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== Moves == | == Moves == | ||
Line 98: | Line 96: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Stand LP|Far Jab|Stand lp| | {{USFIVMoveListRow| | ||
Stand LP|Far Jab|Stand lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand MP|Far Strong|Stand mp| | {{USFIVMoveListRow| | ||
Stand MP|Far Strong|Stand mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand HP|Far Fierce|Stand hp| | {{USFIVMoveListRow| | ||
Stand HP|Far Fierce|Stand hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand LK|Far Short|Stand lk| | {{USFIVMoveListRow| | ||
Stand LK|Far Short|Stand lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand MK|Far Forward|Stand mk| | {{USFIVMoveListRow| | ||
Stand MK|Far Forward|Stand mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand HK|Far Roundhouse|Stand hk| | {{USFIVMoveListRow| | ||
Stand HK|Far Roundhouse|Stand hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 122: | Line 126: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Back LP|Back Jab|Back lp| | {{USFIVMoveListRow| | ||
Back LP|Back Jab|Back lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Back MP|Back Strong|Back mp| | {{USFIVMoveListRow| | ||
Back MP|Back Strong|Back mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Back HP|Back Fierce|Back hp| | {{USFIVMoveListRow| | ||
Back HP|Back Fierce|Back hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Back LK|Back Short|Back lk| | {{USFIVMoveListRow| | ||
Back LK|Back Short|Back lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Back MK|Back Forward|Back mk| | {{USFIVMoveListRow| | ||
Back MK|Back Forward|Back mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Back HK|Back Roundhouse|Back hk| | {{USFIVMoveListRow| | ||
Back HK|Back Roundhouse|Back hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 146: | Line 156: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp| | {{USFIVMoveListRow| | ||
Crouch LP|Crouch Jab|d + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp| | {{USFIVMoveListRow| | ||
Crouch MP|Crouch Strong|d + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp| | {{USFIVMoveListRow| | ||
Crouch HP|Crouch Fierce|d + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk| | {{USFIVMoveListRow| | ||
Crouch LK|Crouch Short|d + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk| | {{USFIVMoveListRow| | ||
Crouch MK|Crouch Forward|d + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk| | {{USFIVMoveListRow| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 170: | Line 186: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Down/Back LP|Down/Back Jab|Down/Back lp| | {{USFIVMoveListRow| | ||
Down/Back LP|Down/Back Jab|Down/Back lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Down/Back MP|Down/Back Strong|Down/Back mp| | {{USFIVMoveListRow| | ||
Down/Back MP|Down/Back Strong|Down/Back mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Down/Back HP|Down/Back Fierce|Down/Back hp| | {{USFIVMoveListRow| | ||
Down/Back HP|Down/Back Fierce|Down/Back hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Down/Back LK|Down/Back Short|Down/Back lk| | {{USFIVMoveListRow| | ||
Down/Back LK|Down/Back Short|Down/Back lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Down/Back MK|Down/Back Forward|Down/Back mk| | {{USFIVMoveListRow| | ||
Down/Back MK|Down/Back Forward|Down/Back mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Down/Back HK|Down/Back Roundhouse|Down/Back hk| | {{USFIVMoveListRow| | ||
Down/Back HK|Down/Back Roundhouse|Down/Back hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 194: | Line 216: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Jump LP|Jump Jab|Jump lp| | {{USFIVMoveListRow| | ||
Jump LP|Jump Jab|Jump lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump MP|Jump Strong|Jump mp| | {{USFIVMoveListRow| | ||
Jump MP|Jump Strong|Jump mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump HP|Jump Fierce|Jump hp| | {{USFIVMoveListRow| | ||
Jump HP|Jump Fierce|Jump hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump LK|Jump Short|Jump lk| | {{USFIVMoveListRow| | ||
Jump LK|Jump Short|Jump lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump MK|Jump Forward|Jump mk| | {{USFIVMoveListRow| | ||
Jump MK|Jump Forward|Jump mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump HK|Jump Roundhouse|Jump hk| | {{USFIVMoveListRow| | ||
Jump HK|Jump Roundhouse|Jump hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 218: | Line 246: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Jump Back LP|Jump Back Jab|Jump Back lp| | {{USFIVMoveListRow| | ||
Jump Back LP|Jump Back Jab|Jump Back lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump Back MP|Jump Back Strong|Jump Back mp| | {{USFIVMoveListRow| | ||
Jump Back MP|Jump Back Strong|Jump Back mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump Back HP|Jump Back Fierce|Jump Back hp| | {{USFIVMoveListRow| | ||
Jump Back HP|Jump Back Fierce|Jump Back hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump Back LK|Jump Back Short|Jump Back lk| | {{USFIVMoveListRow| | ||
Jump Back LK|Jump Back Short|Jump Back lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump Back MK|Jump Back Forward|Jump Back mk| | {{USFIVMoveListRow| | ||
Jump Back MK|Jump Back Forward|Jump Back mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump Back HK|Jump Back Roundhouse|Jump Back hk| | {{USFIVMoveListRow| | ||
Jump Back HK|Jump Back Roundhouse|Jump Back hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Unique Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yoga Tower|Yoga Tower|d + 3p|Continue holding d to stay in tower pose longer | {{USFIVMoveListRow| | ||
Yoga Tower|Yoga Tower|d + 3p|Continue holding d to stay in tower pose longer| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yoga Spear|Drill|(in air) d + hp|Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack | {{USFIVMoveListRow| | ||
Yoga Spear|Drill|(in air) d + hp|Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yoga Mummy|Headroll|(in air) d + k| | {{USFIVMoveListRow| | ||
Yoga Mummy|Headroll|(in air) d + k|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Focus Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 272: | Line 312: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yoga Smash|Forward Throw|f or n + lp + lk| | {{USFIVMoveListRow| | ||
Yoga Smash|Forward Throw|f or n + lp + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yoga Throw|Back Throw|b + lp + lk| | {{USFIVMoveListRow| | ||
Yoga Throw|Back Throw|b + lp + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Special Moves === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yoga Fire|Yoga Fire|qcf + p ex| | {{USFIVMoveListRow| | ||
Yoga Fire|Yoga Fire|qcf + p ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yoga Flame|Yoga Flame|hcb + p ex armorbreak| | {{USFIVMoveListRow| | ||
Yoga Flame|Yoga Flame|hcb + p ex armorbreak|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yoga Blast|Yoga Blast|hcb + k ex| | {{USFIVMoveListRow| | ||
Yoga Blast|Yoga Blast|hcb + k ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows | {{USFIVMoveListRow| | ||
Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Air Yoga Teleport|Air Teleport|(in air) dp or rdp + 3p or 3k|Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows | {{USFIVMoveListRow| | ||
Air Yoga Teleport|Air Teleport|(in air) dp or rdp + 3p or 3k|Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Super Combo === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yoga Inferno|Super|qcf qcf + p| | {{USFIVMoveListRow| | ||
Yoga Inferno|Super|qcf qcf + p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Ultra Combos === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yoga Catastrophe|Ultra I|qcf qcf + 3p| | {{USFIVMoveListRow| | ||
Yoga Catastrophe|Ultra I|qcf qcf + 3p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yoga Shangri-La|Ultra II|(in air) qcf qcf + 3k| | {{USFIVMoveListRow| | ||
Yoga Shangri-La|Ultra II|(in air) qcf qcf + 3k|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} |
Revision as of 16:43, 2 June 2014

Dhalsim
Although greatly opposed to violence and its antithetical nature to his yoga practices, Dhalsim has become one of the most powerful warriors on the Street Fighter circuit thanks to his intense training, meditation, and practice with the yoga arts. Originally, he entered Street Fighting as a means to financially save his village from an epidemic but, after discovering the corruption and evils behind the workings of the circuit, Dhalsim has vowed to purge the world of these evils and continues to fight as a means to that end.
In a nutshell
The epitome of the keep-away character. As always, Dhalsim is designed to consistently punish and anger his opponents, then use their frustration to lead them into a fatal mistake that costs them the round. To that end, he utilizes the immensely long range of his limbs to control his opponent's movements and keep them locked in the corner. With his Yoga Fire and extremely slow jump, Dhalsim can also fake out his opponents with a sudden Yoga Teleport that can potentially lead into a shocking mixup. The price of this strategy is that Dhalsim is forever cursed with one of the slowest movement speeds of any character, as well as one of the lowest stamina amounts in the game. One must have a very calculating mindset and quick reflexes when playing Dhalsim, and always remember that you can keep the opponent out for 90 seconds, only for them to suddenly get in and win in 9. Such is the life of Dhalsim players.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Standing Normals (Long)
Name | Nickname | Command | Notes | |
File:No image.png | Stand lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Normals (Short)
Name | Nickname | Command | Notes | |
File:No image.png | Back lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Back mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Back hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Back lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Back mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Back hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals (Far)
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals (Short)
Name | Nickname | Command | Notes | |
File:No image.png | Down/Back lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Down/Back mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Down/Back hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Down/Back lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Down/Back mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Down/Back hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Jump Attacks (Far)
Name | Nickname | Command | Notes | |
File:No image.png | Jump lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Jump Attacks (Short)
Name | Nickname | Command | Notes | |
File:No image.png | Jump Back lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump Back mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump Back hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump Back lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump Back mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump Back hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | d + 3p | Continue holding d to stay in tower pose longer |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) d + hp | Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) d + k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hcb + p ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) dp or rdp + 3p or 3k | Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcf qcf + 3k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data