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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|9|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200|60|HL|sp/su|9|2|16|26|18|23|0|5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|ch/sp/su|5|1|7| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|ch/sp/su|5|1|7|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|60|100|40|HL|sp/su|7|4|11|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*60|125*75|60*20|HL|su*-|12|1(8)3 | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*60|125*75|60*20|HL|su*-|12|1(8)3|17|40|18|23|-2|3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|6|2|7|14|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|14|4|16|33|18|23|-2|3|Only +2 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|6|2|8| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|6|2|8|15|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|- | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|-|8|3|11|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100|200|60|HL|-|11|6|15|31|19|23|-2|2|Can be performed with Down/Forward + HK at any distance from the opponent, frame advantage is based on 2nd active frame||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|3|9|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|150|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|18|27|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|12| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|12|18|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|7|3|16|25|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|- | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|-|12|3|18|32|18|-|-3|-|Hard knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Viper Elbow|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|70|100|40|H|-|20|5|3 + After landing 8 | {{USFIVFrameDataGlanceRow|Viper Elbow|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|70|100|40|H|-|20|5|3 + After landing 8|35|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|6f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Double Kick|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|40*60|125*75|60*20|HL|su*-|12|1(8)3 | {{USFIVFrameDataGlanceRow|Double Kick|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|40*60|125*75|60*20|HL|su*-|12|1(8)3|17|40|18|23|-2|3|||||Forces stand|Forces stand|Reset|Reset|-|-|Feet: 1~11f|Feet: 1~11f|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|- | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|100|40|H|sp|7|6|- | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|100|40|H|sp|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|90|200|60|H|sp|8|6|- | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|90|200|60|H|sp|8|6|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|30|50|20|H|sp|6|5|- | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|30|50|20|H|sp|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|9|5|- | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|7|7|- | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|7|6|- | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|sp|8|5|- | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|sp|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|90|200|60|H|-|8|5|- | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|90|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|sp|7|7|- | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|sp|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|7|4|- | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|sp|6|7|- | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|sp|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+13 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+13|2|40|67|||-26|-26||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+14 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+14|2|40|73|||-20|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|- | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|68|2|40|109|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Ab Fitness|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.91|- | {{USFIVFrameDataGlanceRow|Ab Fitness|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.91|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Temple Massage|Back Throw|b + lp + lk||Back Throw|120|160|60|0.91|- | {{USFIVFrameDataGlanceRow|Temple Massage|Back Throw|b + lp + lk||Back Throw|120|160|60|0.91|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Thunder Knuckle|Thunder Knuckle|qcb + p ex armorbreak|hp is anti-air, mp is a chest level straight atack, lp is a leg level straight attack; Startup can be canceled with 2p|Thunder Knuckle [[File:Jab.gif]]|100|200|20/30|HL|su | {{USFIVFrameDataGlanceRow|Thunder Knuckle|Thunder Knuckle|qcb + p ex armorbreak|hp is anti-air, mp is a chest level straight atack, lp is a leg level straight attack; Startup can be canceled with 2p|Thunder Knuckle [[File:Jab.gif]]|100|200|20/30|HL|su|16|6|21|42|||-2|2|8~9f can cancel into Feint|X|||||Soft Knockdown|Soft Knockdown|-|-|Upper body: 10~15f|Upper body: 10~21f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Thunder Knuckle [[File:Strong.gif]]|120|150|20/30|HL|su | {{USFIVFrameDataGlanceRow|||||Thunder Knuckle [[File:Strong.gif]]|120|150|20/30|HL|su|14|4|20|37|||-1|3 (? Ultra change)|7~8f can cancel into Feint|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Thunder Knuckle [[File:Fierce.gif]]|70|150|30/40|HL|su|7|16|14+13 | {{USFIVFrameDataGlanceRow|||||Thunder Knuckle [[File:Fierce.gif]]|70|150|30/40|HL|su|7|16|14+13|49|||-22|-|5~6f can cancel into Feint|X|||||Soft Knockdown|Soft Knockdown|-|All: 1~6f Invincible|-|-|7f|10f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Thunder Knuckle|EX Thunder Knuckle|EX Thunder Knuckle||Thunder Knuckle [[File:EX.gif]]|60*60|100*100|-250/0|HL|su|27|17|38| | {{USFIVFrameDataGlanceRow|EX Thunder Knuckle|EX Thunder Knuckle|EX Thunder Knuckle||Thunder Knuckle [[File:EX.gif]]|60*60|100*100|-250/0|HL|su|27|17|38|81|||-5|-|2nd hit can pass through opponent, 15~16f can cancel into Feint|X|||Crumple|Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Burning Kick|Burn Kick|qcb + k ex||Burn Kick [[File:Short.gif]]|100|100|20/30|HL|- | {{USFIVFrameDataGlanceRow|Burning Kick|Burn Kick|qcb + k ex||Burn Kick [[File:Short.gif]]|100|100|20/30|HL|-|23|4|17|43|||-2|-|1f~ Airborne, projectile hitbox||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Burn Kick [[File:Forward.gif]]|100|100|20/30|HL|- | {{USFIVFrameDataGlanceRow|||||Burn Kick [[File:Forward.gif]]|100|100|20/30|HL|-|25|3|17|44|||-1|-|1f~ Airborne, projectile hitbox||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Burn Kick [[File:Roundhouse.gif]]|100|100|20/30|HL|- | {{USFIVFrameDataGlanceRow|||||Burn Kick [[File:Roundhouse.gif]]|100|100|20/30|HL|-|27|2|17|45|||0|-|1f~ Airborne, projectile hitbox||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Burning Kick|EX Burn Kick|EX Burning Kick||Burn Kick [[File:EX.gif]]|20x3*80|50x3*100|-250/0|HL|-|9|2*1*2(11)10 | {{USFIVFrameDataGlanceRow|EX Burning Kick|EX Burn Kick|EX Burning Kick||Burn Kick [[File:EX.gif]]|20x3*80|50x3*100|-250/0|HL|-|9|2*1*2(11)10|23|57|||-12|-|Projectile only on 4th Hit||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Air Burning Kick|Air Burn Kick|(in air) qcb + k ex||Air Burn Kick [[File:Short.gif]]|90|100|10/30|HL|-|21|8|After landing | {{USFIVFrameDataGlanceRow|Air Burning Kick|Air Burn Kick|(in air) qcb + k ex||Air Burn Kick [[File:Short.gif]]|90|100|10/30|HL|-|21|8|After landing 12|40|||6|-|Projectile hitbox, block advantage is based on jump recovery||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Air Burn Kick [[File:Forward.gif]]|90|100|10/30|HL|-|19|8|After landing 12| | {{USFIVFrameDataGlanceRow|||||Air Burn Kick [[File:Forward.gif]]|90|100|10/30|HL|-|19|8|After landing 12|38|||4|-|Projectile hitbox, block advantage is based on jump recovery||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Air Burn Kick [[File:Roundhouse.gif]]|90|100|10/30|HL|-|17|9|After landing | {{USFIVFrameDataGlanceRow|||||Air Burn Kick [[File:Roundhouse.gif]]|90|100|10/30|HL|-|17|9|After landing 12|37|||2|-|Projectile hitbox, block advantage is based on jump recovery||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Air Burning Kick|EX Air Burn Kick|||Air Burn Kick [[File:EX.gif]]|20x3*80|50x3*100|-250/0|HL|-|6|2*1*2(10)8|After landing | {{USFIVFrameDataGlanceRow|EX Air Burning Kick|EX Air Burn Kick|||Air Burn Kick [[File:EX.gif]]|20x3*80|50x3*100|-250/0|HL|-|6|2*1*2(10)8|After landing 15|43|||2|-|Projectile only on 4th Hit||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Seismic Hammer|Seismo|dp + p ex|Statup can be canceled with 2p|Seismo|120|100|20/30|L|su|24|8|31| | {{USFIVFrameDataGlanceRow|Seismic Hammer|Seismo|dp + p ex|Statup can be canceled with 2p|Seismo|120|100|20/30|L|su|24|8|31|62|||-18|-|Can cancel into High Jump, cannot hit airborne opponents, 9~10f can cancel into feint||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Seismic Hammer|EX Siesmo|||Seismo [[File:EX.gif]]|100|100|-250/0|L|su | {{USFIVFrameDataGlanceRow|EX Seismic Hammer|EX Siesmo|||Seismo [[File:EX.gif]]|100|100|-250/0|L|su|19|5|18|41|||-2|-|Can cancel into High Jump, cannot hit airborne opponents, 9~10f can cancel into feint||||Free Juggle|Free Juggle|||-|-|All: 1~13f|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Feint|Feint|p p during startup of Thunder Knuckle or Seismic Hammer||Feint|-|-|0/0|HL|-|-|-|Total 6 | {{USFIVFrameDataGlanceRow|Feint|Feint|p p during startup of Thunder Knuckle or Seismic Hammer||Feint|-|-|0/0|HL|-|-|-|Total 6|6|||-|-|Fastest duration for Thunder Knuckle- LP:13f MP:12f HP:11f EX:20f for Seismo Hammer- Non-EX:14f EX:13f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|High Jump|High Jump|tap db or d or df then ub or u or uf||High Jump|-|-|-|-|See Notes | {{USFIVFrameDataGlanceRow|High Jump|High Jump|tap db or d or df then ub or u or uf||High Jump|-|-|-|-|See Notes|-|-|-|-||||-|1-3f Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Back version is 44f total in air, Neutral version is 48f total in air, 11f recovery upon landing on empty jump, can cancel midair to jump attack (3f landing recovery instead of 11f) or jump special (with landing recovery of special), cannot be used as a Reversal||||||||-|-|-|-|-|4~44f[4~48f]|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Emergency Combination|Super|qcb qcb + p||Super Combo [[File:Jab.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+13|1(33)1(19)2|59+56 | {{USFIVFrameDataGlanceRow|Emergency Combination|Super|qcb qcb + p||Super Combo [[File:Jab.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+13|1(33)1(19)2|59+56|184|||-96|-|3rd hit projectile hitbox||X||3rd-4th Hit: Hard Knockdown|3rd-4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|68f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+7|1(15)1(21)2|59+56 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+7|1(15)1(21)2|59+56|162|||-96|-|3rd hit projectile hitbox||X||3rd-4th Hit: Hard Knockdown|3rd-4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|46f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+5|1(8)1(29)2|36+35 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+5|1(8)1(29)2|36+35|117|||-52|-|3rd hit projectile hitbox||X||3rd-4th Hit: Hard Knockdown|3rd-4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|45f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Burst Time|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|60*89x3*114|0|0/0|HL|-|0+7|3(53)5(8)5(10)5(10)5|59+56 | {{USFIVFrameDataGlanceRow|Burst Time|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|60*89x3*114|0|0/0|HL|-|0+7|3(53)5(8)5(10)5(10)5|59+56|225|||-201|-|1st armor break, can juggle, hit advantage based on 1st hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|61f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Burning Dance|Ultra II|(in air) qcb qcb + 3k armorbreak||Ultra Combo 2|410|0|0/0|HL|-|0+9|until ground|After landing | {{USFIVFrameDataGlanceRow|Burning Dance|Ultra II|(in air) qcb qcb + 3k armorbreak||Ultra Combo 2|410|0|0/0|HL|-|0+9|until ground|After landing 46|-|||-|-|20 recovery frames after landing|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 348: | Line 348: | ||
{{USFIVFrameTableDataHeader}} | {{USFIVFrameTableDataHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|9|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200|60|HL|sp/su | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200|60|HL|sp/su|9|2|16|26|18|23|0|5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|ch/sp/su|5|1|7| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|ch/sp/su|5|1|7|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|60|100|40|HL|sp/su|7|4|11|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*60|125*75|60*20|HL|su*-|12|1(8)3 | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*60|125*75|60*20|HL|su*-|12|1(8)3|17|40|18|23|-2|3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|6|2|7|14|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|- | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|14|4|16|33|18|23|-2|3|Only +2 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|6|2|8| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|6|2|8|15|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|- | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|-|8|3|11|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100|200|60|HL|- | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100|200|60|HL|-|11|6|15|31|19|23|-2|2|Can be performed with Down/Forward + HK at any distance from the opponent, frame advantage is based on 2nd active frame||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|3|9|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|150|60|HL|sp/su | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|18|27|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|12| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|12|18|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|7|3|16|25|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|- | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|-|12|3|18|32|18|-|-3|-|Hard knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Viper Elbow|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|70|100|40|H|-|20|5|3 + After landing 8 | {{USFIVFrameDataRow|Viper Elbow|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|70|100|40|H|-|20|5|3 + After landing 8|35|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|6f~|-|}} | ||
{{USFIVFrameDataRow|Double Kick|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|40*60|125*75|60*20|HL|su*-|12|1(8)3 | {{USFIVFrameDataRow|Double Kick|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|40*60|125*75|60*20|HL|su*-|12|1(8)3|17|40|18|23|-2|3|||||Forces stand|Forces stand|Reset|Reset|-|-|Feet: 1~11f|Feet: 1~11f|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|- | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|100|40|H|sp|7|6|- | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|100|40|H|sp|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|90|200|60|H|sp|8|6|- | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|90|200|60|H|sp|8|6|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|30|50|20|H|sp|6|5|- | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|30|50|20|H|sp|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|9|5|- | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|7|7|- | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|7|6|- | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|sp|8|5|- | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|sp|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|90|200|60|H|-|8|5|- | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|90|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|sp|7|7|- | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|sp|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|7|4|- | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|sp|6|7|- | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|sp|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+13 | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+13|2|40|67|||-26|-26||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+14 | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+14|2|40|73|||-20|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|- | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|68|2|40|109|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Ab Fitness|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.91|- | {{USFIVFrameDataRow|Ab Fitness|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.91|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Temple Massage|Back Throw|b + lp + lk||Back Throw|120|160|60|0.91|- | {{USFIVFrameDataRow|Temple Massage|Back Throw|b + lp + lk||Back Throw|120|160|60|0.91|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Thunder Knuckle|Thunder Knuckle|qcb + p ex armorbreak|hp is anti-air, mp is a chest level straight atack, lp is a leg level straight attack; Startup can be canceled with 2p|Thunder Knuckle [[File:Jab.gif]]|100|200|20/30|HL|su | {{USFIVFrameDataRow|Thunder Knuckle|Thunder Knuckle|qcb + p ex armorbreak|hp is anti-air, mp is a chest level straight atack, lp is a leg level straight attack; Startup can be canceled with 2p|Thunder Knuckle [[File:Jab.gif]]|100|200|20/30|HL|su|16|6|21|42|||-2|2|8~9f can cancel into Feint|X|||||Soft Knockdown|Soft Knockdown|-|-|Upper body: 10~15f|Upper body: 10~21f|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Thunder Knuckle [[File:Strong.gif]]|120|150|20/30|HL|su | {{USFIVFrameDataRow|||||Thunder Knuckle [[File:Strong.gif]]|120|150|20/30|HL|su|14|4|20|37|||-1|3 (? Ultra change)|7~8f can cancel into Feint|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Thunder Knuckle [[File:Fierce.gif]]|70|150|30/40|HL|su|7|16|14+13 | {{USFIVFrameDataRow|||||Thunder Knuckle [[File:Fierce.gif]]|70|150|30/40|HL|su|7|16|14+13|49|||-22|-|5~6f can cancel into Feint|X|||||Soft Knockdown|Soft Knockdown|-|All: 1~6f Invincible|-|-|7f|10f~|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Thunder Knuckle|EX Thunder Knuckle|EX Thunder Knuckle||Thunder Knuckle [[File:EX.gif]]|60*60|100*100|-250/0|HL|su|27|17|38| | {{USFIVFrameDataRow|EX Thunder Knuckle|EX Thunder Knuckle|EX Thunder Knuckle||Thunder Knuckle [[File:EX.gif]]|60*60|100*100|-250/0|HL|su|27|17|38|81|||-5|-|2nd hit can pass through opponent, 15~16f can cancel into Feint|X|||Crumple|Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Burning Kick|Burn Kick|qcb + k ex||Burn Kick [[File:Short.gif]]|100|100|20/30|HL|- | {{USFIVFrameDataRow|Burning Kick|Burn Kick|qcb + k ex||Burn Kick [[File:Short.gif]]|100|100|20/30|HL|-|23|4|17|43|||-2|-|1f~ Airborne, projectile hitbox||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataRow|||||Burn Kick [[File:Forward.gif]]|100|100|20/30|HL|- | {{USFIVFrameDataRow|||||Burn Kick [[File:Forward.gif]]|100|100|20/30|HL|-|25|3|17|44|||-1|-|1f~ Airborne, projectile hitbox||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataRow|||||Burn Kick [[File:Roundhouse.gif]]|100|100|20/30|HL|- | {{USFIVFrameDataRow|||||Burn Kick [[File:Roundhouse.gif]]|100|100|20/30|HL|-|27|2|17|45|||0|-|1f~ Airborne, projectile hitbox||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataRow|EX Burning Kick|EX Burn Kick|EX Burning Kick||Burn Kick [[File:EX.gif]]|20x3*80|50x3*100|-250/0|HL|-|9|2*1*2(11)10 | {{USFIVFrameDataRow|EX Burning Kick|EX Burn Kick|EX Burning Kick||Burn Kick [[File:EX.gif]]|20x3*80|50x3*100|-250/0|HL|-|9|2*1*2(11)10|23|57|||-12|-|Projectile only on 4th Hit||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Air Burning Kick|Air Burn Kick|(in air) qcb + k ex||Air Burn Kick [[File:Short.gif]]|90|100|10/30|HL|-|21|8|After landing | {{USFIVFrameDataRow|Air Burning Kick|Air Burn Kick|(in air) qcb + k ex||Air Burn Kick [[File:Short.gif]]|90|100|10/30|HL|-|21|8|After landing 12|40|||6|-|Projectile hitbox, block advantage is based on jump recovery||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Air Burn Kick [[File:Forward.gif]]|90|100|10/30|HL|-|19|8|After landing 12| | {{USFIVFrameDataRow|||||Air Burn Kick [[File:Forward.gif]]|90|100|10/30|HL|-|19|8|After landing 12|38|||4|-|Projectile hitbox, block advantage is based on jump recovery||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Air Burn Kick [[File:Roundhouse.gif]]|90|100|10/30|HL|-|17|9|After landing | {{USFIVFrameDataRow|||||Air Burn Kick [[File:Roundhouse.gif]]|90|100|10/30|HL|-|17|9|After landing 12|37|||2|-|Projectile hitbox, block advantage is based on jump recovery||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Air Burning Kick|EX Air Burn Kick|||Air Burn Kick [[File:EX.gif]]|20x3*80|50x3*100|-250/0|HL|-|6|2*1*2(10)8|After landing | {{USFIVFrameDataRow|EX Air Burning Kick|EX Air Burn Kick|||Air Burn Kick [[File:EX.gif]]|20x3*80|50x3*100|-250/0|HL|-|6|2*1*2(10)8|After landing 15|43|||2|-|Projectile only on 4th Hit||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Seismic Hammer|Seismo|dp + p ex|Statup can be canceled with 2p|Seismo|120|100|20/30|L|su|24|8|31| | {{USFIVFrameDataRow|Seismic Hammer|Seismo|dp + p ex|Statup can be canceled with 2p|Seismo|120|100|20/30|L|su|24|8|31|62|||-18|-|Can cancel into High Jump, cannot hit airborne opponents, 9~10f can cancel into feint||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Seismic Hammer|EX Siesmo|||Seismo [[File:EX.gif]]|100|100|-250/0|L|su | {{USFIVFrameDataRow|EX Seismic Hammer|EX Siesmo|||Seismo [[File:EX.gif]]|100|100|-250/0|L|su|19|5|18|41|||-2|-|Can cancel into High Jump, cannot hit airborne opponents, 9~10f can cancel into feint||||Free Juggle|Free Juggle|||-|-|All: 1~13f|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Feint|Feint|p p during startup of Thunder Knuckle or Seismic Hammer||Feint|-|-|0/0|HL|-|-|-|Total 6 | {{USFIVFrameDataRow|Feint|Feint|p p during startup of Thunder Knuckle or Seismic Hammer||Feint|-|-|0/0|HL|-|-|-|Total 6|6|||-|-|Fastest duration for Thunder Knuckle- LP:13f MP:12f HP:11f EX:20f for Seismo Hammer- Non-EX:14f EX:13f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|High Jump|High Jump|tap db or d or df then ub or u or uf||High Jump|-|-|-|-|See Notes | {{USFIVFrameDataRow|High Jump|High Jump|tap db or d or df then ub or u or uf||High Jump|-|-|-|-|See Notes|-|-|-|-||||-|1-3f Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Back version is 44f total in air, Neutral version is 48f total in air, 11f recovery upon landing on empty jump, can cancel midair to jump attack (3f landing recovery instead of 11f) or jump special (with landing recovery of special), cannot be used as a Reversal||||||||-|-|-|-|-|4~44f[4~48f]|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Emergency Combination|Super|qcb qcb + p||Super Combo [[File:Jab.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+13|1(33)1(19)2|59+56 | {{USFIVFrameDataRow|Emergency Combination|Super|qcb qcb + p||Super Combo [[File:Jab.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+13|1(33)1(19)2|59+56|184|||-96|-|3rd hit projectile hitbox||X||3rd-4th Hit: Hard Knockdown|3rd-4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|68f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+7|1(15)1(21)2|59+56 | {{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+7|1(15)1(21)2|59+56|162|||-96|-|3rd hit projectile hitbox||X||3rd-4th Hit: Hard Knockdown|3rd-4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|46f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+5|1(8)1(29)2|36+35 | {{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|350 total (? Ultra change)|0|-1000/0|HL|-|1+5|1(8)1(29)2|36+35|117|||-52|-|3rd hit projectile hitbox||X||3rd-4th Hit: Hard Knockdown|3rd-4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|45f~|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Burst Time|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|60*89x3*114|0|0/0|HL|-|0+7|3(53)5(8)5(10)5(10)5|59+56 | {{USFIVFrameDataRow|Burst Time|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|60*89x3*114|0|0/0|HL|-|0+7|3(53)5(8)5(10)5(10)5|59+56|225|||-201|-|1st armor break, can juggle, hit advantage based on 1st hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|61f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Burning Dance|Ultra II|(in air) qcb qcb + 3k armorbreak||Ultra Combo 2|410|0|0/0|HL|-|0+9|until ground|After landing | {{USFIVFrameDataRow|Burning Dance|Ultra II|(in air) qcb qcb + 3k armorbreak||Ultra Combo 2|410|0|0/0|HL|-|0+9|until ground|After landing 46|-|||-|-|20 recovery frames after landing|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
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Revision as of 21:38, 2 June 2014

C. Viper
C. Viper works in the S.I.N. organization, carrying out many missions for Seth as his personal lackey. However, unbeknownst to Seth, Viper is secretly working for the CIA and has managed to work her way into Seth's trust. She is actually investigating the BLECE project and aims to take down Seth, S.I.N., and the Living Incubator project being secretly funded by S.I.N. However, despite her rise in the ranks, Seth's trust of Viper has wavered of late as he has begun suspecting that Viper is not quite who he originally thought she was.
In a nutshell
Widely considered the most technical characters in the game, Viper requires high levels of manual dexterity and mindgames to be effective. Diligent players, however, are rewarded for their efforts with some of the most potent offensive tools in the game. Her mix-up is absolutely devastating, being able to cross up with Aerial Burn Kicks mixed in with safe Overheads and super jump cancels, which she can use to combo into her Ultras for well over 50% of the opponent's health bar. However, as great as Viper is in mixing up opponents, her wake-up options are not strong so she can easily be mixed up herself. The key to winning with Viper: constant offense and never letting the opponent get a chance to think.
Ultra SFIV Changes
TBW
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcb + p ex armorbreak | hp is anti-air, mp is a chest level straight atack, lp is a leg level straight attack; Startup can be canceled with 2p |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p ex | Statup can be canceled with 2p |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | p p during startup of Thunder Knuckle or Seismic Hammer |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | tap db or d or df then ub or u or uf |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcb qcb + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcb qcb + 3k armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data