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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Yosokyaku (1)|Head Stomp (1)|d + mk| | ||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Yosokyaku (2)|Head Stomp (2)||Perform after Yosokyaku (1) | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Yosokyaku (3)|Head Stomp (3)||Perform after Yosokyaku (2) | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Tenmakujinkyaku|Dive Kick|d + hk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Wall Jump|Wall Jump|(in air, near wall) uf| | |||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| | ||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| | |||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | {{USFIVMoveListRow|Genocide Shot|Forward Throw|f or n + lp + lk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow||Back Throw|b + lp + lk| | {{USFIVMoveListRow|Death Throw|Back Throw|b + lp + lk| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Sonic Boom|Fireball|qcf + p ex| | ||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Shoryuken|Uppercut|dp + p ex| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Shoryuken Followup 1|Shoryuken Followup 1|dp + p|Perform during Shoryuken | |||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Shoryuken Followup 2|Shoryuken Followup 2|dp + p|Perform during Shoryuken Followup 1 | ||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Hyakuretsukyaku|Spin Kick|qcb + k ex armorbreak| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Tanden Engine|Vacuum|qcb + p ( ex version armorbreak )|ex version consumes 2 blocks of Super Meter | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Spinning Piledriver|Spinning Piledriver|360 + p ex| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows | |||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Tanden Storm|Super|qcf qcf + p| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Tanden Stream|Ultra I|qcf qcf + 3p| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Tanden Typhoon|Ultra II|qcb qcb + 3p| | ||
|(No strategies yet) | |(No strategies yet) | ||
}} | }} | ||
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==Matchups== | ==Matchups== | ||
Revision as of 02:01, 2 June 2014

Seth
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE.
In a nutshell
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Normal Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | d + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Perform after Yosokyaku (1) | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Perform after Yosokyaku (2) | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air, near wall) uf | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p ex | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p | Perform during Shoryuken | (No strategies yet) | {{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p | Perform during Shoryuken Followup 1 | (No strategies yet) | {{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex armorbreak | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + p ( ex version armorbreak ) | ex version consumes 2 blocks of Super Meter | (No strategies yet) | {{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | 360 + p ex | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows | (No strategies yet) | {{{6}}} |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb qcb + 3p | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data