No edit summary |
No edit summary |
||
Line 102: | Line 102: | ||
== Moves == | == Moves == | ||
Line 109: | Line 107: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Close LP|Close Jab|Close lp| | {{USFIVMoveListRow| | ||
Close LP|Close Jab|Close lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close MP|Close Strong|Close mp| | {{USFIVMoveListRow| | ||
Close MP|Close Strong|Close mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp| | {{USFIVMoveListRow| | ||
Close HP|Close Fierce|Close hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close LK|Close Short|Close lk| | {{USFIVMoveListRow| | ||
Close LK|Close Short|Close lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close MK|Close Forward|Close mk| | {{USFIVMoveListRow| | ||
Close MK|Close Forward|Close mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk| | {{USFIVMoveListRow| | ||
Close HK|Close Roundhouse|Close hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 133: | Line 137: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Far LP|Far Jab|lp| | {{USFIVMoveListRow| | ||
Far LP|Far Jab|lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far MP|Far Strong|mp| | {{USFIVMoveListRow| | ||
Far MP|Far Strong|mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far HP|Far Fierce|hp| | {{USFIVMoveListRow| | ||
Far HP|Far Fierce|hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far LK|Far Short|lk| | {{USFIVMoveListRow| | ||
Far LK|Far Short|lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far MK|Far Forward|mk| | {{USFIVMoveListRow| | ||
Far MK|Far Forward|mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk| | {{USFIVMoveListRow| | ||
Far HK|Far Roundhouse|hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 157: | Line 167: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp| | {{USFIVMoveListRow| | ||
Crouch LP|Crouch Jab|d + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp| | {{USFIVMoveListRow| | ||
Crouch MP|Crouch Strong|d + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp| | {{USFIVMoveListRow| | ||
Crouch HP|Crouch Fierce|d + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk| | {{USFIVMoveListRow| | ||
Crouch LK|Crouch Short|d + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk| | {{USFIVMoveListRow| | ||
Crouch MK|Crouch Forward|d + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk| | {{USFIVMoveListRow| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 181: | Line 197: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp| | {{USFIVMoveListRow| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp| | {{USFIVMoveListRow| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp| | {{USFIVMoveListRow| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk| | {{USFIVMoveListRow| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk| | {{USFIVMoveListRow| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk| | {{USFIVMoveListRow| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 205: | Line 227: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp| | {{USFIVMoveListRow| | ||
Angled Jump LP|Angled Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp| | {{USFIVMoveListRow| | ||
Angled Jump MP|Angled Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp| | {{USFIVMoveListRow| | ||
Angled Jump HP|Angled Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk| | {{USFIVMoveListRow| | ||
Angled Jump LK|Angled Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk| | {{USFIVMoveListRow| | ||
Angled Jump MK|Angled Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk| | {{USFIVMoveListRow| | ||
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 229: | Line 257: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife| | {{USFIVMoveListRow| | ||
Stand LP Knife|Stand Jab Knife|Stand lp Knife|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife| | {{USFIVMoveListRow| | ||
Stand MP Knife|Stand Strong Knife|Stand mp Knife|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife| | {{USFIVMoveListRow| | ||
Stand HP Knife|Stand Fierce Knife|Stand hp Knife|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife| | {{USFIVMoveListRow| | ||
Crouch LP Knife|Crouch Jab Knife|d + lp Knife|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife| | {{USFIVMoveListRow| | ||
Crouch MP Knife|Crouch Strong Knife|d + mp Knife|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife| | {{USFIVMoveListRow| | ||
Crouch HP Knife|Crouch Fierce Knife|d + hp Knife|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife| | {{USFIVMoveListRow| | ||
Jump LP Knife|Jump Jab Knife|Jump lp Knife|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife| | {{USFIVMoveListRow| | ||
Jump MP Knife|Jump Strong Knife|Jump mp Knife|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife| | {{USFIVMoveListRow| | ||
Jump HP Knife|Jump Fierce Knife|Jump hp Knife|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Unique Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Stomach Blow|Gut Punch|f + mp| | {{USFIVMoveListRow| | ||
Stomach Blow|Gut Punch|f + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crack Kick|Crack Kick|f + hk| | {{USFIVMoveListRow| | ||
Crack Kick|Crack Kick|f + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Jaw Crusher|Anti-air Punch|b + mp| | {{USFIVMoveListRow| | ||
Jaw Crusher|Anti-air Punch|b + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Hammer Hook|Overhead|f + hp| | {{USFIVMoveListRow| | ||
Hammer Hook|Overhead|f + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 280: | Line 321: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 295: | Line 339: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Prisoner Throw|Forward Throw|f or n + lp + lk| | {{USFIVMoveListRow| | ||
Prisoner Throw|Forward Throw|f or n + lp + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Bad Stomp|Back Throw|b + lp + lk| | {{USFIVMoveListRow| | ||
Bad Stomp|Back Throw|b + lp + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Special Moves === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged | {{USFIVMoveListRow| | ||
Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife | {{USFIVMoveListRow| | ||
Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)| | {{USFIVMoveListRow| | ||
Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Knife Throw|Knife Throw|(while holding knife) qcf + p| | {{USFIVMoveListRow| | ||
Knife Throw|Knife Throw|(while holding knife) qcf + p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk| | {{USFIVMoveListRow| | ||
Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Criminal Upper|Criminal Upper|qcb + p ex| | {{USFIVMoveListRow| | ||
Criminal Upper|Criminal Upper|qcb + p ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low | {{USFIVMoveListRow| | ||
Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak| | {{USFIVMoveListRow| | ||
Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p| | {{USFIVMoveListRow| | ||
Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Super Combo === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low | {{USFIVMoveListRow| | ||
Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Ultra Combos === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak| | {{USFIVMoveListRow| | ||
Final Destruction|Ultra I|qcf qcf + 3k armorbreak|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Last Dread Dust|Ultra II|qcb qcb + 3p| | {{USFIVMoveListRow| | ||
Last Dread Dust|Ultra II|qcb qcb + 3p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} |
Revision as of 16:43, 2 June 2014

Cody
Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents.
In a nutshell
Cody is a good, all-around character who is similar to Ryu in this regard, and only this regard. Despite being easy to learn, Cody's true strengths lie in one of the most advanced aspects in all of Street Fighter - frame traps. Cody is, for lack of a better word, a demon when it comes to frame traps. The moment he gains momentum in a match, he can and will keep you under constant pressure, waiting for that one opportunity to tick throw or punish should your guard be broken down. Because of this, however, Cody's defense is one of the worst in the game. He has very few options for when he ends up getting pressured himself. Despite this, if you want a solid character who plays different from the norm, give Cody a try.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Knife Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Stand lp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump lp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump mp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump hp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex | Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + hp + hk | Not possible while holding knife |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + 3p (when near knife on ground) |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (while holding knife) qcf + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (while holding knife) qcf + hp + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + k ex armorbreak | Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hold p then release ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (as you hit the ground from a knockdown_ u + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + k | First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3k armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb qcb + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data