Ultra Street Fighter IV/Hakan: Difference between revisions

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== Moves ==
== Moves ==
== Normal Moves ==




Line 99: Line 97:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Stand LP|Stand Jab|Stand lp|
{{USFIVMoveListRow|
|(No strategies yet)
Stand LP|Stand Jab|Stand lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Stand MP|Stand Strong|Stand mp|
{{USFIVMoveListRow|
|(No strategies yet)
Stand MP|Stand Strong|Stand mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Stand HP|Stand Fierce|Stand hp|
{{USFIVMoveListRow|
|(No strategies yet)
Stand HP|Stand Fierce|Stand hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Stand LK|Stand Short|Stand lk|
{{USFIVMoveListRow|
|(No strategies yet)
Stand LK|Stand Short|Stand lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Stand MK|Stand Forward|Stand mk|
{{USFIVMoveListRow|
|(No strategies yet)
Stand MK|Stand Forward|Stand mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Stand HK|Stand Roundhouse|Stand hk|
{{USFIVMoveListRow|
|(No strategies yet)
Stand HK|Stand Roundhouse|Stand hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 123: Line 127:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Hakan Smash|Hakan Smash|f + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Hakan Smash|Hakan Smash|f + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hakan Tackle|Hakan Tackle|f + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Hakan Tackle|Hakan Tackle|f + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hakan Spear|Hakan Spear|f + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Hakan Spear|Hakan Spear|f + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Step Low|Step Low|f + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Step Low|Step Low|f + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Front Kick|Front Kick|f + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Front Kick|Front Kick|f + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Step Knee|Step Knee|f + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Step Knee|Step Knee|f + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 147: Line 157:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 171: Line 187:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 195: Line 217:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump LK|Angled Jump Short|ub / uf + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Unique Attacks ====
=== Unique Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer
{{USFIVMoveListRow|
|(No strategies yet)
Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Focus Attacks ====
=== Focus Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Hakan Throw|Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Hakan Throw|Forward Throw|f or n + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hakan Reverse|Back Throw|b + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Hakan Reverse|Back Throw|b + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hakan Stomp|Air Throw|(in air) lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Hakan Stomp|Air Throw|(in air) lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Special Moves ====
=== Special Moves ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Oil Shower|Oil Up|dp + p ex|Changes some move properties and increases defense
{{USFIVMoveListRow|
|(No strategies yet)
Oil Shower|Oil Up|dp + p ex|Changes some move properties and increases defense|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Oil Slide|Slide|qcf + p ex armorbreak|
{{USFIVMoveListRow|
|(No strategies yet)
Oil Slide|Slide|qcf + p ex armorbreak||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects
{{USFIVMoveListRow|
|(No strategies yet)
Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects
{{USFIVMoveListRow|
|(No strategies yet)
Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Oil Rocket|Spinning Pile Driver|360 + p ex|
{{USFIVMoveListRow|
|(No strategies yet)
Oil Rocket|Spinning Pile Driver|360 + p ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw
{{USFIVMoveListRow|
|(No strategies yet)
Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Oil Dive (Charged)|Oil Dive (Charged)|Oil Dive (Charged)|
{{USFIVMoveListRow|
|(No strategies yet)
Oil Dive (Charged)|Oil Dive (Charged)|Oil Dive (Charged)||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Super Combo ====
=== Super Combo ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Flying Oil Spin|Super|qcf qcf + k|
{{USFIVMoveListRow|
|(No strategies yet)
Flying Oil Spin|Super|qcf qcf + k||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Ultra Combos ====
=== Ultra Combos ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Oil Coaster|Ultra I|360 360 + 3p|
{{USFIVMoveListRow|
|(No strategies yet)
Oil Coaster|Ultra I|360 360 + 3p||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Oil Combination Hold|Ultra II|d d d + 3k|
{{USFIVMoveListRow|
|(No strategies yet)
Oil Combination Hold|Ultra II|d d d + 3k||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}

Revision as of 16:44, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Hakan

SSFIV-Hakan Face.jpg

Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.


In a nutshell

Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to cancel both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 40 50 20 HL - 4 3 6 12 3
Stand MP Stand Strong.gif 80 100 40 HL - 5 3 9 16 3
Stand HP Stand Fierce.gif 80*40 100*100 60*20 HL - 8 3*2 17 29 2
Stand LK Stand Short.gif 40 50 20 HL - 4 3 6 12 3
Stand MK Stand Forward.gif 60 100 40 HL - 6 3 12 20 3
Stand HK Stand Roundhouse.gif 120 200 60 HL - 12 4 17 32 4
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 4 3 8 14 3
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 6 3 12 20 3
Crouch HP Crouch Fierce.gif 50*50 75*75 60 HL - 13 2*2 22 38 2
Crouch LK Crouch Short.gif 30 50 20 L 4 3 8 14 3
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 7 3 17 26 3
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 7 3 26 35 3
Hakan Smash Right.gif+Jab.gif 40 50 20 HL - 4 3 13 19 3
Hakan Tackle Right.gif+Strong.gif 90 100 40 HL sp/su 10 7 14 30 7
Hakan Spear Right.gif+Fierce.gif 150 200 60 HL - 12 6 16 33 6
Step Low Right.gif+Short.gif 40 50 20 HL sp/su 4 4 10 17 4
Front Kick Right.gif+Forward.gif 80 100 40 HL - 7 4 13 23 4
Step Knee Right.gif+Roundhouse.gif 120 200 60 L - 10 3 20 32 3
Guard Position Guard Position - - - - - - - Total 30 29 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 8 - 11 8
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 4 - 9 4
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 8 6 - 13 6
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 11 - 15 11
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 7 5 - 11 5
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 9 5 - 13 5
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 8 - 12 8
Angled Jump MP Angled Jump Strong.gif 50 100 40 H - 8 6 - 13 6
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 8 11 - 18 11
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 11 - 16 11
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 8 - 14 8
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 9 7 - 15 7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hakan Throw Forward Throw 130 100 40 0.93 - 3 2 20 24
Hakan Reverse Back Throw 140 100 40 0.93 - 3 2 20 24
Hakan Stomp Air Throw 150 150 40 1.1 - 2 2 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Oil Shower Oil Shower Short.gif - - 20/- - - - - Total 53 53
Oil Shower Forward.gif - - 30/- - - - - Total 69 69
Oil Shower Roundhouse.gif - - 40/- - - - - Total 83 83
EX Oil Shower Oil Shower EX.gif - - -250/- - - - - Total 83 83
Oil Slide Oil Slide Jab.gif 50 100 30/30 L su 9 21 17 46
Oil Slide Strong.gif 60 100 30/30 L su 14 21 17 51
Oil Slide Fierce.gif 70 100 30/30 L su 14 21 17 51
EX Oil Slide Oil Slide EX.gif 80 100 -250/0 L su 14 21 17 51
Body Press Body Splash Followup 80 100 0/20 - - - - - -
Oil Followup Oil Followup 0 0 30/0 - - - - Total 50 50
Oil Rocket Spinning Pile Driver Jab.gif 150[170] 100 40/100 1.05[1.79] - 3 2 56 60
Spinning Pile Driver Strong.gif 160[180] 100 40/100 1.05[1.56] - 3 2 56 60
Spinning Pile Driver Fierce.gif 180[200] 100 40/100 1.05[1.50] - 3 2 56 60
EX Oil Rocket Spinning Pile Driver EX.gif 210[230] 160 #DIV/0! 1.20[1.79] - 3 2 56 60
Oil Dive Oil Dive Short.gif 150[180] 100 40/60 2.43 - 14 4 14 + After landing 43 74
Oil Dive Forward.gif 180[200] 150 40/60 2.66 - 20 4 14 + After landing 43 80
Oil Dive Roundhouse.gif 210[220] 200 40/60 2.8 - 22 4 14 + After landing 43 82
EX Oil Dive Oil Dive EX.gif 240[250] 150 #DIV/0! 2.93 - 22 4 14 + After landing 43 82
Oil Dive (Charged) Oil Dive (charged) Jab.gif - - - 2.71 - 98 4 14 + After landing 43 158
Oil Dive (charged) Strong.gif - - - 3.3 - 98 4 14 + After landing 43 158
Oil Dive (charged) Fierce.gif - - - 3.73 - 98 4 14 + After landing 43 158
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Flying Oil Spin Super Combo Jab.gif 400[450] 0 #DIV/0! 3.51 - 1+9 3 14 + After landing 40 66
Super Combo Strong.gif 400[450] 0 #DIV/0! 3.97 - 1+13 3 14 + After landing 40 70
Super Combo Fierce.gif 400[450] 0 #DIV/0! 4.06 - 1+15 3 14 + After landing 40 72
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Oil Coaster Ultra Combo 1 480[530] 0 0/0 1.52 - 1+0 3 51 54
Oil Combination Hold Ultra Combo 2 401[450] 0 0/0 - - 0+1 30 42 72
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png Stand lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Toward Normals

  Name Nickname Command Notes
File:No image.png f + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png d + 3p Continue holding d to crouch longer

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png dp + p ex Changes some move properties and increases defense

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + p ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png p Perform during Oil Slide before Oil Slide connects

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png k Perform during Oil Slide before Oil Slide connects

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 360 + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 360 + k ex Hold k to delay throw

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Oil Dive (Charged)

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png 360 360 + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d d d + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 40 50 20 HL - 4 3 6 4 12 3 3 6 13 14 4 5 Reset Reset - - -
Stand MP Stand Strong.gif 80 100 40 HL - 5 3 9 5 16 3 3 9 14 17 2 5 Reset Reset - - -
Stand HP Stand Fierce.gif 80*40 100*100 60*20 HL - 8 3*2 17 8 29 2 5 17 18 22 -1 3 Reset Reset - - -
Stand LK Stand Short.gif 40 50 20 HL - 4 3 6 4 12 3 3 6 11 14 2 5 Reset Reset - - -
Stand MK Stand Forward.gif 60 100 40 HL - 6 3 12 6 20 3 3 12 14 17 -1 2 Reset Reset - - -
Stand HK Stand Roundhouse.gif 120 200 60 HL - 12 4 17 12 32 4 4 17 18 21 -3 0 Reset Reset - - -
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 4 3 8 4 14 3 3 8 11 14 0 3 Reset Reset - - -
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 6 3 12 6 20 3 3 12 14 17 -1 2 Reset Reset - - -
Crouch HP Crouch Fierce.gif 50*50 75*75 60 HL - 13 2*2 22 13 38 2 4 22 18 21 -6 -3 Reset Reset - - -
Crouch LK Crouch Short.gif 30 50 20 L 4 3 8 4 14 3 3 8 11 14 0 3 [Oiled] Chain cancels into itself Reset Reset - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 7 3 17 7 26 3 3 17 14 17 -6 -3 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 7 3 26 7 35 3 3 26 18 - -11 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Hakan Smash Right.gif+Jab.gif 40 50 20 HL - 4 3 13 4 19 3 3 13 14 17 -2 1 Reset Reset - - -
Hakan Tackle Right.gif+Strong.gif 90 100 40 HL sp/su 10 7 14 10 30 7 7 14 17 21 -4 0 Reset Reset - - -
Hakan Spear Right.gif+Fierce.gif 150 200 60 HL - 12 6 16 12 33 6 6 16 18 22 -4 0 Reset Reset - - -
Step Low Right.gif+Short.gif 40 50 20 HL sp/su 4 4 10 4 17 4 4 10 14 17 0 3 Reset Reset - - -
Front Kick Right.gif+Forward.gif 80 100 40 HL - 7 4 13 7 23 4 4 13 14 17 -3 0 Reset Reset - - -
Step Knee Right.gif+Roundhouse.gif 120 200 60 L - 10 3 20 10 32 3 3 20 18 22 -5 -1 Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Guard Position Guard Position - - - - - - - Total 30 7 29 - 7 16 - - - - 7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down - - Upper body: 1~14f
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 4 - 6 9 4 4 0 - - Soft Knockdown Soft Knockdown - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 8 6 - 8 13 6 6 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 11 - 5 15 11 11 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 9 5 - 9 13 5 5 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 8 - 5 12 8 8 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 50 100 40 H - 8 6 - 8 13 6 6 0 - - Soft Knockdown Soft Knockdown - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 8 11 - 8 18 11 11 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 11 - 6 16 11 11 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 8 - 7 14 8 8 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 9 7 - 9 15 7 7 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hakan Throw Forward Throw 130 100 40 0.93 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Hakan Reverse Back Throw 140 100 40 0.93 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Hakan Stomp Air Throw 150 150 40 1.1 - 2 2 - 2 - 2 Until Landing - - Hard knockdown X - - Hard Knockdown - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Oil Shower Oil Shower Short.gif - - 20/- - - - - Total 53 0 53 0 53 - - Max oil duration 30 sec, Partial oil duration 20f~: 3 sec, 36f~: 4 sec, 46f~: 5 sec, 52f~: 6 sec - - -
Oil Shower Forward.gif - - 30/- - - - - Total 69 0 69 0 69 - - Max oil duration 30 sec, Partial oil duration 20f~: 4 sec, 44f~: 5 sec, 60f~: 7 sec, 72f~: 8 sec - - -
Oil Shower Roundhouse.gif - - 40/- - - - - Total 83 0 83 0 83 - - Max oil duration 30 sec, Partial oil duration 20f~: 5 sec, 47f~: 8 sec, 63f~: 10 sec, 86f~: 12 sec - - -
EX Oil Shower Oil Shower EX.gif - - -250/- - - - - Total 83 0 83 0 83 - - 3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~: 6 sec, 47f~: 9 sec, 70f~: 12 sec, 86f~: 15 sec - - -
Oil Slide Oil Slide Jab.gif 50 100 30/30 L su 9 21 17 9 46 21 17 -17 - Does 0 stun if canceled into Body Press X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Oil Slide Strong.gif 60 100 30/30 L su 14 21 17 14 51 21 17 -17 - Does 0 stun if canceled into Body Press X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Oil Slide Fierce.gif 70 100 30/30 L su 14 21 17 14 51 21 17 -17 - Does 0 stun if canceled into Body Press X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
EX Oil Slide Oil Slide EX.gif 80 100 -250/0 L su 14 21 17 14 51 21 17 -17 - 1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower) X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown 1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower) - All: 1~5f
Body Press Body Splash Followup 80 100 0/20 - - - - - - - - - - - Gives 0 meter after EX oil slide Hard Knockdown Hard Knockdown - - - - -
Oil Followup Oil Followup 0 0 30/0 - - - - Total 50 0 50 0 50 - - Oil duration: 7.5 sec - - -
Oil Rocket Spinning Pile Driver Jab.gif 150[170] 100 40/100 1.05[1.79] - 3 2 56 3 60 2 56 - - [] refers to Oiled state X Hard Knockdown - - - - - -
Spinning Pile Driver Strong.gif 160[180] 100 40/100 1.05[1.56] - 3 2 56 3 60 2 56 - - [] refers to Oiled state Hard Knockdown - - - - - -
Spinning Pile Driver Fierce.gif 180[200] 100 40/100 1.05[1.50] - 3 2 56 3 60 2 56 - - [] refers to Oiled state Hard Knockdown - - - - - -
EX Oil Rocket Spinning Pile Driver EX.gif 210[230] 160 #DIV/0! 1.20[1.79] - 3 2 56 3 60 2 56 - - [] refers to Oiled state Hard Knockdown - - - - - All: 1~4f
Oil Dive Oil Dive Short.gif 150[180] 100 40/60 2.43 - 14 4 14 + After landing 43 14 74 4 57 - - [] refers to Oiled state, cannot throw crouching opponents X Hard Knockdown - - - - - -
Oil Dive Forward.gif 180[200] 150 40/60 2.66 - 20 4 14 + After landing 43 20 80 4 57 - - [] refers to Oiled state, cannot throw crouching opponents X Hard Knockdown - - - - - -
Oil Dive Roundhouse.gif 210[220] 200 40/60 2.8 - 22 4 14 + After landing 43 22 82 4 57 - - [] refers to Oiled state, cannot throw crouching opponents X Hard Knockdown - - - - - -
EX Oil Dive Oil Dive EX.gif 240[250] 150 #DIV/0! 2.93 - 22 4 14 + After landing 43 22 82 4 57 - - [] refers to Oiled state, cannot throw crouching opponents X Hard Knockdown - - - - - -
Oil Dive (Charged) Oil Dive (charged) Jab.gif - - - 2.71 - 98 4 14 + After landing 43 98 158 4 57 - - Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position - - -
Oil Dive (charged) Strong.gif - - - 3.3 - 98 4 14 + After landing 43 98 158 4 57 - - Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position - - -
Oil Dive (charged) Fierce.gif - - - 3.73 - 98 4 14 + After landing 43 98 158 4 57 - - Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Flying Oil Spin Super Combo Jab.gif 400[450] 0 #DIV/0! 3.51 - 1+9 3 14 + After landing 40 10 66 3 54 - - Maximum charge is 1+86f, startup is 9f from button release, cannot throw crouching opponents X - All: 1f -
Super Combo Strong.gif 400[450] 0 #DIV/0! 3.97 - 1+13 3 14 + After landing 40 14 70 3 54 - - Maximum charge is 1+88f, startup is 15f from button release, cannot throw crouching opponents X - All: 1f -
Super Combo Fierce.gif 400[450] 0 #DIV/0! 4.06 - 1+15 3 14 + After landing 40 16 72 3 54 - - Maximum charge is 1+92f, startup is 17f from button release, cannot throw crouching opponents X - All: 1f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Oil Coaster Ultra Combo 1 480[530] 0 0/0 1.52 - 1+0 3 51 1 54 3 51 - - 1~2f Invincible, hard knockdown X Hard Knockdown - - - - All: 1~2f -
Oil Combination Hold Ultra Combo 2 401[450] 0 0/0 - - 0+1 30 42 1 72 30 42 - - Catches any airborne opponent, cannot catch grounded opponents - - Hard Knockdown - - All: 1~30f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: