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Line 89: | Line 89: | ||
== Moves == | == Moves == | ||
Line 96: | Line 94: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Close LP|Close Jab|Close lp| | {{USFIVMoveListRow| | ||
Close LP|Close Jab|Close lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close MP|Close Strong|Close mp| | {{USFIVMoveListRow| | ||
Close MP|Close Strong|Close mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp| | {{USFIVMoveListRow| | ||
Close HP|Close Fierce|Close hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close LK|Close Short|Close lk| | {{USFIVMoveListRow| | ||
Close LK|Close Short|Close lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close MK|Close Forward|Close mk| | {{USFIVMoveListRow| | ||
Close MK|Close Forward|Close mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk| | {{USFIVMoveListRow| | ||
Close HK|Close Roundhouse|Close hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 120: | Line 124: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Far LP|Far Jab|lp| | {{USFIVMoveListRow| | ||
Far LP|Far Jab|lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far MP|Far Strong|mp| | {{USFIVMoveListRow| | ||
Far MP|Far Strong|mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far HP|Far Fierce|hp| | {{USFIVMoveListRow| | ||
Far HP|Far Fierce|hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far LK|Far Short|lk| | {{USFIVMoveListRow| | ||
Far LK|Far Short|lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far MK|Far Forward|mk| | {{USFIVMoveListRow| | ||
Far MK|Far Forward|mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk| | {{USFIVMoveListRow| | ||
Far HK|Far Roundhouse|hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 144: | Line 154: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp| | {{USFIVMoveListRow| | ||
Crouch LP|Crouch Jab|d + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp| | {{USFIVMoveListRow| | ||
Crouch MP|Crouch Strong|d + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp| | {{USFIVMoveListRow| | ||
Crouch HP|Crouch Fierce|d + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk| | {{USFIVMoveListRow| | ||
Crouch LK|Crouch Short|d + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk| | {{USFIVMoveListRow| | ||
Crouch MK|Crouch Forward|d + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk| | {{USFIVMoveListRow| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 168: | Line 184: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp| | {{USFIVMoveListRow| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp| | {{USFIVMoveListRow| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp| | {{USFIVMoveListRow| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk| | {{USFIVMoveListRow| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk| | {{USFIVMoveListRow| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk| | {{USFIVMoveListRow| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 192: | Line 214: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp| | {{USFIVMoveListRow| | ||
Angled Jump LP|Angled Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp| | {{USFIVMoveListRow| | ||
Angled Jump MP|Angled Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp| | {{USFIVMoveListRow| | ||
Angled Jump HP|Angled Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk| | {{USFIVMoveListRow| | ||
Angled Jump LK|Angled Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk| | {{USFIVMoveListRow| | ||
Angled Jump MK|Angled Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk| | {{USFIVMoveListRow| | ||
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Unique Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Flower Kick|Overhead|f + mk| | {{USFIVMoveListRow| | ||
Flower Kick|Overhead|f + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Focus Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 240: | Line 272: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Sailor Shot|Forward Throw|f or n + lp + lk| | {{USFIVMoveListRow| | ||
Sailor Shot|Forward Throw|f or n + lp + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Choba Throw|Back Throw|b + lp + lk| | {{USFIVMoveListRow| | ||
Choba Throw|Back Throw|b + lp + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Special Moves === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Hadoken|Hadoken|qcf + p ex|Hold p to charge | {{USFIVMoveListRow| | ||
Hadoken|Hadoken|qcf + p ex|Hold p to charge| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Hadoken Lv2|Hadoken Lv2|qcf + hold p| | {{USFIVMoveListRow| | ||
Hadoken Lv2|Hadoken Lv2|qcf + hold p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Hadoken Lv3|Hadoken Lv3|qcf + hold p| | {{USFIVMoveListRow| | ||
Hadoken Lv3|Hadoken Lv3|qcf + hold p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Shouoken|Shouoken|dp + p ex| | {{USFIVMoveListRow| | ||
Shouoken|Shouoken|dp + p ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Shunpukyaku|Spin Kick|qcb + k ex armorbreak| | {{USFIVMoveListRow| | ||
Shunpukyaku|Spin Kick|qcb + k ex armorbreak|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Air Shunpukyaku|Air Spin Kick|(in air) qcb + k ex| | {{USFIVMoveListRow| | ||
Air Shunpukyaku|Air Spin Kick|(in air) qcb + k ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Sakura Otoshi|Sakura Otoshi|dp + k ex| | {{USFIVMoveListRow| | ||
Sakura Otoshi|Sakura Otoshi|dp + k ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Sakura Otoshi Followups|Sakura Otoshi Followups|p|Perform during Sakura Otoshi up to 3 times | {{USFIVMoveListRow| | ||
Sakura Otoshi Followups|Sakura Otoshi Followups|p|Perform during Sakura Otoshi up to 3 times| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Super Combo === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Haru Ichiban|Super|qcb qcb + k| | {{USFIVMoveListRow| | ||
Haru Ichiban|Super|qcb qcb + k|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Ultra Combos === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Haru Ranman|Ultra I|qcb qcb + 3k armorbreak| | {{USFIVMoveListRow| | ||
Haru Ranman|Ultra I|qcb qcb + 3k armorbreak|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Shinku Hadoken|Ultra II|qcf qcf + 3p| | {{USFIVMoveListRow| | ||
Shinku Hadoken|Ultra II|qcf qcf + 3p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Shinku Tengyo Hadoken|Ultra II (Anti-air)|qcf qcf + 3k| | {{USFIVMoveListRow| | ||
Shinku Tengyo Hadoken|Ultra II (Anti-air)|qcf qcf + 3k|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} |
Revision as of 16:45, 2 June 2014

Sakura
On a chance encounter seeing a Street Fighting match involving Ryu in Japan, Sakura immediately became enamored with the world of Street Fighting. Not only becoming infatuated with Ryu, Sakura also took to learning Street Fighting skills herself, trying to mimic all of Ryu's signature moves. Her goal to meet Ryu and become his student was only half met, as Ryu rejected a role as teacher. However, Sakura continues to push forward in her fighting skills, determined one day to maybe do battle with Ryu himself.
In a nutshell
While many characters in Street Fighter require high dexterity to use, Sakura is unique in that the execution must also be spot on. Sakura is not a character who gets many opportunities during a Round, but the ones she gets can lead to a huge combo that leads to a mix-up which leads to another huge combo which leads to a dizzy which leads to a win. So it's very important to not drop any of your combos. Execution is a must with Sakura, but can reward you with a sequence that can take an opponent from full health to no health just like that.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex | Hold p to charge |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + hold p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + hold p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | p | Perform during Sakura Otoshi up to 3 times |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcb qcb + k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcb qcb + 3k armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf qcf + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf qcf + 3k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data