Ultra Street Fighter IV/Guile: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 86: Line 86:


== Moves ==
== Moves ==
== Normal Moves ==




Line 93: Line 91:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Close LP|Close Jab|Close lp|
{{USFIVMoveListRow|
|(No strategies yet)
Close LP|Close Jab|Close lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MP|Close Strong|Close mp|
{{USFIVMoveListRow|
|(No strategies yet)
Close MP|Close Strong|Close mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp|
{{USFIVMoveListRow|
|(No strategies yet)
Close HP|Close Fierce|Close hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close LK|Close Short|Close lk|
{{USFIVMoveListRow|
|(No strategies yet)
Close LK|Close Short|Close lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MK|Close Forward|Close mk|
{{USFIVMoveListRow|
|(No strategies yet)
Close MK|Close Forward|Close mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk|
{{USFIVMoveListRow|
|(No strategies yet)
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 117: Line 121:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Far LP|Far Jab|lp|
{{USFIVMoveListRow|
|(No strategies yet)
Far LP|Far Jab|lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MP|Far Strong|mp|
{{USFIVMoveListRow|
|(No strategies yet)
Far MP|Far Strong|mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HP|Far Fierce|hp|
{{USFIVMoveListRow|
|(No strategies yet)
Far HP|Far Fierce|hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far LK|Far Short|lk|
{{USFIVMoveListRow|
|(No strategies yet)
Far LK|Far Short|lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MK|Far Forward|mk|
{{USFIVMoveListRow|
|(No strategies yet)
Far MK|Far Forward|mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk|
{{USFIVMoveListRow|
|(No strategies yet)
Far HK|Far Roundhouse|hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 141: Line 151:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 165: Line 181:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 189: Line 211:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump LK|Angled Jump Short|ub / uf + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Unique Attacks ====
=== Unique Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Straight Chop|Overhead|f + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Straight Chop|Overhead|f + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Spinning Back Knuckle|Back Fist|f + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Spinning Back Knuckle|Back Fist|f + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Knee Bazooka|Knee Bazooka|f or b + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Knee Bazooka|Knee Bazooka|f or b + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Rolling Sobat|Hop Kick|f or b + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Rolling Sobat|Hop Kick|f or b + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Reverse Spin Kick|Upside Down Kick|f or b + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Reverse Spin Kick|Upside Down Kick|f or b + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Guie High Kick|High Kick|df + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Guie High Kick|High Kick|df + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Target Combo|Target Combo|d + mk --- f + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Target Combo|Target Combo|d + mk --- f + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Shades of Glory|Shades of Glory|d + hp + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Shades of Glory|Shades of Glory|d + hp + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Focus Attacks ====
=== Focus Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 258: Line 297:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Dragon Suplex|Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Dragon Suplex|Forward Throw|f or n + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Judo Throw|Back Throw|b + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Judo Throw|Back Throw|b + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Flying Mare|Air Throw|(in air) f or n + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Flying Mare|Air Throw|(in air) f or n + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Flying Buster Drop|Backbreaker|(in air) b + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Flying Buster Drop|Backbreaker|(in air) b + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Special Moves ====
=== Special Moves ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Sonic Boom|Sonic Boom|b (charge) f + p ex|
{{USFIVMoveListRow|
|(No strategies yet)
Sonic Boom|Sonic Boom|b (charge) f + p ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Flash Kick|Flash Kick|d (charge) u + k ex armorbreak|
{{USFIVMoveListRow|
|(No strategies yet)
Flash Kick|Flash Kick|d (charge) u + k ex armorbreak||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Super Combo ====
=== Super Combo ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Double Flash|Super|db (charge) df db u + k|
{{USFIVMoveListRow|
|(No strategies yet)
Double Flash|Super|db (charge) df db u + k||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Ultra Combos ====
=== Ultra Combos ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Flash Explosion|Ultra I|db (charge) df db u + 3k|
{{USFIVMoveListRow|
|(No strategies yet)
Flash Explosion|Ultra I|db (charge) df db u + 3k||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Sonic Hurricane|Ultra II|b (charge) f b f + 3p|
{{USFIVMoveListRow|
|(No strategies yet)
Sonic Hurricane|Ultra II|b (charge) f b f + 3p||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}

Revision as of 16:44, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Guile

SSFIV-Guile Face.jpg

Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison, who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that...


In a nutshell

Guile, as his name suggests, controls the pace of the battle through tactics and mind games. He is a defensive, space-controlling fighter who is notable for having only two special moves, but both of them have a variety of utilities, making for great offensive options. Guile's Sonic Boom is perhaps one of the most potent projectiles in the game. Not only does it cover a wide area that forces the opponent to either jump, focus absorb, or block, but thanks to Guile's exclusive charge timing being shorter than everyone else's, he can both bombard and condition the opponent with them. His Flash Kick is also a reliable anti-air, but if predicted it is very unsafe. Guile's weakness lies in the fact that he only has a total of about 5 moves, leaving him with very little defensive options for when the opponent breaches his safe zone.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 3 2 7 11 2
Close MP Close Strong.gif 60 100 40 HL sp/su 4 3 14 20 3
Close HP Close Fierce.gif 120[70] 200[150] 60 HL sp/su[-] 5 4 15 23 4
Close LK Close Short.gif 30 50 20 HL ch 3 3 8 13 3
Close MK Close Forward.gif 60 100 40 HL - 5 2 16 22 2
Close HK Close Roundhouse.gif 130 200 60 HL - 6 3 18 26 3
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 2 7 12 2
Far MP Far Strong.gif 80 100 40 HL sp/su 5 4 14 22 4
Far HP Far Fierce.gif 100 200 60 HL su 5 3 14 21 3
Far LK Far Short.gif 40 50 20 HL ch 5 2 9 15 2
Far MK Far Forward.gif 70 100 40 HL - 7 4 12 22 4
Far HK Far Roundhouse.gif 110 200 60 HL - 13 5 14 31 5
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 2 8 13 2
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 4 5 10 18 5
Crouch HP Crouch Fierce.gif 100[70] 200[150] 60 HL - 5 4 23 31 4
Crouch LK Crouch Short.gif 30 50 20 L ch 4 2 9 14 2
Crouch MK Crouch Forward.gif 70 100 40 L - 7 4 14 24 4
Crouch HK Crouch Roundhouse.gif 100*110 100*100 60 L su*- 6 4(20)4 17 50 4
Straight Chop Overhead 80 100 40 H - 15 3 14 31 3
Spinning Back Knuckle Back Fist 100 200 60 HL - 8 3 15 25 3
Knee Bazooka Knee Bazooka 50 50 20 HL - 7 4 15 25 4
Rolling Sobat Hop Kick 60 100 40 HL - 11 4 14 28 4
Reverse Spin Kick Upside Down Kick 100 200 60 HL - 16 6 12 33 6
Guie High Kick High Kick 110 200 60 HL - 11 2 17 29 2
Target Combo Down.gif+Forward.gif > Right.gif+Strong.gif 80 100 40 H - 15 3 14 31 3
Shades of Glory Shades of Glory - - 0 - - - - Total 50 50 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 2 - 6 2
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 7 4 - 10 4
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 3 - 9 3
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 7 6 - 12 6
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 7 6 - 12 6
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 3 - 8 3
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 6 6 - 11 6
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 5 - 9 5
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 5 - 9 5
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 5 5 - 9 5
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 5 6 - 10 6
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Dragon Suplex Forward Throw 120 100 40 0.9 - 3 2 20 24
Judo Throw Back Throw 120 80 40 0.9 - 3 2 20 24
Flying Mare Air Throw 150 150 40 1.07 - 3 2 - -
Flying Buster Drop Backbreaker 150 150 40 1.07 - 3 2 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Sonic Boom Sonic Boom Jab.gif 50 50 10/20 HL su 10 - Total 30 40
Sonic Boom Strong.gif 50 50 10/20 HL su 10 - Total 32 42
Sonic Boom Fierce.gif 50 50 10/20 HL su 10 - Total 34 44
EX Sonic Boom Sonic Boom EX.gif 50*50 50*50 -250/0 HL su 11 - Total 39 50
Flash Kick Flash Kick Short.gif 110[80] 200[100] 30/40 HL su[-] 4 11 20+23 57
Flash Kick Forward.gif 130[80] 200[100] 30/40 HL su[-] 4 11 22+23 59
Flash Kick Roundhouse.gif 140[80] 200[100] 30/40 HL su[-] 4 11 24+23 61
EX Flash Kick Flash Kick EX.gif 100*80 150*100 -250/0 HL su*- 4 2*9 24+23 61
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Double Flash Super Combo Short.gif 80*40x4*120 0 -1000/0 HL - 1+2 1*5*2(9)1*8*2 20+23 73
Super Combo Forward.gif 80*40x4*120 0 -1000/0 HL - 1+3 1*5*1(14)1*8*2 22+23 80
Super Combo Roundhouse.gif 80*40x4*120 0 -1000/0 HL - 1+5 1*5*1(19)1*8*2 24+23 69
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Flash Explosion Ultra Combo 1 90*24x6*66*150 0 0/0 HL - 0+6 1*3*1(30)1*1*1*2*1 (? Ultra Change) 31+66 143
Sonic Hurricane Ultra Combo 2 90*30x4*90 (? Ultra Change) 0 0/0 HL - 0+10 43 13 65
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f or b + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f or b + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f or b + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png df + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk --- f + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png b (charge) f + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d (charge) u + k ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png db (charge) df db u + k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png db (charge) df db u + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b (charge) f b f + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 3 2 7 3 11 2 2 7 11 14 2 5 Reset Reset - - -
Close MP Close Strong.gif 60 100 40 HL sp/su 4 3 14 4 20 3 3 14 14 17 -3 0 Reset Reset - - -
Close HP Close Fierce.gif 120[70] 200[150] 60 HL sp/su[-] 5 4 15 5 23 4 4 15 18 23 -1 4 [] refers to active frames 3~4 Forces stand Forces stand Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL ch 3 3 8 3 13 3 3 8 11 14 0 3 Reset Reset - - -
Close MK Close Forward.gif 60 100 40 HL - 5 2 16 5 22 2 2 16 14 17 -4 -1 Reset Reset - - -
Close HK Close Roundhouse.gif 130 200 60 HL - 6 3 18 6 26 3 3 18 18 22 -3 1 Reset Reset - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 2 7 4 12 2 2 7 11 14 2 5 Reset Reset - - -
Far MP Far Strong.gif 80 100 40 HL sp/su 5 4 14 5 22 4 4 14 14 17 -4 -1 Reset Reset - - -
Far HP Far Fierce.gif 100 200 60 HL su 5 3 14 5 21 3 3 14 18 22 1 5 Reset Reset - - -
Far LK Far Short.gif 40 50 20 HL ch 5 2 9 5 15 2 2 9 11 14 0 3 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 7 4 12 7 22 4 4 12 14 17 -2 1 Reset Reset - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 13 5 14 13 31 5 5 14 18 22 -1 3 Reset Reset - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 2 8 4 13 2 2 8 11 15 1 5 Reset Reset - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 4 5 10 4 18 5 5 10 14 17 -1 2 Reset Reset - - -
Crouch HP Crouch Fierce.gif 100[70] 200[150] 60 HL - 5 4 23 5 31 4 4 23 18 23 -9 -4 [] refers to active frames 3~4 Forces stand Forces stand Reset Reset - - -
Crouch LK Crouch Short.gif 30 50 20 L ch 4 2 9 4 14 2 2 9 11 14 0 3 Reset Reset - - -
Crouch MK Crouch Forward.gif 70 100 40 L - 7 4 14 7 24 4 4 14 14 17 -4 -1 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 100*110 100*100 60 L su*- 6 4(20)4 17 6 50 4 28 17 18 - -3 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Straight Chop Overhead 80 100 40 H - 15 3 14 15 31 3 3 14 14 17 -3 0 Reset Reset - - -
Spinning Back Knuckle Back Fist 100 200 60 HL - 8 3 15 8 25 3 3 15 18 22 0 4 Reset Reset - - -
Knee Bazooka Knee Bazooka 50 50 20 HL - 7 4 15 7 25 4 4 15 11 16 -8 -3 Reset Reset - - Feet: 8~16f
Rolling Sobat Hop Kick 60 100 40 HL - 11 4 14 11 28 4 4 14 14 17 -4 -1 Can move forward until 6f, can move backwards until 4f Reset Reset - - Lower body: 6~20f
Reverse Spin Kick Upside Down Kick 100 200 60 HL - 16 6 12 16 33 6 6 12 18 23 0 5 Reset Reset - - Lower body: 1~29f
Guie High Kick High Kick 110 200 60 HL - 11 2 17 11 29 2 2 17 18 - -1 - Free Juggle Free Juggle Free Juggle Free Juggle - - -
Target Combo Down.gif+Forward.gif > Right.gif+Strong.gif 80 100 40 H - 15 3 14 15 31 3 3 14 14 17 -3 0 Reset Reset - - -
Shades of Glory Shades of Glory - - 0 - - - - Total 50 0 50 - 0 50 - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 2 - 5 6 2 2 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 7 4 - 7 10 4 4 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 3 - 7 9 3 3 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 7 6 - 7 12 6 6 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 7 6 - 7 12 6 6 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 3 - 6 8 3 3 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 5 6 - 5 10 6 6 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 5 - 6 10 5 5 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Dragon Suplex Forward Throw 120 100 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Judo Throw Back Throw 120 80 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Flying Mare Air Throw 150 150 40 1.07 - 3 2 - 3 - 2 Until Landing - - Hard knockdown X - - Hard Knockdown - - - -
Flying Buster Drop Backbreaker 150 150 40 1.07 - 3 2 - 3 - 2 Until Landing - - Hard knockdown X - - Hard Knockdown - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sonic Boom Sonic Boom Jab.gif 50 50 10/20 HL su 10 - Total 30 10 40 0 30 4 10 Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f X - - -
Sonic Boom Strong.gif 50 50 10/20 HL su 10 - Total 32 10 42 0 32 2 8 Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f X - - -
Sonic Boom Fierce.gif 50 50 10/20 HL su 10 - Total 34 10 44 0 34 0 6 Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f X - - -
EX Sonic Boom Sonic Boom EX.gif 50*50 50*50 -250/0 HL su 11 - Total 39 11 50 0 39 1 4 Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f X - - -
Flash Kick Flash Kick Short.gif 110[80] 200[100] 30/40 HL su[-] 4 11 20+23 4 57 11 43 -33 - [] refers to active frames 4~11, charge 55f X - All: 1~6f -
Flash Kick Forward.gif 130[80] 200[100] 30/40 HL su[-] 4 11 22+23 4 59 11 45 -35 - [] refers to active frames 3~11, charge 55f X - All: 1~4f -
Flash Kick Roundhouse.gif 140[80] 200[100] 30/40 HL su[-] 4 11 24+23 4 61 11 47 -37 - [] refers to active frames 3~11, charge 55f X - All: 1~4f -
EX Flash Kick Flash Kick EX.gif 100*80 150*100 -250/0 HL su*- 4 2*9 24+23 4 61 11 47 -35 - Charge 55f X - All: 1~4f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Double Flash Super Combo Short.gif 80*40x4*120 0 -1000/0 HL - 1+2 1*5*2(9)1*8*2 20+23 3 73 28 43 -24 - Charge 55f 3rd-6th Hit: Hard Knockdown 3rd-6th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f -
Super Combo Forward.gif 80*40x4*120 0 -1000/0 HL - 1+3 1*5*1(14)1*8*2 22+23 4 80 32 45 -26 - Charge 55f 3rd-6th Hit: Hard Knockdown 3rd-6th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f -
Super Combo Roundhouse.gif 80*40x4*120 0 -1000/0 HL - 1+5 1*5*1(19)1*8*2 24+23 6 69 37 27 -28 - Charge 55f 3rd-6th Hit: Hard Knockdown 3rd-6th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Flash Explosion Ultra Combo 1 90*24x6*66*150 0 0/0 HL - 0+6 1*3*1(30)1*1*1*2*1 (? Ultra Change) 31+66 6 143 41 97 -77 - 8th hit goes into animation, charge 55f 4th-9th Hit: Hard Knockdown 4th-9th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~6f -
Sonic Hurricane Ultra Combo 2 90*30x4*90 (? Ultra Change) 0 0/0 HL - 0+10 43 13 10 65 43 13 -5 - Charge 55f X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: