Ultra Street Fighter IV/Dhalsim: Difference between revisions

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== Moves ==
== Moves ==
== Normal Moves ==




Line 98: Line 96:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Stand LP|Far Jab|Stand lp|
{{USFIVMoveListRow|
|(No strategies yet)
Stand LP|Far Jab|Stand lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Stand MP|Far Strong|Stand mp|
{{USFIVMoveListRow|
|(No strategies yet)
Stand MP|Far Strong|Stand mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Stand HP|Far Fierce|Stand hp|
{{USFIVMoveListRow|
|(No strategies yet)
Stand HP|Far Fierce|Stand hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Stand LK|Far Short|Stand lk|
{{USFIVMoveListRow|
|(No strategies yet)
Stand LK|Far Short|Stand lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Stand MK|Far Forward|Stand mk|
{{USFIVMoveListRow|
|(No strategies yet)
Stand MK|Far Forward|Stand mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Stand HK|Far Roundhouse|Stand hk|
{{USFIVMoveListRow|
|(No strategies yet)
Stand HK|Far Roundhouse|Stand hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 122: Line 126:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Back LP|Back Jab|Back lp|
{{USFIVMoveListRow|
|(No strategies yet)
Back LP|Back Jab|Back lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Back MP|Back Strong|Back mp|
{{USFIVMoveListRow|
|(No strategies yet)
Back MP|Back Strong|Back mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Back HP|Back Fierce|Back hp|
{{USFIVMoveListRow|
|(No strategies yet)
Back HP|Back Fierce|Back hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Back LK|Back Short|Back lk|
{{USFIVMoveListRow|
|(No strategies yet)
Back LK|Back Short|Back lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Back MK|Back Forward|Back mk|
{{USFIVMoveListRow|
|(No strategies yet)
Back MK|Back Forward|Back mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Back HK|Back Roundhouse|Back hk|
{{USFIVMoveListRow|
|(No strategies yet)
Back HK|Back Roundhouse|Back hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 146: Line 156:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 170: Line 186:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Down/Back LP|Down/Back Jab|Down/Back lp|
{{USFIVMoveListRow|
|(No strategies yet)
Down/Back LP|Down/Back Jab|Down/Back lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Down/Back MP|Down/Back Strong|Down/Back mp|
{{USFIVMoveListRow|
|(No strategies yet)
Down/Back MP|Down/Back Strong|Down/Back mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Down/Back HP|Down/Back Fierce|Down/Back hp|
{{USFIVMoveListRow|
|(No strategies yet)
Down/Back HP|Down/Back Fierce|Down/Back hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Down/Back LK|Down/Back Short|Down/Back lk|
{{USFIVMoveListRow|
|(No strategies yet)
Down/Back LK|Down/Back Short|Down/Back lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Down/Back MK|Down/Back Forward|Down/Back mk|
{{USFIVMoveListRow|
|(No strategies yet)
Down/Back MK|Down/Back Forward|Down/Back mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Down/Back HK|Down/Back Roundhouse|Down/Back hk|
{{USFIVMoveListRow|
|(No strategies yet)
Down/Back HK|Down/Back Roundhouse|Down/Back hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 194: Line 216:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Jump LP|Jump Jab|Jump lp|
{{USFIVMoveListRow|
|(No strategies yet)
Jump LP|Jump Jab|Jump lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump MP|Jump Strong|Jump mp|
{{USFIVMoveListRow|
|(No strategies yet)
Jump MP|Jump Strong|Jump mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump HP|Jump Fierce|Jump hp|
{{USFIVMoveListRow|
|(No strategies yet)
Jump HP|Jump Fierce|Jump hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump LK|Jump Short|Jump lk|
{{USFIVMoveListRow|
|(No strategies yet)
Jump LK|Jump Short|Jump lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump MK|Jump Forward|Jump mk|
{{USFIVMoveListRow|
|(No strategies yet)
Jump MK|Jump Forward|Jump mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump HK|Jump Roundhouse|Jump hk|
{{USFIVMoveListRow|
|(No strategies yet)
Jump HK|Jump Roundhouse|Jump hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 218: Line 246:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Jump Back LP|Jump Back Jab|Jump Back lp|
{{USFIVMoveListRow|
|(No strategies yet)
Jump Back LP|Jump Back Jab|Jump Back lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump Back MP|Jump Back Strong|Jump Back mp|
{{USFIVMoveListRow|
|(No strategies yet)
Jump Back MP|Jump Back Strong|Jump Back mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump Back HP|Jump Back Fierce|Jump Back hp|
{{USFIVMoveListRow|
|(No strategies yet)
Jump Back HP|Jump Back Fierce|Jump Back hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump Back LK|Jump Back Short|Jump Back lk|
{{USFIVMoveListRow|
|(No strategies yet)
Jump Back LK|Jump Back Short|Jump Back lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump Back MK|Jump Back Forward|Jump Back mk|
{{USFIVMoveListRow|
|(No strategies yet)
Jump Back MK|Jump Back Forward|Jump Back mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump Back HK|Jump Back Roundhouse|Jump Back hk|
{{USFIVMoveListRow|
|(No strategies yet)
Jump Back HK|Jump Back Roundhouse|Jump Back hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Unique Attacks ====
=== Unique Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Yoga Tower|Yoga Tower|d + 3p|Continue holding d to stay in tower pose longer
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Tower|Yoga Tower|d + 3p|Continue holding d to stay in tower pose longer|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Yoga Spear|Drill|(in air) d + hp|Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Spear|Drill|(in air) d + hp|Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Yoga Mummy|Headroll|(in air) d + k|
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Mummy|Headroll|(in air) d + k||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Focus Attacks ====
=== Focus Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 272: Line 312:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Yoga Smash|Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Smash|Forward Throw|f or n + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Yoga Throw|Back Throw|b + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Throw|Back Throw|b + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Special Moves ====
=== Special Moves ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Yoga Fire|Yoga Fire|qcf + p ex|
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Fire|Yoga Fire|qcf + p ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Yoga Flame|Yoga Flame|hcb + p ex armorbreak|
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Flame|Yoga Flame|hcb + p ex armorbreak||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Yoga Blast|Yoga Blast|hcb + k ex|
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Blast|Yoga Blast|hcb + k ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Air Yoga Teleport|Air Teleport|(in air) dp or rdp + 3p or 3k|Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows
{{USFIVMoveListRow|
|(No strategies yet)
Air Yoga Teleport|Air Teleport|(in air) dp or rdp + 3p or 3k|Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows|
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Super Combo ====
=== Super Combo ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Yoga Inferno|Super|qcf qcf + p|
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Inferno|Super|qcf qcf + p||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Ultra Combos ====
=== Ultra Combos ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Yoga Catastrophe|Ultra I|qcf qcf + 3p|
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Catastrophe|Ultra I|qcf qcf + 3p||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Yoga Shangri-La|Ultra II|(in air) qcf qcf + 3k|
{{USFIVMoveListRow|
|(No strategies yet)
Yoga Shangri-La|Ultra II|(in air) qcf qcf + 3k||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}

Revision as of 16:43, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Dhalsim

SSFIV-Dhalsim Face.jpg

Although greatly opposed to violence and its antithetical nature to his yoga practices, Dhalsim has become one of the most powerful warriors on the Street Fighter circuit thanks to his intense training, meditation, and practice with the yoga arts. Originally, he entered Street Fighting as a means to financially save his village from an epidemic but, after discovering the corruption and evils behind the workings of the circuit, Dhalsim has vowed to purge the world of these evils and continues to fight as a means to that end.


In a nutshell

The epitome of the keep-away character. As always, Dhalsim is designed to consistently punish and anger his opponents, then use their frustration to lead them into a fatal mistake that costs them the round. To that end, he utilizes the immensely long range of his limbs to control his opponent's movements and keep them locked in the corner. With his Yoga Fire and extremely slow jump, Dhalsim can also fake out his opponents with a sudden Yoga Teleport that can potentially lead into a shocking mixup. The price of this strategy is that Dhalsim is forever cursed with one of the slowest movement speeds of any character, as well as one of the lowest stamina amounts in the game. One must have a very calculating mindset and quick reflexes when playing Dhalsim, and always remember that you can keep the opponent out for 90 seconds, only for them to suddenly get in and win in 9. Such is the life of Dhalsim players.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 30 50 20 HL sp/su 4 4 9 16 4
Stand MP Stand Strong.gif 60 80 40 HL - 9 3 14 25 3
Stand HP Stand Fierce.gif 80 140 60 HL - 10 6 16 31 6
Stand LK Stand Short.gif 30 50 20 HL - 7 4 8 18 4
Stand MK Stand Forward.gif 60 100 40 HL - 9 3 14 25 3
Stand HK Stand Roundhouse.gif 90 160 60 HL - 13 4 16 32 4
Back LP Back Jab.gif 50 50 20 H - 14 2(1)2 11 29 2
Back MP Back Strong.gif 70 100 40 HL sp/su 6 6 11 22 6
Back HP Back Fierce.gif 60*50 100*100 60*20 HL sp/su*- 5 3*3 17 27 3
Back LK Back Short.gif 30 50 20 HL sp/su 3 4 8 14 4
Back MK Back Forward.gif 65 100 40 HL sp/su 5 4 12 20 4
Back HK Back Roundhouse.gif 100 200 60 HL - 6 5 15 25 5
Crouch LP Crouch Jab.gif 25 25 20 L - 9 4 11 23 4
Crouch MP Crouch Strong.gif 60 60 40 L - 12 3 16 30 3
Crouch HP Crouch Fierce.gif 80 100 60 L - 14 3 21 37 3
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 8 12 22 8
Crouch MK Crouch Forward.gif 60 100 40 L - 6 11 11 27 11
Crouch HK Crouch Roundhouse.gif 100 200 60 L - 10 12 24 45 12
Down/Back LP Down/Back Jab.gif 30 50 20 HL sp/su 4 3 8 14 3
Down/Back MP Down/Back Strong.gif 60 100 40 HL sp/su 5 5 6 15 5
Down/Back HP Down/Back Fierce.gif 85 150 60 HL - 7 5 10 21 5
Down/Back LK Down/Back Short.gif 30 50 20 L sp/su 5 6 7 17 6
Down/Back MK Down/Back Forward.gif 60 100 40 L sp/su 6 5 11 21 5
Down/Back HK Down/Back Roundhouse.gif 100 200 60 L - 12 3 20 34 3
Yoga Tower Yoga Tower - - - - See notes - - Total 120 120 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 40 25 20 H - 7 9 - 15 9
Jump MP Jump Strong.gif 70 140 40 H - 8 4 - 11 4
Jump HP Jump Fierce.gif 80 140 60 H - 9 4 - 12 4
Jump LK Jump Short.gif 40 25 20 H - 10 5 - 14 5
Jump MK Jump Forward.gif 70 120 40 H - 12 3 - 14 3
Jump HK Jump Roundhouse.gif 90 160 60 H - 10 6 - 15 6
Jump Back LP Jump Back Jab.gif 20 25 20 H - 6 7 - 12 7
Jump Back MP Jump Back Strong.gif 80 50 40 H - 6 8 - 13 8
Jump Back HP Jump Back Fierce.gif 100 100 60 H - 6 6 - 11 6
Jump Back LK Jump Back Short.gif 40 25 20 H - 6 9 - 14 9
Jump Back MK Jump Back Forward.gif 80 50 40 H - 8 7 - 14 7
Jump Back HK Jump Back Roundhouse.gif 100 150 60 H - 7 6 - 12 6
Yoga Spear Yoga Spear 70 50 40 HL - 12 Until ground After landing 6 - Until ground
Yoga Mummy Yoga Mummy 90 100 60 HL - 13 Until ground After landing 6 - Until ground
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 50 100 20 HL - 10+10 3 34 56 3
Focus Attack (Level 2) Level 2 Focus 70 150 40 HL - 18+10 3 34 64 3
Focus Attack (Level 3) Level 3 Focus 100 200 60 - - 58 2 28 87 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Smash Forward Throw 120 80 40 1.01 - 3 2 20 24
Yoga Throw Back Throw 120 80 40 1.01 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Fire Yoga Fire Jab.gif 50 50 20/20 HL su 14 95 Total 48 156
Yoga Fire Strong.gif 70 100 20/20 HL su 14 57 Total 48 118
Yoga Fire Fierce.gif 80 100 20/20 HL su 14 43 Total 48 104
EX Yoga Fire Yoga Fire EX.gif 50*50 50*50 -250/0 HL su 14 - Total 42 56
Yoga Flame Yoga Flame Jab.gif 110 100 30/30 HL su 15 23 22 59
Yoga Flame Strong.gif 140 100 30/30 HL su 17 27 16 59
Yoga Flame Fierce.gif 170 100 30/30 HL su 34 32 13 78
EX Yoga Flame Yoga Flame EX.gif 50*50 100*100 -250/0 HL su 14 32 13 58
Yoga Blast Yoga Blast Short.gif 130 100 30/40 - su 11 20 45 75
Yoga Blast Forward.gif 150 100 30/40 - su 14 20 36 69
Yoga Blast Roundhouse.gif 180 100 30/40 - su 30 20 22 71
EX Yoga Blast Yoga Blast EX.gif 90*60 100*100 -250/0 - su 5 17 30 51
Yoga Teleport Yoga Teleport - - - - - - - Total 48 48
Air Yoga Teleport Air Yoga Teleport - - - - - - - Total 30 30
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Inferno Super Combo Jab.gif 75x2*60x3 0 -1000/0 HL - 1+3 14 21 38
Super Combo Strong.gif 75x2*60x3 0 -1000/0 HL - 1+3 23 21 47
Super Combo Fierce.gif 75x2*60x3 0 -1000/0 HL - 1+3 47 21 71
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Catastrophe Ultra Combo 1 60x5 0 0/0 HL - 0+12 142 Total 25 178
Yoga Shangri-La Ultra Combo 2 450 0 0/0 1.75~2.89 - 0+5 7 After landing 9 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Standing Normals (Long)

  Name Nickname Command Notes
File:No image.png Stand lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Normals (Short)

  Name Nickname Command Notes
File:No image.png Back lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Back mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Back hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Back lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Back mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Back hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals (Far)

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals (Short)

  Name Nickname Command Notes
File:No image.png Down/Back lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Down/Back mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Down/Back hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Down/Back lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Down/Back mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Down/Back hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Jump Attacks (Far)

  Name Nickname Command Notes
File:No image.png Jump lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Jump Attacks (Short)

  Name Nickname Command Notes
File:No image.png Jump Back lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump Back mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump Back hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump Back lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump Back mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jump Back hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png d + 3p Continue holding d to stay in tower pose longer

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) d + hp Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) d + k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + p ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp or rdp + 3p or 3k dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) dp or rdp + 3p or 3k Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) qcf qcf + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 30 50 20 HL sp/su 4 4 9 4 16 4 4 9 11 15 -2 2 Reset Reset - - -
Stand MP Stand Strong.gif 60 80 40 HL - 9 3 14 9 25 3 3 14 13 16 -4 -1 Reset Reset - - -
Stand HP Stand Fierce.gif 80 140 60 HL - 10 6 16 10 31 6 6 16 18 23 -4 1 Reset Reset - - -
Stand LK Stand Short.gif 30 50 20 HL - 7 4 8 7 18 4 4 8 11 14 -1 2 Reset Reset - - -
Stand MK Stand Forward.gif 60 100 40 HL - 9 3 14 9 25 3 3 14 14 17 -3 0 Reset Reset - - -
Stand HK Stand Roundhouse.gif 90 160 60 HL - 13 4 16 13 32 4 4 16 18 22 -2 2 Reset Reset - - -
Back LP Back Jab.gif 50 50 20 H - 14 2(1)2 11 14 29 2 5 11 11 14 -2 1 1st ? active frames cannot hit crouching opponents, hits only once Reset Reset - - -
Back MP Back Strong.gif 70 100 40 HL sp/su 6 6 11 6 22 6 6 11 14 17 -3 0 Reset Reset - - -
Back HP Back Fierce.gif 60*50 100*100 60*20 HL sp/su*- 5 3*3 17 5 27 3 6 17 18 22 -2 2 Reset Reset - - -
Back LK Back Short.gif 30 50 20 HL sp/su 3 4 8 3 14 4 4 8 11 14 -1 2 Reset Reset - - -
Back MK Back Forward.gif 65 100 40 HL sp/su 5 4 12 5 20 4 4 12 14 17 -2 1 Reset Reset - - -
Back HK Back Roundhouse.gif 100 200 60 HL - 6 5 15 6 25 5 5 15 18 22 -2 2 Reset Reset - - -
Crouch LP Crouch Jab.gif 25 25 20 L - 9 4 11 9 23 4 4 11 11 14 -4 -1 Reset Reset - - -
Crouch MP Crouch Strong.gif 60 60 40 L - 12 3 16 12 30 3 3 16 14 17 -5 -2 Reset Reset - - -
Crouch HP Crouch Fierce.gif 80 100 60 L - 14 3 21 14 37 3 3 21 18 22 -6 -2 Reset Reset - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 8 12 3 22 8 8 12 11 14 -9 -6 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L - 6 11 11 6 27 11 11 11 14 17 -8 -5 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 100 200 60 L - 10 12 24 10 45 12 12 24 18 - -18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Down/Back LP Down/Back Jab.gif 30 50 20 HL sp/su 4 3 8 4 14 3 3 8 0 3 Reset Reset - - -
Down/Back MP Down/Back Strong.gif 60 100 40 HL sp/su 5 5 6 5 15 5 5 6 3 6 Reset Reset - - -
Down/Back HP Down/Back Fierce.gif 85 150 60 HL - 7 5 10 7 21 5 5 10 3 7 Reset Reset - - -
Down/Back LK Down/Back Short.gif 30 50 20 L sp/su 5 6 7 5 17 6 6 7 -2 1 Reset Reset - - -
Down/Back MK Down/Back Forward.gif 60 100 40 L sp/su 6 5 11 6 21 5 5 11 -2 1 Reset Reset - - -
Down/Back HK Down/Back Roundhouse.gif 100 200 60 L - 12 3 20 12 34 3 3 20 -5 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Yoga Tower Yoga Tower - - - - See notes - - Total 120 0 120 - 0 120 - - Can cancel from 31f~ - - - - - - Legs: 1~59f
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 40 25 20 H - 7 9 - 7 15 9 9 0 - - Reset Reset - - -
Jump MP Jump Strong.gif 70 140 40 H - 8 4 - 8 11 4 4 0 - - Reset Reset - - -
Jump HP Jump Fierce.gif 80 140 60 H - 9 4 - 9 12 4 4 0 - - Reset Reset - - -
Jump LK Jump Short.gif 40 25 20 H - 10 5 - 10 14 5 5 0 - - 1~4f legs invincible to projectiles Reset Reset - - -
Jump MK Jump Forward.gif 70 120 40 H - 12 3 - 12 14 3 3 0 - - 1~7f legs invincible to projectiles Reset Reset - - -
Jump HK Jump Roundhouse.gif 90 160 60 H - 10 6 - 10 15 6 6 0 - - 1~7f legs invincible to projectiles Reset Reset - - -
Jump Back LP Jump Back Jab.gif 20 25 20 H - 6 7 - 6 12 7 7 0 - - Reset Reset - - -
Jump Back MP Jump Back Strong.gif 80 50 40 H - 6 8 - 6 13 8 8 0 - - Reset Reset - - -
Jump Back HP Jump Back Fierce.gif 100 100 60 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Jump Back LK Jump Back Short.gif 40 25 20 H - 6 9 - 6 14 9 9 0 - - Reset Reset - - -
Jump Back MK Jump Back Forward.gif 80 50 40 H - 8 7 - 8 14 7 7 0 - - Reset Reset - - -
Jump Back HK Jump Back Roundhouse.gif 100 150 60 H - 7 6 - 7 12 6 6 0 - - Reset Reset - - -
Yoga Spear Yoga Spear 70 50 40 HL - 12 Until ground After landing 6 12 - Until ground Until ground 6 - - Reset Reset - - -
Yoga Mummy Yoga Mummy 90 100 60 HL - 13 Until ground After landing 6 13 - Until ground Until ground 6 - - Soft Knockdown Soft Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 50 100 20 HL - 10+10 3 34 20 56 3 3 34 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 70 150 40 HL - 18+10 3 34 28 64 3 3 34 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 100 200 60 - - 58 2 28 58 87 2 2 28 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Smash Forward Throw 120 80 40 1.01 - 3 2 20 3 24 2 20 - - Hard knockdown X - - -
Yoga Throw Back Throw 120 80 40 1.01 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Fire Yoga Fire Jab.gif 50 50 20/20 HL su 14 95 Total 48 14 156 95 48 -8 -4 18~19f cancellable X Soft Knockdown Soft Knockdown - - -
Yoga Fire Strong.gif 70 100 20/20 HL su 14 57 Total 48 14 118 57 48 -8 - 18~19f cancellable X Soft Knockdown Soft Knockdown - - -
Yoga Fire Fierce.gif 80 100 20/20 HL su 14 43 Total 48 14 104 43 48 -8 - 18~19f cancellable X Soft Knockdown Soft Knockdown - - -
EX Yoga Fire Yoga Fire EX.gif 50*50 50*50 -250/0 HL su 14 - Total 42 14 56 0 42 1 4 18~19f cancellable X Soft Knockdown Soft Knockdown - - -
Yoga Flame Yoga Flame Jab.gif 110 100 30/30 HL su 15 23 22 15 59 23 22 -6 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Yoga Flame Strong.gif 140 100 30/30 HL su 17 27 16 17 59 27 16 -1 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Yoga Flame Fierce.gif 170 100 30/30 HL su 34 32 13 34 78 32 13 2 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Yoga Flame Yoga Flame EX.gif 50*50 100*100 -250/0 HL su 14 32 13 14 58 32 13 2 - X X Free Juggle (? Ultra Change) Free Juggle (? Ultra Change) Free Juggle (? Ultra Change) Free Juggle (? Ultra Change) - - -
Yoga Blast Yoga Blast Short.gif 130 100 30/40 - su 11 20 45 11 75 20 45 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - - -
Yoga Blast Forward.gif 150 100 30/40 - su 14 20 36 14 69 20 36 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - - -
Yoga Blast Roundhouse.gif 180 100 30/40 - su 30 20 22 30 71 20 22 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - - -
EX Yoga Blast Yoga Blast EX.gif 90*60 100*100 -250/0 - su 5 17 30 5 51 17 30 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - All: 1~4f -
Yoga Teleport Yoga Teleport - - - - - - - Total 48 0 48 0 48 - - Teleport complete on 15f, 19 grounded recovery frames - - - - - All: 1~29f -
Air Yoga Teleport Air Yoga Teleport - - - - - - - Total 30 0 30 0 30 - - Teleport complete on 15f, can be activated from 1st jump frame - - - - - All: 1~24f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Inferno Super Combo Jab.gif 75x2*60x3 0 -1000/0 HL - 1+3 14 21 4 38 14 21 -5 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~3f -
Super Combo Strong.gif 75x2*60x3 0 -1000/0 HL - 1+3 23 21 4 47 23 21 -9 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4f -
Super Combo Fierce.gif 75x2*60x3 0 -1000/0 HL - 1+3 47 21 4 71 47 21 -17 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~6f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Catastrophe Ultra Combo 1 60x5 0 0/0 HL - 0+12 142 Total 25 12 178 142 25 44 - X 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1f -
Yoga Shangri-La Ultra Combo 2 450 0 0/0 1.75~2.89 - 0+5 7 After landing 9 5 - 7 After landing 9 - - Throw range 1.75~2.89 depending on jump height (? Ultra Change) X Hard Knockdown - - - - All: 1~9f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: