jump Strong.gif Knife 80 100 40 H - 7 3 - 9 - - Causes chip damage Reset Reset - - - - - - -
Jump HP Knife Jump Fierce.gif Knife 120 200 60 H - 8 6 - 13 - - Causes chip damage Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 64 2 35 100 - - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Prisoner Throw Forward Throw 130 140 40 0.98 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Bad Stomp Back Throw 130 120 40 0.98 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
- - - - - - -
Bad Stone Bad Stone Jab.gif 50 150 10/20 HL su 29 16 Total 44 88 4 8 Charging increases damage and stun (+10 per hit), cannot perform with knife X Soft Knockdown Soft Knockdown - - - - - - -
Bad Stone Strong.gif 50 150 10/20 HL su 29 20 Total 46 94 2 6 Charging increases damage and stun (+10 per hit), cannot perform with knife X Soft Knockdown Soft Knockdown - - - - - - -
Bad Stone Fierce.gif 50 150 10/20 HL su 29 27 Total 48 103 0 4 Charging increases damage and stun (+10 per hit), cannot perform with knife X Soft Knockdown Soft Knockdown - - - - - - -
EX Bad Stone Bad Stone EX.gif 70*50 100*100 -250/0 HL su 24 24 Total 40 87 8 15 Pursuit property, cannot perform with knife X Soft Knockdown Soft Knockdown - - - - - - -
Fake Bad Stone Fake Bad Stone Total 32 32 - - - - - - - - - - -
Pick Up Knife Knife Pickup - - - HL su - - Total 27 27 - - Can cancel into block - - - - - - - - - - -
Knife Throw Knife Throw 70 100 10/20 HL - 26 - Total 45 71 7 - X X - - - - - - -
Fake Knife Throw Fake Knife Throw - - - HL - - - Total 32 32 - - - - - - - - - - - - -
Criminal Upper Criminal Upper Jab.gif 80*20x3 70*30x3 20/5x4 HL su*-x3 13 2(1)14 22 51 -4 - 1st hit forces stand, pursuit property, projectile hitbox X 1st Hit: Force stand 1st Hit: Force stand - - - - - - -
Criminal Upper Strong.gif 70*20x4 70*30x4 20/10*5x4 HL su*-x4 13 2(1)20 23 58 -8 - 1st hit forces stand, pursuit property, projectile hitbox X 1st Hit: Force stand 1st Hit: Force stand - - - - - - -
Criminal Upper Fierce.gif 60*20x5 70*30x5 20/10*2x5 HL su*-x5 13 2(1)18 28 61 -10 - 1st hit forces stand, pursuit property, projectile hitbox X 1st Hit: Force stand 1st Hit: Force stand - - - - - - -
EX Criminal Upper Criminal Upper EX.gif 60*20x6 50x30*6 -250/0 HL su*-x6 7 2(1)12 30 51 -11 - 1st hit forces stand, pursuit property, projectile hitbox X 1st Hit: Force stand 1st Hit: Force stand - All: 1~7f - - 8~9f - -
Ruffian Kick Ruffian Kick Short.gif 120 150 20/40 L - 15 8 20 42 -7 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - 2~10f -
Ruffian Kick Forward.gif 130 100 20/40 HL - 11 4 25 39 -8 - X - - - - - 2~7f JP: ?
Ruffian Kick Roundhouse.gif 100 100 20/40 HL su 7 13 27 46 -19 - Cannot hit crouching opponents X - - - - - - JP: ?
EX Ruffian Kick Ruffian Kick EX.gif 130 150 -250/0 L - 11 7 25 42 -11 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - Upper body: 11~20f All: 11~17f, Upper Body: 18~20f - 2~7f JP: ?
Zonk Knuckle Zonk Knuckle (Lv1) 130 200 40/40 HL su 16 3 26 44 -8 - Charge 60f X - - Upper body: 1~11f Upper body: 1~11f - - JP: ?
Zonk Knuckle (Lv2) 140 200 40/40 HL su 17 3 26 45 -8 - Charge 90f X - - Upper body: 1~14f Upper body: 1~14f - - JP: ?
Zonk Knuckle (Lv3) 150 200 40/40 HL su 18 3 26 46 -8 - Charge 120f X - - Upper body: 1~17f Upper body: 1~17f - - JP: ?
EX Zonk Knuckle Zonk Knuckle EX.gif 90*70 150*100 #DIV/0! HL su*- 16 1*2 26 44 -7 - Charge 60f X - All: 1~16f - - - - JP: ?
Bad Spray Bad Spray 30*30 100 0/40 HL -*su 25 6*6 29 65 -20 - Does 13x2 stun on block X - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Dead End Irony Super Combo Short.gif 60*45x5*65 0 #DIV/0! L*HLx6 - 1+11 9(14)3(12)3(19)7(17)6(22)3(14)7 30 177 -16 - 2nd-7th Hit: Hard Knockdown 2nd-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~19f Invincible - - - - JP: ?
Super Combo Forward.gif 60*45x5*65 0 #DIV/0! HL - 1+7 9(14)3(12)3(19)7(17)6(22)3(14)7 30 173 -16 - 2nd-7th Hit: Hard Knockdown 2nd-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f - - - - JP: ?
Super Combo Roundhouse.gif 60*45x5*65 0 #DIV/0! HL - 1+7 6(2)4(11)4(18)6(17)6(22)3(14)8 29 157 -16 - 1st hit cannot hit crouching opponents Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Final Destruction Ultra Combo 1 83x385 0 0/0 HL - 0+13 2 50 64 -31 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~14f - - - - JP: ?
Last Dread Dust Ultra Combo 2 23x7*45x5*80 (? Ultra Change) 0 0/0 HL - 0+7 2x7(24)2(12)2(14)2(12)2(22)2 47 161 -28 - 1st-7th hit projectile hitbox, 12th hit goes into animation X 12th Hit: Hard Knockdown 12th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~14f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: