Ultra Street Fighter IV/Sakura: Difference between revisions

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== Moves ==
== Moves ==
== Normal Moves ==




Line 96: Line 94:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Close LP|Close Jab|Close lp|
{{USFIVMoveListRow|
|(No strategies yet)
Close LP|Close Jab|Close lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MP|Close Strong|Close mp|
{{USFIVMoveListRow|
|(No strategies yet)
Close MP|Close Strong|Close mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp|
{{USFIVMoveListRow|
|(No strategies yet)
Close HP|Close Fierce|Close hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close LK|Close Short|Close lk|
{{USFIVMoveListRow|
|(No strategies yet)
Close LK|Close Short|Close lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MK|Close Forward|Close mk|
{{USFIVMoveListRow|
|(No strategies yet)
Close MK|Close Forward|Close mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk|
{{USFIVMoveListRow|
|(No strategies yet)
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 120: Line 124:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Far LP|Far Jab|lp|
{{USFIVMoveListRow|
|(No strategies yet)
Far LP|Far Jab|lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MP|Far Strong|mp|
{{USFIVMoveListRow|
|(No strategies yet)
Far MP|Far Strong|mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HP|Far Fierce|hp|
{{USFIVMoveListRow|
|(No strategies yet)
Far HP|Far Fierce|hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far LK|Far Short|lk|
{{USFIVMoveListRow|
|(No strategies yet)
Far LK|Far Short|lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MK|Far Forward|mk|
{{USFIVMoveListRow|
|(No strategies yet)
Far MK|Far Forward|mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk|
{{USFIVMoveListRow|
|(No strategies yet)
Far HK|Far Roundhouse|hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 144: Line 154:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 168: Line 184:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump LK|Angled Jump Short|ub / uf + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Unique Attacks ====
=== Unique Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Flower Kick|Overhead|f + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Flower Kick|Overhead|f + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Focus Attacks ====
=== Focus Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Sailor Shot|Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Sailor Shot|Forward Throw|f or n + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Choba Throw|Back Throw|b + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Choba Throw|Back Throw|b + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Special Moves ====
=== Special Moves ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Hadoken|Hadoken|qcf + p ex|Hold p to charge
{{USFIVMoveListRow|
|(No strategies yet)
Hadoken|Hadoken|qcf + p ex|Hold p to charge|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hadoken Lv2|Hadoken Lv2|qcf + hold p|
{{USFIVMoveListRow|
|(No strategies yet)
Hadoken Lv2|Hadoken Lv2|qcf + hold p||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hadoken Lv3|Hadoken Lv3|qcf + hold p|
{{USFIVMoveListRow|
|(No strategies yet)
Hadoken Lv3|Hadoken Lv3|qcf + hold p||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Shouoken|Shouoken|dp + p ex|
{{USFIVMoveListRow|
|(No strategies yet)
Shouoken|Shouoken|dp + p ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Shunpukyaku|Spin Kick|qcb + k ex armorbreak|
{{USFIVMoveListRow|
|(No strategies yet)
Shunpukyaku|Spin Kick|qcb + k ex armorbreak||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Air Shunpukyaku|Air Spin Kick|(in air) qcb + k ex|
{{USFIVMoveListRow|
|(No strategies yet)
Air Shunpukyaku|Air Spin Kick|(in air) qcb + k ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Sakura Otoshi|Sakura Otoshi|dp + k ex|
{{USFIVMoveListRow|
|(No strategies yet)
Sakura Otoshi|Sakura Otoshi|dp + k ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Sakura Otoshi Followups|Sakura Otoshi Followups|p|Perform during Sakura Otoshi up to 3 times
{{USFIVMoveListRow|
|(No strategies yet)
Sakura Otoshi Followups|Sakura Otoshi Followups|p|Perform during Sakura Otoshi up to 3 times|
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Super Combo ====
=== Super Combo ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Haru Ichiban|Super|qcb qcb + k|
{{USFIVMoveListRow|
|(No strategies yet)
Haru Ichiban|Super|qcb qcb + k||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Ultra Combos ====
=== Ultra Combos ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Haru Ranman|Ultra I|qcb qcb + 3k armorbreak|
{{USFIVMoveListRow|
|(No strategies yet)
Haru Ranman|Ultra I|qcb qcb + 3k armorbreak||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Shinku Hadoken|Ultra II|qcf qcf + 3p|
{{USFIVMoveListRow|
|(No strategies yet)
Shinku Hadoken|Ultra II|qcf qcf + 3p||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Shinku Tengyo Hadoken|Ultra II (Anti-air)|qcf qcf + 3k|
{{USFIVMoveListRow|
|(No strategies yet)
Shinku Tengyo Hadoken|Ultra II (Anti-air)|qcf qcf + 3k||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}

Revision as of 16:45, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Sakura

SSFIV-Sakura Face.jpg

On a chance encounter seeing a Street Fighting match involving Ryu in Japan, Sakura immediately became enamored with the world of Street Fighting. Not only becoming infatuated with Ryu, Sakura also took to learning Street Fighting skills herself, trying to mimic all of Ryu's signature moves. Her goal to meet Ryu and become his student was only half met, as Ryu rejected a role as teacher. However, Sakura continues to push forward in her fighting skills, determined one day to maybe do battle with Ryu himself.


In a nutshell

While many characters in Street Fighter require high dexterity to use, Sakura is unique in that the execution must also be spot on. Sakura is not a character who gets many opportunities during a Round, but the ones she gets can lead to a huge combo that leads to a mix-up which leads to another huge combo which leads to a dizzy which leads to a win. So it's very important to not drop any of your combos. Execution is a must with Sakura, but can reward you with a sequence that can take an opponent from full health to no health just like that.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 3 2 5 9 2
Close MP Close Strong.gif 65 100 40 HL sp/su 4 2 9 14 2
Close HP Close Fierce.gif 90[80] 120[100] 60 HL sp/su 3 4 20 26 4
Close LK Close Short.gif 25 50 20 HL sp/su 3 2 8 12 2
Close MK Close Forward.gif 60 100 40 HL sp/su 4 3 15 21 3
Close HK Close Roundhouse.gif 120[100] 200 60 HL su 6 3 21 29 3
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 3 2 5 9 2
Far MP Far Strong.gif 75 100 40 HL su 7 3 12 21 3
Far HP Far Fierce.gif 110 200 60 HL sp/su 8 3 17 27 3
Far LK Far Short.gif 30 50 20 HL sp/su 3 2 8 12 2
Far MK Far Forward.gif 75 100 40 HL - 9 2 12 22 2
Far HK Far Roundhouse.gif 110 200 60 HL - 10 3 15 27 3
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 6 10 2
Crouch MP Crouch Strong.gif 65 80 40 HL sp/su 5 3 11 18 3
Crouch HP Crouch Fierce.gif 90[80] 120[100] 60 HL sp/su 4 5 23 31 5
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 3 3 8 13 3
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 4 13 21 4
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 7 3 22 31 3
Flower Kick Flower Kick 80 100 40 H - 16 2 15 32 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 3 7 - 9 7
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 6 - 9 6
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 5 - 9 5
Neutral Jump LK Neutral Jump Short.gif 30 50 20 H - 4 5 - 8 5
Neutral Jump MK Neutral Jump Forward.gif 70 100 40 H - 5 8 - 12 8
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 6 - 11 6
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 3 7 - 9 7
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 4 5 - 8 5
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 5 - 9 5
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 5 - 8 5
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 4 - 8 4
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 130 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Sailor Shot Forward Throw 120 120 40 0.9 - 3 2 20 24
Choba Throw Back Throw 135 140 40 0.9 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hadoken Hadoken (Lv1) 60[40*60] 75 20-Oct HL su 15 71 Total 48 63
Hadoken Lv2 Hadoken (Lv2) 80[50*70] 100 10/20 HL su 13+14 71 Total 56~ 83
Hadoken Lv3 Hadoken (Lv3) 120[60*80] 150 10/20 HL su 39 44 Total 64 103
EX Hadoken Hadoken EX.gif (Lv1) 60*60 50*50 -250/0 HL su 15 - Total 48 63
EX Hadoken Lv2 Hadoken EX.gif (Lv2) 60*70 60*60 -250/0 HL su 13+14 - Total 60~ 87
EX Hadoken Lv3 Hadoken EX.gif (Lv3) 60*80 75*75 -250/0 HL su 39 - Total 72 111
Shouoken Shooken Jab.gif 90*15 50*50 30/10x2 HL su*- 6 2*4 18 + After landing 11 40
Shooken Strong.gif 90*15x3 50*35x3 30/10x4 HL su*su*su*- 7 2x3*8 22 + After landing 11 53
Shooken Fierce.gif 80*15x5 50*30x5 30/10x6 HL su(x3)*-(x3) 12 2x5*10 20 + After landing 11 62
EX Shouoken Shooken EX.gif 45*15+45*15x5 40*20*40*20x5 -250/0 HL su(x5)*-(x3) 12 2*4(19)2x5*9 22+11 88
Shunpukyaku Spin Kick Short.gif 60 100 10/15 HL - 16 6 After landing 15 36
Spin Kick Forward.gif 60*60 50*50 20/20*20 HL - 17 3(8)6 After landing 18 51
Spin Kick Roundhouse.gif 60x3 50x3 20/15x3 HL - 12 3(6)3(7)2 After landing 21 53
EX Shunpukyaku Spin Kick EX.gif 30x3*35 50*30x3 -250/0 HL -*-*-*su 12 3(6)3(7)2(12)3 After landing 14 61
Air Shunpukyaku Air Spin Kick 50 50 10/40 HL - 8 3(9)3 After landing 7 -
EX Air Shunpukyaku Air Spin Kick EX.gif 70 50 -250/0 HL - 8 3{(9)3}xN After landing 7 -
Sakura Otoshi Sakura Otoshi - - 20/- HL - - - After landing 36 36
Sakura Otoshi Followups Sakura Otoshi Followups 50*50*60 70*70*100 0/15x3 HL - 14+4 3 After landing 16 -
EX Sakura Otoshi Sakura Otoshi EX.gif - - -250/- HL - - - Total 77 77
EX Sakura Otoshi Followups Sakura Otoshi Followups EX.gif 60x3 100x3 0/0 HL - 14+4 3 After landing 16 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Haru Ichiban Super Combo 45x6*80 0 -1000/0 Lx6*HL - 1+6 {2(5)}x5*x(13)4 24 82
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Haru Ranman Ultra Combo 1 75*75*68*233 0 0/0 Lx2*HL - 0+11 2(7)2(11)2 47 81
Shinku Hadoken Ultra Combo 2 (punches) 56x4*105 0 0/0 HL - 0+12 - Total 96 108
Shinku Tengyo Hadoken Ultra Combo 2 (kicks) 56x4*105 0 0/0 HL - 0+8 - Total 92 100
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex Hold p to charge

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + hold p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + hold p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + k ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) qcb + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png p Perform during Sakura Otoshi up to 3 times

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcb qcb + k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcb qcb + 3k armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 3 2 5 3 9 2 2 5 11 14 4 7 Reset Reset - - -
Close MP Close Strong.gif 65 100 40 HL sp/su 4 2 9 4 14 2 2 9 14 17 3 6 Reset Reset - - -
Close HP Close Fierce.gif 90[80] 120[100] 60 HL sp/su 3 4 20 3 26 4 4 20 18 23 -6 -1 [] refers to active frames 3~4 Forces stand Forces stand Reset Reset - - -
Close LK Close Short.gif 25 50 20 HL sp/su 3 2 8 3 12 2 2 8 11 14 1 4 Reset Reset - - -
Close MK Close Forward.gif 60 100 40 HL sp/su 4 3 15 4 21 3 3 15 14 17 -4 -1 Reset Reset - - -
Close HK Close Roundhouse.gif 120[100] 200 60 HL su 6 3 21 6 29 3 3 21 18 23 -6 -1 [] refers to damage at foot Forces stand Forces stand Reset Reset - - -
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 3 2 5 3 9 2 2 5 11 14 4 7 Reset Reset - - -
Far MP Far Strong.gif 75 100 40 HL su 7 3 12 7 21 3 3 12 14 17 -1 2 Reset Reset - - -
Far HP Far Fierce.gif 110 200 60 HL sp/su 8 3 17 8 27 3 3 17 18 22 -2 2 Reset Reset - - -
Far LK Far Short.gif 30 50 20 HL sp/su 3 2 8 3 12 2 2 8 11 14 1 4 Reset Reset - - -
Far MK Far Forward.gif 75 100 40 HL - 9 2 12 9 22 2 2 12 14 17 0 3 Reset Reset - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 10 3 15 10 27 3 3 15 18 22 0 4 Reset Reset - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 6 3 10 2 2 6 11 14 3 6 Reset Reset - - -
Crouch MP Crouch Strong.gif 65 80 40 HL sp/su 5 3 11 5 18 3 3 11 14 17 0 3 Reset Reset - - -
Crouch HP Crouch Fierce.gif 90[80] 120[100] 60 HL sp/su 4 5 23 4 31 5 5 23 18 23 -10 -5 [] refers to active frames 3~5 Forces stand Forces stand Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 3 3 8 3 13 3 3 8 11 14 0 3 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 4 13 5 21 4 4 13 14 17 -3 0 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 7 3 22 7 31 3 3 22 18 - -7 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Flower Kick Flower Kick 80 100 40 H - 16 2 15 16 32 2 2 15 14 19 -3 2 +0 on hit vs crouching opponents Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 3 7 - 3 9 7 7 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 6 - 4 9 6 6 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 30 50 20 H - 4 5 - 4 8 5 5 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 70 100 40 H - 5 8 - 5 12 8 8 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 3 7 - 3 9 7 7 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 4 5 - 4 8 5 5 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 5 - 4 8 5 5 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 4 - 5 8 4 4 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 5 - 6 10 5 5 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 130 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sailor Shot Forward Throw 120 120 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Choba Throw Back Throw 135 140 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hadoken Hadoken (Lv1) 60[40*60] 75 20-Oct HL su 15 71 Total 48 15 63 0 48 -7 -3 Fireball 14f from button release X Soft Knockdown Soft Knockdown - - -
Hadoken Lv2 Hadoken (Lv2) 80[50*70] 100 10/20 HL su 13+14 71 Total 56~ 27 83 0 56 -3 1 Fireball 14f from button release, charge 13~21f X Soft Knockdown Soft Knockdown - - -
Hadoken Lv3 Hadoken (Lv3) 120[60*80] 150 10/20 HL su 39 44 Total 64 39 103 0 64 1 5 Fireball 14f from button release, charge 22f X Soft Knockdown Soft Knockdown - - -
EX Hadoken Hadoken EX.gif (Lv1) 60*60 50*50 -250/0 HL su 15 - Total 48 15 63 0 48 -4 - Fireball 14f from button release X Soft Knockdown Soft Knockdown - - -
EX Hadoken Lv2 Hadoken EX.gif (Lv2) 60*70 60*60 -250/0 HL su 13+14 - Total 60~ 27 87 0 60 -4 - Fireball 14f from button release, charge 13~21f X Soft Knockdown Soft Knockdown - - -
EX Hadoken Lv3 Hadoken EX.gif (Lv3) 60*80 75*75 -250/0 HL su 39 - Total 72 39 111 0 72 -4 - Fireball 14f from button release, charge 22f~ X Soft Knockdown Soft Knockdown - - -
Shouoken Shooken Jab.gif 90*15 50*50 30/10x2 HL su*- 6 2*4 18 + After landing 11 6 40 6 29 -12 - 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Shooken Strong.gif 90*15x3 50*35x3 30/10x4 HL su*su*su*- 7 2x3*8 22 + After landing 11 7 53 14 33 -20 - 4th Hit: Soft Knockdown 4th Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Shooken Fierce.gif 80*15x5 50*30x5 30/10x6 HL su(x3)*-(x3) 12 2x5*10 20 + After landing 11 12 62 20 31 -20 - 4th-6th Hit: Soft Knockdown 4th-6th Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Shouoken Shooken EX.gif 45*15+45*15x5 40*20*40*20x5 -250/0 HL su(x5)*-(x3) 12 2*4(19)2x5*9 22+11 12 88 44 33 -20 - 6th-8th Hit: Soft Knockdown 6th-8th Hit: Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~13f -
Shunpukyaku Spin Kick Short.gif 60 100 10/15 HL - 16 6 After landing 15 16 36 6 15 0 4 X Reset Reset - - -
Spin Kick Forward.gif 60*60 50*50 20/20*20 HL - 17 3(8)6 After landing 18 17 51 17 18 -3 1 X Reset Reset - - -
Spin Kick Roundhouse.gif 60x3 50x3 20/15x3 HL - 12 3(6)3(7)2 After landing 21 12 53 21 21 -2 2 X Reset Reset - - -
EX Shunpukyaku Spin Kick EX.gif 30x3*35 50*30x3 -250/0 HL -*-*-*su 12 3(6)3(7)2(12)3 After landing 14 12 61 36 14 2 - X 4th Hit: Free Juggle 4th Hit: Free Juggle 1st-3rd Hit: Reset, 4th Hit: Free Juggle 1st-3rd Hit: Reset, 4th Hit: Free Juggle - - -
Air Shunpukyaku Air Spin Kick 50 50 10/40 HL - 8 3(9)3 After landing 7 8 - 15 After landing 7 - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Air Shunpukyaku Air Spin Kick EX.gif 70 50 -250/0 HL - 8 3{(9)3}xN After landing 7 8 - 3{(9)3}xN After landing 7 - - Active frames repeat until grounded Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Sakura Otoshi Sakura Otoshi - - 20/- HL - - - After landing 36 0 36 0 36 - - 12f until landing can cancel into follow up, Total duration LP: 74f, MP: 76f, HP: 78f - - - - - - -
Sakura Otoshi Followups Sakura Otoshi Followups 50*50*60 70*70*100 0/15x3 HL - 14+4 3 After landing 16 28 - 3 After landing 16 - Repeats up to 3x Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
EX Sakura Otoshi Sakura Otoshi EX.gif - - -250/- HL - - - Total 77 0 77 0 77 - - 12f until landing can cancel into follow up, 36f landing recovery, tracks opponent - - - - - - -
EX Sakura Otoshi Followups Sakura Otoshi Followups EX.gif 60x3 100x3 0/0 HL - 14+4 3 After landing 16 28 - 3 After landing 16 - Repeats up to 3x Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Haru Ichiban Super Combo 45x6*80 0 -1000/0 Lx6*HL - 1+6 {2(5)}x5*x(13)4 24 7 82 52 24 -7 - 7th Hit: Hard Knockdown 7th Hit: Hard Knockdown 1st-6th Hit: Reset, 7th Hit: Hard Knockdown 1st-6th Hit: Reset, 7th Hit: Hard Knockdown - All: 1~12f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Haru Ranman Ultra Combo 1 75*75*68*233 0 0/0 Lx2*HL - 0+11 2(7)2(11)2 47 11 81 24 47 -28 - 3rd hit goes into animation X 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown - All: 1~11f -
Shinku Hadoken Ultra Combo 2 (punches) 56x4*105 0 0/0 HL - 0+12 - Total 96 12 108 0 96 -27 - X 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f -
Shinku Tengyo Hadoken Ultra Combo 2 (kicks) 56x4*105 0 0/0 HL - 0+8 - Total 92 8 100 0 92 -27 - X 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: